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		<title>Sodiet в 15:25, 30 марта 2013</title>
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				<updated>2013-03-30T15:25:39Z</updated>
		
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&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 15:25, 30 марта 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;box (свойства рендера):Если настройки рендера геометрии включают в себя «box», то движок будет использовать упрощенный куб (основанный на ограничивающем кубе физического прокси объекта) как коллизию геометрии. Это помогает увеличить скорость просчета физики.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;box (свойства рендера):Если настройки рендера геометрии включают в себя «box», то движок будет использовать упрощенный куб (основанный на ограничивающем кубе физического прокси объекта) как коллизию геометрии. Это помогает увеличить скорость просчета физики.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;mass=VALUE (свойства рендера):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mass defines the weight of an object based on real world physics mass=0 sets the object to «unmovable»&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is used on the basement of a house for example or the sign pole which should not be movable and always stay in the original position&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When used in brushes and &lt;/del&gt;Geom Entities, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is the final part’s mass&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When used in regular &lt;/del&gt;Entities, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all parts masses are scaled so that their total mass gives the mass specified in the entity properties&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;mass=VALUE (свойства рендера): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Масса определяет вес объекта, основываясь на том, что значение параметра, равное нулю, делает объект неподвижным&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это используется, к примеру, при создании основания дома или одинокого столба, который должен оставаться на определенном месте&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Когда используются кисти (&amp;quot;brush&amp;quot;) или Геометрические Сущности (&amp;quot;&lt;/ins&gt;Geom Entities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;масса остается постоянной&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;При использовании обычных Сущностей (&amp;quot;&lt;/ins&gt;Entities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;), все части массово масштабируются так, что их общая масса равна массе&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;указанной в параметрах Сущности&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Предупреждение|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You must either define this value or density to ensure the simulation is working correctly&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Предупреждение|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вы должны указать массу или плотность, дабы быть уверенным в корректно симуляции физики&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;density=VALUE:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The engine automatically calculates the mass for an object based on the density and the bounding box of an object&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can be used alternatively to mass&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;density=VALUE: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Движок автоматически рассчитывает массу для объекта, основываясь на плотности и ограничивающем кубе&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Значение может использоваться как альтернатива параметру &amp;quot;Масса&amp;quot;&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;limit=VALUE (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limit is a general value for several different kind of forces applied to the joint&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It contains a combination of the values below&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CAUTION This value needs to be defined&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise the simulation will not work correctly&lt;/del&gt;. Crysis &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Example values&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100—500 can be broken by a bullet&lt;/del&gt;; 10000 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be broken by the impact of a driving vehicle or a big explosion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;limit=VALUE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Лимит - это основное значение для нескольких различных видов сил, приложенных к соединению&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Содержит комбинации значений, приведенных далее&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Внимание! Это значение необходимо задать&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;иначе симуляция физики будет работать некорректно&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пример значений из &amp;quot;&lt;/ins&gt;Crysis&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100-500 - можно разрушить снарядом&lt;/ins&gt;; 10000 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- разрушается при столкновении с движущейся машиной или большим взрывом&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The following values are optional and are used to fine tune the «limit» settings&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Следующие значение являются дополнительными и нужны для уточнения настроек параметра &amp;quot;Лимит&amp;quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;bend=VALUE (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum torque around an axis perpendicular to the normal&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;bend=VALUE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;) : &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Максимальный крутящий момент вокруг оси перпендикулярно нормали&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;twist=VALUE (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum torque around the normal&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;twist=VALUE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Максимальный крутящий момент вокруг нормали.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;pull=VALUE (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum force applied to the joint’s 1st object against the joint normal &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the parts are «pulled together» as a reaction to external forces pulling them apart&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;pull=VALUE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Максимальная сила, применимая к шарниру первого объекта против нормали шарнира &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;части &amp;quot;стягиваются&amp;quot;, как реакция на натяжение внешними силами&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;push=VALUE (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum force applied to the joint’s 1st object &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;i.e. the one whose name is listed first in the joint’s name&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or if the names were not specified&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the object the joint’s z axis points towards&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along the joint normal&lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;joint normal is the joint’s z axis, so for this value to actually be «push apart» &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a reaction to external forces pressing the parts together)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this axis must be directed inside the 1st object&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;push=VALUE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Максимальная сила, применимая к шарниру первого объекта &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;то есть первый&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;чье имя первое в списке шарниров&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или оно не указано, шарнир объекта вращается вокруг оси Z&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;вдоль нормали шарнира&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;нормаль шарнира - ось Z шарнира. Части &amp;quot;пружинят&amp;quot; &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;как реакция на внешние силы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;сжимающие части). Эта ось должна быть направлена внутрь первого объекта.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;shift=VALU (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joint object property&lt;/del&gt;):&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum force in the direction perpendicular to normal&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;;shift=VALU (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Свойство шарнира у объекта&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Максимальная сила в направлении, перпендикулярном нормали.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Примечание|title=Дополнение|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;joints also support &lt;/del&gt;non-fully-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rigid (non-6dof&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constraints&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A full rigid constraint will become a dynamic constraint if its either bend and twist limit gets broken and the joint has a non-0 «constrant_limit» property&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Примечание|title=Дополнение|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Шарниры также поддерживают не полностью жесткие ограничители (&amp;quot;&lt;/ins&gt;non-fully-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;figid constraints&amp;quot;&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Полностью жесткие ограничители станут динамическими, если их объект скручивают, после превышения лимита объект &amp;quot;ломается&amp;quot; и параметр &amp;quot;constrant_limit&amp;quot; приравнивается к нулю&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Broken «bends» will become «socket» constraints, and «twists» will become hinges. The newly created dynamic constraint will inherit pull and shift limits from the joint. The constraint’s frame will be that of the joint’s helper in max. In order to preserve the meaning of «twisting», however, the axes will be swapped (z of the joint’s helper will become the constraint’s x&amp;amp;nbsp;— since both represent the «twising» axis, x will become y, and y wil become z). Thus, for hinges, z asis of the helper should be directed along the desired hinge direction. For socket’s, z axis should be the axis the attached part «bends around».&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Broken «bends» will become «socket» constraints, and «twists» will become hinges. The newly created dynamic constraint will inherit pull and shift limits from the joint. The constraint’s frame will be that of the joint’s helper in max. In order to preserve the meaning of «twisting», however, the axes will be swapped (z of the joint’s helper will become the constraint’s x&amp;amp;nbsp;— since both represent the «twising» axis, x will become y, and y wil become z). Thus, for hinges, z asis of the helper should be directed along the desired hinge direction. For socket’s, z axis should be the axis the attached part «bends around».&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3869&amp;oldid=prev</id>
		<title>DCamer в 19:32, 7 июля 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3869&amp;oldid=prev"/>
				<updated>2012-07-07T19:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;amp;diff=3869&amp;amp;oldid=3868&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3868&amp;oldid=prev</id>
		<title>DCamer в 18:20, 7 июля 2012</title>
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				<updated>2012-07-07T18:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;amp;diff=3868&amp;amp;oldid=3864&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3864&amp;oldid=prev</id>
		<title>Sodiet в 09:17, 26 июня 2012</title>
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				<updated>2012-06-26T09:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;amp;diff=3864&amp;amp;oldid=3261&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3261&amp;oldid=prev</id>
		<title>DCamer в 20:23, 6 декабря 2011</title>
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				<updated>2011-12-06T20:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;amp;diff=3261&amp;amp;oldid=3260&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3260&amp;oldid=prev</id>
		<title>DCamer в 19:40, 6 декабря 2011</title>
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				<updated>2011-12-06T19:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;amp;diff=3260&amp;amp;oldid=3259&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=3259&amp;oldid=prev</id>
		<title>DCamer в 19:34, 6 декабря 2011</title>
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				<updated>2011-12-06T19:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 19:34, 6 декабря 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Хрупкие объекты ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Хрупкие объекты ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Хрупкие объекты вмещают в себя разрушенные части, держатся вместе для присоединения&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Breakable objects consist of separate pieces which are held together by joints&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Одиночные части могут быть не связаны&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;для применения физических сил&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;пули&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;взаимодействия с игроком&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;взрывы), более ,чем ограничения шарниров(joints&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The single parts can be separately disjointed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by applying physical force &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player interaction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosions&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bigger than the joint limits&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;В общем&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Хрупкие объекты размещены в &lt;/del&gt;Sandbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;как &lt;/del&gt;brushes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(браш).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In general&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Breakable objects are placed in &lt;/ins&gt;Sandbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;brushes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Одни из лучших примеров для Хрупких объектов - дорожный знак&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;деревянный забор или деревянная панель&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A perfect example for a breakable objects would be a road sign, a wooden fence&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a wooden shag&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= Таблица контента =&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sample File&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Файл образца ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sample File:&amp;nbsp; [http://wiki.crymod.com/images/5/5b/Breakable_example.max Breakable-Example]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Файл-образец: [http://wiki.crymod.com/images/5/5b/Breakable_example.max Breakable-Example]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;General Setup in 3d applications&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The objects must have several nodes in max&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each with its own physics&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Основные настройки в 3D-приложениях &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nodes are held together with &lt;/ins&gt;joints &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(each joint can connect only 2 parts)&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Объекты должны иметь несколько узлов(Nodes) и максе&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;каждый с физикой&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naming convention for Joints&lt;/ins&gt;: $joint01, $joint02,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;... &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Узлы содержатся вместе с шарнирами(&lt;/del&gt;joints&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, каждый шарнир может связывать только две части&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Joints are represented in the 3d application with helper objects &lt;/ins&gt;(dummies, Nulls..). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They need to intersect with the physics proxy of &lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or max. two geometry objects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Условное название для Шарниров&lt;/del&gt;: $joint01, $joint02,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;…&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-orientation of the joint &lt;/ins&gt;pivot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should normally point upward &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see Debug section&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Шарниры представлены в 3D приложениях с хелпер-объектами&lt;/del&gt;(dummies, Nulls..). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Они должны пересекаться с физическими доверенностями &lt;/del&gt;1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;или, максимально, двумя объектами геометрии&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ориентация по оси &lt;/del&gt;Z &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;центра(&lt;/del&gt;pivot&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)шарнира должна обычно направлена вверх&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;смотрите секцию &amp;quot;Отладка&amp;quot;&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Alternatively, one can explicitly specify part names in the joint name using this format: $joint1_part1_part2. This can be useful at complicated junctions where geometrical intersections can find more than 2 parts&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Alternatively, one can explicitly specify part names in the joint name using this format: $joint1_part1_part2. This can be useful at complicated junctions where geometrical intersections can find more than 2 parts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When a joint object intersects only with one node, a joint between the object and the world is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When a joint object intersects only with one node, a joint between the object and the world is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DCamer</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=2698&amp;oldid=prev</id>
		<title>Sodiet в 09:08, 17 июня 2011</title>
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				<updated>2011-06-17T09:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 09:08, 17 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breakable Objects &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Хрупкие объекты &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breakable objects consist of separate pieces which are held together by joints&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Хрупкие объекты вмещают в себя разрушенные части, держатся вместе для присоединения&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The single parts can be separately disjointed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by applying physical force &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullets&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player interaction&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosions&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bigger than the joint limits&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Одиночные части могут быть не связаны&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для применения физических сил&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;пули&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;взаимодействия с игроком&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;взрывы), более ,чем ограничения шарниров(joints&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In general&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Breakable objects are placed in &lt;/del&gt;Sandbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;brushes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В общем&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Хрупкие объекты размещены в &lt;/ins&gt;Sandbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;как &lt;/ins&gt;brushes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(браш).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A perfect example for a breakable objects would be a road sign, a wooden fence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or a wooden shag&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Одни из лучших примеров для Хрупких объектов - дорожный знак&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;деревянный забор или деревянная панель&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Table of Content &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Таблица контента &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sample File &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Файл образца &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sample File&lt;/del&gt;: [http://wiki.crymod.com/images/5/5b/Breakable_example.max Breakable-Example]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Файл-образец&lt;/ins&gt;: [http://wiki.crymod.com/images/5/5b/Breakable_example.max Breakable-Example]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;General Setup in 3d applications &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основные настройки в 3D-приложениях &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The objects must have several nodes in max&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each with its own physics&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Объекты должны иметь несколько узлов(Nodes) и максе&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;каждый с физикой&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nodes are held together with joints &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each joint can connect only 2 parts)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Узлы содержатся вместе с шарнирами&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;joints, каждый шарнир может связывать только две части&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naming convention for Joints&lt;/del&gt;: $joint01, $joint02,…&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Условное название для Шарниров&lt;/ins&gt;: $joint01, $joint02,…&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joints are represented in the 3d application with helper objects &lt;/del&gt;(dummies, Nulls..). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They need to intersect with the physics proxy of &lt;/del&gt;1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or max. two geometry objects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Шарниры представлены в 3D приложениях с хелпер-объектами&lt;/ins&gt;(dummies, Nulls..). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Они должны пересекаться с физическими доверенностями &lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или, максимально, двумя объектами геометрии&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Z&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-orientation of the joint &lt;/del&gt;pivot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should normally point upward &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see Debug section&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ориентация по оси &lt;/ins&gt;Z &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;центра(&lt;/ins&gt;pivot&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)шарнира должна обычно направлена вверх&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;смотрите секцию &amp;quot;Отладка&amp;quot;&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Alternatively, one can explicitly specify part names in the joint name using this format: $joint1_part1_part2. This can be useful at complicated junctions where geometrical intersections can find more than 2 parts&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Alternatively, one can explicitly specify part names in the joint name using this format: $joint1_part1_part2. This can be useful at complicated junctions where geometrical intersections can find more than 2 parts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When a joint object intersects only with one node, a joint between the object and the world is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When a joint object intersects only with one node, a joint between the object and the world is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=2656&amp;oldid=prev</id>
		<title>Sodiet в 15:11, 14 июня 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=2656&amp;oldid=prev"/>
				<updated>2011-06-14T15:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 15:11, 14 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|ДО=20 июля 2011&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Breakable Objects ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Breakable Objects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=2655&amp;oldid=prev</id>
		<title>Sodiet в 15:05, 14 июня 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php?title=%D0%A5%D1%80%D1%83%D0%BF%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B&amp;diff=2655&amp;oldid=prev"/>
				<updated>2011-06-14T15:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Предыдущая&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Версия 15:05, 14 июня 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{В_процессе_перевода&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|ДО=20 июля 2011&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Breakable Objects ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Breakable Objects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sodiet</name></author>	</entry>

	</feed>