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		<title>Помощь FreeSDK - История изменений</title>
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		<updated>2026-08-06T08:58:02Z</updated>
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		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3796&amp;oldid=prev</id>
		<title>DCamer в 21:52, 30 мая 2012</title>
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				<updated>2012-05-30T21:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;amp;diff=3796&amp;amp;oldid=3793&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3793&amp;oldid=prev</id>
		<title>DCamer в 21:39, 30 мая 2012</title>
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				<updated>2012-05-30T21:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;amp;diff=3793&amp;amp;oldid=3792&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3792&amp;oldid=prev</id>
		<title>DCamer в 21:21, 29 мая 2012</title>
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				<updated>2012-05-29T21:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 21:21, 29 мая 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 323:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 323:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Изменения в версии 3.3.9 (билд 3410) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Изменения в версии 3.3.9 (билд 3410) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Major New Features &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ключевые нововведения &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Parallax Occlusion Mapping (POM)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Parallax Occlusion Mapping (POM)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Screen-Space Directional Occlusion (SSDO)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Screen-Space Directional Occlusion (SSDO)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Particle Global Illumination (GI)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* DX9 Particle Global Illumination (GI)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;New “Very High” graphics configuration&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Новая конфигурация графики — «Very High»&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Added &lt;/del&gt;Scaleform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support &lt;/del&gt;(v3.9.93)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Добавлена поддержка &lt;/ins&gt;Scaleform (v3.9.93)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Important Updates &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Важные обновления &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved &lt;/del&gt;SLI/CF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Улучшена поддержка &lt;/ins&gt;SLI/CF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved &lt;/del&gt;32-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit Editor support&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Улучшена поддержка &lt;/ins&gt;32-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;битного редактора&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved support for &lt;/del&gt;5&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.1&lt;/del&gt;/7&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.1 surround sound setups&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Улучшена поддержка &lt;/ins&gt;5&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-ти&lt;/ins&gt;/7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-ми канальных система&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved support for &lt;/del&gt;Windows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;font sizes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Улучшена поддержка размера шрифтов &lt;/ins&gt;Windows&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improved &lt;/del&gt;Sandbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;UI&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Улучшен интерфейс редактора &lt;/ins&gt;Sandbox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Added &lt;/del&gt;Visual Studio 2010 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Добавлена поддержка &lt;/ins&gt;Visual Studio 2010&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Removed &lt;/del&gt;Visual Studio 2008 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Убрана поддержка &lt;/ins&gt;Visual Studio 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full Changelog &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Полный список изменений &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Added UI Emulator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Added UI Emulator&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Added UI Actions&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Added UI Actions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3791&amp;oldid=prev</id>
		<title>DCamer в 17:55, 3 мая 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3791&amp;oldid=prev"/>
				<updated>2012-05-03T17:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;amp;diff=3791&amp;amp;oldid=3047&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3047&amp;oldid=prev</id>
		<title>DCamer: Новая страница: «= CryENGINE 3 Free SDK =  == Описание == CryENGINE 3 Free SDK — средство создания своих собственных игр на движк...»</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%9F%D0%BE%D0%BC%D0%BE%D1%89%D1%8C_FreeSDK&amp;diff=3047&amp;oldid=prev"/>
				<updated>2011-10-17T18:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «= CryENGINE 3 Free SDK =  == Описание == CryENGINE 3 Free SDK — средство создания своих собственных игр на движк...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= CryENGINE 3 Free SDK =&lt;br /&gt;
&lt;br /&gt;
== Описание ==&lt;br /&gt;
CryENGINE 3 Free SDK — средство создания своих собственных игр на движке CryENGINE 3 с нуля.&lt;br /&gt;
&lt;br /&gt;
== Изменения в версии 3.3.7 (1.1, сборка 2572) ==&lt;br /&gt;
* Добавлена возможность сохранения уровней в папку Projects для использования с базой данных проектов на CryDev.&lt;br /&gt;
* Добавлено резервирование выхода, для предотвращение ошибок «Account Locked».&lt;br /&gt;
* Добавлена гибкость для входа, разрешены некоторые символы для полей имя пользователя/пароль.&lt;br /&gt;
* Добавлена возможность пользователям CryDev загружать любые уровни с помощью лаунчера.&lt;br /&gt;
* Добавлена поддержка сборки GameDLL с помощью Visual C++ Express.&lt;br /&gt;
* Добавлена возможность игроку переключать сидения в некоторых транспортных средствах.&lt;br /&gt;
* Добавлен нод '''Time:FrameDelay''', чтобы задерживать действия на один кадр.&lt;br /&gt;
* Исправлены некоторые вылеты при входе и выходе.&lt;br /&gt;
* Исправлен вылет при создании новых уровней.&lt;br /&gt;
* Исправлен редкий вылет при удалении представления в Animation Graph, также были выполнены некоторые другие изменения и регулировки в Animation Graph.&lt;br /&gt;
* Исправлен редкий вылет, если звуковая система отключена.&lt;br /&gt;
* Исправлены некоторые предупреждения/ошибки специфичные для 64-разрядной системы.&lt;br /&gt;
* Исправлена ошибка связанная с мышкой и разрешением экрана в лаунчере.&lt;br /&gt;
* Исправлена ошибка когда И. И. не мог садиться в транспорт.&lt;br /&gt;
* Исправлена ошибка с Material Editor, который переходил не к тому материалу, который указал пользователь.&lt;br /&gt;
* Исправлена ошибка с инструментом Road, который выравнивался не корректно при изменении ландшафта.&lt;br /&gt;
* Исправлен слой «Frozen».&lt;br /&gt;
* Исправлена невозможность загрузки HMMWV в Vehicle Editor.&lt;br /&gt;
* Исправлена ошибка с материалом '''WaterVolume''', который не отображал пульсацию воды.&lt;br /&gt;
* Исправлены некоторые смещённые объекты в примере '''Forest'''.&lt;br /&gt;
* Выполнены некоторые регулировки в системе частиц.&lt;br /&gt;
* Выполнены некоторые исправления в системе И. И..&lt;br /&gt;
* Выполнены некоторые изменения в режимах стрельбы оружия и другие настройки оружия.&lt;br /&gt;
* Улучшена поддержка CryTif (64-разрядные и более новые версии Photoshop).&lt;br /&gt;
* Выполнены регулировки в редакторе Flowgraph.&lt;br /&gt;
* Отрегулировано всплывающее окно при запуске Sandbox, связанное с ошибкой '''NtfsDisableLastAccessUpdate''', теперь пользователи могут проигнорировать это предупреждение или применить исправление реестра.&lt;br /&gt;
* Исправлена не корректная работа '''TimeofDayTrigger''' и зацикливания ToD.&lt;br /&gt;
* Исправлена работа с 16-битными изображениям с плавающей точкой, когда всегда генерировался DXT5 вместо DXT1.&lt;br /&gt;
* Отрегулирована стрелка/иконка точки спавна.&lt;br /&gt;
* Исправлена ошибка с перекрытием нескольких WaterVolume.&lt;br /&gt;
* Множество исправлений/улучшений в экпортёре Maya.&lt;br /&gt;
* Некоторые обновления в примерах транспорта — '''Abrams Tank''' и '''MH60 Blackhawk'''.&lt;br /&gt;
* Отрегулированы настройки '''motionBlur''' для получения лучшего результата.&lt;br /&gt;
* Добавлена некоторые дополнительные новые ресурсы в уровень '''Forest''', включая такие вещи, как звук капающий воды, звуки для падающих обломков, и т. д.&lt;br /&gt;
* Выполнено некоторое благоустройство на уровне Forest, включая новые текстуры, дополнительные объекты, новые материалы, и т. д.&lt;br /&gt;
* Обновлены камни для улучшения коллизии.&lt;br /&gt;
* Добавлен '''Boid''' «''rooster''» (петух) с анимациями.&lt;br /&gt;
* Обновлены анимации '''Boid''' «''turtle''» (черепаха).&lt;br /&gt;
* Добавлены LOD для некоторых ресурсов, труб, железнодорожных путей, стоков, и т. д.&lt;br /&gt;
* Улучшены некоторые эффекты частиц, включая удары пуль/воды.&lt;br /&gt;
* Добавлены файлы 3ds Max для железнодорожных путей.&lt;br /&gt;
* Добавлены новая низкодетализированная текстура для ландшафта.&lt;br /&gt;
* Добавлены некоторые новые разрушаемые объекты и заменены фонарные и электрические столбы на уровне '''Forest''' разрушаемыми аналогами.&lt;br /&gt;
* Добавлен новый ресурс '''outdoor toilet''' (''туалет'') для уровня Forest.&lt;br /&gt;
* Добавлены анимации подбора, выбора и броска.&lt;br /&gt;
* Выполнены некоторые регулировки в '''Asset Browser'''.&lt;br /&gt;
* Исправлено: Потенциальный вылет, если не было указано название статичной детали транспорта. Добавлены предупреждения с пояснениями при проблемах с деталями и транспортом.&lt;br /&gt;
* Исправлен вылет при закрытии '''Vehicle Editor''', в случае если в него загружен '''HMMWW'''.&lt;br /&gt;
* Части разрушаемых объектов теперь не всегда скатываются в воду (применяется объект «kwater» даже если он не установлен).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Изменения версии 3.3.6 ==&lt;br /&gt;
=== Renderer and 3d Engine ===&lt;br /&gt;
* Fix: Render error when using the check-box \&amp;quot;Use Terrain Color\&amp;quot; for vegetation&lt;br /&gt;
* Added: High resolution screenshot support&lt;br /&gt;
* Fix: Flickering shadows throughout level&lt;br /&gt;
* Fix: Issues with material reloading in engine&lt;br /&gt;
* Fix: ATI specific ocean surface aliasing artifact&lt;br /&gt;
* Fix: Water dripples&lt;br /&gt;
* Fix: Max particle pixel fill now clamped to proper screen size – moved m_Wdith / m_Height members to SParticleRenderContext.&lt;br /&gt;
* Fix: Small particle bug with animated textures&lt;br /&gt;
* Fix: Particle incorrect positioning with MoveRelEmitter on initial emission&lt;br /&gt;
* Fix: Particle sound durations: one-shots now always play to completion. Pulsed emitters don't kill sounds early&lt;br /&gt;
* Fix: Restored ability of invisible particles to spawn 2nd-gen visible particles, fixing semantics of IsActive.&lt;br /&gt;
* Fix: Simplified ParticleEmitter.GetMaterial, removed unneeded ParticleEffect.FirstActive.&lt;br /&gt;
* Fix: Allow serialization/pasting of particle effects without version number; pasting only renames effects with no previous name&lt;br /&gt;
=== CryCommon ===&lt;br /&gt;
* Fix: Potential crash with CryString.swap()&lt;br /&gt;
=== CryPhysics ===&lt;br /&gt;
* Fix: Scale on cloth entities&lt;br /&gt;
* Improve simulation parameters for the rope object&lt;br /&gt;
* Fix: Allow scale on ePT_Fixed constraints mode&lt;br /&gt;
* Fix: Issues with non-colliding (thickness 0) cloth&lt;br /&gt;
* Fix: Some issues with precomputed rope collider parts&lt;br /&gt;
=== CrySoundSystem ===&lt;br /&gt;
* Fix: Wrong position of the Sound Listener in the Sandbox Editor when not in-game&lt;br /&gt;
* Added: Additional information about which sound event was not found&lt;br /&gt;
* Removed obsolete CVars: pl_FootstepSoundsNormalized and pl_AnimationTriggeredFootstepSounds&lt;br /&gt;
* Fix: Not able to play sound events properly&lt;br /&gt;
=== CryAISystem ===&lt;br /&gt;
* Improved: car maneuvering&lt;br /&gt;
* Fix: Allow vehicles regenerate paths on the way&lt;br /&gt;
* Renamed CPipeUser::m_IsSteering to CPipeUser::IsSteeringAroundObstacle to prevent confusion when reverse-engineering vehicle maneuvering code&lt;br /&gt;
* Added: Possibility to switch AI Debug Renders at runtime&lt;br /&gt;
* Replaced: &amp;quot;typedef unsigned tNavCapMask;&amp;quot; with &amp;quot;typedef uint32 tNavCapMask;&amp;quot;&lt;br /&gt;
* Fix: Network AI Debug Draw: Switch from type size_t to uint32&lt;br /&gt;
* Fix: Network AI Debug Draw: Add support for big endian&lt;br /&gt;
* Fix: Don't use Network AI Debug Draw on Dedicated Servers in Release&lt;br /&gt;
* Fix: Comment out deprecated CScriptBind_AI::GetGroupTarget and CScriptBind_AI::GetGroupTargetCount&lt;br /&gt;
* Fix: Stop using unsupported goalop &amp;quot;usecover&amp;quot;&lt;br /&gt;
* Removed: Unused AI perception variables&lt;br /&gt;
    Fix: AI Actor should be handled as remote client&lt;br /&gt;
    Fix: AI vehicle turret guys not always shooting you after a cp load, due to their vehicle not being correctly ignored for their sight tests&lt;br /&gt;
    Fix: AI Debug Draw&lt;br /&gt;
    Fix: AI Debug Renderer not showing in the Editor before the game start&lt;br /&gt;
    Fix: Issue moving backwards in COPTrace::ExecuteManeuver&lt;br /&gt;
    Fix: After a checkpoint reload enemies would stop tracking their target much quicker than what they should&lt;br /&gt;
    Fix: An helicopter patrolling can have the improper AI&lt;br /&gt;
    Fix: PlayerSensor and WeaponSensor to work if input entity changes during runtime&lt;br /&gt;
    Fix: Crash in CTacticalPointSystem::BoolPropertyInternal&lt;br /&gt;
    Fix: Cover surface message error when the bai file is not present. It explicitly says the file should maybe be regenerated if needed.&lt;br /&gt;
    Fix: FlowNode to calculate screen position out of entity position&lt;br /&gt;
    Fix: Improve AI debug draw goal pipe display: now shows all active goal ops rather than just the last executed one each goal op can do custom text&lt;br /&gt;
    Fix: InsertSubPipe can re-execute completed GoalOp upon return&lt;br /&gt;
    Fix: ScriptBind Add constants &amp;quot;InsideRange&amp;quot; and &amp;quot;OutsideRange&amp;quot;&lt;br /&gt;
    Fix: Console spam CGoalPipe::PushGoal - Attempting to push goalop &amp;quot;usecover&amp;quot;&lt;br /&gt;
    Fix: Goalop COPWait&lt;br /&gt;
    Fix: Serialization of goalop &amp;quot;timeout&amp;quot;&lt;br /&gt;
    Fix: CGoalPipe::PeekPopGoalResult()&lt;br /&gt;
    Fix: Goalop Wait (even XML) should always be blocking and grouped&lt;br /&gt;
    Fix: Potential crash in DelayedPipeSelection::DelayedPipeSelection&lt;br /&gt;
    Fix: DelayedPipeSelection::DelayedPipeSelection&lt;br /&gt;
=== Entity System ===&lt;br /&gt;
* Improved: es_DrawProximityTriggers indicates enabled/disabled and entered/exited&lt;br /&gt;
    Fix: Entity:EntityInfo low-node can check if an entity is also an AI object&lt;br /&gt;
    Fix: Translucency problem with es_DrawProximityTriggers&lt;br /&gt;
=== CryAction and GameDll ===&lt;br /&gt;
* Fix: Weapon State driven serialization&lt;br /&gt;
    Improved: Some cosmetic changes about pAIVisualDebugRenderer in CCryAction::ConnectCmd and CCryAction::DisconnectCmd&lt;br /&gt;
    Fix: Improve FlowActorSensor Node&lt;br /&gt;
    Added: function to get ZoomModeName to IWeapon&lt;br /&gt;
    Added: UIManager (singleton access to all game code relevant UI classes)&lt;br /&gt;
    Fix: Change HUD UIAction to use FlowActorSensor node&lt;br /&gt;
    Fix: Change HUD to display proper death message (don't show in spectator mode)&lt;br /&gt;
    Added: Minimap Nodes to FlowMinimapNodes&lt;br /&gt;
    Added: OnZoomChanged callback to IWeaponListener&lt;br /&gt;
    Added: WeaponSensorNode&lt;br /&gt;
    Fix: AIActions also prompt if it has unsaved changes&lt;br /&gt;
    Added: Display of custom picture on level load&lt;br /&gt;
    Added: New flownode to help setting mc's in screen space (0-1)&lt;br /&gt;
    Fix: Disallow pause in MP&lt;br /&gt;
    Fix: UI FlowNodes to flush all events that are used in UIAction FlowGraphs that are on the event stack&lt;br /&gt;
    Fix: gfx_reload_all command&lt;br /&gt;
    Fix: AI Actors not using player prediction code&lt;br /&gt;
    Fix: Crash in FlowActorSensor Node&lt;br /&gt;
    Fix: FlowWeaponSensor Node to receive correct name for zoom mode&lt;br /&gt;
    Fix: Potential crash on opening a Flowgraph&lt;br /&gt;
    Fix: Unregister FlowWeaponSensor from IItemSystem on unload level&lt;br /&gt;
    Fix: UIActionEvents if no level xml exists&lt;br /&gt;
    Fix: Picking up breakage pieces&lt;br /&gt;
    Fix: Client can't reload in a MP session&lt;br /&gt;
    Fix: Wrong first person muzzle flash effect&lt;br /&gt;
    Fix: Unsafe way to flush UI events in FG&lt;br /&gt;
    Fix: LocalPlayer Node does not trigger output if local player id changes&lt;br /&gt;
    Fix: HUD UIAction for MP&lt;br /&gt;
    Fix: Client not visible on Server after first spawn&lt;br /&gt;
    Fix: Client health above 100 after first spawn&lt;br /&gt;
    Fix: Health value returned from FlowActorNode to be int rather then float&lt;br /&gt;
    Fix: Crash in CanPerformPickUp&lt;br /&gt;
    Fix: Network hot fixes&lt;br /&gt;
    Fix: Disable Layer activation in MP&lt;br /&gt;
    Fix: Call IGame:Shutdown even if &amp;quot;ExitOnQuit&amp;quot; is set to 1&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Updated: DestroyableObject&lt;br /&gt;
    Added: DeadBody entity properties not available in Sandbox&lt;br /&gt;
    Fix: Foley and footstep system tweak&lt;br /&gt;
    Fix: Add character sounds to Grunt_x&lt;br /&gt;
    Improved: Weapons: Binoculars, RocketLauncher&lt;br /&gt;
    Updated: Game/Scripts/AI/Coordination/Coordination.lua&lt;br /&gt;
    Fix: Changes default model of Door entity to be a door rather than a sphere&lt;br /&gt;
=== Sandbox Editor ===&lt;br /&gt;
* Refactored: the file change notification system, now it also reports the change type and skips duplicate notifications&lt;br /&gt;
    Removed: &amp;quot;Browse for Layer Texture&amp;quot;, it is no longer supported&lt;br /&gt;
    Fix: Change FileChangeMonitor to use 32bit tick count&lt;br /&gt;
    Fix: Add context menu to all objects in editor view-port. Following items are added: &amp;quot;Show in Asset Browser&amp;quot; and &amp;quot;Properties&amp;quot;.&lt;br /&gt;
    Removed: Unused UI elements from asset browser&lt;br /&gt;
    Added: New system to handle files that are not linked to the level&lt;br /&gt;
    Improved: Solid system reliability by excluding invalid data before updating a rendering data&lt;br /&gt;
    Removed: 'Use Custom Terrain size' check-box from the &amp;quot;Create new level&amp;quot; dialog&lt;br /&gt;
    Removed: &amp;quot;X&amp;quot; button does not function correctly in the Asset Browser&lt;br /&gt;
    Fix: Several leak within the file change monitor, added also clear() to MTQueue&lt;br /&gt;
    Fix: resize of the PropertiesPanel&lt;br /&gt;
    Fix: Cloud sync in LiveCreate&lt;br /&gt;
    Fix: Console hot update for CGFs&lt;br /&gt;
    Fix: Crash when sandbox is open with material editor&lt;br /&gt;
    Fix: Invalidate a HyperGraphNode without changing the &amp;quot;modification&amp;quot; state&lt;br /&gt;
    Fix: Potential crash bug when updating solid brush&lt;br /&gt;
    Fix: Crash bug happening when hiding and undoing a solid box.&lt;br /&gt;
    Fix: Crash while setting material in Updating Mesh with Solids Editor&lt;br /&gt;
    Fix: MaterialEditor layout problem on SwitchingUI twice (The actual controls were destroyed but never recreated)&lt;br /&gt;
    Added: keyboard shortcuts for particle item Enable and Enable All&lt;br /&gt;
    Fix: Spline tool-tips now show values with 3 rather than 2 digits precision, accurate for 8-bit quantization&lt;br /&gt;
    Fix: Bug about surface type drop-down menu so as for the list to have all surface items in Particle Editor&lt;br /&gt;
    Fix: Saving library creates useless Libs/ folder in root dir&lt;br /&gt;
=== 3ds Max Exporter ===&lt;br /&gt;
* Added: MaxScript interface to exporter log&lt;br /&gt;
    Fix: Overwrite message boxes disabled when called from MaxScript&lt;br /&gt;
    Fix: set_bone_list setting node list actually&lt;br /&gt;
    Fix: Crash after Reseting a scene&lt;br /&gt;
    Fix: Animation - Subrange window doesn't stay open when you move away from the utilities tab&lt;br /&gt;
    Fix: Animation - Subrange window being unable to be resized makes it difficult to work with large names&lt;br /&gt;
    Fix: CrySkin crashes max if copy/pasted to another object&lt;br /&gt;
    Fix: NamedRanges dialog not wrapped into CNamedRangesDialog&lt;br /&gt;
    Fix: Bone selection was always reset when you click on the bone in the bone list&lt;br /&gt;
    Fix: Some of the text labels in CrySkin were wrong because of the conflicting string resource identifiers. MaxCryExport resource IDs are bumped by 2000 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= См. также =&lt;br /&gt;
&lt;br /&gt;
* ''[http://crymod.net/index.php?page=Board&amp;amp;boardID=222 Справочный форум по CryEngine 3]'' — Для описание проблем, багов и просто получения поддержки, посетить это раздел на форуме Crymod.Net.&lt;br /&gt;
* ''[[CryEngine 3: Официальная документация]]'' — Вся официальная документация по работе, и создании ресурсов в CryENGINE 3.&lt;br /&gt;
* ''[http://crymod.net/index.php?page=DatabaseItem&amp;amp;id=3 CryENGINE 3 Free SDK]'' — Скачать CryENGINE 3 Free SDK.&lt;/div&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

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