Документация по дизайну уровней

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{{CategoryList|link=Level Design Basics|caption=Level Design with Sandbox2|tags=|c1topics=
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{{CategoryList|link=Основы дизайна уровней|caption=Дизайн уровней в редакторе Sandbox2|tags=|c1topics=
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{{TopicNew|clear=left|link=Основы дизайна уровней|caption=Основы|description=Learn about how to initially set up your level and grasp the basics of the Sandbox2 editor, involving creating the base level to simple editor operation.}}
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{{TopicNew|clear=left|link=Основы дизайна уровней|caption=Основы|description=Изучите как изначально настроить ваш уровень и понять основы редактора Sandbox2, включая создание базового уровня и простые манипуляции с редактором.}}
{{TopicNew|link=Terrain|caption=Terrain|description=Explore the expansive topics of terrain, oceans, rivers and other terrain related subjects that will form the base layer of your level in Sandbox2. }}
{{TopicNew|link=Terrain|caption=Terrain|description=Explore the expansive topics of terrain, oceans, rivers and other terrain related subjects that will form the base layer of your level in Sandbox2. }}
{{TopicNew|clear=left|link=Environment|caption=Environment|description=Vegetation, lighting, audio and other environmental topics can all be explored within this category, along with documentation on how to implement them. }}
{{TopicNew|clear=left|link=Environment|caption=Environment|description=Vegetation, lighting, audio and other environmental topics can all be explored within this category, along with documentation on how to implement them. }}

Версия 14:58, 3 сентября 2010


Категория: Дизайн уровней в редакторе Sandbox2

Изучите как изначально настроить ваш уровень и понять основы редактора Sandbox2, включая создание базового уровня и простые манипуляции с редактором.
Explore the expansive topics of terrain, oceans, rivers and other terrain related subjects that will form the base layer of your level in Sandbox2.
Vegetation, lighting, audio and other environmental topics can all be explored within this category, along with documentation on how to implement them.
Learn about the basic singleplayer level design techniques for Crysis, involving everything from AI documentation to gameplay setup.
Learn about multiplayer level design techniques and how to set up your multiplayer level for use in the various game modes in the Crysis franchise.
In this category you can find out more about animation in Sandbox2, covering all topics from the Trackview editor to cutscene animation.
Introduce yourself to the flowgraph editor, helping you both learn the techniques required to become proficient with its usage as well as node references.
Are you looking to find or post something that doesn't fit into the above categories? Use this section to place all miscellaneous modding documentation.

Getting Started

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