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+ | {{В процессе перевода|дата=16 июня 2012|автор=1}} | ||
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This records player input/camera movement and plays it back. Some player actions such as vehicle movement are not supported. | This records player input/camera movement and plays it back. Some player actions such as vehicle movement are not supported. | ||
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*'''demo_profile''': Enable demo profiling. | *'''demo_profile''': Enable demo profiling. | ||
*'''demo_time:''' Time demo filename. | *'''demo_time:''' Time demo filename. | ||
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+ | [[Категория:Бесплатный CryEngine]] |
Версия 18:10, 16 июня 2012
Эта страница страница помечена как находящиеся в процессе перевода с: 16 июня 2012.
Статью пометил сам автор статьи.
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This records player input/camera movement and plays it back. Some player actions such as vehicle movement are not supported.
You need to start and record in game mode (Press Ctrl + G in the Editor, or load the level in Pure Game Mode) after the level has been fully loaded. After each playback you get a log printout that looks like the following (in the console and also in the file timedemo.log in the level directory for the level used):
TimeDemo Run 131 Finished. Play Time: 3.96s, Average FPS: 50.48 Min FPS: 0.63 at frame 117, Max FPS: 69.84 at frame 189 Average Tri/Sec: 14037316, Tri/Frame: 278071 Recorded/Played Tris ratio: 0.99
Recording Controls
Command | Keystroke | Console Commands |
---|---|---|
Start Recording | Ctrl + PrintScreen | record |
End Recording | Ctrl + Break | stoprecording |
Start Playback | Shift + PrintScreen | demo |
Stop Playback | Ctrl + Break | stopdemo |
Related Console Variables
- stopdemo: Stop playing a time demo.
- demo: Plays a time demo from file (Usage: demo demoname).
- demo_fixed_timestep: Number of updates per second.
- demo_panormaic: Panormaic view when playing back demo.
- demo_restart_level: Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start.
- demo_ai: Enable/Disable AI during the demo.
- demo_savestats: Save level stats at the end of the loop.
- demo_max_frames: Max number of frames to save.
- demo_screenshot_frame: Make screenshot on specified frame during demo playback, If Negative, takes screen shoot every N frame.
- demo_quit: Quit game after demo runs finished.
- demo_continue: Continue game after demo runs finished.
- demo_noinfo: Disable info display during demo playback.
- demo_scroll_pause: ScrollLock pauses demo play/record.
- demo_num_runs: Number of times to loop timedemo.
- demo_profile: Enable demo profiling.
- demo_time: Time demo filename.