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		<title>Смена папки игры - История изменений</title>
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		<updated>2026-08-06T10:23:02Z</updated>
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		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D0%BC%D0%B5%D0%BD%D0%B0_%D0%BF%D0%B0%D0%BF%D0%BA%D0%B8_%D0%B8%D0%B3%D1%80%D1%8B&amp;diff=3980&amp;oldid=prev</id>
		<title>DCamer в 19:59, 9 февраля 2013</title>
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				<updated>2013-02-09T19:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 19:59, 9 февраля 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{В процессе перевода|дата=16 июня 2012|автор=1}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;По состоянию на &lt;/ins&gt;CryENGINE 3.1.0, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;появилась поддержка перенаправления папки &lt;/ins&gt;&amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;на совершенно другую папку на жестком диске&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вы можете использовать эту функцию, для компиляции ассетов с множеством ветвей кода &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в частности, локальные или незавершенные&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;что дает дополнительное преимущество переключения между несколькими билдами гораздо проще и быстрее&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As of &lt;/del&gt;CryENGINE 3.1.0, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is support for redirecting the &lt;/del&gt;&amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;folder to a completely different directory on the hard disk&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can use this feature to share the same build assets with multiple code branches &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly with your local or work in progress ones&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has the added benefit of making switching between multiple builds much easier and faster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:status_bar.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Файл:status_bar.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Directing the Engine to a Different Game Folder &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Направление движка в другую папку игры &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To direct the Engine to a different &lt;/del&gt;&amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;folder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change the &lt;/del&gt;sys_game_folder &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variable for your local code branch in the &lt;/del&gt;system.cfg &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file found in the root directory of your &lt;/del&gt;CryENGINE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Чтобы направить движок на другую папку &lt;/ins&gt;&amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;измените переменную &lt;/ins&gt;sys_game_folder &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для вашей локальной ветви кода в файле &lt;/ins&gt;system.cfg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, который находится в корневом каталоге вашей сборки &lt;/ins&gt;CryENGINE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add the following line to the &lt;/del&gt;system.cfg &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Добавьте следующую строку в файл &lt;/ins&gt;system.cfg:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;sys_game_folder=&amp;quot;C:\CurrentProject\Game&amp;quot; &amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;sys_game_folder=&amp;quot;C:\CurrentProject\Game&amp;quot; &amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Where &lt;/del&gt;&amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the path of the directory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Где &lt;/ins&gt;&amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; — путь к директории&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Save the .cfg file and start &lt;/del&gt;Editor.exe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from the &lt;/del&gt;Bin32 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;Bin64 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory as you normally would&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now the Engine will use the game assets from &lt;/del&gt;&amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;folder instead of the &lt;/del&gt;&amp;lt;tt&amp;gt;Game&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;folder found in the root directory. Also note that all &lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paks will open from the specified directory as well&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Сохраните CFG-файл и запустите &lt;/ins&gt;Editor.exe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;из &lt;/ins&gt;Bin32 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или &lt;/ins&gt;Bin64 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;каталога, как вы это обычно делаете&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Теперь движок будет использовать ассеты из папки &lt;/ins&gt;&amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вместо папки &lt;/ins&gt;&amp;lt;tt&amp;gt;Game&amp;lt;/tt&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в корневом каталоге&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Также обратите внимание, что все PAK-файлы будут открываться из указанного каталога&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Категория:Бесплатный CryEngine]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Категория:Бесплатный CryEngine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D0%BC%D0%B5%D0%BD%D0%B0_%D0%BF%D0%B0%D0%BF%D0%BA%D0%B8_%D0%B8%D0%B3%D1%80%D1%8B&amp;diff=3832&amp;oldid=prev</id>
		<title>DCamer: Новая страница: «{{В процессе перевода|дата=16 июня 2012|автор=1}}  As of CryENGINE 3.1.0, there is support for redirecting the &lt;tt&gt;\Game&lt;/tt&gt; folder to...»</title>
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				<updated>2012-06-16T16:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «{{В процессе перевода|дата=16 июня 2012|автор=1}}  As of CryENGINE 3.1.0, there is support for redirecting the &amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; folder to...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{В процессе перевода|дата=16 июня 2012|автор=1}}&lt;br /&gt;
&lt;br /&gt;
As of CryENGINE 3.1.0, there is support for redirecting the &amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; folder to a completely different directory on the hard disk. You can use this feature to share the same build assets with multiple code branches (particularly with your local or work in progress ones), which has the added benefit of making switching between multiple builds much easier and faster.&lt;br /&gt;
&lt;br /&gt;
[[Файл:status_bar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Directing the Engine to a Different Game Folder ==&lt;br /&gt;
&lt;br /&gt;
To direct the Engine to a different &amp;lt;tt&amp;gt;\Game&amp;lt;/tt&amp;gt; folder, change the sys_game_folder variable for your local code branch in the system.cfg file found in the root directory of your CryENGINE build.&lt;br /&gt;
&lt;br /&gt;
Add the following line to the system.cfg file:&lt;br /&gt;
&amp;lt;pre&amp;gt;sys_game_folder=&amp;quot;C:\CurrentProject\Game&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt; is the path of the directory.&lt;br /&gt;
&lt;br /&gt;
Save the .cfg file and start Editor.exe from the Bin32 or Bin64 directory as you normally would. Now the Engine will use the game assets from &amp;lt;tt&amp;gt;C:\CurrentProject\Game&amp;lt;/tt&amp;gt; folder instead of the &amp;lt;tt&amp;gt;Game&amp;lt;/tt&amp;gt; folder found in the root directory. Also note that all .paks will open from the specified directory as well.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Бесплатный CryEngine]]&lt;/div&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

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