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		<title>Система Flash UI/Функции - История изменений</title>
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		<updated>2026-08-06T10:26:22Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0_Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=3676&amp;oldid=prev</id>
		<title>DCamer: переименовал «Flash UI/Функции» в «Система Flash UI/Функции»</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0_Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=3676&amp;oldid=prev"/>
				<updated>2012-03-09T16:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;переименовал «&lt;a href=&quot;/index.php/Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&quot; class=&quot;mw-redirect&quot; title=&quot;Flash UI/Функции&quot;&gt;Flash UI/Функции&lt;/a&gt;» в «&lt;a href=&quot;/index.php/%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0_Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&quot; title=&quot;Система Flash UI/Функции&quot;&gt;Система Flash UI/Функции&lt;/a&gt;»&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Версия 16:14, 9 марта 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0_Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=3672&amp;oldid=prev</id>
		<title>DCamer в 16:08, 9 марта 2012</title>
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				<updated>2012-03-09T16:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 16:08, 9 марта 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 272:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 272:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;// Disables an UI Action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;// Disables an UI Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;int DisableAction( IFunctionHandler *pH, const char * actionName );&amp;lt;/source&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;int DisableAction( IFunctionHandler *pH, const char * actionName );&amp;lt;/source&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Категория:CryEngine_3_Free_SDK:Пользовательский_интерфейс]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0_Flash_UI/%D0%A4%D1%83%D0%BD%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=3631&amp;oldid=prev</id>
		<title>DCamer: Новая страница: «Вы можете найти все LUA-функции связанные с UIAction в: '''&lt;папка движка&gt;\Code\CryEngine\CryAction\FlashUI\ScriptBind_UI...»</title>
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				<updated>2012-03-01T22:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «Вы можете найти все LUA-функции связанные с UIAction в: &amp;#39;&amp;#39;&amp;#39;&amp;lt;папка движка&amp;gt;\Code\CryEngine\CryAction\FlashUI\ScriptBind_UI...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Вы можете найти все LUA-функции связанные с UIAction в: '''&amp;lt;папка движка&amp;gt;\Code\CryEngine\CryAction\FlashUI\ScriptBind_UIAction.h'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;// &amp;lt;title ReloadElement&amp;gt;&lt;br /&gt;
// Syntax: UIAction.ReloadElement(const char * elementName, int instanceID )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// Description:&lt;br /&gt;
// Reloads the UI flash asset.&lt;br /&gt;
int ReloadElement( IFunctionHandler *pH, const char * elementName, int instanceID );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title UnloadElement&amp;gt;&lt;br /&gt;
// Syntax: UIAction.UnloadElement(const char * elementName, int instanceID )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// Description:&lt;br /&gt;
// Unloads the UI flash asset.&lt;br /&gt;
int UnloadElement( IFunctionHandler *pH, const char * elementName, int instanceID );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title ShowElement&amp;gt;&lt;br /&gt;
// Syntax: UIAction.ShowElement(const char * elementName, int instanceID )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// Description:&lt;br /&gt;
// Displays the UI flash asset.&lt;br /&gt;
int ShowElement( IFunctionHandler *pH, const char * elementName, int instanceID );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title HideElement&amp;gt;&lt;br /&gt;
// Syntax: UIAction.HideElement(const char * elementName, int instanceID )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// Description:&lt;br /&gt;
// Hide the UI flash asset.&lt;br /&gt;
int HideElement( IFunctionHandler *pH, const char * elementName, int instanceID );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SoftHideElement&amp;gt;&lt;br /&gt;
// Syntax: UIAction.RequestHide(const char * elementName, int instanceID )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// Description:&lt;br /&gt;
// Send the fade out signal to the UI flash asset.&lt;br /&gt;
int RequestHide( IFunctionHandler *pH, const char * elementName, int instanceID );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title CallFunction&amp;gt;&lt;br /&gt;
// Syntax: UIAction.CallFunction(const char * elementName, int instanceID, const char* functionName, [arg1], [arg2], [...] )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml or UIEventSystem name as defined via cpp.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// functionName - Function name.&lt;br /&gt;
// args - List of arguments (optional)&lt;br /&gt;
// Description:&lt;br /&gt;
// Calls a function of the UI flash asset or the UIEventSystem.&lt;br /&gt;
int CallFunction( IFunctionHandler *pH, const char * elementName, int instanceID, const char* functionName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetVariable&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetVariable(const char * elementName, int instanceID, const char * varName, value )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// varName - Variable name as defined in the xml.&lt;br /&gt;
// value - Value to set.&lt;br /&gt;
// Description:&lt;br /&gt;
// Sets a variable of the UI flash asset.&lt;br /&gt;
int SetVariable( IFunctionHandler *pH, const char * elementName, int instanceID, const char * varName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetVariable&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetVariable(const char * elementName, int instanceID, const char * varName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// varName - Variable name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Gets a variable of the UI flash asset.&lt;br /&gt;
int GetVariable( IFunctionHandler *pH, const char * elementName, int instanceID, const char * varName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetArray&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetArray(const char * elementName, int instanceID, const char * arrayName, SmartScriptTable values )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// arrayName - Array name as defined in the xml.&lt;br /&gt;
// values - Table of values for the array.&lt;br /&gt;
// Description:&lt;br /&gt;
// Sets an array of the UI flash asset.&lt;br /&gt;
int SetArray( IFunctionHandler *pH, const char * elementName, int instanceID, const char * arrayName, SmartScriptTable values );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetArray&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetArray(const char * elementName, int instanceID, const char * arrayName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// arrayName - Array name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Returns a table with values of the array.&lt;br /&gt;
int GetArray( IFunctionHandler *pH, const char * elementName, int instanceID, const char * arrayName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GotoAndPlay&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GotoAndPlay(const char * elementName, int instanceID, const char * mcName, int frameNum )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// frameNum - frame number.&lt;br /&gt;
// Description:&lt;br /&gt;
// Call GotoAndPlay on a MovieClip.&lt;br /&gt;
int GotoAndPlay( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, int frameNum );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GotoAndStop&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GotoAndStop(const char * elementName, int instanceID, const char * mcName, int frameNum )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// frameNum - frame number.&lt;br /&gt;
// Description:&lt;br /&gt;
// Call GotoAndStop on a MovieClip.&lt;br /&gt;
int GotoAndStop( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, int frameNum );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GotoAndPlayFrameName&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GotoAndPlayFrameName( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, const char * frameName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// frameName - frame name.&lt;br /&gt;
// Description:&lt;br /&gt;
// Call GotoAndPlay on a MovieClip by frame name.&lt;br /&gt;
int GotoAndPlayFrameName( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, const char * frameName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GotoAndStopFrameName&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GotoAndStopFrameName( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, const char * frameName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// frameName - frame name.&lt;br /&gt;
// Description:&lt;br /&gt;
// Call GotoAndStop on a MovieClip by frame name.&lt;br /&gt;
int GotoAndStopFrameName( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, const char * frameName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetAlpha&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetAlpha( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, float fAlpha )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// fAlpha - alpha value (0-1).&lt;br /&gt;
// Description:&lt;br /&gt;
// Set MovieClip alpha value.&lt;br /&gt;
int SetAlpha( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, float fAlpha );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetAlpha&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetAlpha( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Get MovieClip alpha value.&lt;br /&gt;
int GetAlpha( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetVisible&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetVisible( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, float bVisible )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// bVisible - visible.&lt;br /&gt;
// Description:&lt;br /&gt;
// Set MovieClip visible state.&lt;br /&gt;
int SetVisible( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, bool bVisible );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title IsVisible&amp;gt;&lt;br /&gt;
// Syntax: UIAction.IsVisible( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Get MovieClip visible state.&lt;br /&gt;
int IsVisible( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetPos&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetPos( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vPos )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// vPos - position.&lt;br /&gt;
// Description:&lt;br /&gt;
// Set MovieClip position.&lt;br /&gt;
int SetPos( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vPos );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetPos&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetPos( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Get MovieClip position.&lt;br /&gt;
int GetPos( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetRotation&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetRotation( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vRotation )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// vRotation - rotation.&lt;br /&gt;
// Description:&lt;br /&gt;
// Set MovieClip rotation.&lt;br /&gt;
int SetRotation( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vRotation );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetRotation&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetRotation( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Get MovieClip rotation.&lt;br /&gt;
int GetRotation( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title SetScale&amp;gt;&lt;br /&gt;
// Syntax: UIAction.SetScale( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vScale )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// vScale - scale.&lt;br /&gt;
// Description:&lt;br /&gt;
// Set MovieClip scale.&lt;br /&gt;
int SetScale( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, Vec3 vScale );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title GetScale&amp;gt;&lt;br /&gt;
// Syntax: UIAction.GetScale( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// elementName - UI Element name as defined in the xml.&lt;br /&gt;
// instanceID - ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances&lt;br /&gt;
// mcName - MovieClip name as defined in the xml.&lt;br /&gt;
// Description:&lt;br /&gt;
// Get MovieClip scale.&lt;br /&gt;
int GetScale( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title StartAction&amp;gt;&lt;br /&gt;
// Syntax: UIAction.StartAction(const char * actionName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// actionName - UI Action name.&lt;br /&gt;
// Description:&lt;br /&gt;
// Starts an UI Action.&lt;br /&gt;
int StartAction( IFunctionHandler *pH, const char * actionName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title EnableAction&amp;gt;&lt;br /&gt;
// Syntax: UIAction.EnableAction(const char * actionName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// actionName - UI Action name.&lt;br /&gt;
// Description:&lt;br /&gt;
// Enables an UI Action.&lt;br /&gt;
int EnableAction( IFunctionHandler *pH, const char * actionName );&lt;br /&gt;
&lt;br /&gt;
// &amp;lt;title DisableAction&amp;gt;&lt;br /&gt;
// Syntax: UIAction.DisableAction(const char * actionName )&lt;br /&gt;
// Arguments:&lt;br /&gt;
// actionName - UI Action name.&lt;br /&gt;
// Description:&lt;br /&gt;
// Disables an UI Action.&lt;br /&gt;
int DisableAction( IFunctionHandler *pH, const char * actionName );&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

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