Система Flash UI/Элементы UI как динамические текстуры
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Версия 14:13, 9 марта 2012
It is possible to Display any UIElement as a dynamic texture on objects. To do so you have to create a new material and setup the DiffuseTexture with the Name of the UIElement and assign this material to your object.
As DiffuseTexture name simply use the name of the element plus the .ui extension. You also have to change the TexType to “Auto 2D-Map”.
E.g. to Display the USMPlayer (defined in Libs/UI/UIElements/USMPlayer.xml) use USMPlayer.ui. You can also specify an InstanceID by using UIElementName@InstanceID.ui (e.g. USMPlayer@1.ui).
Now you can use e.g. a proximity trigger to start the video playback on this object.
If you enter the trigger, the Video is displayed on the Object.
Interaction on Dynamic Textures
Since the assigned UIElement can be used in any UIAction, you can setup the interactive Flash like any other UIElement.
CryPAD Example
First setup the material:
Create a simple UIAction flowgraph:
By pressing TAB-Key all inputs are locked, and input events are sent to the UIElement.
http://freesdk.crydev.net/download/attachments/131618/CryPAD_Ingame1.jpg?version=1&modificationDate=1330024852000 http://freesdk.crydev.net/download/attachments/131618/CryPAD_Ingame2.jpg?version=1&modificationDate=1330024853000