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		<title>Настройка машин - История изменений</title>
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		<updated>2026-08-06T17:12:53Z</updated>
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		<title>DCamer в 17:25, 29 октября 2011</title>
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				<updated>2011-10-29T17:25:44Z</updated>
		
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&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 17:25, 29 октября 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Настройка машин==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Настройка машин ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Раздел транспортные средства даёт много информации о настройке четырёхколесных транспортных средств. В этом разделе более подробно описывается настройка колёс.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Раздел транспортные средства&amp;nbsp; даёт много информации о настроёке четырёх колесных транспортных средствах (4WD).В этом разделе &lt;/del&gt;более &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;подробно описывается настройка колёс&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для получения &lt;/ins&gt;более &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;подробной информации обратитесь к разделу «[[Настройка транспорта]]»&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Для получения более подробной информации обратитесь к разделу [[AssetCreation_VehicleSetup|VehicleSetup]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Файл примера ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Файл примера:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Файл примера===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Файл примера: &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://wiki.crymod.com/images/f/f8/Car.max car.max]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://wiki.crymod.com/images/f/f8/Car.max car.max]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Настройка колёс===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Настройка колёс ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Расположите колёса в &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;правильном расположение&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Расположите колёса в &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;правильноё позиции&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Отцентрируйте точку опоры колёса к центру колеса (на картинке ниже показано из окна '&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Top''')&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;center the wheel&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s pivot in the wheel. (the picture below shows top View in 3dsMax&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Файл&lt;/ins&gt;:VehicleSetup_wheel_pivot_position_rotation.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/del&gt;:VehicleSetup_wheel_pivot_position_rotation.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Введите слово «Wheel» в свойствах объектов &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;на картинке ниже показано окно свойств в 3ds Max&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Type &amp;quot;Wheel&amp;quot; in the objects properties. &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the picture below shows the 3dsMax Objects property window&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Файл&lt;/ins&gt;:VehicleSetup_wheel_properties_thumb.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/del&gt;:VehicleSetup_wheel_properties_thumb.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The wheel proxy must be simple enough to be recognized as cylinder by physics. Support for an additional detailed proxy (if the wheel's shape demands it) will follow.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Ломающиеся стёкла====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* To make a window breakable, it has to be a solid object, not a plane The surface type has to be &amp;amp;#8220;mat_glass_vehicle&amp;amp;#8221; in the editor&amp;amp;#8217;s material settings. Also it has to be physicalized in max (see proxy setup above)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* To have a spider web affect, you must have an additional material set up for this, and it has to be called as &amp;amp;#8220;broken_windowpanes&amp;amp;#8221; When you hit the glass, it will switch to this material.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Glass objects has to be linked to the containing objects. Windshield to chassis, side windows to doors, etc&amp;amp;#8230;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==== Shootable tires====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Прокси-сетка колеса должна быть простой — достаточно, чтобы физика поняла, что колесо — это цилиндр. Поддержка дополнительной детальной прокси-сетки (если того требует форма колеса) возможна.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To have an &amp;amp;#8220;empty&amp;amp;#8221; rim to let the tires explode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you must have the models ready for this&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This extra empty rim object has to be called same like the appropriate wheel + &amp;amp;#8220;_rim&amp;amp;#8221; suffix &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wheel_1 &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt; wheel_rim&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These objects have to be exported in the damaged version of the vehicle. If you want to have a separate damaged version as well for the wheels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those should be exported in this file as well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and those should be named with the regular damaged naming convention by adding the &amp;amp;#8220;_damaged&amp;amp;#8221; suffix&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(wheel_1 -&amp;gt; wheel_1_damaged) LOD versions of these have to be exported in the regular way described above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Разбивающиеся стёкла ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Чтобы создать разбивающееся стекло&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;оно должно быть твёрдым объектом, но не плоскостью&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Тип поверхности &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''''surface type''''') у материала должен быть «mat_glass_vehicle». Также оно должно быть физикализировано в 3ds Max (смотрите настройку прокси&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;сетки выше&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Чтобы создать трещины&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нужно настроить дополнительный материал&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и он должен называться «broken_windowpanes»&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Когда вы ударите или выстрелите по стеклу, материал смениться на дополнительный&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Стекло должно быть привязано к содержащему его объекту. Лобовое стекло к шасси, боковые стёкла к дверям, и так далее…&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Тахо- и спидометр &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Простреливаемые шины &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Чтобы оставить обод «пустым», при взрыве шины, вам нужно подготовить для этого модели. Дополнительный объект для пустого обода должен называться как соответствующее ему колесо, но в конце надо добавить суффикт + «_rim» (''wheel_1 → wheel_1_rim''). Эти объекты должны быть экспортированы в повреждённую версию транспортного средства. Если вам нужна отдельная версия и для повреждённых колёс, то их надо экспортировать также в этот файл, и также их надо наименовать как обычное колесо, и добавить в конец суффикс «_damaged» (''wheel_1 → wheel_1_damaged''). Их LOD-версии должны быть экспортированы в основные модель транспортного средства.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Можно создать &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revometer &lt;/del&gt;и спидометр на приборной доске. Они должны быть правильно установлены на приборной доске и должна быть правильно &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;настроеная &lt;/del&gt;точка опоры &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e have to be placed properly on the dashboard, and the pivot point has to be set up properly&lt;/del&gt;. Они вращаются &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;вокруг здешней &lt;/del&gt;оси Z. Положение по умолчанию должно &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;стоять на ниских значениях. &lt;/del&gt;(скорость = 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Тахометр и спидометр ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Можно создать &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;тахометр &lt;/ins&gt;и спидометр на приборной доске. Они должны быть правильно установлены на приборной доске и должна быть правильно &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;настроена &lt;/ins&gt;точка опоры. Они вращаются &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;по локальной &lt;/ins&gt;оси Z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, так что настраивайте точку опоры соответственно&lt;/ins&gt;. Положение по умолчанию должно &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;быть низким &lt;/ins&gt;(скорость = 0)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Category&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Official&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Asset Creation&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basics&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Категория&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Официальная документация&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Создание ресурсов&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основы&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D0%BC%D0%B0%D1%88%D0%B8%D0%BD&amp;diff=2295&amp;oldid=prev</id>
		<title>DCamer в 18:21, 1 июня 2011</title>
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				<updated>2011-06-01T18:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 18:21, 1 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To have an &amp;amp;#8220;empty&amp;amp;#8221; rim to let the tires explode, you must have the models ready for this. This extra empty rim object has to be called same like the appropriate wheel + &amp;amp;#8220;_rim&amp;amp;#8221; suffix (wheel_1 -&amp;gt; wheel_rim). These objects have to be exported in the damaged version of the vehicle. If you want to have a separate damaged version as well for the wheels, those should be exported in this file as well, and those should be named with the regular damaged naming convention by adding the &amp;amp;#8220;_damaged&amp;amp;#8221; suffix. (wheel_1 -&amp;gt; wheel_1_damaged) LOD versions of these have to be exported in the regular way described above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To have an &amp;amp;#8220;empty&amp;amp;#8221; rim to let the tires explode, you must have the models ready for this. This extra empty rim object has to be called same like the appropriate wheel + &amp;amp;#8220;_rim&amp;amp;#8221; suffix (wheel_1 -&amp;gt; wheel_rim). These objects have to be exported in the damaged version of the vehicle. If you want to have a separate damaged version as well for the wheels, those should be exported in this file as well, and those should be named with the regular damaged naming convention by adding the &amp;amp;#8220;_damaged&amp;amp;#8221; suffix. (wheel_1 -&amp;gt; wheel_1_damaged) LOD versions of these have to be exported in the regular way described above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revo &lt;/del&gt;и &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Спидометр&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Тахо- &lt;/ins&gt;и &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;спидометр &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Можно создать revometer и спидометр на приборной доске. Они должны быть правильно установлены на приборной доске и должна быть правильно настроеная точка опоры e have to be placed properly on the dashboard, and the pivot point has to be set up properly. Они вращаются вокруг здешней оси Z. Положение по умолчанию должно стоять на ниских значениях. (скорость = 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Можно создать revometer и спидометр на приборной доске. Они должны быть правильно установлены на приборной доске и должна быть правильно настроеная точка опоры e have to be placed properly on the dashboard, and the pivot point has to be set up properly. Они вращаются вокруг здешней оси Z. Положение по умолчанию должно стоять на ниских значениях. (скорость = 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Official:Asset Creation:Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Official:Asset Creation:Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D0%BC%D0%B0%D1%88%D0%B8%D0%BD&amp;diff=2294&amp;oldid=prev</id>
		<title>Eis: Новая страница: «== Настройка машин==  Раздел транспортные средства  даёт много информации о настроёке четыр...»</title>
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				<updated>2011-05-31T20:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «== Настройка машин==  Раздел транспортные средства  даёт много информации о настроёке четыр...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Настройка машин==&lt;br /&gt;
&lt;br /&gt;
Раздел транспортные средства  даёт много информации о настроёке четырёх колесных транспортных средствах (4WD).В этом разделе более подробно описывается настройка колёс.&lt;br /&gt;
&lt;br /&gt;
Для получения более подробной информации обратитесь к разделу [[AssetCreation_VehicleSetup|VehicleSetup]].&lt;br /&gt;
&lt;br /&gt;
=== Файл примера===&lt;br /&gt;
&lt;br /&gt;
Файл примера: &lt;br /&gt;
* [http://wiki.crymod.com/images/f/f8/Car.max car.max]&lt;br /&gt;
&lt;br /&gt;
===Настройка колёс===&lt;br /&gt;
&lt;br /&gt;
* Расположите колёса в правильноё позиции. &lt;br /&gt;
* center the wheel's pivot in the wheel. (the picture below shows top View in 3dsMax.&lt;br /&gt;
[[Image:VehicleSetup_wheel_pivot_position_rotation.jpg]]&lt;br /&gt;
* Type &amp;quot;Wheel&amp;quot; in the objects properties. (the picture below shows the 3dsMax Objects property window)&lt;br /&gt;
[[Image:VehicleSetup_wheel_properties_thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
The wheel proxy must be simple enough to be recognized as cylinder by physics. Support for an additional detailed proxy (if the wheel's shape demands it) will follow.&lt;br /&gt;
&lt;br /&gt;
====Ломающиеся стёкла====&lt;br /&gt;
&lt;br /&gt;
* To make a window breakable, it has to be a solid object, not a plane The surface type has to be &amp;amp;#8220;mat_glass_vehicle&amp;amp;#8221; in the editor&amp;amp;#8217;s material settings. Also it has to be physicalized in max (see proxy setup above)&lt;br /&gt;
* To have a spider web affect, you must have an additional material set up for this, and it has to be called as &amp;amp;#8220;broken_windowpanes&amp;amp;#8221; When you hit the glass, it will switch to this material.&lt;br /&gt;
* Glass objects has to be linked to the containing objects. Windshield to chassis, side windows to doors, etc&amp;amp;#8230;&lt;br /&gt;
&lt;br /&gt;
==== Shootable tires====&lt;br /&gt;
&lt;br /&gt;
* To have an &amp;amp;#8220;empty&amp;amp;#8221; rim to let the tires explode, you must have the models ready for this. This extra empty rim object has to be called same like the appropriate wheel + &amp;amp;#8220;_rim&amp;amp;#8221; suffix (wheel_1 -&amp;gt; wheel_rim). These objects have to be exported in the damaged version of the vehicle. If you want to have a separate damaged version as well for the wheels, those should be exported in this file as well, and those should be named with the regular damaged naming convention by adding the &amp;amp;#8220;_damaged&amp;amp;#8221; suffix. (wheel_1 -&amp;gt; wheel_1_damaged) LOD versions of these have to be exported in the regular way described above.&lt;br /&gt;
&lt;br /&gt;
==== Revo и Спидометр====&lt;br /&gt;
&lt;br /&gt;
* Можно создать revometer и спидометр на приборной доске. Они должны быть правильно установлены на приборной доске и должна быть правильно настроеная точка опоры e have to be placed properly on the dashboard, and the pivot point has to be set up properly. Они вращаются вокруг здешней оси Z. Положение по умолчанию должно стоять на ниских значениях. (скорость = 0)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official:Asset Creation:Basics]]&lt;/div&gt;</summary>
		<author><name>Eis</name></author>	</entry>

	</feed>