Ноды Flowgraph (CryEngine 2 MOD SDK)

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(AI)
 
(2 промежуточные версии не показаны)
Строка 2: Строка 2:
=== AI ===
=== AI ===
-
* [[FGNode:AI:AIAlertMe|AI:AIAlertMe]]
+
* [[ПГНод:AI:AIAlertMe|AI:AIAlertMe]]
-
* [[FGNode:AI:AIAlertness|AI:AIAlertness]]
+
* [[ПГНод:AI:AIAlertness|AI:AIAlertness]]
-
* [[FGNode:AI:AIAnim|AI:AIAnim]]
+
* [[ПГНод:AI:AIAnim|AI:AIAnim]]
-
* [[FGNode:AI:AIAnimEx|AI:AIAnimEx]]
+
* [[ПГНод:AI:AIAnimEx|AI:AIAnimEx]]
-
* [[FGNode:AI:AIAttTarget|AI:AIAttTarget]]
+
* [[ПГНод:AI:AIAttTarget|AI:AIAttTarget]]
-
* [[FGNode:AI:AIAwareness|AI:AIAwareness]]
+
* [[ПГНод:AI:AIAwareness|AI:AIAwareness]]
-
* [[FGNode:AI:AICheckStates|AI:AICheckStates]]
+
* [[ПГНод:AI:AICheckStates|AI:AICheckStates]]
-
* [[FGNode:AI:AIDropObject|AI:AIDropObject]]
+
* [[ПГНод:AI:AIDropObject|AI:AIDropObject]]
-
* [[FGNode:AI:AIEnable|AI:AIEnable]]
+
* [[ПГНод:AI:AIEnable|AI:AIEnable]]
-
* [[FGNode:AI:AIEnableShape|AI:AIEnableShape]]
+
* [[ПГНод:AI:AIEnableShape|AI:AIEnableShape]]
-
* [[FGNode:AI:AIExecute|AI:AIExecute]]
+
* [[ПГНод:AI:AIExecute|AI:AIExecute]]
-
* [[FGNode:AI:AIFollow|AI:AIFollow]]
+
* [[ПГНод:AI:AIFollow|AI:AIFollow]]
-
* [[FGNode:AI:AIFollowPath|AI:AIFollowPath]]
+
* [[ПГНод:AI:AIFollowPath|AI:AIFollowPath]]
-
* [[FGNode:AI:AIFollowPathSpeedStance|AI:AIFollowPathSpeedStance]]
+
* [[ПГНод:AI:AIFollowPathSpeedStance|AI:AIFollowPathSpeedStance]]
-
* [[FGNode:AI:AIFormation|AI:AIFormation]]
+
* [[ПГНод:AI:AIFormation|AI:AIFormation]]
-
* [[FGNode:AI:AIFormationJoin|AI:AIFormationJoin]]
+
* [[ПГНод:AI:AIFormationJoin|AI:AIFormationJoin]]
-
* [[FGNode:AI:AIGoto|AI:AIGoto]]
+
* [[ПГНод:AI:AIGoto|AI:AIGoto]]
-
* [[FGNode:AI:AIGotoSpeedStance|AI:AIGotoSpeedStance]]
+
* [[ПГНод:AI:AIGotoSpeedStance|AI:AIGotoSpeedStance]]
-
* [[FGNode:AI:AIGrabObject|AI:AIGrabObject]]
+
* [[ПГНод:AI:AIGrabObject|AI:AIGrabObject]]
-
* [[FGNode:AI:AIGroupAlertness|AI:AIGroupAlertness]]
+
* [[ПГНод:AI:AIGroupAlertness|AI:AIGroupAlertness]]
-
* [[FGNode:AI:AIGroupBeacon|AI:AIGroupBeacon]]
+
* [[ПГНод:AI:AIGroupBeacon|AI:AIGroupBeacon]]
-
* [[FGNode:AI:AIGroupCount|AI:AIGroupCount]]
+
* [[ПГНод:AI:AIGroupCount|AI:AIGroupCount]]
-
* [[FGNode:AI:AIGroupID|AI:AIGroupID]]
+
* [[ПГНод:AI:AIGroupID|AI:AIGroupID]]
-
* [[FGNode:AI:AIIgnore|AI:AIIgnore]]
+
* [[ПГНод:AI:AIIgnore|AI:AIIgnore]]
-
* [[FGNode:AI:AILookAt|AI:AILookAt]]
+
* [[ПГНод:AI:AILookAt|AI:AILookAt]]
-
* [[FGNode:AI:AIMergeGroups|AI:AIMergeGroups]]
+
* [[ПГНод:AI:AIMergeGroups|AI:AIMergeGroups]]
-
* [[FGNode:AI:AIModifyStates|AI:AIModifyStates]]
+
* [[ПГНод:AI:AIModifyStates|AI:AIModifyStates]]
-
* [[FGNode:AI:AISetCharacter|AI:AISetCharacter]]
+
* [[ПГНод:AI:AISetCharacter|AI:AISetCharacter]]
-
* [[FGNode:AI:AISetNavCostFactor|AI:AISetNavCostFactor]]
+
* [[ПГНод:AI:AISetNavCostFactor|AI:AISetNavCostFactor]]
-
* [[FGNode:AI:AISetState|AI:AISetState]]
+
* [[ПГНод:AI:AISetState|AI:AISetState]]
-
* [[FGNode:AI:AIShootAt|AI:AIShootAt]]
+
* [[ПГНод:AI:AIShootAt|AI:AIShootAt]]
-
* [[FGNode:AI:AISignal|AI:AISignal]] — Send a custom signal to an AI object.
+
* [[ПГНод:AI:AISignal|AI:AISignal]]
-
* [[FGNode:AI:AISpeed|AI:AISpeed]]
+
* [[ПГНод:AI:AISpeed|AI:AISpeed]]
-
* [[FGNode:AI:AIStance|AI:AIStance]]
+
* [[ПГНод:AI:AIStance|AI:AIStance]]
-
* [[FGNode:AI:AIUseObject|AI:AIUseObject]]
+
* [[ПГНод:AI:AIUseObject|AI:AIUseObject]]
-
* [[FGNode:AI:AIWeaponDraw|AI:AIWeaponDraw]]
+
* [[ПГНод:AI:AIWeaponDraw|AI:AIWeaponDraw]]
-
* [[FGNode:AI:AIWeaponHolster|AI:AIWeaponHolster]]
+
* [[ПГНод:AI:AIWeaponHolster|AI:AIWeaponHolster]]
-
* [[FGNode:AI:AIWeaponSelect|AI:AIWeaponSelect]]
+
* [[ПГНод:AI:AIWeaponSelect|AI:AIWeaponSelect]]
-
* [[FGNode:AI:ActionAbort|AI:ActionAbort]]
+
* [[ПГНод:AI:ActionAbort|AI:ActionAbort]]
-
* [[FGNode:AI:ActionEnd|AI:ActionEnd]]
+
* [[ПГНод:AI:ActionEnd|AI:ActionEnd]]
-
* [[FGNode:AI:ActionStart|AI:ActionStart]]
+
* [[ПГНод:AI:ActionStart|AI:ActionStart]]
-
* [[FGNode:AI:AutoDisable|AI:AutoDisable]]
+
* [[ПГНод:AI:AutoDisable|AI:AutoDisable]]
-
* [[FGNode:AI:ChangeParameter|AI:ChangeParameter]]
+
* [[ПГНод:AI:ChangeParameter|AI:ChangeParameter]]
-
* [[FGNode:AI:DebugAISpeed|AI:DebugAISpeed]]
+
* [[ПГНод:AI:DebugAISpeed|AI:DebugAISpeed]]
-
* [[FGNode:AI:EventListener|AI:EventListener]]
+
* [[ПГНод:AI:EventListener|AI:EventListener]]
-
* [[FGNode:AI:PerceptionScale|AI:PerceptionScale]]
+
* [[ПГНод:AI:PerceptionScale|AI:PerceptionScale]]
-
* [[FGNode:AI:SmartObjectEvent|AI:SmartObjectEvent]]
+
* [[ПГНод:AI:SmartObjectEvent|AI:SmartObjectEvent]]
-
* [[FGNode:AI:SmartObjectHelper|AI:SmartObjectHelper]]
+
* [[ПГНод:AI:SmartObjectHelper|AI:SmartObjectHelper]]
=== AnimatedCharacter ===
=== AnimatedCharacter ===
-
* [[FGNode:AnimatedCharacter:ColliderMode|AnimatedCharacter:ColliderMode]]
+
* [[ПГНод:AnimatedCharacter:ColliderMode|AnimatedCharacter:ColliderMode]]
=== Animations ===
=== Animations ===
-
* [[FGNode:Animations:AnimGraphCheckOutput|Animations:AnimGraphCheckOutput]]
+
* [[ПГНод:Animations:AnimGraphCheckOutput|Animations:AnimGraphCheckOutput]]
-
* [[FGNode:Animations:AnimGraphControl|Animations:AnimGraphControl]]
+
* [[ПГНод:Animations:AnimGraphControl|Animations:AnimGraphControl]]
-
* [[FGNode:Animations:AnimGraphLockInput|Animations:AnimGraphLockInput]]
+
* [[ПГНод:Animations:AnimGraphLockInput|Animations:AnimGraphLockInput]]
-
* [[FGNode:Animations:AnimGraphReset|Animations:AnimGraphReset]]
+
* [[ПГНод:Animations:AnimGraphReset|Animations:AnimGraphReset]]
-
* [[FGNode:Animations:AnimGraphSetInput|Animations:AnimGraphSetInput]]
+
* [[ПГНод:Animations:AnimGraphSetInput|Animations:AnimGraphSetInput]]
-
* [[FGNode:Animations:AnimGraphWatchOutput|Animations:AnimGraphWatchOutput]]
+
* [[ПГНод:Animations:AnimGraphWatchOutput|Animations:AnimGraphWatchOutput]]
-
* [[FGNode:Animations:AttachmentControl|Animations:AttachmentControl]]
+
* [[ПГНод:Animations:AttachmentControl|Animations:AttachmentControl]]
-
* [[FGNode:Animations:LookAt|Animations:LookAt]]
+
* [[ПГНод:Animations:LookAt|Animations:LookAt]]
-
* [[FGNode:Animations:NoAiming|Animations:NoAiming]]
+
* [[ПГНод:Animations:NoAiming|Animations:NoAiming]]
-
* [[FGNode:Animations:PlayAnimation|Animations:PlayAnimation]]
+
* [[ПГНод:Animations:PlayAnimation|Animations:PlayAnimation]]
-
* [[FGNode:Animations:PlaySequence|Animations:PlaySequence]]
+
* [[ПГНод:Animations:PlaySequence|Animations:PlaySequence]]
-
* [[FGNode:Animations:StopAnimation|Animations:StopAnimation]]
+
* [[ПГНод:Animations:StopAnimation|Animations:StopAnimation]]
-
* [[FGNode:Animations:SyncronizeTwoAnimations|Animations:SyncronizeTwoAnimations]]
+
* [[ПГНод:Animations:SyncronizeTwoAnimations|Animations:SyncronizeTwoAnimations]]
-
* [[FGNode:Animations:TriggerOnKeyTime|Animations:TriggerOnKeyTime]]
+
* [[ПГНод:Animations:TriggerOnKeyTime|Animations:TriggerOnKeyTime]]
=== Camera ===
=== Camera ===
-
* [[FGNode:Camera:Camera|Camera:Camera]]
+
* [[ПГНод:Camera:Camera|Camera:Camera]]
-
* [[FGNode:Camera:CameraYPR|Camera:CameraYPR]]
+
* [[ПГНод:Camera:CameraYPR|Camera:CameraYPR]]
-
* [[FGNode:Camera:OverrideFOV|Camera:OverrideFOV]]
+
* [[ПГНод:Camera:OverrideFOV|Camera:OverrideFOV]]
-
* [[FGNode:Camera:ViewShake|Camera:ViewShake]]
+
* [[ПГНод:Camera:ViewShake|Camera:ViewShake]]
=== Crysis ===
=== Crysis ===
-
* [[FGNode:Crysis:ExplosionInfo|Crysis:ExplosionInfo]]
+
* [[ПГНод:Crysis:ExplosionInfo|Crysis:ExplosionInfo]]
-
* [[FGNode:Crysis:FreezeEntity|Crysis:FreezeEntity]]
+
* [[ПГНод:Crysis:FreezeEntity|Crysis:FreezeEntity]]
-
* [[FGNode:Crysis:HitInfo|Crysis:HitInfo]]
+
* [[ПГНод:Crysis:HitInfo|Crysis:HitInfo]]
-
* [[FGNode:Crysis:ItemAnimation|Crysis:ItemAnimation]]
+
* [[ПГНод:Crysis:ItemAnimation|Crysis:ItemAnimation]]
-
* [[FGNode:Crysis:OffHandAnimation|Crysis:OffHandAnimation]]
+
* [[ПГНод:Crysis:OffHandAnimation|Crysis:OffHandAnimation]]
-
* [[FGNode:Crysis:TornadoWander|Crysis:TornadoWander]]
+
* [[ПГНод:Crysis:TornadoWander|Crysis:TornadoWander]]
=== CrysisFX ===
=== CrysisFX ===
-
* [[FGNode:CrysisFX:PostFXBloodSplats|CrysisFX:PostFXBloodSplats]]
+
* [[ПГНод:CrysisFX:PostFXBloodSplats|CrysisFX:PostFXBloodSplats]]
-
* [[FGNode:CrysisFX:PostFXGlittering|CrysisFX:PostFXGlittering]]
+
* [[ПГНод:CrysisFX:PostFXGlittering|CrysisFX:PostFXGlittering]]
-
* [[FGNode:CrysisFX:PostFXGlobal|CrysisFX:PostFXGlobal]]
+
* [[ПГНод:CrysisFX:PostFXGlobal|CrysisFX:PostFXGlobal]]
-
* [[FGNode:CrysisFX:PostFXGlow|CrysisFX:PostFXGlow]]
+
* [[ПГНод:CrysisFX:PostFXGlow|CrysisFX:PostFXGlow]]
-
* [[FGNode:CrysisFX:PostFXScreenFrost|CrysisFX:PostFXScreenFrost]]
+
* [[ПГНод:CrysisFX:PostFXScreenFrost|CrysisFX:PostFXScreenFrost]]
-
* [[FGNode:CrysisFX:PostFXWaterDroplets|CrysisFX:PostFXWaterDroplets]]
+
* [[ПГНод:CrysisFX:PostFXWaterDroplets|CrysisFX:PostFXWaterDroplets]]
-
* [[FGNode:CrysisFX:ScreenFader|CrysisFX:ScreenFader]]
+
* [[ПГНод:CrysisFX:ScreenFader|CrysisFX:ScreenFader]]
=== Dialog ===
=== Dialog ===
-
* [[FGNode:Dialog:PlayDialog|Dialog:PlayDialog]]
+
* [[ПГНод:Dialog:PlayDialog|Dialog:PlayDialog]]
=== Effects ===
=== Effects ===
-
* [[FGNode:Effects:SpawnParticleEffect|Effects:SpawnParticleEffect]]
+
* [[ПГНод:Effects:SpawnParticleEffect|Effects:SpawnParticleEffect]]
=== Engine ===
=== Engine ===
-
* [[FGNode:Engine:MaterialParam|Engine:MaterialParam]]
+
* [[ПГНод:Engine:MaterialParam|Engine:MaterialParam]]
-
* [[FGNode:Engine:PortalSwitch|Engine:PortalSwitch]]
+
* [[ПГНод:Engine:PortalSwitch|Engine:PortalSwitch]]
=== Entity ===
=== Entity ===
-
* [[FGNode:Entity:AttachChild|Entity:AttachChild]]
+
* [[ПГНод:Entity:AttachChild|Entity:AttachChild]]
-
* [[FGNode:Entity:BeamEntity|Entity:BeamEntity]]
+
* [[ПГНод:Entity:BeamEntity|Entity:BeamEntity]]
-
* [[FGNode:Entity:BroadcastEvent|Entity:BroadcastEvent]]
+
* [[ПГНод:Entity:BroadcastEvent|Entity:BroadcastEvent]]
-
* [[FGNode:Entity:CharAttachmentMaterialParam|Entity:CharAttachmentMaterialParam]]
+
* [[ПГНод:Entity:CharAttachmentMaterialParam|Entity:CharAttachmentMaterialParam]]
-
* [[FGNode:Entity:DetachThis|Entity:DetachThis]]
+
* [[ПГНод:Entity:DetachThis|Entity:DetachThis]]
-
* [[FGNode:Entity:EntitiesInRange|Entity:EntitiesInRange]]
+
* [[ПГНод:Entity:EntitiesInRange|Entity:EntitiesInRange]]
-
* [[FGNode:Entity:EntityId|Entity:EntityId]]
+
* [[ПГНод:Entity:EntityId|Entity:EntityId]]
-
* [[FGNode:Entity:EntityInfo|Entity:EntityInfo]]
+
* [[ПГНод:Entity:EntityInfo|Entity:EntityInfo]]
-
* [[FGNode:Entity:EntityPos|Entity:EntityPos]]
+
* [[ПГНод:Entity:EntityPos|Entity:EntityPos]]
-
* [[FGNode:Entity:FlashInvoke|Entity:FlashInvoke]]
+
* [[ПГНод:Entity:FlashInvoke|Entity:FlashInvoke]]
-
* [[FGNode:Entity:GetPos|Entity:GetPos]]
+
* [[ПГНод:Entity:GetPos|Entity:GetPos]]
-
* [[FGNode:Entity:GetProperty|Entity:GetProperty]]
+
* [[ПГНод:Entity:GetProperty|Entity:GetProperty]]
-
* [[FGNode:Entity:Material|Entity:Material]]
+
* [[ПГНод:Entity:Material|Entity:Material]]
-
* [[FGNode:Entity:MaterialClone|Entity:MaterialClone]]
+
* [[ПГНод:Entity:MaterialClone|Entity:MaterialClone]]
-
* [[FGNode:Entity:MaterialLayer|Entity:MaterialLayer]]
+
* [[ПГНод:Entity:MaterialLayer|Entity:MaterialLayer]]
-
* [[FGNode:Entity:MaterialParam|Entity:MaterialParam]]
+
* [[ПГНод:Entity:MaterialParam|Entity:MaterialParam]]
-
* [[FGNode:Entity:ParentId|Entity:ParentId]]
+
* [[ПГНод:Entity:ParentId|Entity:ParentId]]
-
* [[FGNode:Entity:RenderParams|Entity:RenderParams]]
+
* [[ПГНод:Entity:RenderParams|Entity:RenderParams]]
-
* [[FGNode:Entity:SetProperty|Entity:SetProperty]]
+
* [[ПГНод:Entity:SetProperty|Entity:SetProperty]]
-
* [[FGNode:Entity:VideoPlayer|Entity:VideoPlayer]]
+
* [[ПГНод:Entity:VideoPlayer|Entity:VideoPlayer]]
=== Environment ===
=== Environment ===
-
* [[FGNode:Environment:ComputeLighting|Environment:ComputeLighting]]
+
* [[ПГНод:Environment:ComputeLighting|Environment:ComputeLighting]]
-
* [[FGNode:Environment:MoonDirection|Environment:MoonDirection]]
+
* [[ПГНод:Environment:MoonDirection|Environment:MoonDirection]]
=== Game ===
=== Game ===
-
* [[FGNode:Game:ActorCheckHealth|Game:ActorCheckHealth]]
+
* [[ПГНод:Game:ActorCheckHealth|Game:ActorCheckHealth]]
-
* [[FGNode:Game:ActorGetHealth|Game:ActorGetHealth]]
+
* [[ПГНод:Game:ActorGetHealth|Game:ActorGetHealth]]
-
* [[FGNode:Game:ActorGrabObject|Game:ActorGrabObject]]
+
* [[ПГНод:Game:ActorGrabObject|Game:ActorGrabObject]]
-
* [[FGNode:Game:ActorSensor|Game:ActorSensor]]
+
* [[ПГНод:Game:ActorSensor|Game:ActorSensor]]
-
* [[FGNode:Game:ActorSetHealth|Game:ActorSetHealth]]
+
* [[ПГНод:Game:ActorSetHealth|Game:ActorSetHealth]]
-
* [[FGNode:Game:DamageActor|Game:DamageActor]]
+
* [[ПГНод:Game:DamageActor|Game:DamageActor]]
-
* [[FGNode:Game:DifficultyLevel|Game:DifficultyLevel]]
+
* [[ПГНод:Game:DifficultyLevel|Game:DifficultyLevel]]
-
* [[FGNode:Game:EntityInterest|Game:EntityInterest]]
+
* [[ПГНод:Game:EntityInterest|Game:EntityInterest]]
-
* [[FGNode:Game:GameObjectEvent|Game:GameObjectEvent]]
+
* [[ПГНод:Game:GameObjectEvent|Game:GameObjectEvent]]
-
* [[FGNode:Game:LocalPlayer|Game:LocalPlayer]]
+
* [[ПГНод:Game:LocalPlayer|Game:LocalPlayer]]
-
* [[FGNode:Game:PlayerLink|Game:PlayerLink]]
+
* [[ПГНод:Game:PlayerLink|Game:PlayerLink]]
-
* [[FGNode:Game:PlayerStaging|Game:PlayerStaging]]
+
* [[ПГНод:Game:PlayerStaging|Game:PlayerStaging]]
-
* [[FGNode:Game:ScriptCommand|Game:ScriptCommand]]
+
* [[ПГНод:Game:ScriptCommand|Game:ScriptCommand]]
-
* [[FGNode:Game:SetVehicleAltitudeLimit|Game:SetVehicleAltitudeLimit]]
+
* [[ПГНод:Game:SetVehicleAltitudeLimit|Game:SetVehicleAltitudeLimit]]
=== HUD ===
=== HUD ===
-
* [[FGNode:HUD:AirstrikeControl|HUD:AirstrikeControl]]
+
* [[ПГНод:HUD:AirstrikeControl|HUD:AirstrikeControl]]
-
* [[FGNode:HUD:Binoculars|HUD:Binoculars]]
+
* [[ПГНод:HUD:Binoculars|HUD:Binoculars]]
-
* [[FGNode:HUD:DisplayDebugMessage|HUD:DisplayDebugMessage]]
+
* [[ПГНод:HUD:DisplayDebugMessage|HUD:DisplayDebugMessage]]
-
* [[FGNode:HUD:HUDControl|HUD:HUDControl]]
+
* [[ПГНод:HUD:HUDControl|HUD:HUDControl]]
-
* [[FGNode:HUD:HUDDataUpload|HUD:HUDDataUpload]]
+
* [[ПГНод:HUD:HUDDataUpload|HUD:HUDDataUpload]]
-
* [[FGNode:HUD:InterferenceEffect|HUD:InterferenceEffect]]
+
* [[ПГНод:HUD:InterferenceEffect|HUD:InterferenceEffect]]
-
* [[FGNode:HUD:MapInfo|HUD:MapInfo]]
+
* [[ПГНод:HUD:MapInfo|HUD:MapInfo]]
-
* [[FGNode:HUD:NightVision|HUD:NightVision]]
+
* [[ПГНод:HUD:NightVision|HUD:NightVision]]
-
* [[FGNode:HUD:Objectives|HUD:Objectives]]
+
* [[ПГНод:HUD:Objectives|HUD:Objectives]]
-
* [[FGNode:HUD:OverlayMsg|HUD:OverlayMsg]]
+
* [[ПГНод:HUD:OverlayMsg|HUD:OverlayMsg]]
-
* [[FGNode:HUD:PDAControl|HUD:PDAControl]]
+
* [[ПГНод:HUD:PDAControl|HUD:PDAControl]]
-
* [[FGNode:HUD:PDAScanner|HUD:PDAScanner]]
+
* [[ПГНод:HUD:PDAScanner|HUD:PDAScanner]]
-
* [[FGNode:HUD:ProgressBar|HUD:ProgressBar]]
+
* [[ПГНод:HUD:ProgressBar|HUD:ProgressBar]]
-
* [[FGNode:HUD:RadarControl|HUD:RadarControl]]
+
* [[ПГНод:HUD:RadarControl|HUD:RadarControl]]
-
* [[FGNode:HUD:RadarJammer|HUD:RadarJammer]]
+
* [[ПГНод:HUD:RadarJammer|HUD:RadarJammer]]
-
* [[FGNode:HUD:RadarTexture|HUD:RadarTexture]]
+
* [[ПГНод:HUD:RadarTexture|HUD:RadarTexture]]
-
* [[FGNode:HUD:SendEvent|HUD:SendEvent]]
+
* [[ПГНод:HUD:SendEvent|HUD:SendEvent]]
-
* [[FGNode:HUD:ShowHUDMessage|HUD:ShowHUDMessage]]
+
* [[ПГНод:HUD:ShowHUDMessage|HUD:ShowHUDMessage]]
-
* [[FGNode:HUD:SilhouetteOutline|HUD:SilhouetteOutline]]
+
* [[ПГНод:HUD:SilhouetteOutline|HUD:SilhouetteOutline]]
=== Image ===
=== Image ===
-
* [[FGNode:Image:AlienInterference|Image:AlienInterference]]
+
* [[ПГНод:Image:AlienInterference|Image:AlienInterference]]
-
* [[FGNode:Image:ChromaShift|Image:ChromaShift]]
+
* [[ПГНод:Image:ChromaShift|Image:ChromaShift]]
-
* [[FGNode:Image:ColorCorrection|Image:ColorCorrection]]
+
* [[ПГНод:Image:ColorCorrection|Image:ColorCorrection]]
-
* [[FGNode:Image:DepthOfField|Image:DepthOfField]]
+
* [[ПГНод:Image:DepthOfField|Image:DepthOfField]]
-
* [[FGNode:Image:DirectionalBlur|Image:DirectionalBlur]]
+
* [[ПГНод:Image:DirectionalBlur|Image:DirectionalBlur]]
-
* [[FGNode:Image:DistantRain|Image:DistantRain]]
+
* [[ПГНод:Image:DistantRain|Image:DistantRain]]
-
* [[FGNode:Image:EffectBloodSplats|Image:EffectBloodSplats]]
+
* [[ПГНод:Image:EffectBloodSplats|Image:EffectBloodSplats]]
-
* [[FGNode:Image:EffectCondensation|Image:EffectCondensation]]
+
* [[ПГНод:Image:EffectCondensation|Image:EffectCondensation]]
-
* [[FGNode:Image:EffectFrost|Image:EffectFrost]]
+
* [[ПГНод:Image:EffectFrost|Image:EffectFrost]]
-
* [[FGNode:Image:EffectWaterDroplets|Image:EffectWaterDroplets]]
+
* [[ПГНод:Image:EffectWaterDroplets|Image:EffectWaterDroplets]]
-
* [[FGNode:Image:EffectWaterFlow|Image:EffectWaterFlow]]
+
* [[ПГНод:Image:EffectWaterFlow|Image:EffectWaterFlow]]
-
* [[FGNode:Image:FilterBlur|Image:FilterBlur]]
+
* [[ПГНод:Image:FilterBlur|Image:FilterBlur]]
-
* [[FGNode:Image:FilterGrain|Image:FilterGrain]]
+
* [[ПГНод:Image:FilterGrain|Image:FilterGrain]]
-
* [[FGNode:Image:FilterRadialBlur|Image:FilterRadialBlur]]
+
* [[ПГНод:Image:FilterRadialBlur|Image:FilterRadialBlur]]
-
* [[FGNode:Image:FilterSharpen|Image:FilterSharpen]]
+
* [[ПГНод:Image:FilterSharpen|Image:FilterSharpen]]
-
* [[FGNode:Image:RainDrops|Image:RainDrops]]
+
* [[ПГНод:Image:RainDrops|Image:RainDrops]]
-
* [[FGNode:Image:VolumetricScattering|Image:VolumetricScattering]]
+
* [[ПГНод:Image:VolumetricScattering|Image:VolumetricScattering]]
=== Input ===
=== Input ===
-
* [[FGNode:Input:ActionFilter|Input:ActionFilter]]
+
* [[ПГНод:Input:ActionFilter|Input:ActionFilter]]
=== Interpol ===
=== Interpol ===
-
* [[FGNode:Interpol:Color|Interpol:Color]]
+
* [[ПГНод:Interpol:Color|Interpol:Color]]
-
* [[FGNode:Interpol:Float|Interpol:Float]]
+
* [[ПГНод:Interpol:Float|Interpol:Float]]
-
* [[FGNode:Interpol:Int|Interpol:Int]]
+
* [[ПГНод:Interpol:Int|Interpol:Int]]
-
* [[FGNode:Interpol:Vec3|Interpol:Vec3]]
+
* [[ПГНод:Interpol:Vec3|Interpol:Vec3]]
=== Inventory ===
=== Inventory ===
-
* [[FGNode:Inventory:AddAmmo|Inventory:AddAmmo]]
+
* [[ПГНод:Inventory:AddAmmo|Inventory:AddAmmo]]
-
* [[FGNode:Inventory:AddEquipPack|Inventory:AddEquipPack]]
+
* [[ПГНод:Inventory:AddEquipPack|Inventory:AddEquipPack]]
-
* [[FGNode:Inventory:AddItem|Inventory:AddItem]]
+
* [[ПГНод:Inventory:AddItem|Inventory:AddItem]]
-
* [[FGNode:Inventory:HasAmmo|Inventory:HasAmmo]]
+
* [[ПГНод:Inventory:HasAmmo|Inventory:HasAmmo]]
-
* [[FGNode:Inventory:HasItem|Inventory:HasItem]]
+
* [[ПГНод:Inventory:HasItem|Inventory:HasItem]]
-
* [[FGNode:Inventory:HolsterItem|Inventory:HolsterItem]]
+
* [[ПГНод:Inventory:HolsterItem|Inventory:HolsterItem]]
-
* [[FGNode:Inventory:ParachuteControl|Inventory:ParachuteControl]]
+
* [[ПГНод:Inventory:ParachuteControl|Inventory:ParachuteControl]]
-
* [[FGNode:Inventory:RemoveAllAmmo|Inventory:RemoveAllAmmo]]
+
* [[ПГНод:Inventory:RemoveAllAmmo|Inventory:RemoveAllAmmo]]
-
* [[FGNode:Inventory:RemoveAllItems|Inventory:RemoveAllItems]]
+
* [[ПГНод:Inventory:RemoveAllItems|Inventory:RemoveAllItems]]
-
* [[FGNode:Inventory:RemoveItem|Inventory:RemoveItem]]
+
* [[ПГНод:Inventory:RemoveItem|Inventory:RemoveItem]]
-
* [[FGNode:Inventory:RestorePlayerInventory|Inventory:RestorePlayerInventory]]
+
* [[ПГНод:Inventory:RestorePlayerInventory|Inventory:RestorePlayerInventory]]
-
* [[FGNode:Inventory:SelectItem|Inventory:SelectItem]]
+
* [[ПГНод:Inventory:SelectItem|Inventory:SelectItem]]
-
* [[FGNode:Inventory:SetAmmo|Inventory:SetAmmo]]
+
* [[ПГНод:Inventory:SetAmmo|Inventory:SetAmmo]]
-
* [[FGNode:Inventory:SetAmmoEx|Inventory:SetAmmoEx]]
+
* [[ПГНод:Inventory:SetAmmoEx|Inventory:SetAmmoEx]]
-
* [[FGNode:Inventory:StorePlayerInventory|Inventory:StorePlayerInventory]]
+
* [[ПГНод:Inventory:StorePlayerInventory|Inventory:StorePlayerInventory]]
=== Log ===
=== Log ===
-
* [[FGNode:Log:CSVDumper|Log:CSVDumper]]
+
* [[ПГНод:Log:CSVDumper|Log:CSVDumper]]
-
* [[FGNode:Log:LogInput|Log:LogInput]]
+
* [[ПГНод:Log:LogInput|Log:LogInput]]
-
* [[FGNode:Log:Plot|Log:Plot]]
+
* [[ПГНод:Log:Plot|Log:Plot]]
=== Logic ===
=== Logic ===
-
* [[FGNode:Logic:AND|Logic:AND]]
+
* [[ПГНод:Logic:AND|Logic:AND]]
-
* [[FGNode:Logic:All|Logic:All]]
+
* [[ПГНод:Logic:All|Logic:All]]
-
* [[FGNode:Logic:Any|Logic:Any]]
+
* [[ПГНод:Logic:Any|Logic:Any]]
-
* [[FGNode:Logic:Blocker|Logic:Blocker]]
+
* [[ПГНод:Logic:Blocker|Logic:Blocker]]
-
* [[FGNode:Logic:Condition|Logic:Condition]]
+
* [[ПГНод:Logic:Condition|Logic:Condition]]
-
* [[FGNode:Logic:DeMultiplexer|Logic:DeMultiplexer]]
+
* [[ПГНод:Logic:DeMultiplexer|Logic:DeMultiplexer]]
-
* [[FGNode:Logic:Gate|Logic:Gate]]
+
* [[ПГНод:Logic:Gate|Logic:Gate]]
-
* [[FGNode:Logic:Indexer|Logic:Indexer]]
+
* [[ПГНод:Logic:Indexer|Logic:Indexer]]
-
* [[FGNode:Logic:Multiplexer|Logic:Multiplexer]]
+
* [[ПГНод:Logic:Multiplexer|Logic:Multiplexer]]
-
* [[FGNode:Logic:NOT|Logic:NOT]]
+
* [[ПГНод:Logic:NOT|Logic:NOT]]
-
* [[FGNode:Logic:OR|Logic:OR]]
+
* [[ПГНод:Logic:OR|Logic:OR]]
-
* [[FGNode:Logic:OnChange|Logic:OnChange]]
+
* [[ПГНод:Logic:OnChange|Logic:OnChange]]
-
* [[FGNode:Logic:Once|Logic:Once]]
+
* [[ПГНод:Logic:Once|Logic:Once]]
-
* [[FGNode:Logic:RandomSelect|Logic:RandomSelect]]
+
* [[ПГНод:Logic:RandomSelect|Logic:RandomSelect]]
-
* [[FGNode:Logic:RandomTrigger|Logic:RandomTrigger]]
+
* [[ПГНод:Logic:RandomTrigger|Logic:RandomTrigger]]
-
* [[FGNode:Logic:XOR|Logic:XOR]]
+
* [[ПГНод:Logic:XOR|Logic:XOR]]
=== MaterialFX ===
=== MaterialFX ===
-
* [[FGNode:MaterialFX:HUDEndFX|MaterialFX:HUDEndFX]]
+
* [[ПГНод:MaterialFX:HUDEndFX|MaterialFX:HUDEndFX]]
-
* [[FGNode:MaterialFX:HUDStartFX|MaterialFX:HUDStartFX]]
+
* [[ПГНод:MaterialFX:HUDStartFX|MaterialFX:HUDStartFX]]
=== Math ===
=== Math ===
-
* [[FGNode:Math:Abs|Math:Abs]]
+
* [[ПГНод:Math:Abs|Math:Abs]]
-
* [[FGNode:Math:Add|Math:Add]]
+
* [[ПГНод:Math:Add|Math:Add]]
-
* [[FGNode:Math:AnglesToDir|Math:AnglesToDir]]
+
* [[ПГНод:Math:AnglesToDir|Math:AnglesToDir]]
-
* [[FGNode:Math:Clamp|Math:Clamp]]
+
* [[ПГНод:Math:Clamp|Math:Clamp]]
-
* [[FGNode:Math:Counter|Math:Counter]]
+
* [[ПГНод:Math:Counter|Math:Counter]]
-
* [[FGNode:Math:DirToAngles|Math:DirToAngles]]
+
* [[ПГНод:Math:DirToAngles|Math:DirToAngles]]
-
* [[FGNode:Math:Div|Math:Div]]
+
* [[ПГНод:Math:Div|Math:Div]]
-
* [[FGNode:Math:Equal|Math:Equal]]
+
* [[ПГНод:Math:Equal|Math:Equal]]
-
* [[FGNode:Math:FromBoolean|Math:FromBoolean]]
+
* [[ПГНод:Math:FromBoolean|Math:FromBoolean]]
-
* [[FGNode:Math:Less|Math:Less]]
+
* [[ПГНод:Math:Less|Math:Less]]
-
* [[FGNode:Math:Mul|Math:Mul]]
+
* [[ПГНод:Math:Mul|Math:Mul]]
-
* [[FGNode:Math:Noise1D|Math:Noise1D]]
+
* [[ПГНод:Math:Noise1D|Math:Noise1D]]
-
* [[FGNode:Math:Noise3D|Math:Noise3D]]
+
* [[ПГНод:Math:Noise3D|Math:Noise3D]]
-
* [[FGNode:Math:PortCounter|Math:PortCounter]]
+
* [[ПГНод:Math:PortCounter|Math:PortCounter]]
-
* [[FGNode:Math:Power|Math:Power]]
+
* [[ПГНод:Math:Power|Math:Power]]
-
* [[FGNode:Math:Random|Math:Random]]
+
* [[ПГНод:Math:Random|Math:Random]]
-
* [[FGNode:Math:Reciprocal|Math:Reciprocal]]
+
* [[ПГНод:Math:Reciprocal|Math:Reciprocal]]
-
* [[FGNode:Math:Remainder|Math:Remainder]]
+
* [[ПГНод:Math:Remainder|Math:Remainder]]
-
* [[FGNode:Math:SetColor|Math:SetColor]]
+
* [[ПГНод:Math:SetColor|Math:SetColor]]
-
* [[FGNode:Math:SetNumber|Math:SetNumber]]
+
* [[ПГНод:Math:SetNumber|Math:SetNumber]]
-
* [[FGNode:Math:SinCos|Math:SinCos]]
+
* [[ПГНод:Math:SinCos|Math:SinCos]]
-
* [[FGNode:Math:Sqrt|Math:Sqrt]]
+
* [[ПГНод:Math:Sqrt|Math:Sqrt]]
-
* [[FGNode:Math:Sub|Math:Sub]]
+
* [[ПГНод:Math:Sub|Math:Sub]]
-
* [[FGNode:Math:ToBoolean|Math:ToBoolean]]
+
* [[ПГНод:Math:ToBoolean|Math:ToBoolean]]
-
* [[FGNode:Math:UpDownCounter|Math:UpDownCounter]]
+
* [[ПГНод:Math:UpDownCounter|Math:UpDownCounter]]
=== Misc ===
=== Misc ===
-
* [[FGNode:Misc:Start|Misc:Start]] — Called when the engine is initalized
+
* [[ПГНод:Misc:Start|Misc:Start]] Called when the engine is initalized
-
* [[FGNode:Misc:TestScripted|Misc:TestScripted]]
+
* [[ПГНод:Misc:TestScripted|Misc:TestScripted]]
=== Mission ===
=== Mission ===
-
* [[FGNode:Mission:CheckGameToken|Mission:CheckGameToken]]
+
* [[ПГНод:Mission:CheckGameToken|Mission:CheckGameToken]]
-
* [[FGNode:Mission:EndLevelNew|Mission:EndLevelNew]]
+
* [[ПГНод:Mission:EndLevelNew|Mission:EndLevelNew]]
-
* [[FGNode:Mission:GameToken|Mission:GameToken]]
+
* [[ПГНод:Mission:GameToken|Mission:GameToken]]
-
* [[FGNode:Mission:GetGameToken|Mission:GetGameToken]]
+
* [[ПГНод:Mission:GetGameToken|Mission:GetGameToken]]
-
* [[FGNode:Mission:ModifyToken|Mission:ModifyToken]]
+
* [[ПГНод:Mission:ModifyToken|Mission:ModifyToken]]
-
* [[FGNode:Mission:SetGameToken|Mission:SetGameToken]]
+
* [[ПГНод:Mission:SetGameToken|Mission:SetGameToken]]
=== Movement ===
=== Movement ===
-
* [[FGNode:Movement:MoveEntityTo|Movement:MoveEntityTo]]
+
* [[ПГНод:Movement:MoveEntityTo|Movement:MoveEntityTo]]
-
* [[FGNode:Movement:MoveTo|Movement:MoveTo]]
+
* [[ПГНод:Movement:MoveTo|Movement:MoveTo]]
-
* [[FGNode:Movement:RotateEntity|Movement:RotateEntity]]
+
* [[ПГНод:Movement:RotateEntity|Movement:RotateEntity]]
-
* [[FGNode:Movement:RotateEntityTo|Movement:RotateEntityTo]]
+
* [[ПГНод:Movement:RotateEntityTo|Movement:RotateEntityTo]]
-
* [[FGNode:Movement:RotateTo|Movement:RotateTo]]
+
* [[ПГНод:Movement:RotateTo|Movement:RotateTo]]
=== Multiplayer ===
=== Multiplayer ===
-
* [[FGNode:Multiplayer:GameType|Multiplayer:GameType]]
+
* [[ПГНод:Multiplayer:GameType|Multiplayer:GameType]]
-
* [[FGNode:Multiplayer:MP|Multiplayer:MP]]
+
* [[ПГНод:Multiplayer:MP|Multiplayer:MP]]
-
* [[FGNode:Multiplayer:ClientServer|Multiplayer:ClientServer]]
+
* [[ПГНод:Multiplayer:ClientServer|Multiplayer:ClientServer]]
-
* [[FGNode:Multiplayer:GetTeam|Multiplayer:GetTeam]]
+
* [[ПГНод:Multiplayer:GetTeam|Multiplayer:GetTeam]]
-
* [[FGNode:Multiplayer:SetTeam|Multiplayer:SetTeam]]
+
* [[ПГНод:Multiplayer:SetTeam|Multiplayer:SetTeam]]
=== NanoSuit ===
=== NanoSuit ===
-
* [[FGNode:NanoSuit:FakeMaterial|NanoSuit:FakeMaterial]]
+
* [[ПГНод:NanoSuit:FakeMaterial|NanoSuit:FakeMaterial]]
-
* [[FGNode:NanoSuit:ModeControl|NanoSuit:ModeControl]]
+
* [[ПГНод:NanoSuit:ModeControl|NanoSuit:ModeControl]]
-
* [[FGNode:NanoSuit:NanoSuit|NanoSuit:NanoSuit]]
+
* [[ПГНод:NanoSuit:NanoSuit|NanoSuit:NanoSuit]]
-
* [[FGNode:NanoSuit:NanoSuitGet|NanoSuit:NanoSuitGet]]
+
* [[ПГНод:NanoSuit:NanoSuitGet|NanoSuit:NanoSuitGet]]
=== Physics ===
=== Physics ===
-
* [[FGNode:Physics:ActionImpulse|Physics:ActionImpulse]]
+
* [[ПГНод:Physics:ActionImpulse|Physics:ActionImpulse]]
-
* [[FGNode:Physics:Dynamics|Physics:Dynamics]]
+
* [[ПГНод:Physics:Dynamics|Physics:Dynamics]]
-
* [[FGNode:Physics:PhysicsEnable|Physics:PhysicsEnable]]
+
* [[ПГНод:Physics:PhysicsEnable|Physics:PhysicsEnable]]
-
* [[FGNode:Physics:RayCast|Physics:RayCast]]
+
* [[ПГНод:Physics:RayCast|Physics:RayCast]]
-
* [[FGNode:Physics:RayCastCamera|Physics:RayCastCamera]]
+
* [[ПГНод:Physics:RayCastCamera|Physics:RayCastCamera]]
=== Sound ===
=== Sound ===
-
* [[FGNode:Sound:Dialog|Sound:Dialog]]
+
* [[ПГНод:Sound:Dialog|Sound:Dialog]]
-
* [[FGNode:Sound:MusicLogicControl|Sound:MusicLogicControl]]
+
* [[ПГНод:Sound:MusicLogicControl|Sound:MusicLogicControl]]
-
* [[FGNode:Sound:MusicVolume|Sound:MusicVolume]]
+
* [[ПГНод:Sound:MusicVolume|Sound:MusicVolume]]
-
* [[FGNode:Sound:PlaySoundEvent|Sound:PlaySoundEvent]]
+
* [[ПГНод:Sound:PlaySoundEvent|Sound:PlaySoundEvent]]
-
* [[FGNode:Sound:SFXVolume|Sound:SFXVolume]]
+
* [[ПГНод:Sound:SFXVolume|Sound:SFXVolume]]
-
* [[FGNode:Sound:SoundMood|Sound:SoundMood]]
+
* [[ПГНод:Sound:SoundMood|Sound:SoundMood]]
=== String ===
=== String ===
-
* [[FGNode:String:Compare|String:Compare]]
+
* [[ПГНод:String:Compare|String:Compare]]
-
* [[FGNode:String:SetString|String:SetString]]
+
* [[ПГНод:String:SetString|String:SetString]]
=== System ===
=== System ===
-
* [[FGNode:System:SaveGame|System:SaveGame]]
+
* [[ПГНод:System:SaveGame|System:SaveGame]]
=== Time ===
=== Time ===
-
* [[FGNode:Time:Delay|Time:Delay]] — Wait for a certain number of seconds before continuing execution
+
* [[ПГНод:Time:Delay|Time:Delay]] Wait for a certain number of seconds before continuing execution
-
* [[FGNode:Time:MeasureTime|Time:MeasureTime]]
+
* [[ПГНод:Time:MeasureTime|Time:MeasureTime]]
-
* [[FGNode:Time:RandomDelay|Time:RandomDelay]]
+
* [[ПГНод:Time:RandomDelay|Time:RandomDelay]]
-
* [[FGNode:Time:RealTime|Time:RealTime]]
+
* [[ПГНод:Time:RealTime|Time:RealTime]]
-
* [[FGNode:Time:ServerTime|Time:ServerTime]]
+
* [[ПГНод:Time:ServerTime|Time:ServerTime]]
-
* [[FGNode:Time:Time|Time:Time]]
+
* [[ПГНод:Time:Time|Time:Time]]
-
* [[FGNode:Time:TimeOfDay|Time:TimeOfDay]]
+
* [[ПГНод:Time:TimeOfDay|Time:TimeOfDay]]
-
* [[FGNode:Time:TimeOfDayTrigger|Time:TimeOfDayTrigger]]
+
* [[ПГНод:Time:TimeOfDayTrigger|Time:TimeOfDayTrigger]]
-
* [[FGNode:Time:Timer|Time:Timer]]
+
* [[ПГНод:Time:Timer|Time:Timer]]
=== Trigonomtry ===
=== Trigonomtry ===
-
* [[FGNode:Trigonomtry:Cosinus|Trigonomtry:Cosinus]]
+
* [[ПГНод:Trigonomtry:Cosinus|Trigonomtry:Cosinus]]
-
* [[FGNode:Trigonomtry:Sinus|Trigonomtry:Sinus]]
+
* [[ПГНод:Trigonomtry:Sinus|Trigonomtry:Sinus]]
-
* [[FGNode:Trigonomtry:Tangens|Trigonomtry:Tangens]]
+
* [[ПГНод:Trigonomtry:Tangens|Trigonomtry:Tangens]]
=== Vec3 ===
=== Vec3 ===
-
* [[FGNode:Vec3:AddVec3|Vec3:AddVec3]]
+
* [[ПГНод:Vec3:AddVec3|Vec3:AddVec3]]
-
* [[FGNode:Vec3:ClampVec3|Vec3:ClampVec3]]
+
* [[ПГНод:Vec3:ClampVec3|Vec3:ClampVec3]]
-
* [[FGNode:Vec3:CrossVec3|Vec3:CrossVec3]]
+
* [[ПГНод:Vec3:CrossVec3|Vec3:CrossVec3]]
-
* [[FGNode:Vec3:DotVec3|Vec3:DotVec3]]
+
* [[ПГНод:Vec3:DotVec3|Vec3:DotVec3]]
-
* [[FGNode:Vec3:EqualVec3|Vec3:EqualVec3]]
+
* [[ПГНод:Vec3:EqualVec3|Vec3:EqualVec3]]
-
* [[FGNode:Vec3:FromVec3|Vec3:FromVec3]]
+
* [[ПГНод:Vec3:FromVec3|Vec3:FromVec3]]
-
* [[FGNode:Vec3:MagnitudeVec3|Vec3:MagnitudeVec3]]
+
* [[ПГНод:Vec3:MagnitudeVec3|Vec3:MagnitudeVec3]]
-
* [[FGNode:Vec3:MulVec3|Vec3:MulVec3]]
+
* [[ПГНод:Vec3:MulVec3|Vec3:MulVec3]]
-
* [[FGNode:Vec3:NormalizeVec3|Vec3:NormalizeVec3]]
+
* [[ПГНод:Vec3:NormalizeVec3|Vec3:NormalizeVec3]]
-
* [[FGNode:Vec3:ReciprocalVec3|Vec3:ReciprocalVec3]]
+
* [[ПГНод:Vec3:ReciprocalVec3|Vec3:ReciprocalVec3]]
-
* [[FGNode:Vec3:ScaleVec3|Vec3:ScaleVec3]]
+
* [[ПГНод:Vec3:ScaleVec3|Vec3:ScaleVec3]]
-
* [[FGNode:Vec3:SetVec3|Vec3:SetVec3]]
+
* [[ПГНод:Vec3:SetVec3|Vec3:SetVec3]]
-
* [[FGNode:Vec3:SubVec3|Vec3:SubVec3]]
+
* [[ПГНод:Vec3:SubVec3|Vec3:SubVec3]]
-
* [[FGNode:Vec3:ToVec3|Vec3:ToVec3]]
+
* [[ПГНод:Vec3:ToVec3|Vec3:ToVec3]]
=== Vehicle ===
=== Vehicle ===
-
* [[FGNode:Vehicle:Attachment|Vehicle:Attachment]]
+
* [[ПГНод:Vehicle:Attachment|Vehicle:Attachment]]
-
* [[FGNode:Vehicle:Enter|Vehicle:Enter]]
+
* [[ПГНод:Vehicle:Enter|Vehicle:Enter]]
-
* [[FGNode:Vehicle:EntityAttachment|Vehicle:EntityAttachment]]
+
* [[ПГНод:Vehicle:EntityAttachment|Vehicle:EntityAttachment]]
-
* [[FGNode:Vehicle:Exit|Vehicle:Exit]]
+
* [[ПГНод:Vehicle:Exit|Vehicle:Exit]]
-
* [[FGNode:Vehicle:Unload|Vehicle:Unload]]
+
* [[ПГНод:Vehicle:Unload|Vehicle:Unload]]
-
* [[FGNode:Vehicle:VehicleDamage|Vehicle:VehicleDamage]]
+
* [[ПГНод:Vehicle:VehicleDamage|Vehicle:VehicleDamage]]
-
* [[FGNode:Vehicle:VehicleHonk|Vehicle:VehicleHonk]]
+
* [[ПГНод:Vehicle:VehicleHonk|Vehicle:VehicleHonk]]
-
* [[FGNode:Vehicle:VehicleLights|Vehicle:VehicleLights]]
+
* [[ПГНод:Vehicle:VehicleLights|Vehicle:VehicleLights]]
-
* [[FGNode:Vehicle:VehicleMoveActionMult|Vehicle:VehicleMoveActionMult]]
+
* [[ПГНод:Vehicle:VehicleMoveActionMult|Vehicle:VehicleMoveActionMult]]
-
* [[FGNode:Vehicle:VehicleMovement|Vehicle:VehicleMovement]]
+
* [[ПГНод:Vehicle:VehicleMovement|Vehicle:VehicleMovement]]
-
* [[FGNode:Vehicle:VehiclePassenger|Vehicle:VehiclePassenger]]
+
* [[ПГНод:Vehicle:VehiclePassenger|Vehicle:VehiclePassenger]]
-
* [[FGNode:Vehicle:VehicleSeat|Vehicle:VehicleSeat]]
+
* [[ПГНод:Vehicle:VehicleSeat|Vehicle:VehicleSeat]]
-
* [[FGNode:Vehicle:VehicleTurret|Vehicle:VehicleTurret]]
+
* [[ПГНод:Vehicle:VehicleTurret|Vehicle:VehicleTurret]]
=== Weapon ===
=== Weapon ===
-
* [[FGNode:Weapon:Accessory|Weapon:Accessory]]
+
* [[ПГНод:Weapon:Accessory|Weapon:Accessory]]
-
* [[FGNode:Weapon:AccessoryChanged|Weapon:AccessoryChanged]]
+
* [[ПГНод:Weapon:AccessoryChanged|Weapon:AccessoryChanged]]
-
* [[FGNode:Weapon:AutoSightWeapon|Weapon:AutoSightWeapon]]
+
* [[ПГНод:Weapon:AutoSightWeapon|Weapon:AutoSightWeapon]]
-
* [[FGNode:Weapon:CheckAccessory|Weapon:CheckAccessory]]
+
* [[ПГНод:Weapon:CheckAccessory|Weapon:CheckAccessory]]
-
* [[FGNode:Weapon:CheckZoom|Weapon:CheckZoom]]
+
* [[ПГНод:Weapon:CheckZoom|Weapon:CheckZoom]]
-
* [[FGNode:Weapon:FireWeapon|Weapon:FireWeapon]]
+
* [[ПГНод:Weapon:FireWeapon|Weapon:FireWeapon]]
-
* [[FGNode:Weapon:WeaponListener|Weapon:WeaponListener]]
+
* [[ПГНод:Weapon:WeaponListener|Weapon:WeaponListener]]
[[Категория:Flowgraph]]
[[Категория:Flowgraph]]

Текущая версия на 07:07, 9 апреля 2021

Flowgraphs используются для скриптинга объектов в редакторе CryEngine 2. Используются начиная с ИИ и кончая отображением сообщений на экране. Это список содержит ноды из всех категорий, включая Approved (разрешённые), WIP (в разработке) и Advanced (расширенные).

Содержание

AI

AnimatedCharacter

Animations

Camera

Crysis

CrysisFX

Dialog

Effects

Engine

Entity

Environment

Game

HUD

Image

Input

Interpol

Inventory

Log

Logic

MaterialFX

Math

Misc

Mission

Movement

Multiplayer

NanoSuit

Physics

Sound

String

System

Time

Trigonomtry

Vec3

Vehicle

Weapon