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		<title>Структура каталогов CryENGINE - История изменений</title>
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		<updated>2026-08-06T17:18:18Z</updated>
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		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3978&amp;oldid=prev</id>
		<title>DCamer в 18:25, 9 февраля 2013</title>
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				<updated>2013-02-09T18:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;amp;diff=3978&amp;amp;oldid=3973&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3973&amp;oldid=prev</id>
		<title>DCamer в 19:04, 8 февраля 2013</title>
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				<updated>2013-02-08T19:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 19:04, 8 февраля 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Все игровые данные и ассеты, как правило, хранятся в каталоге '''Game'''. Можно изменить название папки с игрой или использовать несколько папок одновременно в одном корневом каталоге CryENGINE. Папку с игрой и DLL игры, которые будут использоваться, могут быть настроены консольными переменными ''sys_game_folder'' и ''sys_dll_game'', которые могут быть установлены в '''system.cfg'''. Смотрите статью «[[Смена папки игры]]» для получения дополнительной информации.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Все игровые данные и ассеты, как правило, хранятся в каталоге '''Game'''. Можно изменить название папки с игрой или использовать несколько папок одновременно в одном корневом каталоге CryENGINE. Папку с игрой и DLL игры, которые будут использоваться, могут быть настроены консольными переменными ''sys_game_folder'' и ''sys_dll_game'', которые могут быть установлены в '''system.cfg'''. Смотрите статью «[[Смена папки игры]]» для получения дополнительной информации.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animation assets and &lt;/del&gt;Animation Graph &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Анимации и файлы &lt;/ins&gt;Animation Graph.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Entities''': .ent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files which instruct the Entity System about which script entity class should be registered&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Entities''': .ent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-файлы, указывающие системе сущностей, какие классы скриптовых сущностей должны быть зарегистрированы&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Levels''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All the game levels should be in this directory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Levels''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Все уровни игры должны быть в этом каталоге&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiple data files to support different game systems&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Множество файлов данных для поддержки различных игровых систем&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Fonts''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Optional &lt;/del&gt;TrueType &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fonts used by the game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Fonts''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Дополнительные &lt;/ins&gt;TrueType &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;шрифты, используемые в игре&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Materials''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Global &lt;/del&gt;XML &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Material files used by levels&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Materials''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Глобальные &lt;/ins&gt;XML&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-файлы материалов, используемые уровнемя&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Music''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Music assets&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Music''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Музыка&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Objects''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All the static objects and skinned characters along with materials and textures required by them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Objects''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Все статические объекты и персонажи вместе с материалами и текстурами необходимыми им&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Prefabs''': XML &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prefabs files created in &lt;/del&gt;Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Prefabs''': XML&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-файлы префабы созданные в &lt;/ins&gt;Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Sounds''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All sounds assets&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Sounds''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Все звуки&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3963&amp;oldid=prev</id>
		<title>DCamer в 18:43, 5 февраля 2013</title>
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				<updated>2013-02-05T18:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 18:43, 5 февраля 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/del&gt;C++ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;source code as well as solution and project files are located in the &lt;/del&gt;'''Code''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The main solution of the engine is &lt;/del&gt;&amp;lt;tt&amp;gt;Code/Solutions/CryEngine.sln&amp;lt;/tt&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;&amp;lt;tt&amp;gt;Code/Solutions/CryEngineGfx.sln&amp;lt;/tt&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on whether you have an &lt;/del&gt;SDK &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with support for &lt;/del&gt;Scaleform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or not&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Весь исходный код &lt;/ins&gt;C++&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, а также решения и файлы проекта находятся в каталоге &lt;/ins&gt;'''Code'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основное решение - это &lt;/ins&gt;&amp;lt;tt&amp;gt;Code/Solutions/CryEngine.sln&amp;lt;/tt&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или &lt;/ins&gt;&amp;lt;tt&amp;gt;Code/Solutions/CryEngineGfx.sln&amp;lt;/tt&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в зависимости от того, есть ли у вас &lt;/ins&gt;SDK &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;с поддержкой &lt;/ins&gt;Scaleform &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или нет&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For more information on the source code&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;please see &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Getting Started with Game Code&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для получения дополнительной информации о исходным кодом&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;смотрите статью «&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Работа с кодом игры&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;»&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Editor ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Editor ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;'''Editor''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;folder contains resources that are used by &lt;/del&gt;Sandbox, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like icons and other &lt;/del&gt;UI &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;data&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;settings and templates&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Папка &lt;/ins&gt;'''Editor''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;содержит ресурсы, которые используются в &lt;/ins&gt;Sandbox, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;например, иконки и прочие &lt;/ins&gt;UI &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;данные&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;настройки и шаблоны&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When redistributing a stand-alone application or game using &lt;/del&gt;CryENGINE, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is not needed to redistribute the &lt;/del&gt;'''Editor''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;При дистрибуции автономного приложения или игры, используя &lt;/ins&gt;CryENGINE, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нет необходимости включать каталог &lt;/ins&gt;'''Editor'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Engine ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Engine ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;'''Engine''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory has many redistributable files which are required by the Renderer and other systems&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;CryENGINE 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these files were stored in the &lt;/del&gt;'''Game''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this was moved to one central directory for simplifying maintenance when using multiple &lt;/del&gt;'''Game''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directories&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Каталог &lt;/ins&gt;'''Engine''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;содержит множество распространяемых файлов, которые требуются рендереру и другим системам&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В &lt;/ins&gt;CryENGINE 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;эти файлы хранятся в каталоге &lt;/ins&gt;'''Game''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;но были перенесены в один центральный каталог для упрощения технического обслуживания при использовании нескольких каталогов &lt;/ins&gt;'''Game'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Config''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Configuration in text files to set the different engine settings for low&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high PC settings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consoles&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Config''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Конфигурация в текстовых файлах, для установки различных параметров движка для низких&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;высоких конфигураций ПК&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;консолей&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Fonts''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Default &lt;/del&gt;TrueType &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;font used by the engine &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;i.e. the in-game console&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Fonts''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Стандартный &lt;/ins&gt;TrueType &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;шрифт, используемый в движке &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;то есть в внутриигровой консоли&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All the shader source and binary&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Все исходные коды и двоичные файлы шейдеров&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders\EngineAssets''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basic materials and textures required by the shaders&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders\EngineAssets''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основные материалы и текстуры требуемые шейдерами&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All game specific data and assets are usually stored in the &lt;/del&gt;'''Game''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is possible to change the name of the game folder or have several game folders at the same time in a single &lt;/del&gt;CryENGINE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;root directory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game folder and game &lt;/del&gt;DLL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be used can be configured with the console variables &lt;/del&gt;''sys_game_folder'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;''sys_dll_game'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that can be set in the &lt;/del&gt;system.cfg. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Please see &lt;/del&gt;[[Смена папки игры]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for more information&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Все игровые данные и ассеты, как правило, хранятся в каталоге &lt;/ins&gt;'''Game'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Можно изменить название папки с игрой или использовать несколько папок одновременно в одном корневом каталоге &lt;/ins&gt;CryENGINE. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Папку с игрой и &lt;/ins&gt;DLL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;игры, которые будут использоваться, могут быть настроены консольными переменными &lt;/ins&gt;''sys_game_folder'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;''sys_dll_game''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, которые могут быть установлены в '''&lt;/ins&gt;system.cfg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Смотрите статью «&lt;/ins&gt;[[Смена папки игры]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;» для получения дополнительной информации&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3962&amp;oldid=prev</id>
		<title>DCamer в 18:30, 4 февраля 2013</title>
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				<updated>2013-02-04T18:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 18:30, 4 февраля 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Корневой каталог ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Корневой каталог ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Корневой каталог CryENGINE содержит подкаталоги, которые кратко описаны в этом документе. Кроме того, может содержать конфигурационные файлы ''system.cfg'' и ''systemcfgoverride.cfg'', которые используются для настройки консольных переменных.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Корневой каталог CryENGINE содержит подкаталоги, которые кратко описаны в этом документе. Кроме того, может содержать конфигурационные файлы ''system.cfg'' и ''systemcfgoverride.cfg'', которые используются для настройки консольных переменных.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 и Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 и Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Каталоги '''Bin32''' и '''Bin64''' содержат 32- и 64-разрядные исполняемые файлы Sandbox ('''Editor.exe'''), программы запуска игры ('''Launcher.exe'''), и все необходимые движку DLL-файлы.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Каталоги '''Bin32''' и '''Bin64''' содержат 32- и 64-разрядные исполняемые файлы Sandbox ('''Editor.exe'''), программы запуска игры ('''Launcher.exe'''), и все необходимые движку DLL-файлы.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bin32\rc''': Каталог Bin32 также содержит подкаталог '''rc'''. [[Использование Resource Compiler|Resource Compiler]] (RC) может быть вызван движком по требованию для преобразования исходных ассетов в оптимизированный формат (например, TIF-текстур в DDS). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is no 64bit version of the &lt;/del&gt;Resource Compiler.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Bin32\rc''': Каталог Bin32 также содержит подкаталог '''rc'''. [[Использование Resource Compiler|Resource Compiler]] (RC) может быть вызван движком по требованию для преобразования исходных ассетов в оптимизированный формат (например, TIF-текстур в DDS). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;64-разрядная версия '''&lt;/ins&gt;Resource Compiler&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' не существует&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All C++ source code as well as solution and project files are located in the '''Code''' directory. The main solution of the engine is &amp;lt;tt&amp;gt;Code/Solutions/CryEngine.sln&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;Code/Solutions/CryEngineGfx.sln&amp;lt;/tt&amp;gt;, depending on whether you have an SDK with support for Scaleform or not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All C++ source code as well as solution and project files are located in the '''Code''' directory. The main solution of the engine is &amp;lt;tt&amp;gt;Code/Solutions/CryEngine.sln&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;Code/Solutions/CryEngineGfx.sln&amp;lt;/tt&amp;gt;, depending on whether you have an SDK with support for Scaleform or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Editor ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Editor ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Editor''' folder contains resources that are used by Sandbox, like icons and other UI data, settings and templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Editor''' folder contains resources that are used by Sandbox, like icons and other UI data, settings and templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Engine ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Engine ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engine''' directory has many redistributable files which are required by the Renderer and other systems. With CryENGINE 2 these files were stored in the '''Game''' directory, but this was moved to one central directory for simplifying maintenance when using multiple '''Game''' directories.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engine''' directory has many redistributable files which are required by the Renderer and other systems. With CryENGINE 2 these files were stored in the '''Game''' directory, but this was moved to one central directory for simplifying maintenance when using multiple '''Game''' directories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Config''': Configuration in text files to set the different engine settings for low/high PC settings, consoles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Config''': Configuration in text files to set the different engine settings for low/high PC settings, consoles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Fonts''': Default TrueType font used by the engine (i.e. the in-game console).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Fonts''': Default TrueType font used by the engine (i.e. the in-game console).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Shaders''': All the shader source and binary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders''': All the shader source and binary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Shaders\EngineAssets''': Basic materials and textures required by the shaders.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders\EngineAssets''': Basic materials and textures required by the shaders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All game specific data and assets are usually stored in the '''Game''' directory. It is possible to change the name of the game folder or have several game folders at the same time in a single CryENGINE root directory. The game folder and game DLL to be used can be configured with the console variables ''sys_game_folder'' and ''sys_dll_game'' that can be set in the system.cfg. Please see [[Смена папки игры]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All game specific data and assets are usually stored in the '''Game''' directory. It is possible to change the name of the game folder or have several game folders at the same time in a single CryENGINE root directory. The game folder and game DLL to be used can be configured with the console variables ''sys_game_folder'' and ''sys_dll_game'' that can be set in the system.cfg. Please see [[Смена папки игры]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Entities''': .ent files which instruct the Entity System about which script entity class should be registered.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Entities''': .ent files which instruct the Entity System about which script entity class should be registered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Levels''': All the game levels should be in this directory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Levels''': All the game levels should be in this directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs''': Multiple data files to support different game systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs''': Multiple data files to support different game systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Fonts''': Optional TrueType fonts used by the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Fonts''': Optional TrueType fonts used by the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Materials''': Global XML Material files used by levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Materials''': Global XML Material files used by levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Music''': Music assets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Music''': Music assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Objects''': All the static objects and skinned characters along with materials and textures required by them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Objects''': All the static objects and skinned characters along with materials and textures required by them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Prefabs''': XML Prefabs files created in Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Prefabs''': XML Prefabs files created in Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Sounds''': All sounds assets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Sounds''': All sounds assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Libs ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Libs ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\ActionGraphs''': Flowgraph saved in .xml format to be used with the AI System.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\AnimationGraphTemplates''': Templates used by the Animation Graphs that allows special interaction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\ActionGraphs''': Flowgraph saved in .xml format to be used with the AI System.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Clouds''': Data used for clouds generation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\AnimationGraphTemplates''': Templates used by the Animation Graphs that allows special interaction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Communication''': .xml files used to implement the different in-game dialogs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Clouds''': Data used for clouds generation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Config''': Default action maps templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Communication''': .xml files used to implement the different in-game dialogs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\EntityArchetypes''': Entity archetypes libraries; used to specify predefined entity parameters or to provide new alias names to existing entity classes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Config''': Default action maps templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\EquipmentPacks''': Pre-defined sets equipments used by actors on level startup.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\EntityArchetypes''': Entity archetypes libraries; used to specify predefined entity parameters or to provide new alias names to existing entity classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\FlowgraphModules''':*'''Game\Libs\FlowNodes''': Flowgraphs templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\EquipmentPacks''': Pre-defined sets equipments used by actors on level startup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\GameAudio''':*'''Game\Libs\GameForceFeedback''':*'''Game\Libs\GameTokens''': Used by the GameTokens system to maintain persistent values across multiple levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\FlowgraphModules''':*'''Game\Libs\FlowNodes''': Flowgraphs templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\HitDeathReactionsData''':*'''Game\Libs\MaterialEffects''': Material Effect library.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\GameAudio''':*'''Game\Libs\GameForceFeedback''':*'''Game\Libs\GameTokens''': Used by the GameTokens system to maintain persistent values across multiple levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\MusicLogic''':*'''Game\Libs\Particles''': Particle Effect library.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\HitDeathReactionsData''':*'''Game\Libs\MaterialEffects''': Material Effect library.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Readability''':*'''Game\Libs\ReverbPresets''':*'''Game\Libs\Sky''':*'''Game\Libs\SmartObjects''': SmartObject templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\MusicLogic''':*'''Game\Libs\Particles''': Particle Effect library.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\SoundMoods''':*'''Game\Libs\UI''':&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Readability''':*'''Game\Libs\ReverbPresets''':*'''Game\Libs\Sky''':*'''Game\Libs\SmartObjects''': SmartObject templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\SoundMoods''':*'''Game\Libs\UI''':&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Scripts ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Scripts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\AI''': Scripts needed by the AI system, including behavior scripts and goal pipes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Entities''': Script based entity class.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\AI''': Scripts needed by the AI system, including behavior scripts and goal pipes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Expressions''':*'''Game\Scripts\FlowNodes''':*'''Game\Scripts\GameRules''': Script side implementations for the GameRules.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Entities''': Script based entity class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Network''': .xml data to support the network system; including scheduler and compression policies defined for the entity classes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Expressions''':*'''Game\Scripts\FlowNodes''':*'''Game\Scripts\GameRules''': Script side implementations for the GameRules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Utils''': General purpose script functions for math operations, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Network''': .xml data to support the network system; including scheduler and compression policies defined for the entity classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Utils''': General purpose script functions for math operations, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Pak Files ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Pak Files ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to store most of the content of the '''Game''' inside Pak files. The only exceptions are level files which should be stored outside of the Pak files.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to store most of the content of the '''Game''' inside Pak files. The only exceptions are level files which should be stored outside of the Pak files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TestResults ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TestResults ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This folder is used to place user-generated files that may be created when using console commands like '''SaveLevelStats'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This folder is used to place user-generated files that may be created when using console commands like '''SaveLevelStats'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tools ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tools ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Multiple stand-alone tools and exporters for CryENGINE can be found in the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory. When redistributing a stand-alone application or game using CryENGINE, it is not needed to redistribute the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Multiple stand-alone tools and exporters for CryENGINE can be found in the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory. When redistributing a stand-alone application or game using CryENGINE, it is not needed to redistribute the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== User ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== User ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This directory is creating during run-time to store files generated by CryENGINE or Sandbox. This include User profiles, compiled shader combination and some temporary files created by Sandbox. It’s safe to delete this directory when CryENGINE is not running.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This directory is creating during run-time to store files generated by CryENGINE or Sandbox. This include User profiles, compiled shader combination and some temporary files created by Sandbox. It’s safe to delete this directory when CryENGINE is not running.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Категория&lt;/del&gt;:Бесплатный CryEngine]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Category&lt;/ins&gt;:Бесплатный CryEngine&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Бесплатный_CryEngine&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3902&amp;oldid=prev</id>
		<title>DCamer в 00:24, 24 ноября 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3902&amp;oldid=prev"/>
				<updated>2012-11-24T00:24:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 00:24, 24 ноября 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В процессе перевода|дата=16 июня 2012|автор=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В процессе перевода|дата=16 июня 2012|автор=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Root directory &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Корневой каталог &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The root directory of &lt;/del&gt;CryENGINE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has several sub-folders that are shortly explained in this document&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Furthermore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it can contain the configuration files &lt;/del&gt;''system.cfg'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;''systemcfgoverride.cfg'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which are used to configure console variable settings&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Корневой каталог &lt;/ins&gt;CryENGINE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;содержит подкаталоги, которые кратко описаны в этом документе&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Кроме того&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;может содержать конфигурационные файлы &lt;/ins&gt;''system.cfg'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;''systemcfgoverride.cfg''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, которые используются для настройки консольных переменных&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiple log files will be written in the root directory&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Многочисленные лог-файлы будут записаны в корневой каталог&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;'''Bin32''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;'''Bin64''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directories contain the &lt;/del&gt;32 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit and &lt;/del&gt;64 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit &lt;/del&gt;Sandbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;executables &lt;/del&gt;('''Editor.exe'''), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game launcher &lt;/del&gt;('''Launcher.exe'''), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and all required engine DLL’s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Каталоги &lt;/ins&gt;'''Bin32''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;'''Bin64''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;содержат &lt;/ins&gt;32&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- и &lt;/ins&gt;64&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-разрядные исполняемые файлы &lt;/ins&gt;Sandbox ('''Editor.exe'''), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;программы запуска игры &lt;/ins&gt;('''Launcher.exe'''), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и все необходимые движку DLL-файлы&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bin32\rc''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Bin32 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directory also contains a subdirectory called &lt;/del&gt;'''rc'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Using the &lt;/del&gt;Resource Compiler]] (RC) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be called by the engine on demand to transform source assets to an optimized format &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &lt;/del&gt;TIF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;textures to &lt;/del&gt;DDS). There is no 64bit version of the Resource Compiler.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bin32\rc''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Каталог &lt;/ins&gt;Bin32 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;также содержит подкаталог &lt;/ins&gt;'''rc'''. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Использование Resource Compiler|&lt;/ins&gt;Resource Compiler]] (RC) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;может быть вызван движком по требованию для преобразования исходных ассетов в оптимизированный формат &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;например, &lt;/ins&gt;TIF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-текстур в &lt;/ins&gt;DDS). There is no 64bit version of the Resource Compiler.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3827&amp;oldid=prev</id>
		<title>DCamer в 16:34, 16 июня 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3827&amp;oldid=prev"/>
				<updated>2012-06-16T16:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 16:34, 16 июня 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{В процессе перевода|дата=16 июня 2012|автор=1}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Root directory ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Root directory ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The root directory of CryENGINE has several sub-folders that are shortly explained in this document. Furthermore, it can contain the configuration files ''system.cfg'' and ''systemcfgoverride.cfg'' which are used to configure console variable settings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The root directory of CryENGINE has several sub-folders that are shortly explained in this document. Furthermore, it can contain the configuration files ''system.cfg'' and ''systemcfgoverride.cfg'' which are used to configure console variable settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 and Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Bin32 and Bin64 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Bin32''' and '''Bin64''' directories contain the 32 bit and 64 bit Sandbox executables ('''Editor.exe'''), the game launcher ('''Launcher.exe'''), and all required engine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DLL's&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Bin32''' and '''Bin64''' directories contain the 32 bit and 64 bit Sandbox executables ('''Editor.exe'''), the game launcher ('''Launcher.exe'''), and all required engine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DLL’s&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Bin32\rc''': The Bin32 directory also contains a subdirectory called '''rc'''. The [[Using the Resource Compiler]] (RC) can be called by the engine on demand to transform source assets to an optimized format (e.g. TIF textures to DDS). There is no 64bit version of the Resource Compiler.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bin32\rc''': The Bin32 directory also contains a subdirectory called '''rc'''. The [[Using the Resource Compiler]] (RC) can be called by the engine on demand to transform source assets to an optimized format (e.g. TIF textures to DDS). There is no 64bit version of the Resource Compiler.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Code ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engine''' directory has many redistributable files which are required by the Renderer and other systems. With CryENGINE 2 these files were stored in the '''Game''' directory, but this was moved to one central directory for simplifying maintenance when using multiple '''Game''' directories.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engine''' directory has many redistributable files which are required by the Renderer and other systems. With CryENGINE 2 these files were stored in the '''Game''' directory, but this was moved to one central directory for simplifying maintenance when using multiple '''Game''' directories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Config''': Configuration in text files to set the different engine settings for low/high PC settings, consoles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Config''': Configuration in text files to set the different engine settings for low/high PC settings, consoles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Fonts''': Default TrueType font used by the engine (i.e. the in-game console).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Fonts''': Default TrueType font used by the engine (i.e. the in-game console).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders''': All the shader source and binary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Shaders''': All the shader source and binary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Engine\Shaders\EngineAssets''': Basic materials and textures required by the shaders.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Engine\Shaders\EngineAssets''': Basic materials and textures required by the shaders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All game specific data and assets are usually stored in the '''Game''' directory. It is possible to change the name of the game folder or have several game folders at the same time in a single CryENGINE root directory. The game folder and game DLL to be used can be configured with the console variables ''sys_game_folder'' and ''sys_dll_game'' that can be set in the system.cfg. Please see [[Смена папки игры]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All game specific data and assets are usually stored in the '''Game''' directory. It is possible to change the name of the game folder or have several game folders at the same time in a single CryENGINE root directory. The game folder and game DLL to be used can be configured with the console variables ''sys_game_folder'' and ''sys_dll_game'' that can be set in the system.cfg. Please see [[Смена папки игры]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Animations''': Animation assets and Animation Graph files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Entities''': .ent files which instruct the Entity System about which script entity class should be registered.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Entities''': .ent files which instruct the Entity System about which script entity class should be registered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Levels''': All the game levels should be in this directory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Levels''': All the game levels should be in this directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs''': Multiple data files to support different game systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs''': Multiple data files to support different game systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Fonts''': Optional TrueType fonts used by the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Fonts''': Optional TrueType fonts used by the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Materials''': Global XML Material files used by levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Materials''': Global XML Material files used by levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Music''': Music assets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Music''': Music assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Objects''': All the static objects and skinned characters along with materials and textures required by them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Objects''': All the static objects and skinned characters along with materials and textures required by them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Prefabs''': XML Prefabs files created in Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Prefabs''': XML Prefabs files created in Sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Sounds''': All sounds assets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Sounds''': All sounds assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Libs ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Libs ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\ActionGraphs''': Flowgraph saved in .xml format to be used with the AI System.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\ActionGraphs''': Flowgraph saved in .xml format to be used with the AI System.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\AnimationGraphTemplates''': Templates used by the Animation Graphs that allows special interaction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\AnimationGraphTemplates''': Templates used by the Animation Graphs that allows special interaction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Clouds''': Data used for clouds generation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Clouds''': Data used for clouds generation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Communication''': .xml files used to implement the different in-game dialogs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Communication''': .xml files used to implement the different in-game dialogs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Config''': Default action maps templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Config''': Default action maps templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\EntityArchetypes''': Entity archetypes libraries; used to specify predefined entity parameters or to provide new alias names to existing entity classes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\EntityArchetypes''': Entity archetypes libraries; used to specify predefined entity parameters or to provide new alias names to existing entity classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\EquipmentPacks''': Pre-defined sets equipments used by actors on level startup.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\EquipmentPacks''': Pre-defined sets equipments used by actors on level startup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\FlowgraphModules''':*'''Game\Libs\FlowNodes''': Flowgraphs templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\FlowgraphModules''':*'''Game\Libs\FlowNodes''': Flowgraphs templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\GameAudio''':*'''Game\Libs\GameForceFeedback''':*'''Game\Libs\GameTokens''': Used by the GameTokens system to maintain persistent values across multiple levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\GameAudio''':*'''Game\Libs\GameForceFeedback''':*'''Game\Libs\GameTokens''': Used by the GameTokens system to maintain persistent values across multiple levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\HitDeathReactionsData''':*'''Game\Libs\MaterialEffects''': Material Effect library.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\HitDeathReactionsData''':*'''Game\Libs\MaterialEffects''': Material Effect library.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\MusicLogic''':*'''Game\Libs\Particles''': Particle Effect library.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\MusicLogic''':*'''Game\Libs\Particles''': Particle Effect library.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\Readability''':*'''Game\Libs\ReverbPresets''':*'''Game\Libs\Sky''':*'''Game\Libs\SmartObjects''': SmartObject templates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\Readability''':*'''Game\Libs\ReverbPresets''':*'''Game\Libs\Sky''':*'''Game\Libs\SmartObjects''': SmartObject templates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Libs\SoundMoods''':*'''Game\Libs\UI''':&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Libs\SoundMoods''':*'''Game\Libs\UI''':&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Scripts ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Game\Scripts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\AI''': Scripts needed by the AI system, including behavior scripts and goal pipes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\AI''': Scripts needed by the AI system, including behavior scripts and goal pipes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Entities''': Script based entity class.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Entities''': Script based entity class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Expressions''':*'''Game\Scripts\FlowNodes''':*'''Game\Scripts\GameRules''': Script side implementations for the GameRules.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Expressions''':*'''Game\Scripts\FlowNodes''':*'''Game\Scripts\GameRules''': Script side implementations for the GameRules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Network''': .xml data to support the network system; including scheduler and compression policies defined for the entity classes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Network''': .xml data to support the network system; including scheduler and compression policies defined for the entity classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Game\Scripts\Utils''': General purpose script functions for math operations, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Game\Scripts\Utils''': General purpose script functions for math operations, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Pak Files ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Pak Files ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== User ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== User ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This directory is creating during run-time to store files generated by CryENGINE or Sandbox. This include User profiles, compiled shader combination and some temporary files created by Sandbox. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/del&gt;safe to delete this directory when CryENGINE is not running.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This directory is creating during run-time to store files generated by CryENGINE or Sandbox. This include User profiles, compiled shader combination and some temporary files created by Sandbox. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/ins&gt;safe to delete this directory when CryENGINE is not running.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Категория:Бесплатный CryEngine]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A1%D1%82%D1%80%D1%83%D0%BA%D1%82%D1%83%D1%80%D0%B0_%D0%BA%D0%B0%D1%82%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2_CryENGINE&amp;diff=3826&amp;oldid=prev</id>
		<title>DCamer: Новая страница: «== Root directory == The root directory of CryENGINE has several sub-folders that are shortly explained in this document. Furthermore, it can contain the configurati...»</title>
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				<updated>2012-06-16T16:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «== Root directory == The root directory of CryENGINE has several sub-folders that are shortly explained in this document. Furthermore, it can contain the configurati...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Root directory ==&lt;br /&gt;
The root directory of CryENGINE has several sub-folders that are shortly explained in this document. Furthermore, it can contain the configuration files ''system.cfg'' and ''systemcfgoverride.cfg'' which are used to configure console variable settings.&lt;br /&gt;
&lt;br /&gt;
Multiple log files will be written in the root directory.&lt;br /&gt;
&lt;br /&gt;
== Bin32 and Bin64 ==&lt;br /&gt;
The '''Bin32''' and '''Bin64''' directories contain the 32 bit and 64 bit Sandbox executables ('''Editor.exe'''), the game launcher ('''Launcher.exe'''), and all required engine DLL's.&lt;br /&gt;
&lt;br /&gt;
*'''Bin32\rc''': The Bin32 directory also contains a subdirectory called '''rc'''. The [[Using the Resource Compiler]] (RC) can be called by the engine on demand to transform source assets to an optimized format (e.g. TIF textures to DDS). There is no 64bit version of the Resource Compiler.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
All C++ source code as well as solution and project files are located in the '''Code''' directory. The main solution of the engine is &amp;lt;tt&amp;gt;Code/Solutions/CryEngine.sln&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;Code/Solutions/CryEngineGfx.sln&amp;lt;/tt&amp;gt;, depending on whether you have an SDK with support for Scaleform or not.&lt;br /&gt;
&lt;br /&gt;
For more information on the source code, please see [[Getting Started with Game Code]].&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
The '''Editor''' folder contains resources that are used by Sandbox, like icons and other UI data, settings and templates.&lt;br /&gt;
&lt;br /&gt;
When redistributing a stand-alone application or game using CryENGINE, it is not needed to redistribute the '''Editor''' directory.&lt;br /&gt;
&lt;br /&gt;
== Engine ==&lt;br /&gt;
The '''Engine''' directory has many redistributable files which are required by the Renderer and other systems. With CryENGINE 2 these files were stored in the '''Game''' directory, but this was moved to one central directory for simplifying maintenance when using multiple '''Game''' directories.&lt;br /&gt;
&lt;br /&gt;
*'''Engine\Config''': Configuration in text files to set the different engine settings for low/high PC settings, consoles.&lt;br /&gt;
*'''Engine\Fonts''': Default TrueType font used by the engine (i.e. the in-game console).&lt;br /&gt;
*'''Engine\Shaders''': All the shader source and binary.&lt;br /&gt;
*'''Engine\Shaders\EngineAssets''': Basic materials and textures required by the shaders.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
All game specific data and assets are usually stored in the '''Game''' directory. It is possible to change the name of the game folder or have several game folders at the same time in a single CryENGINE root directory. The game folder and game DLL to be used can be configured with the console variables ''sys_game_folder'' and ''sys_dll_game'' that can be set in the system.cfg. Please see [[Смена папки игры]] for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Game\Animations''': Animation assets and Animation Graph files.&lt;br /&gt;
*'''Game\Entities''': .ent files which instruct the Entity System about which script entity class should be registered.&lt;br /&gt;
*'''Game\Levels''': All the game levels should be in this directory.&lt;br /&gt;
*'''Game\Libs''': Multiple data files to support different game systems.&lt;br /&gt;
*'''Game\Fonts''': Optional TrueType fonts used by the game.&lt;br /&gt;
*'''Game\Materials''': Global XML Material files used by levels.&lt;br /&gt;
*'''Game\Music''': Music assets.&lt;br /&gt;
*'''Game\Objects''': All the static objects and skinned characters along with materials and textures required by them.&lt;br /&gt;
*'''Game\Prefabs''': XML Prefabs files created in Sandbox.&lt;br /&gt;
*'''Game\Scripts''': Lua scripts for Script Entity classes, AI and different game systems.&lt;br /&gt;
*'''Game\Sounds''': All sounds assets.&lt;br /&gt;
*'''Game\Textures''': All other textures required by levels or other textures re-used by multiple objects.&lt;br /&gt;
&lt;br /&gt;
=== Game\Libs ===&lt;br /&gt;
*'''Game\Libs\ActionGraphs''': Flowgraph saved in .xml format to be used with the AI System.&lt;br /&gt;
*'''Game\Libs\AnimationGraphTemplates''': Templates used by the Animation Graphs that allows special interaction.&lt;br /&gt;
*'''Game\Libs\Clouds''': Data used for clouds generation.&lt;br /&gt;
*'''Game\Libs\Communication''': .xml files used to implement the different in-game dialogs.&lt;br /&gt;
*'''Game\Libs\Config''': Default action maps templates.&lt;br /&gt;
*'''Game\Libs\EntityArchetypes''': Entity archetypes libraries; used to specify predefined entity parameters or to provide new alias names to existing entity classes.&lt;br /&gt;
*'''Game\Libs\EquipmentPacks''': Pre-defined sets equipments used by actors on level startup.&lt;br /&gt;
*'''Game\Libs\FlowgraphModules''':*'''Game\Libs\FlowNodes''': Flowgraphs templates.&lt;br /&gt;
*'''Game\Libs\GameAudio''':*'''Game\Libs\GameForceFeedback''':*'''Game\Libs\GameTokens''': Used by the GameTokens system to maintain persistent values across multiple levels.&lt;br /&gt;
*'''Game\Libs\HitDeathReactionsData''':*'''Game\Libs\MaterialEffects''': Material Effect library.&lt;br /&gt;
*'''Game\Libs\MusicLogic''':*'''Game\Libs\Particles''': Particle Effect library.&lt;br /&gt;
*'''Game\Libs\Readability''':*'''Game\Libs\ReverbPresets''':*'''Game\Libs\Sky''':*'''Game\Libs\SmartObjects''': SmartObject templates.&lt;br /&gt;
*'''Game\Libs\SoundMoods''':*'''Game\Libs\UI''':&lt;br /&gt;
&lt;br /&gt;
=== Game\Scripts ===&lt;br /&gt;
*'''Game\Scripts\AI''': Scripts needed by the AI system, including behavior scripts and goal pipes.&lt;br /&gt;
*'''Game\Scripts\Entities''': Script based entity class.&lt;br /&gt;
*'''Game\Scripts\Expressions''':*'''Game\Scripts\FlowNodes''':*'''Game\Scripts\GameRules''': Script side implementations for the GameRules.&lt;br /&gt;
*'''Game\Scripts\Network''': .xml data to support the network system; including scheduler and compression policies defined for the entity classes.&lt;br /&gt;
*'''Game\Scripts\Utils''': General purpose script functions for math operations, etc.&lt;br /&gt;
&lt;br /&gt;
=== Pak Files ===&lt;br /&gt;
It is possible to store most of the content of the '''Game''' inside Pak files. The only exceptions are level files which should be stored outside of the Pak files.&lt;br /&gt;
&lt;br /&gt;
It is recommended to use the Resource Compiler to generate Pak files. The RC Jobs can used to automate this process along with converting intermediate files to optimized platform specific files. The [[Compiling Assets for Multiple Platforms]] document explain this process.&lt;br /&gt;
&lt;br /&gt;
== TestResults ==&lt;br /&gt;
This folder is used to place user-generated files that may be created when using console commands like '''SaveLevelStats'''.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Multiple stand-alone tools and exporters for CryENGINE can be found in the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory. When redistributing a stand-alone application or game using CryENGINE, it is not needed to redistribute the &amp;lt;tt&amp;gt;\Tools&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
== User ==&lt;br /&gt;
This directory is creating during run-time to store files generated by CryENGINE or Sandbox. This include User profiles, compiled shader combination and some temporary files created by Sandbox. It's safe to delete this directory when CryENGINE is not running.&lt;/div&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

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