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		<title>Руководство по редактору кат-сцен - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.crymod.net/index.php?action=history&amp;feed=atom&amp;title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD"/>
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		<updated>2026-08-06T13:22:50Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=2254&amp;oldid=prev</id>
		<title>DCamer в 16:13, 23 мая 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=2254&amp;oldid=prev"/>
				<updated>2011-05-23T16:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 16:13, 23 мая 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 239:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 239:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Просто щелкните и переместите вывод нодов к ввода соответствующих нодов, чтобы сделать свзязь.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Просто щелкните и переместите вывод нодов к ввода соответствующих нодов, чтобы сделать свзязь.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Категория:Официальная документация:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Дополнительно &lt;/del&gt;- Анимация]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Категория:Официальная документация:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Продвинутое &lt;/ins&gt;- Анимация]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= См. также =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= См. также =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1965&amp;oldid=prev</id>
		<title>DCamer в 14:00, 14 мая 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1965&amp;oldid=prev"/>
				<updated>2011-05-14T14:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 14:00, 14 мая 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 233:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image044.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image044.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Когда все необходимые ноды добавлены в потоковый граф, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;пару &lt;/del&gt;связать все логику воедино, настройте потоковый граф, как показано на изображении ниже.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Когда все необходимые ноды добавлены в потоковый граф, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;пора &lt;/ins&gt;связать все логику воедино, настройте потоковый граф, как показано на изображении ниже.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image045.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image045.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1964&amp;oldid=prev</id>
		<title>DCamer в 13:59, 14 мая 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1964&amp;oldid=prev"/>
				<updated>2011-05-14T13:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;amp;diff=1964&amp;amp;oldid=1891&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1891&amp;oldid=prev</id>
		<title>DCamer в 13:45, 9 мая 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1891&amp;oldid=prev"/>
				<updated>2011-05-09T13:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 13:45, 9 мая 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image027.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image027.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For this tutorial we simple want the scene to start as soon as the player drops into game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for this functionality we will add a &lt;/del&gt;Misc-&amp;gt;Start &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;node&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В данном примере&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мы просто запустим сцену, как только игрок зайдёт в игру, для этого добавим нод '''&lt;/ins&gt;Misc-&amp;gt;Start&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Right click on the grey area to add a new node and select the &lt;/del&gt;'''Start''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;node&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this will trigger as soon as the player drops into game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Щелкните правой кнопкой мыши по серому полю, чтобы добавить новый нож и выберите нод &lt;/ins&gt;'''Start''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;он сработает как только игрок зайдёт в игру&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image028.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image028.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we need the start node to trigger the sequence to play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by adding a &lt;/del&gt;Animations:PlaySequence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;node&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Далее&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нам надо чтобы нод ''Start''' вызывал воспроизведение кат-сцены, добавив нод '''&lt;/ins&gt;Animations:PlaySequence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image029.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image029.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the two nodes added we need to connect them to setup the logic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply click and hold on the blue arrow port and drag it into the green &lt;/del&gt;StartTrigger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;input port&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Когда оба нода добавлены&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мы соединим их чтобы установить логику, просто щелкните и удерживайте по порту с синей стрелкой и перетащите его к зелёному входному порту '''&lt;/ins&gt;StartTrigger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image030.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image030.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we need to select which Sequence to play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double click on the &lt;/del&gt;Animations:PlaySequence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;node&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the &lt;/del&gt;Inputs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;settings on the right&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click on the three dots … to open the &lt;/del&gt;'''Select Sequence''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pop up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select the sequence that you have created and click ok&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Далее&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нам надо выбрать, какую кат-сцену воспроизводить, дважды щелкните левой кнопкой мыши по ноду '''&lt;/ins&gt;Animations:PlaySequence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в настройках '''&lt;/ins&gt;Inputs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' справа&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;щелкните многоточию, чтобы открыть &lt;/ins&gt;'''Select Sequence''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;выберите кат-сцену, которую вы создали и щелкните кнопку «OK»&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image031.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image031.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is what the current flow graph should look like&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Потоковый граф будет выглядеть как показано ниже&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image033.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image033.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Testing the scene &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Тестирование &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you now drop into game &amp;quot;ctrl&lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&amp;amp;rdquo; the scene should play automatically on start&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если вы войдёте в игру, нажав «Ctrl&lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;G», то сцена автоматически запустится&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Post scene setup &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Настройки окончания сцены &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this scene we are creating the illusion that the character in the scene is the player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus after the scene has finished we want to hide the AnimObject character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we can do this in the Track view&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Open the Track view and select the &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character entity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the event track double click &lt;/del&gt;to add a key frame at 15 seconds, right click on the key frame to bring up the Key Properties, under the Fire Event: drop down box select '''Hide'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В этой сценой&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мы создадим иллюзию, что персонаж в сцене — это игрок, таким образом, по окончанию сцены мы хотим, скрыть персонажа&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в редакторе кат-сцен мы можем это сделать&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Откройте редактор кат-сцен и выберите сущность '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в треке '''Event''' дважды щелкните &lt;/ins&gt;to add a key frame at 15 seconds, right click on the key frame to bring up the Key Properties, under the Fire Event: drop down box select '''Hide'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image034.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image034.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1890&amp;oldid=prev</id>
		<title>DCamer в 20:39, 8 мая 2011</title>
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				<updated>2011-05-08T20:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 20:39, 8 мая 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image016.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image016.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Key framing in Track view &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ключевые кадры в кат-сценах &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The next step is to key frame the character as he walks across the ground&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currently as the character walks he is sliding on a spot&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Следующий шаг — создание ключевых кадров для того&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы персонаж шел вперёд, сейчас же персонаж идёт на одно месте&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First make sure the character is selected and the Track view slider is set to frame &lt;/del&gt;0, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once selected click the &lt;/del&gt;'''Record''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;button in the Trackview editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для начала, убедитесь что персонаж выбран и установите ползунок кат-сцены в позицию &lt;/ins&gt;0, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и щелкните кнопку &lt;/ins&gt;'''Record''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в окне редактор кат-сцен&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image017.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image017.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the perspective view&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move the character to the desired starting position at frame &lt;/del&gt;0, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this will record the position and add a positional key for the character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next drag the time slider in the Track view to the final frame at &lt;/del&gt;15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you should notice a key appearing at frame zero&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now at frame &lt;/del&gt;15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the record button still depressed move the character to the desired end position&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В окне перспективы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;переместите персонажа в желаемое исходное положение в кадре &lt;/ins&gt;0, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;это действие запишет положение и добавить ключ позиции для персонажа&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;затем переместите ползунок времени в кат-сцену на последний кадр на &lt;/ins&gt;15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунду&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вы заметите&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;что ключевые кадры появляются на нулевом кадре, и на текущем &lt;/ins&gt;15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;кадре, пока кнопка записи не отжата, вы можете перемещать персонажа на желаемое конечное положение.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если вы сейчас подвигаете ползунок времени, то персонаж будет ходить между двумя точками, для получения более естественной анимации ходьбы, настройте конечное положение&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you now scrub through the scene with the time slider the character should now appear to be walking between two points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjust the end position to get a natural looking walk&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Анимирование камеры ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;когда персонаж ходит, нам надо чтобы камера следовала за ним и панорамировала его ходьбу&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Animating the camera ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Чтобы посмотреть, что видно в камере, щелкните правой кнопкой по надписи «Perspective», чтобы вызвать выпадающее меню конфигурации окна просмотра, затем выберите «Camera-&amp;gt;Camera1», теперь вы осматриваете сцену через «Camera1»&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the character now walking along we want to have the camera following him and panning around as he walks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To look through the perspective of the new camera right click on perspective to bring down a menu for the view port configuration, then select Camera &amp;gt; Camera1, you will now be looking through the new Camera1&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image018&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image018.jpg]]At first the camera is locked and can not be manipulated like a standard perspective viewport&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to unlock the camera first uncheck the &lt;/del&gt;'''Lock Camera Movement.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В начале камера заблокирована и вы не сможете её перемещать&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;так же как стандартное окно перспективы, чтобы разблокировать камеру, снимите галочку с &lt;/ins&gt;'''Lock Camera Movement.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image019.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image019.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a built in safety measure to stop the user accidentally moving the camera thinking it&amp;amp;rsquo;s the perspective window&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the button in the Track view must also be depressed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это сдедано в целях безопасности&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы пользователь случайно не переместил камеру думая, что это окно перспективы, кнопки на окне кат-сцены также должны быть отжаты&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We are now ready to animate the camera&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set the time slider to frame &lt;/del&gt;0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and make sure you have the camera selected and the button depressed in the Track view&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the viewport set to, move the viewport as desired to frame the shot&lt;/del&gt;,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь мы готовы анимировать камеру&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для этого установите ползунок времени на кадр &lt;/ins&gt;0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и убедитесь&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;что выбрана камера и нажата кнопка в редакторе кат-сцены&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;отрегулируйте окно просмотра в соответствии с вашими пожеланиями.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next drag the time slider in the Track view to &lt;/del&gt;5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds and position the camera as desired&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue this process at times &lt;/del&gt;10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds and &lt;/del&gt;15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Затем, передвиньте ползунок времени в редакторе кат-сцен на &lt;/ins&gt;5 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд и расположите камеру как желаете&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;повторите подобные действия на &lt;/ins&gt;10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секундах&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Uncheck the record button to avoid accidentally animating the camera&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you now scrub the time slider in the Track view back and forth you should see the camera animating along the new path and the character walking along&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Снова щелкните кнопку «Record»&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы избежать случайное анимирование камеры, если вы теперь сдвинете ползунок времени назад в редакторе кат-сцен, то вы должны увидеть анимацию камеры по новому пути и идущего персонажа&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we want to set the camera back to the default perspective&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right click on Camera1 and select &lt;/del&gt;'''Default Camera'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нам нужно вернуть окно перспективы, для этого щелкните правую кнопку мыши по надписи «Camera1» и выберите &lt;/ins&gt;'''Default Camera'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image020.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image020.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We should see an overview of the scene with splines depicting the path of the camera and character&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Мы увидем обзор сцены с изображениями сплайнов пути камеры и персонажа&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image021.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image021.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Playing the scene &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Проигрывание сцены &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If we simply drop into game «crtl&lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g» the scene will not play by default&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we first have to set up logic using the Flow Graph editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если мы просто зайдём в игру, нажав «Ctrl&lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;G», то сцена не воспроизведётся, поскольку мы должны сначала создать логику&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;используя потоковый граф&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First we need to add an Entity to contain the Flow Graph&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is possible to contain the Flow Graph within the &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however having a specific entity is safer as it generally will be harder to delete by accident&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for this setup we usually use an &lt;/del&gt;'''AreaTrigger'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для начала&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нам надо добавить сущность, которая будет содержать потоковый граф, потоковый граф может содержаться в персонаже, он у нас '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''', однако использование конкретной сущности более безопасно, поскольку из неё очень трудно случайно удалить потоковый граф&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;так что&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мы будем использовать &lt;/ins&gt;'''AreaTrigger'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image023.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image023.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Select the &lt;/del&gt;'''AreaTrigger''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and drag it into the view port&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rename &lt;/del&gt;«cine_example_FG» &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next we need to create the flow graph&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click on the CreateStyle icon under &lt;/del&gt;Flow Graph.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Выберите &lt;/ins&gt;'''AreaTrigger''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и перетащите его в окно просмотра&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;затем переименуйте в &lt;/ins&gt;«cine_example_FG», &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;далее мы создадим потоковый граф, щелкните по кнопке «Create» в разделе &lt;/ins&gt;Flow Graph.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image024.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image024.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A window called Enter &lt;/del&gt;Group Name for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Flow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Graph''' will pop up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;call it &amp;quot;cinematics&amp;amp;rdquo; this is useful to contain all your flow graphs that are related to cinematics&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Появится окно озаглавленное как «Enter &lt;/ins&gt;Group Name for the Flow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Graph»&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;назовите группу «cinematics», это очень полезно, чтобы в ней содержались все потоковые графы, связанные с кинематографическими кат-сценами&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image025.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image025.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the &lt;/del&gt;'''AreaTrigger''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selected click on the &lt;/del&gt;'''Open''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;button to start working on the Flow Graph for the scene&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Выбрав &lt;/ins&gt;'''AreaTrigger'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, щелкните по кнопке &lt;/ins&gt;'''Open'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, чтобы начать работу над потоковым графом для этой сцены.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image026.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image026.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Flow Graph &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;editor will now open&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make sure that you have your newly created flow graph selected to start working on it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Откроется редактор '''&lt;/ins&gt;Flow Graph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;убедитесь, что вы выбрали новосозданный потоковый граф для начала работы над ним&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image027.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image027.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For this tutorial we simple want the scene to start as soon as the player drops into game, for this functionality we will add a Misc&amp;gt;Start node.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For this tutorial we simple want the scene to start as soon as the player drops into game, for this functionality we will add a Misc&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;&amp;gt;Start node.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Right click on the grey area to add a new node and select the '''Start''' node, this will trigger as soon as the player drops into game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Right click on the grey area to add a new node and select the '''Start''' node, this will trigger as soon as the player drops into game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1868&amp;oldid=prev</id>
		<title>DCamer в 19:54, 4 мая 2011</title>
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				<updated>2011-05-04T19:54:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 19:54, 4 мая 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;В этом примере, мы добавим человека с простой анимацией ходьбы.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;В этом примере, мы добавим человека с простой анимацией ходьбы.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For characters in cinematics an &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is used&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is used as apposed to an Ai Entity for performance reasons and also as an &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn’t have AI&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the AI system won&amp;amp;rsquo;t be conflicting/fighting with the Track view system&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для персонажей в кат-сценах используется '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;используется вместо ИИ сущностей из соображений производительности, также как и '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;система ИИ не будут конфликтовать с системой кат-сцен&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image011.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image011.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Select the &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under the &lt;/del&gt;RollupBar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and left drag it into the view port&lt;/del&gt;,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Выберите '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' в '''&lt;/ins&gt;RollupBar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' и зажав левую кнопку мыши&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;перетащите его в окно перспективы.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selected&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click in the &lt;/del&gt;'''Entity Properties''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the roll up bar, we are going to replace the default rectangular object with a human character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select the &lt;/del&gt;Model &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;field and click on the folder icon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Замените стандартный прямоугольный объект моделью персонажа, для этого выберите '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и в разделе &lt;/ins&gt;'''Entity Properties''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(в '''RollupBar''')&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;щелкните по значку папки в поле '''&lt;/ins&gt;Model&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image012.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image012.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we need to select a character for use with the scene&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For this scene we will use the player&amp;amp;rsquo;s Nanosuit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Далее, мы выберем персонажа чтобы добавить его в сцену&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для нашей сцены мы используем нанокостюм игрока&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Browse for the file under &lt;/del&gt;objects/characters/human/us/nanosuit&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Найдите файл '''&lt;/ins&gt;objects/characters/human/us/nanosuit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image013.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image013.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we will add the character to the Track view&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select the &lt;/del&gt;AnimObject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and in the Track view click the &lt;/del&gt;Add Selected Node.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Далее&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мы добавим персонажа в кат-сцену, выберите '''&lt;/ins&gt;AnimObject&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' и в кат-сцене щелкните '''&lt;/ins&gt;Add Selected Node&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image014.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image014.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;The Track view should now look like the image below&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Кат-сцена станет выглядеть как на скриншоте ниже&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image015.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next we will select an animation for the character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Double click at frame &lt;/del&gt;0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to add a key in the animation track&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then right click on the key to bring up the &lt;/del&gt;Key Properties, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then click the drop down box and scroll down to select the animation &amp;quot;relaxed_walk_nw_forward_slow_01 &amp;amp;rdquo; also click the boxes &lt;/del&gt;'''Loop Animation''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to make the animation loop forever&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and also &lt;/del&gt;Root not move &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so the animation does not offset and pop back after playing&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Далее, мы выберем анимацию для персонажа&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Дважды щелкните по кадру &lt;/ins&gt;0, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы добавить ключ в трек анимации, затем щелкните правой кнопкой мыши по ключу, при этом появится окно '''&lt;/ins&gt;Key Properties&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''', затем щелкните по выпадающему списку и прокрутите вниз, и выбери анимацию «relaxed_walk_nw_forward_slow_01»&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;также поставьте галочку &lt;/ins&gt;'''Loop Animation''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чтобы анимация вечно повторялась, а также поставьте галочку '''&lt;/ins&gt;Root not move&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''', так анимацию не сдвинется и исчезнет после проигрывания.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image016.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:Sandbox_TrackviewPrimerTutorial_image016.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1865&amp;oldid=prev</id>
		<title>DCamer: Новая страница: «= Руководство по редактору кат-сцен =  == Введение == Следующее руководство опишет вам по шаг...»</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%BE%D1%80%D1%83_%D0%BA%D0%B0%D1%82-%D1%81%D1%86%D0%B5%D0%BD&amp;diff=1865&amp;oldid=prev"/>
				<updated>2011-04-30T14:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «= Руководство по редактору кат-сцен =  == Введение == Следующее руководство опишет вам по шаг...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Руководство по редактору кат-сцен =&lt;br /&gt;
&lt;br /&gt;
== Введение ==&lt;br /&gt;
Следующее руководство опишет вам по шагам, как настроить основные кинематографические сцены в CryEngine 2.&lt;br /&gt;
&lt;br /&gt;
== Создание новой кат-сцены ==&lt;br /&gt;
&lt;br /&gt;
=== Прежде чем начать ===&lt;br /&gt;
# Создайте новый слой в панели слоев, назовите новый слой «cinematic».&lt;br /&gt;
# Чтобы создать новую сцену, для начала откройте панель «TrackView», через «View-&amp;gt;Open View Panel-&amp;gt;Track View».&lt;br /&gt;
&lt;br /&gt;
После открытия TrackView нажмите на иконку '''Add Sequence'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image001.jpg]]&lt;br /&gt;
&lt;br /&gt;
Назовите кат-сцену «example», затем щелкните OK.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image002.jpg]]&lt;br /&gt;
&lt;br /&gt;
После того, как вы создали новую сцену, пришло время настроить свойства для данной конкретной сцены, нажмите на иконку '''Edit Sequence'''.&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image003.jpg]]&lt;br /&gt;
&lt;br /&gt;
В появившемся окне '''Sequence Properties''', отметьте следующие флажки:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image004.jpg]]&lt;br /&gt;
&lt;br /&gt;
Отметьте '''Disable HUD''', это отключит стандартный интерфейс игрока, '''Disable Player''' скроет игрока при проигрывании сцены, '''16:9''' включает широкоформатный эффект сцены, и '''Non_Skippable''' означает, что если игрок нажмёт пробел, чтобы пропустить сцену, она продолжит проигрываться, '''EndTime''' была скорректирована и длительность сцена стала 15 секунд.&lt;br /&gt;
&lt;br /&gt;
Первый элемент, который надо добавить в сцену, это '''Scene Node'''. Он позволяет нам переключать камеры.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image005.jpg]]&lt;br /&gt;
&lt;br /&gt;
Однако, не добавленные в сцену камеры не могут быть выбраны. Далее, нам нужно добавить камеру, в '''[[RollupBar]]''' выберите '''Camera''' и поместите её на ваш уровень.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image006.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{picno|pic1=Sandbox_TrackviewPrimerTutorial_image007.jpg|Сущность '''Camera''' в редакторе Sandbox 2.}}&lt;br /&gt;
&lt;br /&gt;
Далее, мы выберем сцену для использования этой камеры, дважды щелкните по шкале времени на кадре 0, чтобы добавить ключ, как только ключ будет добавлен, нажмите правой кнопкой мыши по ключу, чтобы открыть «Key Properties», щелкните по выпадающему списку и выберите только что добавленную «Camera1»;&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image008.jpg]]&lt;br /&gt;
&lt;br /&gt;
Далее, мы добавим камеру в кат-сцену, так мы сможем «оживить» камеру.&lt;br /&gt;
&lt;br /&gt;
Выберите камеру, чтобы добавить её трек в кат-сцену, затем нажмите иконку '''Add Selected Node''' в TrackView.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image009.jpg]]&lt;br /&gt;
&lt;br /&gt;
Камера должна появится в TrackView, как показано ниже.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image010.jpg]]&lt;br /&gt;
&lt;br /&gt;
Далее, мы добавим интересующий нас объект в сцену, чтобы сфокусировать на нём камеру.&lt;br /&gt;
&lt;br /&gt;
В этом примере, мы добавим человека с простой анимацией ходьбы.&lt;br /&gt;
&lt;br /&gt;
For characters in cinematics an AnimObject is used, this is used as apposed to an Ai Entity for performance reasons and also as an AnimObject doesn’t have AI, the AI system won&amp;amp;rsquo;t be conflicting/fighting with the Track view system.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image011.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select the AnimObject under the RollupBar and left drag it into the view port,&lt;br /&gt;
&lt;br /&gt;
With the AnimObject selected, click in the '''Entity Properties''' in the roll up bar, we are going to replace the default rectangular object with a human character, select the Model field and click on the folder icon.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image012.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we need to select a character for use with the scene. For this scene we will use the player&amp;amp;rsquo;s Nanosuit.&lt;br /&gt;
&lt;br /&gt;
Browse for the file under objects/characters/human/us/nanosuit&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image013.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we will add the character to the Track view, select the AnimObject and in the Track view click the Add Selected Node.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image014.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;The Track view should now look like the image below.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image015.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we will select an animation for the character. Double click at frame 0 to add a key in the animation track, then right click on the key to bring up the Key Properties, then click the drop down box and scroll down to select the animation &amp;quot;relaxed_walk_nw_forward_slow_01 &amp;amp;rdquo; also click the boxes '''Loop Animation''' to make the animation loop forever, and also Root not move so the animation does not offset and pop back after playing&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image016.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Key framing in Track view ===&lt;br /&gt;
The next step is to key frame the character as he walks across the ground, currently as the character walks he is sliding on a spot.&lt;br /&gt;
&lt;br /&gt;
First make sure the character is selected and the Track view slider is set to frame 0, once selected click the '''Record''' button in the Trackview editor.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image017.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the perspective view, move the character to the desired starting position at frame 0, this will record the position and add a positional key for the character, next drag the time slider in the Track view to the final frame at 15 seconds, you should notice a key appearing at frame zero, now at frame 15 with the record button still depressed move the character to the desired end position.&lt;br /&gt;
&lt;br /&gt;
If you now scrub through the scene with the time slider the character should now appear to be walking between two points, adjust the end position to get a natural looking walk.&lt;br /&gt;
&lt;br /&gt;
=== Animating the camera ===&lt;br /&gt;
With the character now walking along we want to have the camera following him and panning around as he walks.&lt;br /&gt;
&lt;br /&gt;
To look through the perspective of the new camera right click on perspective to bring down a menu for the view port configuration, then select Camera &amp;gt; Camera1, you will now be looking through the new Camera1.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image018.jpg]]At first the camera is locked and can not be manipulated like a standard perspective viewport, to unlock the camera first uncheck the '''Lock Camera Movement.'''&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image019.jpg]]&lt;br /&gt;
&lt;br /&gt;
As a built in safety measure to stop the user accidentally moving the camera thinking it&amp;amp;rsquo;s the perspective window, the button in the Track view must also be depressed.&lt;br /&gt;
&lt;br /&gt;
We are now ready to animate the camera, set the time slider to frame 0 and make sure you have the camera selected and the button depressed in the Track view, with the viewport set to, move the viewport as desired to frame the shot,&lt;br /&gt;
&lt;br /&gt;
Next drag the time slider in the Track view to 5 seconds and position the camera as desired, continue this process at times 10 seconds and 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Uncheck the record button to avoid accidentally animating the camera, if you now scrub the time slider in the Track view back and forth you should see the camera animating along the new path and the character walking along.&lt;br /&gt;
&lt;br /&gt;
Next we want to set the camera back to the default perspective, right click on Camera1 and select '''Default Camera'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image020.jpg]]&lt;br /&gt;
&lt;br /&gt;
We should see an overview of the scene with splines depicting the path of the camera and character.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image021.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Playing the scene ===&lt;br /&gt;
If we simply drop into game «crtl+g» the scene will not play by default, we first have to set up logic using the Flow Graph editor.&lt;br /&gt;
&lt;br /&gt;
First we need to add an Entity to contain the Flow Graph, it is possible to contain the Flow Graph within the AnimObject character, however having a specific entity is safer as it generally will be harder to delete by accident, for this setup we usually use an '''AreaTrigger'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image023.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select the '''AreaTrigger''' and drag it into the view port, rename «cine_example_FG» next we need to create the flow graph, click on the CreateStyle icon under Flow Graph.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image024.jpg]]&lt;br /&gt;
&lt;br /&gt;
A window called Enter Group Name for the '''Flow Graph''' will pop up, call it &amp;quot;cinematics&amp;amp;rdquo; this is useful to contain all your flow graphs that are related to cinematics.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image025.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the '''AreaTrigger''' selected click on the '''Open''' button to start working on the Flow Graph for the scene&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image026.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Flow Graph editor will now open, make sure that you have your newly created flow graph selected to start working on it.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image027.jpg]]&lt;br /&gt;
&lt;br /&gt;
For this tutorial we simple want the scene to start as soon as the player drops into game, for this functionality we will add a Misc&amp;gt;Start node.&lt;br /&gt;
&lt;br /&gt;
Right click on the grey area to add a new node and select the '''Start''' node, this will trigger as soon as the player drops into game.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image028.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we need the start node to trigger the sequence to play, by adding a Animations:PlaySequence node.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image029.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the two nodes added we need to connect them to setup the logic, simply click and hold on the blue arrow port and drag it into the green StartTrigger input port.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image030.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we need to select which Sequence to play, double click on the Animations:PlaySequence node, in the Inputs settings on the right, click on the three dots … to open the '''Select Sequence''' pop up, select the sequence that you have created and click ok.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image031.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is what the current flow graph should look like.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image033.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Testing the scene ===&lt;br /&gt;
If you now drop into game &amp;quot;ctrl+g&amp;amp;rdquo; the scene should play automatically on start.&lt;br /&gt;
&lt;br /&gt;
=== Post scene setup ===&lt;br /&gt;
In this scene we are creating the illusion that the character in the scene is the player, thus after the scene has finished we want to hide the AnimObject character, we can do this in the Track view. Open the Track view and select the AnimObject character entity, in the event track double click to add a key frame at 15 seconds, right click on the key frame to bring up the Key Properties, under the Fire Event: drop down box select '''Hide'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image034.jpg]]&lt;br /&gt;
&lt;br /&gt;
This will hide the character when the scene gets to the last frame, however if you scrub over the scene in the Track view the character will now disappear, thus we need to add an Unhide event at frame 0, again double click in the event track to add a key frame, right click on the key frame to bring up the Key Properties, under the Fire Event drop down box select Unhide.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image035.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now the character will unhide and hide accordingly.&lt;br /&gt;
&lt;br /&gt;
To complete the illusion we need to make the player start/continue from where the actor finished in the scene. Currently the player will start from where they dropped into game which creates a break the illusion.&lt;br /&gt;
&lt;br /&gt;
First we need to get the end position of the AnimObject character, scrub the timeline in the track view to 15 seconds, next we need to reference this point,&lt;br /&gt;
&lt;br /&gt;
A useful object to use is an AI TagPoint as it is hidden in game mode, select the tag point and place near the character, rename «cine_character_endpoint»&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image036.jpg]]&lt;br /&gt;
&lt;br /&gt;
To get perfect alignment to the character we will use the '''Align Selection''' tool select the tag point and then click the align selection icon then click on the character, this should move the tag point to the correct position.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image037.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next we need to add logic in the flow graph to the player to this position after the scene, open the flow graph editor and select the flow graph, right click on the grey area to add a new node '''Entity:BeamEntity'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image038.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Entity we want to be beaming is the player, add the node '''Game:LocalPlayer'''&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image039.jpg]]&lt;br /&gt;
&lt;br /&gt;
Last we need to add a node which references the position of the AI TagPoint where the player ends, add the node '''Entiy:EntityPos.'''&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image040.jpg]]&lt;br /&gt;
&lt;br /&gt;
With these new nodes added connect the flow graph as shown below by linking the output to inputs, to assign the tag point to the Entity:EntityPos node, select the AI TagPoint in the viewport, then right click on the '''Entity:EntityPos''' flow graph node and select '''Assign Selected Entity'''.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image041.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now when the scene has completed the player will be located at the position of the tag point.&lt;br /&gt;
&lt;br /&gt;
== Adding Screen FX ==&lt;br /&gt;
For this scene we will fade in from black at start and then fade out again to black at the end and finally fade in from black once the player has control.&lt;br /&gt;
&lt;br /&gt;
Open the flow graph editor and select the flow graph you have been working on, right click to add a new '''CrysisFX&amp;gt;ScreenFader''' node.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image042.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select the new '''CrysisFX&amp;gt;ScreenFader''' node and in the inputs setting adjust the fade in and fade out times to 4.&lt;br /&gt;
&lt;br /&gt;
Next duplicate the '''CrysisFX&amp;gt;ScreenFader''' node by right clicking on it and clicking '''copy''', then right click on the grey area and click '''paste''', do this twice so there are a total of three '''ScreenFader''' nodes.&lt;br /&gt;
&lt;br /&gt;
Next we need to add a new '''AreaTrigger''' to trigger the fade out logic in the flow graph from the Track view.&lt;br /&gt;
&lt;br /&gt;
Add a new '''AreaTrigger''' into the viewport and rename &amp;quot;cine_FadeOut_DT&amp;amp;rdquo; DT is for Dummy Trigger which is used to send events from the track view to the flow graph.&lt;br /&gt;
&lt;br /&gt;
Next add the cine_FadeOut_DT to the track view by clicking the '''Add Selected Node''' icon.&lt;br /&gt;
&lt;br /&gt;
Under the event track for the cine_FadeOut_DT add a key frame at 11 seconds. right click on the key frame to bring up the '''Key Properties''' and under Fire Event: set to Leave.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image043.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next open the flow graph editor, right click on the grey space and select Add Selected Entity. This will add the '''AreaTrigger''' to the flow graph.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image044.jpg]]&lt;br /&gt;
&lt;br /&gt;
With all the nodes now added to the flow graph, it is now time to link the logic together, setup the flow graph as pictured below,&lt;br /&gt;
&lt;br /&gt;
[[Файл:Sandbox_TrackviewPrimerTutorial_image045.jpg]]&lt;br /&gt;
&lt;br /&gt;
Simply click and drag the output from a node to the corresponding node input to make a connection.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Official:Advanced - Animation]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;/div&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

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