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		<title>CryWiki Russia - Вклад участника [ru]</title>
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		<updated>2026-08-06T09:20:39Z</updated>
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		<id>http://wiki.crymod.net/index.php/%D0%9D%D0%BE%D0%B4%D1%8B_Flowgraph_(CryEngine_2_MOD_SDK)</id>
		<title>Ноды Flowgraph (CryEngine 2 MOD SDK)</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%9D%D0%BE%D0%B4%D1%8B_Flowgraph_(CryEngine_2_MOD_SDK)"/>
				<updated>2021-04-09T07:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: /* AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flowgraphs используются для скриптинга объектов в редакторе CryEngine 2. Используются начиная с ИИ и кончая отображением сообщений на экране. Это список содержит ноды из всех категорий, включая Approved (разрешённые), WIP (в разработке) и Advanced (расширенные).&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
* [[ПГНод:AI:AIAlertMe|AI:AIAlertMe]]&lt;br /&gt;
* [[ПГНод:AI:AIAlertness|AI:AIAlertness]]&lt;br /&gt;
* [[ПГНод:AI:AIAnim|AI:AIAnim]]&lt;br /&gt;
* [[ПГНод:AI:AIAnimEx|AI:AIAnimEx]]&lt;br /&gt;
* [[ПГНод:AI:AIAttTarget|AI:AIAttTarget]]&lt;br /&gt;
* [[ПГНод:AI:AIAwareness|AI:AIAwareness]]&lt;br /&gt;
* [[ПГНод:AI:AICheckStates|AI:AICheckStates]]&lt;br /&gt;
* [[ПГНод:AI:AIDropObject|AI:AIDropObject]]&lt;br /&gt;
* [[ПГНод:AI:AIEnable|AI:AIEnable]]&lt;br /&gt;
* [[ПГНод:AI:AIEnableShape|AI:AIEnableShape]]&lt;br /&gt;
* [[ПГНод:AI:AIExecute|AI:AIExecute]]&lt;br /&gt;
* [[ПГНод:AI:AIFollow|AI:AIFollow]]&lt;br /&gt;
* [[ПГНод:AI:AIFollowPath|AI:AIFollowPath]]&lt;br /&gt;
* [[ПГНод:AI:AIFollowPathSpeedStance|AI:AIFollowPathSpeedStance]]&lt;br /&gt;
* [[ПГНод:AI:AIFormation|AI:AIFormation]]&lt;br /&gt;
* [[ПГНод:AI:AIFormationJoin|AI:AIFormationJoin]]&lt;br /&gt;
* [[ПГНод:AI:AIGoto|AI:AIGoto]]&lt;br /&gt;
* [[ПГНод:AI:AIGotoSpeedStance|AI:AIGotoSpeedStance]]&lt;br /&gt;
* [[ПГНод:AI:AIGrabObject|AI:AIGrabObject]]&lt;br /&gt;
* [[ПГНод:AI:AIGroupAlertness|AI:AIGroupAlertness]]&lt;br /&gt;
* [[ПГНод:AI:AIGroupBeacon|AI:AIGroupBeacon]]&lt;br /&gt;
* [[ПГНод:AI:AIGroupCount|AI:AIGroupCount]]&lt;br /&gt;
* [[ПГНод:AI:AIGroupID|AI:AIGroupID]]&lt;br /&gt;
* [[ПГНод:AI:AIIgnore|AI:AIIgnore]]&lt;br /&gt;
* [[ПГНод:AI:AILookAt|AI:AILookAt]]&lt;br /&gt;
* [[ПГНод:AI:AIMergeGroups|AI:AIMergeGroups]]&lt;br /&gt;
* [[ПГНод:AI:AIModifyStates|AI:AIModifyStates]]&lt;br /&gt;
* [[ПГНод:AI:AISetCharacter|AI:AISetCharacter]]&lt;br /&gt;
* [[ПГНод:AI:AISetNavCostFactor|AI:AISetNavCostFactor]]&lt;br /&gt;
* [[ПГНод:AI:AISetState|AI:AISetState]]&lt;br /&gt;
* [[ПГНод:AI:AIShootAt|AI:AIShootAt]]&lt;br /&gt;
* [[ПГНод:AI:AISignal|AI:AISignal]]&lt;br /&gt;
* [[ПГНод:AI:AISpeed|AI:AISpeed]]&lt;br /&gt;
* [[ПГНод:AI:AIStance|AI:AIStance]]&lt;br /&gt;
* [[ПГНод:AI:AIUseObject|AI:AIUseObject]]&lt;br /&gt;
* [[ПГНод:AI:AIWeaponDraw|AI:AIWeaponDraw]]&lt;br /&gt;
* [[ПГНод:AI:AIWeaponHolster|AI:AIWeaponHolster]]&lt;br /&gt;
* [[ПГНод:AI:AIWeaponSelect|AI:AIWeaponSelect]]&lt;br /&gt;
* [[ПГНод:AI:ActionAbort|AI:ActionAbort]]&lt;br /&gt;
* [[ПГНод:AI:ActionEnd|AI:ActionEnd]]&lt;br /&gt;
* [[ПГНод:AI:ActionStart|AI:ActionStart]]&lt;br /&gt;
* [[ПГНод:AI:AutoDisable|AI:AutoDisable]]&lt;br /&gt;
* [[ПГНод:AI:ChangeParameter|AI:ChangeParameter]]&lt;br /&gt;
* [[ПГНод:AI:DebugAISpeed|AI:DebugAISpeed]]&lt;br /&gt;
* [[ПГНод:AI:EventListener|AI:EventListener]]&lt;br /&gt;
* [[ПГНод:AI:PerceptionScale|AI:PerceptionScale]]&lt;br /&gt;
* [[ПГНод:AI:SmartObjectEvent|AI:SmartObjectEvent]]&lt;br /&gt;
* [[ПГНод:AI:SmartObjectHelper|AI:SmartObjectHelper]]&lt;br /&gt;
&lt;br /&gt;
=== AnimatedCharacter ===&lt;br /&gt;
* [[ПГНод:AnimatedCharacter:ColliderMode|AnimatedCharacter:ColliderMode]]&lt;br /&gt;
&lt;br /&gt;
=== Animations ===&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphCheckOutput|Animations:AnimGraphCheckOutput]]&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphControl|Animations:AnimGraphControl]]&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphLockInput|Animations:AnimGraphLockInput]]&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphReset|Animations:AnimGraphReset]]&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphSetInput|Animations:AnimGraphSetInput]]&lt;br /&gt;
* [[ПГНод:Animations:AnimGraphWatchOutput|Animations:AnimGraphWatchOutput]]&lt;br /&gt;
* [[ПГНод:Animations:AttachmentControl|Animations:AttachmentControl]]&lt;br /&gt;
* [[ПГНод:Animations:LookAt|Animations:LookAt]]&lt;br /&gt;
* [[ПГНод:Animations:NoAiming|Animations:NoAiming]]&lt;br /&gt;
* [[ПГНод:Animations:PlayAnimation|Animations:PlayAnimation]]&lt;br /&gt;
* [[ПГНод:Animations:PlaySequence|Animations:PlaySequence]]&lt;br /&gt;
* [[ПГНод:Animations:StopAnimation|Animations:StopAnimation]]&lt;br /&gt;
* [[ПГНод:Animations:SyncronizeTwoAnimations|Animations:SyncronizeTwoAnimations]]&lt;br /&gt;
* [[ПГНод:Animations:TriggerOnKeyTime|Animations:TriggerOnKeyTime]]&lt;br /&gt;
&lt;br /&gt;
=== Camera ===&lt;br /&gt;
* [[ПГНод:Camera:Camera|Camera:Camera]]&lt;br /&gt;
* [[ПГНод:Camera:CameraYPR|Camera:CameraYPR]]&lt;br /&gt;
* [[ПГНод:Camera:OverrideFOV|Camera:OverrideFOV]]&lt;br /&gt;
* [[ПГНод:Camera:ViewShake|Camera:ViewShake]]&lt;br /&gt;
&lt;br /&gt;
=== Crysis ===&lt;br /&gt;
* [[ПГНод:Crysis:ExplosionInfo|Crysis:ExplosionInfo]]&lt;br /&gt;
* [[ПГНод:Crysis:FreezeEntity|Crysis:FreezeEntity]]&lt;br /&gt;
* [[ПГНод:Crysis:HitInfo|Crysis:HitInfo]]&lt;br /&gt;
* [[ПГНод:Crysis:ItemAnimation|Crysis:ItemAnimation]]&lt;br /&gt;
* [[ПГНод:Crysis:OffHandAnimation|Crysis:OffHandAnimation]]&lt;br /&gt;
* [[ПГНод:Crysis:TornadoWander|Crysis:TornadoWander]]&lt;br /&gt;
&lt;br /&gt;
=== CrysisFX ===&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXBloodSplats|CrysisFX:PostFXBloodSplats]]&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXGlittering|CrysisFX:PostFXGlittering]]&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXGlobal|CrysisFX:PostFXGlobal]]&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXGlow|CrysisFX:PostFXGlow]]&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXScreenFrost|CrysisFX:PostFXScreenFrost]]&lt;br /&gt;
* [[ПГНод:CrysisFX:PostFXWaterDroplets|CrysisFX:PostFXWaterDroplets]]&lt;br /&gt;
* [[ПГНод:CrysisFX:ScreenFader|CrysisFX:ScreenFader]]&lt;br /&gt;
&lt;br /&gt;
=== Dialog ===&lt;br /&gt;
* [[ПГНод:Dialog:PlayDialog|Dialog:PlayDialog]]&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
* [[ПГНод:Effects:SpawnParticleEffect|Effects:SpawnParticleEffect]]&lt;br /&gt;
&lt;br /&gt;
=== Engine ===&lt;br /&gt;
* [[ПГНод:Engine:MaterialParam|Engine:MaterialParam]]&lt;br /&gt;
* [[ПГНод:Engine:PortalSwitch|Engine:PortalSwitch]]&lt;br /&gt;
&lt;br /&gt;
=== Entity ===&lt;br /&gt;
* [[ПГНод:Entity:AttachChild|Entity:AttachChild]]&lt;br /&gt;
* [[ПГНод:Entity:BeamEntity|Entity:BeamEntity]]&lt;br /&gt;
* [[ПГНод:Entity:BroadcastEvent|Entity:BroadcastEvent]]&lt;br /&gt;
* [[ПГНод:Entity:CharAttachmentMaterialParam|Entity:CharAttachmentMaterialParam]]&lt;br /&gt;
* [[ПГНод:Entity:DetachThis|Entity:DetachThis]]&lt;br /&gt;
* [[ПГНод:Entity:EntitiesInRange|Entity:EntitiesInRange]]&lt;br /&gt;
* [[ПГНод:Entity:EntityId|Entity:EntityId]]&lt;br /&gt;
* [[ПГНод:Entity:EntityInfo|Entity:EntityInfo]]&lt;br /&gt;
* [[ПГНод:Entity:EntityPos|Entity:EntityPos]]&lt;br /&gt;
* [[ПГНод:Entity:FlashInvoke|Entity:FlashInvoke]]&lt;br /&gt;
* [[ПГНод:Entity:GetPos|Entity:GetPos]]&lt;br /&gt;
* [[ПГНод:Entity:GetProperty|Entity:GetProperty]]&lt;br /&gt;
* [[ПГНод:Entity:Material|Entity:Material]]&lt;br /&gt;
* [[ПГНод:Entity:MaterialClone|Entity:MaterialClone]]&lt;br /&gt;
* [[ПГНод:Entity:MaterialLayer|Entity:MaterialLayer]]&lt;br /&gt;
* [[ПГНод:Entity:MaterialParam|Entity:MaterialParam]]&lt;br /&gt;
* [[ПГНод:Entity:ParentId|Entity:ParentId]]&lt;br /&gt;
* [[ПГНод:Entity:RenderParams|Entity:RenderParams]]&lt;br /&gt;
* [[ПГНод:Entity:SetProperty|Entity:SetProperty]]&lt;br /&gt;
* [[ПГНод:Entity:VideoPlayer|Entity:VideoPlayer]]&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
* [[ПГНод:Environment:ComputeLighting|Environment:ComputeLighting]]&lt;br /&gt;
* [[ПГНод:Environment:MoonDirection|Environment:MoonDirection]]&lt;br /&gt;
&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [[ПГНод:Game:ActorCheckHealth|Game:ActorCheckHealth]]&lt;br /&gt;
* [[ПГНод:Game:ActorGetHealth|Game:ActorGetHealth]]&lt;br /&gt;
* [[ПГНод:Game:ActorGrabObject|Game:ActorGrabObject]]&lt;br /&gt;
* [[ПГНод:Game:ActorSensor|Game:ActorSensor]]&lt;br /&gt;
* [[ПГНод:Game:ActorSetHealth|Game:ActorSetHealth]]&lt;br /&gt;
* [[ПГНод:Game:DamageActor|Game:DamageActor]]&lt;br /&gt;
* [[ПГНод:Game:DifficultyLevel|Game:DifficultyLevel]]&lt;br /&gt;
* [[ПГНод:Game:EntityInterest|Game:EntityInterest]]&lt;br /&gt;
* [[ПГНод:Game:GameObjectEvent|Game:GameObjectEvent]]&lt;br /&gt;
* [[ПГНод:Game:LocalPlayer|Game:LocalPlayer]]&lt;br /&gt;
* [[ПГНод:Game:PlayerLink|Game:PlayerLink]]&lt;br /&gt;
* [[ПГНод:Game:PlayerStaging|Game:PlayerStaging]]&lt;br /&gt;
* [[ПГНод:Game:ScriptCommand|Game:ScriptCommand]]&lt;br /&gt;
* [[ПГНод:Game:SetVehicleAltitudeLimit|Game:SetVehicleAltitudeLimit]]&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
* [[ПГНод:HUD:AirstrikeControl|HUD:AirstrikeControl]]&lt;br /&gt;
* [[ПГНод:HUD:Binoculars|HUD:Binoculars]]&lt;br /&gt;
* [[ПГНод:HUD:DisplayDebugMessage|HUD:DisplayDebugMessage]]&lt;br /&gt;
* [[ПГНод:HUD:HUDControl|HUD:HUDControl]]&lt;br /&gt;
* [[ПГНод:HUD:HUDDataUpload|HUD:HUDDataUpload]]&lt;br /&gt;
* [[ПГНод:HUD:InterferenceEffect|HUD:InterferenceEffect]]&lt;br /&gt;
* [[ПГНод:HUD:MapInfo|HUD:MapInfo]]&lt;br /&gt;
* [[ПГНод:HUD:NightVision|HUD:NightVision]]&lt;br /&gt;
* [[ПГНод:HUD:Objectives|HUD:Objectives]]&lt;br /&gt;
* [[ПГНод:HUD:OverlayMsg|HUD:OverlayMsg]]&lt;br /&gt;
* [[ПГНод:HUD:PDAControl|HUD:PDAControl]]&lt;br /&gt;
* [[ПГНод:HUD:PDAScanner|HUD:PDAScanner]]&lt;br /&gt;
* [[ПГНод:HUD:ProgressBar|HUD:ProgressBar]]&lt;br /&gt;
* [[ПГНод:HUD:RadarControl|HUD:RadarControl]]&lt;br /&gt;
* [[ПГНод:HUD:RadarJammer|HUD:RadarJammer]]&lt;br /&gt;
* [[ПГНод:HUD:RadarTexture|HUD:RadarTexture]]&lt;br /&gt;
* [[ПГНод:HUD:SendEvent|HUD:SendEvent]]&lt;br /&gt;
* [[ПГНод:HUD:ShowHUDMessage|HUD:ShowHUDMessage]]&lt;br /&gt;
* [[ПГНод:HUD:SilhouetteOutline|HUD:SilhouetteOutline]]&lt;br /&gt;
&lt;br /&gt;
=== Image ===&lt;br /&gt;
* [[ПГНод:Image:AlienInterference|Image:AlienInterference]]&lt;br /&gt;
* [[ПГНод:Image:ChromaShift|Image:ChromaShift]]&lt;br /&gt;
* [[ПГНод:Image:ColorCorrection|Image:ColorCorrection]]&lt;br /&gt;
* [[ПГНод:Image:DepthOfField|Image:DepthOfField]]&lt;br /&gt;
* [[ПГНод:Image:DirectionalBlur|Image:DirectionalBlur]]&lt;br /&gt;
* [[ПГНод:Image:DistantRain|Image:DistantRain]]&lt;br /&gt;
* [[ПГНод:Image:EffectBloodSplats|Image:EffectBloodSplats]]&lt;br /&gt;
* [[ПГНод:Image:EffectCondensation|Image:EffectCondensation]]&lt;br /&gt;
* [[ПГНод:Image:EffectFrost|Image:EffectFrost]]&lt;br /&gt;
* [[ПГНод:Image:EffectWaterDroplets|Image:EffectWaterDroplets]]&lt;br /&gt;
* [[ПГНод:Image:EffectWaterFlow|Image:EffectWaterFlow]]&lt;br /&gt;
* [[ПГНод:Image:FilterBlur|Image:FilterBlur]]&lt;br /&gt;
* [[ПГНод:Image:FilterGrain|Image:FilterGrain]]&lt;br /&gt;
* [[ПГНод:Image:FilterRadialBlur|Image:FilterRadialBlur]]&lt;br /&gt;
* [[ПГНод:Image:FilterSharpen|Image:FilterSharpen]]&lt;br /&gt;
* [[ПГНод:Image:RainDrops|Image:RainDrops]]&lt;br /&gt;
* [[ПГНод:Image:VolumetricScattering|Image:VolumetricScattering]]&lt;br /&gt;
&lt;br /&gt;
=== Input ===&lt;br /&gt;
* [[ПГНод:Input:ActionFilter|Input:ActionFilter]]&lt;br /&gt;
&lt;br /&gt;
=== Interpol ===&lt;br /&gt;
* [[ПГНод:Interpol:Color|Interpol:Color]]&lt;br /&gt;
* [[ПГНод:Interpol:Float|Interpol:Float]]&lt;br /&gt;
* [[ПГНод:Interpol:Int|Interpol:Int]]&lt;br /&gt;
* [[ПГНод:Interpol:Vec3|Interpol:Vec3]]&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* [[ПГНод:Inventory:AddAmmo|Inventory:AddAmmo]]&lt;br /&gt;
* [[ПГНод:Inventory:AddEquipPack|Inventory:AddEquipPack]]&lt;br /&gt;
* [[ПГНод:Inventory:AddItem|Inventory:AddItem]]&lt;br /&gt;
* [[ПГНод:Inventory:HasAmmo|Inventory:HasAmmo]]&lt;br /&gt;
* [[ПГНод:Inventory:HasItem|Inventory:HasItem]]&lt;br /&gt;
* [[ПГНод:Inventory:HolsterItem|Inventory:HolsterItem]]&lt;br /&gt;
* [[ПГНод:Inventory:ParachuteControl|Inventory:ParachuteControl]]&lt;br /&gt;
* [[ПГНод:Inventory:RemoveAllAmmo|Inventory:RemoveAllAmmo]]&lt;br /&gt;
* [[ПГНод:Inventory:RemoveAllItems|Inventory:RemoveAllItems]]&lt;br /&gt;
* [[ПГНод:Inventory:RemoveItem|Inventory:RemoveItem]]&lt;br /&gt;
* [[ПГНод:Inventory:RestorePlayerInventory|Inventory:RestorePlayerInventory]]&lt;br /&gt;
* [[ПГНод:Inventory:SelectItem|Inventory:SelectItem]]&lt;br /&gt;
* [[ПГНод:Inventory:SetAmmo|Inventory:SetAmmo]]&lt;br /&gt;
* [[ПГНод:Inventory:SetAmmoEx|Inventory:SetAmmoEx]]&lt;br /&gt;
* [[ПГНод:Inventory:StorePlayerInventory|Inventory:StorePlayerInventory]]&lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
* [[ПГНод:Log:CSVDumper|Log:CSVDumper]]&lt;br /&gt;
* [[ПГНод:Log:LogInput|Log:LogInput]]&lt;br /&gt;
* [[ПГНод:Log:Plot|Log:Plot]]&lt;br /&gt;
&lt;br /&gt;
=== Logic ===&lt;br /&gt;
* [[ПГНод:Logic:AND|Logic:AND]]&lt;br /&gt;
* [[ПГНод:Logic:All|Logic:All]]&lt;br /&gt;
* [[ПГНод:Logic:Any|Logic:Any]]&lt;br /&gt;
* [[ПГНод:Logic:Blocker|Logic:Blocker]]&lt;br /&gt;
* [[ПГНод:Logic:Condition|Logic:Condition]]&lt;br /&gt;
* [[ПГНод:Logic:DeMultiplexer|Logic:DeMultiplexer]]&lt;br /&gt;
* [[ПГНод:Logic:Gate|Logic:Gate]]&lt;br /&gt;
* [[ПГНод:Logic:Indexer|Logic:Indexer]]&lt;br /&gt;
* [[ПГНод:Logic:Multiplexer|Logic:Multiplexer]]&lt;br /&gt;
* [[ПГНод:Logic:NOT|Logic:NOT]]&lt;br /&gt;
* [[ПГНод:Logic:OR|Logic:OR]]&lt;br /&gt;
* [[ПГНод:Logic:OnChange|Logic:OnChange]]&lt;br /&gt;
* [[ПГНод:Logic:Once|Logic:Once]]&lt;br /&gt;
* [[ПГНод:Logic:RandomSelect|Logic:RandomSelect]]&lt;br /&gt;
* [[ПГНод:Logic:RandomTrigger|Logic:RandomTrigger]]&lt;br /&gt;
* [[ПГНод:Logic:XOR|Logic:XOR]]&lt;br /&gt;
&lt;br /&gt;
=== MaterialFX ===&lt;br /&gt;
* [[ПГНод:MaterialFX:HUDEndFX|MaterialFX:HUDEndFX]]&lt;br /&gt;
* [[ПГНод:MaterialFX:HUDStartFX|MaterialFX:HUDStartFX]]&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
* [[ПГНод:Math:Abs|Math:Abs]]&lt;br /&gt;
* [[ПГНод:Math:Add|Math:Add]]&lt;br /&gt;
* [[ПГНод:Math:AnglesToDir|Math:AnglesToDir]]&lt;br /&gt;
* [[ПГНод:Math:Clamp|Math:Clamp]]&lt;br /&gt;
* [[ПГНод:Math:Counter|Math:Counter]]&lt;br /&gt;
* [[ПГНод:Math:DirToAngles|Math:DirToAngles]]&lt;br /&gt;
* [[ПГНод:Math:Div|Math:Div]]&lt;br /&gt;
* [[ПГНод:Math:Equal|Math:Equal]]&lt;br /&gt;
* [[ПГНод:Math:FromBoolean|Math:FromBoolean]]&lt;br /&gt;
* [[ПГНод:Math:Less|Math:Less]]&lt;br /&gt;
* [[ПГНод:Math:Mul|Math:Mul]]&lt;br /&gt;
* [[ПГНод:Math:Noise1D|Math:Noise1D]]&lt;br /&gt;
* [[ПГНод:Math:Noise3D|Math:Noise3D]]&lt;br /&gt;
* [[ПГНод:Math:PortCounter|Math:PortCounter]]&lt;br /&gt;
* [[ПГНод:Math:Power|Math:Power]]&lt;br /&gt;
* [[ПГНод:Math:Random|Math:Random]]&lt;br /&gt;
* [[ПГНод:Math:Reciprocal|Math:Reciprocal]]&lt;br /&gt;
* [[ПГНод:Math:Remainder|Math:Remainder]]&lt;br /&gt;
* [[ПГНод:Math:SetColor|Math:SetColor]]&lt;br /&gt;
* [[ПГНод:Math:SetNumber|Math:SetNumber]]&lt;br /&gt;
* [[ПГНод:Math:SinCos|Math:SinCos]]&lt;br /&gt;
* [[ПГНод:Math:Sqrt|Math:Sqrt]]&lt;br /&gt;
* [[ПГНод:Math:Sub|Math:Sub]]&lt;br /&gt;
* [[ПГНод:Math:ToBoolean|Math:ToBoolean]]&lt;br /&gt;
* [[ПГНод:Math:UpDownCounter|Math:UpDownCounter]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[ПГНод:Misc:Start|Misc:Start]] — Called when the engine is initalized&lt;br /&gt;
* [[ПГНод:Misc:TestScripted|Misc:TestScripted]]&lt;br /&gt;
&lt;br /&gt;
=== Mission ===&lt;br /&gt;
* [[ПГНод:Mission:CheckGameToken|Mission:CheckGameToken]]&lt;br /&gt;
* [[ПГНод:Mission:EndLevelNew|Mission:EndLevelNew]]&lt;br /&gt;
* [[ПГНод:Mission:GameToken|Mission:GameToken]]&lt;br /&gt;
* [[ПГНод:Mission:GetGameToken|Mission:GetGameToken]]&lt;br /&gt;
* [[ПГНод:Mission:ModifyToken|Mission:ModifyToken]]&lt;br /&gt;
* [[ПГНод:Mission:SetGameToken|Mission:SetGameToken]]&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* [[ПГНод:Movement:MoveEntityTo|Movement:MoveEntityTo]]&lt;br /&gt;
* [[ПГНод:Movement:MoveTo|Movement:MoveTo]]&lt;br /&gt;
* [[ПГНод:Movement:RotateEntity|Movement:RotateEntity]]&lt;br /&gt;
* [[ПГНод:Movement:RotateEntityTo|Movement:RotateEntityTo]]&lt;br /&gt;
* [[ПГНод:Movement:RotateTo|Movement:RotateTo]]&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
* [[ПГНод:Multiplayer:GameType|Multiplayer:GameType]]&lt;br /&gt;
* [[ПГНод:Multiplayer:MP|Multiplayer:MP]]&lt;br /&gt;
* [[ПГНод:Multiplayer:ClientServer|Multiplayer:ClientServer]]&lt;br /&gt;
* [[ПГНод:Multiplayer:GetTeam|Multiplayer:GetTeam]]&lt;br /&gt;
* [[ПГНод:Multiplayer:SetTeam|Multiplayer:SetTeam]]&lt;br /&gt;
&lt;br /&gt;
=== NanoSuit ===&lt;br /&gt;
* [[ПГНод:NanoSuit:FakeMaterial|NanoSuit:FakeMaterial]]&lt;br /&gt;
* [[ПГНод:NanoSuit:ModeControl|NanoSuit:ModeControl]]&lt;br /&gt;
* [[ПГНод:NanoSuit:NanoSuit|NanoSuit:NanoSuit]]&lt;br /&gt;
* [[ПГНод:NanoSuit:NanoSuitGet|NanoSuit:NanoSuitGet]]&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* [[ПГНод:Physics:ActionImpulse|Physics:ActionImpulse]]&lt;br /&gt;
* [[ПГНод:Physics:Dynamics|Physics:Dynamics]]&lt;br /&gt;
* [[ПГНод:Physics:PhysicsEnable|Physics:PhysicsEnable]]&lt;br /&gt;
* [[ПГНод:Physics:RayCast|Physics:RayCast]]&lt;br /&gt;
* [[ПГНод:Physics:RayCastCamera|Physics:RayCastCamera]]&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* [[ПГНод:Sound:Dialog|Sound:Dialog]]&lt;br /&gt;
* [[ПГНод:Sound:MusicLogicControl|Sound:MusicLogicControl]]&lt;br /&gt;
* [[ПГНод:Sound:MusicVolume|Sound:MusicVolume]]&lt;br /&gt;
* [[ПГНод:Sound:PlaySoundEvent|Sound:PlaySoundEvent]]&lt;br /&gt;
* [[ПГНод:Sound:SFXVolume|Sound:SFXVolume]]&lt;br /&gt;
* [[ПГНод:Sound:SoundMood|Sound:SoundMood]]&lt;br /&gt;
&lt;br /&gt;
=== String ===&lt;br /&gt;
* [[ПГНод:String:Compare|String:Compare]]&lt;br /&gt;
* [[ПГНод:String:SetString|String:SetString]]&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
* [[ПГНод:System:SaveGame|System:SaveGame]]&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* [[ПГНод:Time:Delay|Time:Delay]] — Wait for a certain number of seconds before continuing execution&lt;br /&gt;
* [[ПГНод:Time:MeasureTime|Time:MeasureTime]]&lt;br /&gt;
* [[ПГНод:Time:RandomDelay|Time:RandomDelay]]&lt;br /&gt;
* [[ПГНод:Time:RealTime|Time:RealTime]]&lt;br /&gt;
* [[ПГНод:Time:ServerTime|Time:ServerTime]]&lt;br /&gt;
* [[ПГНод:Time:Time|Time:Time]]&lt;br /&gt;
* [[ПГНод:Time:TimeOfDay|Time:TimeOfDay]]&lt;br /&gt;
* [[ПГНод:Time:TimeOfDayTrigger|Time:TimeOfDayTrigger]]&lt;br /&gt;
* [[ПГНод:Time:Timer|Time:Timer]]&lt;br /&gt;
&lt;br /&gt;
=== Trigonomtry ===&lt;br /&gt;
* [[ПГНод:Trigonomtry:Cosinus|Trigonomtry:Cosinus]]&lt;br /&gt;
* [[ПГНод:Trigonomtry:Sinus|Trigonomtry:Sinus]]&lt;br /&gt;
* [[ПГНод:Trigonomtry:Tangens|Trigonomtry:Tangens]]&lt;br /&gt;
&lt;br /&gt;
=== Vec3 ===&lt;br /&gt;
* [[ПГНод:Vec3:AddVec3|Vec3:AddVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:ClampVec3|Vec3:ClampVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:CrossVec3|Vec3:CrossVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:DotVec3|Vec3:DotVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:EqualVec3|Vec3:EqualVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:FromVec3|Vec3:FromVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:MagnitudeVec3|Vec3:MagnitudeVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:MulVec3|Vec3:MulVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:NormalizeVec3|Vec3:NormalizeVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:ReciprocalVec3|Vec3:ReciprocalVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:ScaleVec3|Vec3:ScaleVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:SetVec3|Vec3:SetVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:SubVec3|Vec3:SubVec3]]&lt;br /&gt;
* [[ПГНод:Vec3:ToVec3|Vec3:ToVec3]]&lt;br /&gt;
&lt;br /&gt;
=== Vehicle ===&lt;br /&gt;
* [[ПГНод:Vehicle:Attachment|Vehicle:Attachment]]&lt;br /&gt;
* [[ПГНод:Vehicle:Enter|Vehicle:Enter]]&lt;br /&gt;
* [[ПГНод:Vehicle:EntityAttachment|Vehicle:EntityAttachment]]&lt;br /&gt;
* [[ПГНод:Vehicle:Exit|Vehicle:Exit]]&lt;br /&gt;
* [[ПГНод:Vehicle:Unload|Vehicle:Unload]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleDamage|Vehicle:VehicleDamage]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleHonk|Vehicle:VehicleHonk]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleLights|Vehicle:VehicleLights]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleMoveActionMult|Vehicle:VehicleMoveActionMult]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleMovement|Vehicle:VehicleMovement]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehiclePassenger|Vehicle:VehiclePassenger]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleSeat|Vehicle:VehicleSeat]]&lt;br /&gt;
* [[ПГНод:Vehicle:VehicleTurret|Vehicle:VehicleTurret]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* [[ПГНод:Weapon:Accessory|Weapon:Accessory]]&lt;br /&gt;
* [[ПГНод:Weapon:AccessoryChanged|Weapon:AccessoryChanged]]&lt;br /&gt;
* [[ПГНод:Weapon:AutoSightWeapon|Weapon:AutoSightWeapon]]&lt;br /&gt;
* [[ПГНод:Weapon:CheckAccessory|Weapon:CheckAccessory]]&lt;br /&gt;
* [[ПГНод:Weapon:CheckZoom|Weapon:CheckZoom]]&lt;br /&gt;
* [[ПГНод:Weapon:FireWeapon|Weapon:FireWeapon]]&lt;br /&gt;
* [[ПГНод:Weapon:WeaponListener|Weapon:WeaponListener]]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Flowgraph]]&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98</id>
		<title>Формации: Настройка формаций для ИИ</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98"/>
				<updated>2021-04-06T15:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: /* Создание ФГ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Создание формаций на Flow Graph&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== '''Немного о формациях''' ===&lt;br /&gt;
&lt;br /&gt;
Формации по сути это построения для ИИ. Любая формация распадается, когда ИИ видит врага и т.д.&amp;lt;br/&amp;gt;Поэтому придётся каждый раз сообщать для ИИ формацию, когда вам это нужно.&amp;lt;br/&amp;gt;Дальше нужно только перемещать лидера, остальные члены отряда будут сами передвигаться, в зависимости от формации.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Также можно создать свои собственные формации в файле'''&amp;amp;nbsp;'''''Scripts\AI\Formations\FormationManager.lua''&lt;br /&gt;
&lt;br /&gt;
=== '''Отладка формаций''' ===&lt;br /&gt;
&lt;br /&gt;
Чтобы отладить формации есть консольная команда '''''ai_DrawFormations 1'''''&amp;lt;br/&amp;gt;Также чтобы была видна любая ИИ-отладка нужно ввести&amp;amp;nbsp;'''''ai_drawDebug 1'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Пример FG''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:FGAIFormations.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
= Описание нодов формаций&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
=== '''Нод AI:AIFormation'''&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
'''Описание:&amp;amp;nbsp;'''Задаёт формацию для лидера, graph entity это лидер формации&amp;lt;br/&amp;gt;'''Sync&amp;amp;nbsp;'''- старт нода&amp;lt;br/&amp;gt;'''fName'''- название формации, можно взять из ''Scripts\AI\Formations\FormationManager.lua''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Нод AI:AIFormationJoin'''&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
'''Описание:&amp;amp;nbsp;'''Задаёт формацию и лидера для других членов отряда&amp;lt;br/&amp;gt;'''Sync&amp;amp;nbsp;'''- старт формации&amp;lt;br/&amp;gt;'''Cancel&amp;amp;nbsp;'''- отмена формации&amp;lt;br/&amp;gt;'''LeaderId'''- entityId лидера формации&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98</id>
		<title>Формации: Настройка формаций для ИИ</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98"/>
				<updated>2021-04-06T14:39:53Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: /* Создание ФГ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Создание ФГ&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Создаём такой ФГ:[[Файл:images/0/03/FGAIFormations.png]]&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98</id>
		<title>Формации: Настройка формаций для ИИ</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98"/>
				<updated>2021-04-06T14:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Создание ФГ&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Создаём такой ФГ:&amp;lt;br/&amp;gt;[[File:|778x480px]]&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98</id>
		<title>Формации: Настройка формаций для ИИ</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98"/>
				<updated>2021-04-06T14:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Создание ФГ&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Создаём такой ФГ:&amp;lt;br/&amp;gt;&amp;amp;#x5B;&amp;amp;#x5B;File:|778x480px&amp;amp;#x5D;&amp;amp;#x5D;&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98</id>
		<title>Формации: Настройка формаций для ИИ</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B8:_%D0%9D%D0%B0%D1%81%D1%82%D1%80%D0%BE%D0%B9%D0%BA%D0%B0_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%B9_%D0%B4%D0%BB%D1%8F_%D0%98%D0%98"/>
				<updated>2021-04-06T14:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: Новая страница: «= Создание ФГ&amp;lt;br/&amp;gt; =  Создаём такой ФГ:&amp;lt;br/&amp;gt;[http://www.wiki.crymod.net/images/0/03/FGAIFormations.png http://www.wiki.crymod.net/images/0/03...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Создание ФГ&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Создаём такой ФГ:&amp;lt;br/&amp;gt;[http://www.wiki.crymod.net/images/0/03/FGAIFormations.png http://www.wiki.crymod.net/images/0/03/FGAIFormations.png]&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	<entry>
		<id>http://wiki.crymod.net/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:FGAIFormations.png</id>
		<title>Файл:FGAIFormations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.crymod.net/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:FGAIFormations.png"/>
				<updated>2021-04-06T14:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Akeeper: FG AI формаций&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FG AI формаций&lt;/div&gt;</summary>
		<author><name>Akeeper</name></author>	</entry>

	</feed>