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		<title>Персонажи от первого лица - История изменений</title>
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		<updated>2026-08-06T10:32:36Z</updated>
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		<title>Sodiet в 14:44, 14 июня 2011</title>
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				<updated>2011-06-14T14:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 14:44, 14 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{В_процессе_перевода}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Персонаж первого лица==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Персонаж первого лица==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 201:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 201:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Второй способ экспорта анимации использует окно &amp;quot;Sub Ranges&amp;quot;, на панели таймингов(&amp;quot;Timing&amp;quot;)экспортера CryEngine . Вы можете добавить анимацию в лист, &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Второй способ экспорта анимации использует окно &amp;quot;Sub Ranges&amp;quot;, на панели таймингов(&amp;quot;Timing&amp;quot;)экспортера CryEngine . Вы можете добавить анимацию в лист, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;выделив &amp;quot;&lt;/ins&gt;new range&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; введя и выбрав имя вашей анимации&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Проверьте корректность введенного времени старта и конца&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Проверьте, если источник вашего персонажа все ещё находится в листе костей&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;КОгда вы активируете &amp;quot;&lt;/ins&gt;Export file per range&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; в области &amp;quot;Sub range&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;после нажатия &amp;quot;&lt;/ins&gt;Export Bones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;экспортер спросит путь экспорта&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и экспортирует любую анимацию из списка &amp;quot;Sub &lt;/ins&gt;ranges&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second option to export animations is to use the &amp;amp;#8220;Sub Ranges&amp;amp;#8221; dialog, in the &amp;amp;#8220;Timing&amp;amp;#8221; pane of the Cryengine exporter. You can add animations into the list, by highlighting the &amp;amp;#8220;&lt;/del&gt;new range&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; entry and typing the name of your animation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure the start and end times are entered correctly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Check if the root of your character is still showing up in the bone list&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you activate the &amp;amp;#8220;&lt;/del&gt;Export file per range&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; in the &amp;amp;#8220;sub ranges&amp;amp;#8221; area&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after hitting the &amp;amp;#8220;&lt;/del&gt;Export Bones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; button&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the exporter will ask for a location&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will export any of the entered animations from the &amp;amp;#8220;sub &lt;/del&gt;ranges&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; &amp;amp;#8211; list.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FixFirstPersonCharacters_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FixFirstPersonCharacters_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Для экспорта многоуровневой анимации вы должны проверить, что лист костей содержит только самые верхние узлы частей, которые должны влиять.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Для экспорта многоуровневой анимации вы должны проверить, что лист костей содержит только самые верхние узлы частей, которые должны влиять.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Также для этого вида анимации вы можете использовать только статическую позицию. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Также для этого вида анимации вы можете использовать только статическую позицию. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для достижения активации &amp;quot;Manual &lt;/ins&gt;range&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; в панели таймингов экспортера и введите точки старта и конца, чтобы установить то же время&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also for these kinds of layers you might only use a static pose. To achieve this activate &amp;amp;#8220;manual &lt;/del&gt;range&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; in the timing pane of the exporter and set the start and end frame to be the same time&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image016.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image016.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After the animation is exported and added to the &lt;/del&gt;cal-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can test it in the Character Editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;После экспорта анимации и добавления в &lt;/ins&gt;cal-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;файле&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вы можете протестировать её в Редакторе Персонажей&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Для добавления присоединения к вашему персонажу, создайте одно новое присоединения на панели присоединений Редактора персонажей.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To add an attachment to your character, you have to create a new one in the attachments pane of the Character Editor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To add an attachment to your character, you have to create a new one in the attachments pane of the Character Editor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image017.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image017.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;В свойствах присоединения выберите &amp;quot;Done Attachment&amp;quot; и выберите кость вашего объекта для присоединения из раскрывающегося списка(в данном случае silencer_attach)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;После выделите корректный объект из браузера объектов, вы можете создать новое присоединения и нажмите &amp;quot;Apply&amp;quot; для загрузки из редактора. Это должно ясно обозначится на стандартной позиции вашей выделенной кости, когда вы создадите присоединение.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the attachment properties select Bone Attachment and select the bone you want the object to be attached to from the drop down list. (silencer_attach&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in this case&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для тестирования слоя&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вы можете активировать первичную анимацию на стандартном персонаже(то есть на &amp;quot;idle&amp;quot;-анимации&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;по одну выделенному из листа &amp;quot;Available animations&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Затем выберите одну из &amp;quot;вторичных&amp;quot; слотов анимации на панели анимации персонажей&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и выберите слой анимации в листе &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Части анимации, которые вызваны из &amp;quot;primary&amp;quot; анимации на данной кости должны быть описаны, на новой многоуровневой анимации&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After you have selected the correct object from the objects browser&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can create the new attachment and click &amp;amp;#8220;apply&amp;amp;#8221; to load it into the editor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It should show up at the default position of the bone you selected when you created the attachment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;To test the layer, you can activate a primary animation on the base character (i.e. an &amp;amp;#8220;idle&amp;amp;#8221; animation) by selecting one from the &amp;amp;#8220;available animations&amp;amp;#8221; list. Then switch to one of the &amp;amp;#8220;secondary&amp;amp;#8221; animation slots in the character animation pane, and select the layer animation in the list. The parts of the animation which were triggered from the &amp;amp;#8220;primary&amp;amp;#8221; animation on this bone should be overwritten, by the new layered animation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image018.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image018.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 271:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 270:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Category&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Official&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Asset Creation&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basics&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Категория&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Официальная_документация&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Создание_ресурсов&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основы&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2650&amp;oldid=prev</id>
		<title>Sodiet в 06:46, 14 июня 2011</title>
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				<updated>2011-06-14T06:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 06:46, 14 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Примечание|title=Совет|Вы можете создать свободную камеру во центре всемирных координат, которая будет смотреть в направлении положительной оси &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;y&lt;/del&gt;. When you set its FOV (field of view) to the same value you use in-game, it becomes an accurate representation of what your animation will look like from the players view. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Примечание|title=Совет|Вы можете создать свободную камеру во центре всемирных координат, которая будет смотреть в направлении положительной оси &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Y&lt;/ins&gt;. When you set its FOV (field of view) to the same value you use in-game, it becomes an accurate representation of what your animation will look like from the players view. Вы также можете использовать соединение constraints в камере для вызова хелпера &amp;quot;camera_helper&amp;quot;, который &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;является исходным &lt;/ins&gt;для главной кости рук персонажа, а после активировать параметры контроля камеры для изменения анимации, позволяет им контролировать этот хелпер. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Обратите внимание&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;что точка старта и конца анимации для камеры должна обычно начинаться и заканчиваться в центре всемирных координат для предотвращения ненужных &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;прыжков&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в вашей анимации в движке,между анимации, имеющей данный активированный хелпер и той&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;которая не имеет его&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Вы также можете использовать соединение constraints в камере для вызова хелпера &amp;quot;camera_helper&amp;quot;, который &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;исходный &lt;/del&gt;для главной кости рук персонажа, а после активировать параметры контроля камеры для изменения анимации, позволяет им контролировать этот хелпер. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mind&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that the start and end frame of the animation for the camera should always start and end at the world coordinate centre to prevent unwanted &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jumps&lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; in your animation in the engine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between animations which have this helper activated and those which haven`t&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once you set your time range&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can move on to the exporter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure the right object is added in the &lt;/del&gt;node section &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the objects pane&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This should automatically add the root of your character in the &amp;amp;#8220;&lt;/del&gt;Bone Export&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; list&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If not&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do so manually&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь установите временной проомежуток&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;который вы можете переместить в экспортер&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Проверьте, добавлен ли правый объект в секцию узлов(&lt;/ins&gt;node section&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) панели объектов&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это должно автоматически добавить основание вашего персонажа в лист &amp;quot;&lt;/ins&gt;Bone Export&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если это не так&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;сделайте это вручную&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hit the &amp;amp;#8220;&lt;/del&gt;Export Bones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; button&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter the desired name of the animation and save it to the folder you entered earlier in the &lt;/del&gt;animations.cba file.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Нажмите &amp;quot;&lt;/ins&gt;Export Bones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;введите желаемое имя анимации и сохраните её в папку, в которую вы ранее сохранили файл &lt;/ins&gt;animations.cba&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для предпросмотра вашей анимации в Редакторе персонажей, вы должны создать ещё один файл, который объясняет движку, которая анимация доступна данному персонажу(&amp;quot;cal-&lt;/ins&gt;file&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ниже приведен cal-файл для примера оружия.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Он содержит путь к папке анимации, имя анимации и их двоичную копию, так как назвали бы их &amp;quot;на диске&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;To preview your animation in the Character Editor, you have to create one more file which tells the engine which animations are available for this character (a &amp;amp;#8220;cal-file&amp;amp;#8221;).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Below is the cal-file for the example weapon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;It has the path of the animations folder in it, and the names of the animations, and their binary counterparts, like they would be called &amp;amp;#8220;on disk&amp;amp;#8221;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Scar_fp.cal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Scar_fp.cal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 192:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The file needs to be saved to the same folder the character is saved to&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and has to have the same name&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except for the file extension, which is &amp;amp;#8220;&lt;/del&gt;.cal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Файл должен быть сохранен в папку с персонажем&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и иметь такое же имя&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;кроме расширения файла(*&lt;/ins&gt;.cal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The file path which points to the animations folder is relative to your games root folder&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Путь файла, который указывает папку анимации в корневой папке игры&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once you entered all available animations into the &lt;/del&gt;cal-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and exported them from 3ds max&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they will show up in the &amp;amp;#8220;&lt;/del&gt;Available Animations&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221;-list in the character editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь введите все доступные анимации в &lt;/ins&gt;cal-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;файл&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и экспортируйте его из 3Ds MAX&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;они будут показаны в листе &amp;quot;&lt;/ins&gt;Available Animations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Редактора персонажей&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Image:FirstPersonCharacters_image014.gif]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Image:FirstPersonCharacters_image014.gif]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Второй способ экспорта анимации использует окно &amp;quot;Sub Ranges&amp;quot;, на панели таймингов(&amp;quot;Timing&amp;quot;)экспортера CryEngine . Вы можете добавить анимацию в лист, &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The second option to export animations is to use the &amp;amp;#8220;Sub Ranges&amp;amp;#8221; dialog, in the &amp;amp;#8220;Timing&amp;amp;#8221; pane of the Cryengine exporter. You can add animations into the list, by highlighting the &amp;amp;#8220;new range&amp;amp;#8221; entry and typing the name of your animation. Make sure the start and end times are entered correctly. Check if the root of your character is still showing up in the bone list. When you activate the &amp;amp;#8220;Export file per range&amp;amp;#8221; in the &amp;amp;#8220;sub ranges&amp;amp;#8221; area, after hitting the &amp;amp;#8220;Export Bones&amp;amp;#8221; button, the exporter will ask for a location, and will export any of the entered animations from the &amp;amp;#8220;sub ranges&amp;amp;#8221; &amp;amp;#8211; list.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The second option to export animations is to use the &amp;amp;#8220;Sub Ranges&amp;amp;#8221; dialog, in the &amp;amp;#8220;Timing&amp;amp;#8221; pane of the Cryengine exporter. You can add animations into the list, by highlighting the &amp;amp;#8220;new range&amp;amp;#8221; entry and typing the name of your animation. Make sure the start and end times are entered correctly. Check if the root of your character is still showing up in the bone list. When you activate the &amp;amp;#8220;Export file per range&amp;amp;#8221; in the &amp;amp;#8220;sub ranges&amp;amp;#8221; area, after hitting the &amp;amp;#8220;Export Bones&amp;amp;#8221; button, the exporter will ask for a location, and will export any of the entered animations from the &amp;amp;#8220;sub ranges&amp;amp;#8221; &amp;amp;#8211; list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FixFirstPersonCharacters_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FixFirstPersonCharacters_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Layered Animations&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Многоуровневая анимация&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes you might only want to change specific parts of an animation which is used on a hierarchy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One example might be a different pose for the fingers for the right hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when you want to reuse it for another type of weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is one use for layered animations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which could be activated by code&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and overwrite the existing animations on certain parts of your hierarchy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Время от времени вы можете только изменить специфические части анимации, которые используются в иерархии&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Один пример может иметь различные позиции пальцев дял правой руки&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;когда вы захотите многократно использовать для различных типов оружия&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это одно использование для многоуровневой анимации&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;которая должна быть активирована в коде&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и переписана существующая анимация в определенной части вашей анимации&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Layers are also used to control placement of attachments on weapons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this case the silencer and the magazine are solved as attachments&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Уровни также могут использоваться для контроля размещения присоединений к оружию&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В данном случае глушитель и магазин являются присоединениями&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To export layered animations you have to make sure that the bone list only contains the highest node of the parts that should be influenced&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для экспорта многоуровневой анимации вы должны проверить, что лист костей содержит только самые верхние узлы частей, которые должны влиять&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Также для этого вида анимации вы можете использовать только статическую позицию. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also for these kinds of layers you might only use a static pose. To achieve this activate &amp;amp;#8220;manual range&amp;amp;#8221; in the timing pane of the exporter and set the start and end frame to be the same time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also for these kinds of layers you might only use a static pose. To achieve this activate &amp;amp;#8220;manual range&amp;amp;#8221; in the timing pane of the exporter and set the start and end frame to be the same time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2649&amp;oldid=prev</id>
		<title>Sodiet в 15:20, 13 июня 2011</title>
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				<updated>2011-06-13T15:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 15:20, 13 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Это хорошая идея - иметь начальную и конечную позицию по умолчанию, в таком случае смешивание анимаций будет происходить гладко.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Это хорошая идея - иметь начальную и конечную позицию по умолчанию, в таком случае смешивание анимаций будет происходить гладко.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Tip:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can also create a free camera at the world coordinate center which is looking in the direction of the positive &lt;/del&gt;y&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-axis&lt;/del&gt;. When you set its FOV (field of view) to the same value you use in-game, it becomes an accurate representation of what your animation will look like from the players view.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|title=Совет|Вы можете создать свободную камеру во центре всемирных координат, которая будет смотреть в направлении положительной оси &lt;/ins&gt;y. When you set its FOV (field of view) to the same value you use in-game, it becomes an accurate representation of what your animation will look like from the players view. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can also use &amp;amp;#8220;link &lt;/del&gt;constraints&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; on the camera to a helper called &amp;amp;#8220;&lt;/del&gt;camera_helper&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is parented to the &amp;amp;#8220;root-bone&amp;amp;#8221; of the arms character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and later activate the camera control parameter for specific animations to let them be controlled by this helper&lt;/del&gt;. Mind, that the start and end frame of the animation for the camera should always start and end at the world coordinate centre to prevent unwanted &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8220;&lt;/del&gt;jumps&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221&lt;/del&gt;; in your animation in the engine, between animations which have this helper activated and those which haven&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8217;&lt;/del&gt;t.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вы также можете использовать соединение &lt;/ins&gt;constraints &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в камере для вызова хелпера &amp;quot;&lt;/ins&gt;camera_helper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;который исходный для главной кости рук персонажа&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;а после активировать параметры контроля камеры для изменения анимации, позволяет им контролировать этот хелпер&lt;/ins&gt;. Mind, that the start and end frame of the animation for the camera should always start and end at the world coordinate centre to prevent unwanted &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;jumps&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;; in your animation in the engine, between animations which have this helper activated and those which haven&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/ins&gt;t.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once you set your time range, you can move on to the exporter. Make sure the right object is added in the node section of the objects pane. This should automatically add the root of your character in the &amp;amp;#8220;Bone Export&amp;amp;#8221; list. If not, do so manually.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once you set your time range, you can move on to the exporter. Make sure the right object is added in the node section of the objects pane. This should automatically add the root of your character in the &amp;amp;#8220;Bone Export&amp;amp;#8221; list. If not, do so manually.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2648&amp;oldid=prev</id>
		<title>Sodiet в 14:47, 13 июня 2011</title>
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				<updated>2011-06-13T14:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 14:47, 13 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Хелперы или кости, которые не влияют на элементы или части геометрии вооружения.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Хелперы или кости, которые не влияют на элементы или части геометрии вооружения&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, должны быть добавлены в модификатор деформации&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Удостоверьтесь&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;что они добавлены в иерархию прежде, чем будет выполнен экспорт персонажа, иначе они не будут доступны в движке&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Helpers or bones which don&amp;amp;#8217;t influence elements or parts of the weapon geometry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;won&amp;amp;#8217;t need to be added to the deform modifier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make sure they are added to the hierarchy before exporting the character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or they won&amp;amp;#8217;t be accessible by the engine&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|До применения модификатора деформации, объедините в руках персонажа из исходного max-файла&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;источник верхнего узла оружия на корневой кости рук персонажа&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Note:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Before a deforming modifier is applied, merge in the arms character from its source max-file, and parent the highest node from the weapon rig under the root bone of the arms character.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:fixed_FirstPersonCharacters_image012.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:fixed_FirstPersonCharacters_image012.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Hint:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;When using the Physique modifier chose the highest node in the hierarchy with which you want to deform your mesh upon initialisation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== Exporting the Weapon====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After weighting is done&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can export your character to the engine&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For this select the mesh of your weapon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go to the Cryengine rollout in the utilities pane of the command panel and add it to the &lt;/del&gt;node section. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Switch to &amp;amp;#8220;&lt;/del&gt;Character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; under &amp;amp;#8220;&lt;/del&gt;Export &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to...&amp;amp;#8221; and click the &amp;amp;#8220;&lt;/del&gt;Export &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nodes&amp;amp;#8221; button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This exports your character into the same folder as the &lt;/del&gt;max &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file and inherits the name of your max file&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can also specify the name manually using the custom file name option&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|title=Совет|когда используется Физический модификатор&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;выберите самый верхний узел в иерархии с которым вы хотите деформировать ваш меш на инициализации&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Экспорт оружия====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;После завершения установки веса&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вы можете экспортировать вашего персонажа в движок. Для этого выделите меш вашего оружия, зайдите в CryEngine экспортер на панели утилит командной панели и добавьте его в секцию узлов(&lt;/ins&gt;node section&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Переключитесь на &lt;/ins&gt;Character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;на &amp;quot;&lt;/ins&gt;Export &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To&amp;quot;&amp;nbsp; и нажмите кнопку &amp;quot;&lt;/ins&gt;Export &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Node&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это экспортирование вашего персонажа в папку с &lt;/ins&gt;max&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-файлом и наследует его имя&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вы можете также изменить имя вручную, используя настройки стандартного имени файла&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to view your character in the &lt;/del&gt;Character Editor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the mesh skinned to the bones&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you have to add them as a &amp;amp;#8220;&lt;/del&gt;skin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attachment&amp;amp;#8221; by setting the choice to &amp;amp;#8220;skin&amp;amp;#8221; in the attachments properties&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selecting the arms object&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then creating a &amp;amp;#8220;new&amp;amp;#8221; attachment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; After you hit &amp;amp;#8220;Apply&amp;amp;#8221; the character is attached to the bones, and becomes visible in the editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Чтобы увидеть вашего персонажа в &lt;/ins&gt;Character Editor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;с мешом&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;привязанным к костям, вы должны добавить им &lt;/ins&gt;skin&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-присоединение&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;установив в свойствах присоединения &amp;quot;Skin&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;выбрать руки и после создать новое присоединение&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;После этих действий персонаж прикреплен к костям и виден в редакторе&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FirstPersonCharacters_image013.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:FirstPersonCharacters_image013.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animations for 1st Person Characters&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Анимации для персонажа от первого лица&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Preliminary tasks&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Подготовка&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to have the &lt;/del&gt;Resource compiler &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handling the 1st person weapons correctly you have to create an entry in the &lt;/del&gt;animations.cba &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this file all information concerning your character is stored&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;i.e. compression ratio of animations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the path to the character etc&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для того, чтобы Компилятор ресурсов(&lt;/ins&gt;Resource compiler&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) корректно обращался с оружием от первого лица, вы должны создать запись в файле в &lt;/ins&gt;animations.cba. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В данном файла вся информация описывает вашего загруженного персонажа&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;то есть сжатое отношение анимации&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;путь к персонажу и прочее&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here is a sample entry which has all the required settings for a 1st person weapon. For a detailed description of these parameters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see the reference document on the &lt;/del&gt;CBA &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file parameters&lt;/del&gt;. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LINK&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это пример записи&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;которая содержит все необходимые настройки для оружия от первого лица. Для детального рассмотрения этих параметров скачайте документ-референс в &lt;/ins&gt;CBA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-файле&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ссылка&lt;/ins&gt;) &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если этот файл будет отсутствовать, то экспортер не сможет экспортировать анимацию, так как ему необходимо знать файл персонажа.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If this entry is missing the exporter won&amp;amp;#8217;t export animations, because it needs to know the location of the character-file.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If this entry is missing the exporter won&amp;amp;#8217;t export animations, because it needs to know the location of the character-file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exporting Animations&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Экспорт анимации&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In 3ds max you have two different ways of exporting animations for your character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The easiest way is to set the time range in the timeline to the exact frames of the start and end positions of the animation you want to export&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В 3Ds MAX вы имеете два способа экспортирования анимации для анимации вашего персонажа&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Наилегчайший путь, это установить временной отрезок на линии времени в точной позиции старта и конца анимации, предназначенной для экспорта&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в движке &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;amp;#8217;s always a good idea to have all animations start and end in a default pose&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that blending in the engine works in a smooth way&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это хорошая идея - иметь начальную и конечную позицию по умолчанию&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в таком случае смешивание анимаций будет происходить гладко&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Tip:''' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Tip:''' &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2638&amp;oldid=prev</id>
		<title>Sodiet в 15:51, 12 июня 2011</title>
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				<updated>2011-06-12T15:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 15:51, 12 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ни одно перемещение не должно быть применено к геометрии и после применения модификатора веса должен быть сделан reset-x-form и удалена из стека модификаторов, для избавления от нежелательных трансформаций. Центр(&amp;quot;pivot&amp;quot;) должен быть выравнен во всемирных координатах по центру, а модель иметь точку в позитивной y-координате.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ни одно перемещение не должно быть применено к геометрии и после применения модификатора веса должен быть сделан reset-x-form и удалена из стека модификаторов, для избавления от нежелательных трансформаций. Центр(&amp;quot;pivot&amp;quot;) должен быть выравнен во всемирных координатах по центру, а модель иметь точку в позитивной y-координате.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Weapon Hierarchy&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Иерархия оружия&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The same transformation rules should be kept for the bones you create for the weapon hierarchy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or at least to some of them which serve a specific purpose&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Те же самые правила трансформации должны быть сохранены для костей&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;созданными вами для иерархии оружия,или хотя бы некоторым из них, служащий определенной цели&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В 3Ds MAX это не имеет значения, если кости или хелперы&lt;/ins&gt;(dummies) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;использованы для определения иерархии&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Экспортер рассматривает их как кости, пока происходит экспорт&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In 3ds max it doesn&amp;amp;#8217;t matter if bones or helpers &lt;/del&gt;(dummies) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are used to define a hierarchy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The exporter treats them both as bones when they are exported&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image011.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image011.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All those names can be changed code wise of course; the names here are for demonstration purposes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All those names can be changed code wise of course; the names here are for demonstration purposes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Weapon Term: used to attach the muzzle-flash effects to.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Shells: used to attach the particle effect for the shells to.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Collision: used for determining the position of impact when used as a melee weapon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Various attachment helpers, which are used to control the position of weapon parts. (attachment_top; attachment_side; attachment_bottom; etc)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Weapon Term(Термин Оружия): используется для присоединения к дулу эффекта выстрела.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Shells(Оболочка): используется при присоединении эффекта частиц для оболочки. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Collision(Коллизия): используется для вычисления позиции влияния , когда используется оружие ближнего боя. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Разнообразные прикрепления хелперов, использующиеся для контроля позиции частей оружия. (attachment_top; attachment_side; attachment_bottom; etc)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Хелперы или кости, которые не влияют на элементы или части геометрии вооружения.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Helpers or bones which don&amp;amp;#8217;t influence elements or parts of the weapon geometry, won&amp;amp;#8217;t need to be added to the deform modifier. Make sure they are added to the hierarchy before exporting the character, or they won&amp;amp;#8217;t be accessible by the engine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Helpers or bones which don&amp;amp;#8217;t influence elements or parts of the weapon geometry, won&amp;amp;#8217;t need to be added to the deform modifier. Make sure they are added to the hierarchy before exporting the character, or they won&amp;amp;#8217;t be accessible by the engine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2494&amp;oldid=prev</id>
		<title>Sodiet в 17:23, 11 июня 2011</title>
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				<updated>2011-06-11T17:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 17:23, 11 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Экспорт персонажа====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Экспорт персонажа====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Когда вы закончили настройку веса &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;персонада&lt;/del&gt;, вы готовы к экспорту рук в движок.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Когда вы закончили настройку веса &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;персонажа&lt;/ins&gt;, вы готовы к экспорту рук в движок.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Если плагин установлен в директорию 3Ds MAX, то будет виден на командной панели во вкладке утилиты. Выделите вашу геометрию рук и нажмите &amp;quot;Add selected&amp;quot; в секции &amp;quot;Object Export&amp;quot;, если она не была автоматически добавлена. В секции &amp;quot;Bone Export&amp;quot; это автоматически &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;должно добавить &lt;/del&gt;самый верхний узел иерархии, путей в этом случае&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Если плагин установлен в директорию 3Ds MAX, то будет виден на командной панели во вкладке утилиты. Выделите вашу геометрию рук и нажмите &amp;quot;Add selected&amp;quot; в секции &amp;quot;Object Export&amp;quot;, если она не была автоматически добавлена. В секции &amp;quot;Bone Export&amp;quot; это автоматически &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;добавит &lt;/ins&gt;самый верхний узел иерархии, путей в этом случае&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image007.jpg]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image007.jpg]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Set the &lt;/del&gt;Drop-down&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-list in the &amp;amp;#8220;&lt;/del&gt;Object Export&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; section under &amp;amp;#8220;&lt;/del&gt;Export To&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; to &amp;amp;#8220;Character &lt;/del&gt;(*.chr)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and click the &amp;amp;#8220;&lt;/del&gt;Export Nodes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This exports a compiled version of your object to the same folder your &lt;/del&gt;max-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file has been saved to&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want to specify a different name for your character &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is usually generated from the name of the &lt;/del&gt;max-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can specify one by activating the option below the &amp;amp;#8220;&lt;/del&gt;Export To&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; drop down list&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exporting is only possible to the same folder that the &lt;/del&gt;max-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file resides in, or to a sub-folder from that one&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Установите &lt;/ins&gt;Drop-down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;лист в &amp;quot;&lt;/ins&gt;Object Export&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; секции &amp;quot;&lt;/ins&gt;Export To&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&amp;nbsp; Персонажу&lt;/ins&gt;(*.chr) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и нажмите &amp;quot;&lt;/ins&gt;Export Nodes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Этот экспорт компилирует версию вашего объекта в папку с &lt;/ins&gt;max-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;файлом&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если вы хотите определить имя, отличное от исходного, вашему персонажу&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;обычно оно генерируется на основе названия &lt;/ins&gt;max-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;файла&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, то выберите одно из раскрывающегося списка &amp;quot;&lt;/ins&gt;Export To&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ю Экспорт возможен только в директорию или поддиректорию &lt;/ins&gt;max-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;файла.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Сейчас вы можете открыть Character Editor в редакторе..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Now you can open the Character Editor under &amp;amp;#8220;view&amp;amp;#8221; in the editor&amp;amp;#8230;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image008.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image008.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;...и загрузить своего персонажа.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Sandbox_FirstPersonCharacters_image009.jpg]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Большая зеленая стрелка показывает направление в движке, относительно которого все персонажи должны стоять.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8230;and load your character.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Вооружение для вида от первого лица===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== Геометрия вооружения====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:Sandbox_FirstPersonCharacters_image009&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jpg]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Модель рук теперь готова и мы можем подготовить оружие для их совместного использования. Вы видите стандартную модель вооружения, с некоторыми элементами, выделенными красным&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The big green arrow shows you the &amp;amp;#8220;forward direction&amp;amp;#8221; in the engine, which all characters should be facing to (Y+).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== 1st Person Weapon===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:Sandbox_FirstPersonCharacters_image010.jpg]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== The Weapon Geometry====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Now that the arms model is ready, we can prepare a weapon to use with it. Here you can see a basic weapon model, with some elements highlighted in red.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Sandbox_FirstPersonCharacters_image010.jpg]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{Примечание|title=Совет|Чтобы процесс добавления веса сделать удобнее, вы можете перемещать&amp;nbsp; части, предназначеннst для последующей анимации и присвоения собственных костей, на определенное количество юнитов(units). После применения модификатора веса вы с легкостью сможете переместить их на исходную позицию для анимации костей, имеющих вес такого же значения, кроме главной модели.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Tip:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для геометрии применяются правила&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;расписанные в секции рук&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To make the weighting process more convenient&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can move away the parts which are meant to be animated later and should get their own bones, by a known amount of units or its multiples. Later after you applied your weighting modifier you can easily move them back to their original position by animating the bones they have been weighted to, the same amount you moved them apart from the main model earlier.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the geometry the same rules apply like have been pointed out in the arms section.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ни одно перемещение не должно быть применено к геометрии и после применения модификатора веса должен быть сделан &lt;/ins&gt;reset-x-form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и удалена из стека модификаторов&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для избавления от нежелательных трансформаций&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Центр(&amp;quot;&lt;/ins&gt;pivot&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;) должен быть выравнен во всемирных координатах по центру&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;а модель иметь точку в позитивной &lt;/ins&gt;y-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;координате&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No translations should be applied to the geometry, and before applying the weighting modifier do a &lt;/del&gt;reset-x-form, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and collapse it in the modifier stack, to get rid of unwanted transforms&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;pivot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should be aligned to the world coordinate center&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the model should point in the positive &lt;/del&gt;y-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direction&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== The Weapon Hierarchy====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== The Weapon Hierarchy====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2492&amp;oldid=prev</id>
		<title>Sodiet в 09:46, 11 июня 2011</title>
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				<updated>2011-06-11T09:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 09:46, 11 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Info:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|title=Информация|Кости в иерархии, имеющие отрицательное значение в начале своих имен, будут игнорироваться экспортером&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это оставляет размер экспортируемого персонажа малым&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В данном пункте они были в иерархии слева для создания легкой связки выделения&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;когда используется физический модификатор&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bones in the hierarchy which have an underscore at the beginning of their name won&amp;amp;#8217;t be considered by the exporter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This keeps the size of the exported character low&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this case they were only left in the hierarchy to make the selection of links easier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when using the physique modifier&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== Exporting the Character====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once you have finished weighting the character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you are ready to export the arms to the engine&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Экспорт персонажа====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the plug-ins are installed correctly into your 3dsmax plug-ins folder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you should find the Cryengine exporter in the command panel under utilities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Select your arms geometry and hit the &amp;amp;#8220;&lt;/del&gt;Add selected&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; button in the &amp;amp;#8220;&lt;/del&gt;Object Export&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; section&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it&amp;amp;#8217;s not already added automatically&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the &amp;amp;#8220;&lt;/del&gt;Bone Export&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8221; section it should automatically add the highest node of your hierarchy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;#8220;root&amp;amp;#8221; in this case.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Когда вы закончили настройку веса персонада&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вы готовы к экспорту рук в движок&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если плагин установлен в директорию 3Ds MAX&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;то будет виден на командной панели во вкладке утилиты&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Выделите вашу геометрию рук и нажмите &amp;quot;&lt;/ins&gt;Add selected&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; в секции &amp;quot;&lt;/ins&gt;Object Export&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;если она не была автоматически добавлена&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В секции &amp;quot;&lt;/ins&gt;Bone Export&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; это автоматически должно добавить самый верхний узел иерархии&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;путей в этом случае&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image007.jpg]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image007.jpg]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Set the Drop-down-list in the &amp;amp;#8220;Object Export&amp;amp;#8221; section under &amp;amp;#8220;Export To&amp;amp;#8221; to &amp;amp;#8220;Character (*.chr), and click the &amp;amp;#8220;Export Nodes&amp;amp;#8221; button. This exports a compiled version of your object to the same folder your max-file has been saved to. If you want to specify a different name for your character (which is usually generated from the name of the max-file) you can specify one by activating the option below the &amp;amp;#8220;Export To&amp;amp;#8221; drop down list. Exporting is only possible to the same folder that the max-file resides in, or to a sub-folder from that one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Set the Drop-down-list in the &amp;amp;#8220;Object Export&amp;amp;#8221; section under &amp;amp;#8220;Export To&amp;amp;#8221; to &amp;amp;#8220;Character (*.chr), and click the &amp;amp;#8220;Export Nodes&amp;amp;#8221; button. This exports a compiled version of your object to the same folder your max-file has been saved to. If you want to specify a different name for your character (which is usually generated from the name of the max-file) you can specify one by activating the option below the &amp;amp;#8220;Export To&amp;amp;#8221; drop down list. Exporting is only possible to the same folder that the max-file resides in, or to a sub-folder from that one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2452&amp;oldid=prev</id>
		<title>Sodiet: и значение</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2452&amp;oldid=prev"/>
				<updated>2011-06-07T09:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;и значение&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 09:55, 7 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Настройки геометрии====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Настройки геометрии====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sandbox_FirstPersonCharacters_image001&lt;/del&gt;.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FirstPersonCharacters_image001&lt;/ins&gt;.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;На данном изображении вы видите пример меша пары рук, обычно использующийся для создания вооружения персонадам от первого лица&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;На данном изображении вы видите пример меша пары рук, обычно использующийся для создания вооружения персонадам от первого лица&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Полностья &lt;/del&gt;вся иерархия рук в схематичном виде&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Полностью &lt;/ins&gt;вся иерархия рук в схематичном виде&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image004.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image004.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Необязательно сохранять точно такую же иерархию структуры, использующуюся здесь. Also changing the way the wrists are solved is possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Необязательно сохранять точно такую же иерархию структуры, использующуюся здесь. Also changing the way the wrists are solved is possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weighting the Geometry&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вес геометрии&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Note:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|Обычно применяется модифицируя и уничтожая в стеке модификаторов для того&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы вы могли применить модификатор границ&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это удаляет неважные и ненужные для геометрии образования&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;которые в будущем могут стать причиной проблем&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Always apply a &amp;amp;#8220;reset x-form&amp;amp;#8221; modifier and collapse it in the modifier stack&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before you apply the envelope modifier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This removes unwanted transformations to the geometry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which could cause problems later on&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image005.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image005.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Оператор, примененный в 3Ds MAX, не имеет значения. Вы можете использовать или Physique, или Skin при создании веса геометрии. Оба поддерживаются движком&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which operator is used in max doesn&amp;amp;#8217;t matter. You can either use Physique&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Skin to weight your model. Both are supported in the engine&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|title=Информация|Когда вершины одновременно влияют на более&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чем две кости,&amp;nbsp; вес на одной из них, влияющее меньше всего&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;будет удален и восстановлен после того, как в зоне влияния останутся две кости:}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Info:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В нашем примере &lt;/ins&gt;Skin &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;используется для веса костей рук&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Модификатор имеет значение &lt;/ins&gt;0, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;но кроме этого есть еще и значение стандартной позиции, настроенной ранее&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это значение стандартно в движке и помогает в процессе отладки&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whenever a vertex is influenced by more than two bones, the weighting on the ones with the weakest influence gets deleted and gets normalized between the remaining two bones.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In our example &lt;/del&gt;Skin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is used to weight the arms to the bones&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The modifier is applied at frame &lt;/del&gt;0, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which also defines the &amp;amp;#8220;default pose&amp;amp;#8221; which was keyed earlier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This also defines the default pose in the engine and helps in debugging problems later on in the process&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Только кости, необходимые для деформации меша в настройках путей, добавлены в лист костей модификатора&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Only bones which are necessary to deform the mesh in a proper way were added to the bone list in the modifier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Only bones which are necessary to deform the mesh in a proper way were added to the bone list in the modifier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2451&amp;oldid=prev</id>
		<title>Sodiet в 09:13, 7 июня 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2451&amp;oldid=prev"/>
				<updated>2011-06-07T09:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 09:13, 7 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Характеристики оружия===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Характеристики оружия===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Настройки геометрии====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Настройки геометрии====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//wiki.crymod.com/images/a/ae/FirstPersonCharacters_image001&lt;/del&gt;.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sandbox_FirstPersonCharacters_image001&lt;/ins&gt;.jpg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;На данном изображении вы видите пример меша пары рук, обычно использующийся для создания вооружения персонадам от первого лица&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;На данном изображении вы видите пример меша пары рук, обычно использующийся для создания вооружения персонадам от первого лица&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B8_%D0%BE%D1%82_%D0%BF%D0%B5%D1%80%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BB%D0%B8%D1%86%D0%B0&amp;diff=2426&amp;oldid=prev</id>
		<title>Sodiet в 09:36, 6 июня 2011</title>
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				<updated>2011-06-06T09:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 09:36, 6 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arm Hierarchy&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Иерархия рук &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below is the hierarchy which will be used to deform the arm&amp;amp;#8217;s geometry. Note that the root, which is the top bone of the hierarchy, is also located at the world centre and has no rotations applied.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Ниже иерархия будет использоваться для изменения геометрии рук. Заметьте, что основани, являющееся верхней костью в иерархии, также расположено во всемирном центре и не имеют примененного вращения.&amp;nbsp; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image002.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image002.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The three red coloured bones in the lower arms are twist helpers, and are used to help the deformation around the wrist&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They have a simple expression applied to them which is connected to the hand&amp;amp;#8217;s bones &lt;/del&gt;X&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- rotation&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Три красные кости в предплечьях являются хелперами запястья и используются для деформации запястий&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Они имеют простое выражение, которое соединяет кости рук во время вращения по оси &lt;/ins&gt;X&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Примечание|Как раз сейчас удобно перевести позицию и вращение всех элементов иерархии в значение 0. Таким образом вы будете иметь функцию возврата назад&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Note:''' &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Now is a good time to set a position and rotation key on all elements of the hierarchy at frame 0. This way you will always have the option to go back to the &amp;amp;#8220;initial Pose&amp;amp;#8221; of the character. &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image003.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image003.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here is the whole arm hierarchy in the schematic view.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Полностья вся иерархия рук в схематичном виде&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image004.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Sandbox_FirstPersonCharacters_image004.jpg]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The wrist helpers should be hidden after the envelope operator is applied&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that they won&amp;amp;#8217;t accidentally be animated&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This would cause the applied expressions to become ineffective&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Хелперы запястий должны быть скрыты после после применения оператора границы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы они не были случайно анимированы&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это заставило бы прикладные выражения становиться неэффективными&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is no need to keep the hierarchy the same structure we used here&lt;/del&gt;. Also changing the way the wrists are solved is possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Необязательно сохранять точно такую же иерархию структуры, использующуюся здесь&lt;/ins&gt;. Also changing the way the wrists are solved is possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Weighting the Geometry====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Weighting the Geometry====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

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