Ноды Flowgraph (CryEngine 2 MOD SDK)
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DCamer (Обсуждение | вклад) (Новая страница: «Flowgraphs используются для скриптинга объектов в редакторе CryEngine 2. Используются начиная с ИИ ...») |
Akeeper (Обсуждение | вклад) (→AI) |
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(2 промежуточные версии не показаны) | |||
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=== AI === | === AI === | ||
- | * [[ | + | * [[ПГНод:AI:AIAlertMe|AI:AIAlertMe]] |
- | * [[ | + | * [[ПГНод:AI:AIAlertness|AI:AIAlertness]] |
- | * [[ | + | * [[ПГНод:AI:AIAnim|AI:AIAnim]] |
- | * [[ | + | * [[ПГНод:AI:AIAnimEx|AI:AIAnimEx]] |
- | * [[ | + | * [[ПГНод:AI:AIAttTarget|AI:AIAttTarget]] |
- | * [[ | + | * [[ПГНод:AI:AIAwareness|AI:AIAwareness]] |
- | * [[ | + | * [[ПГНод:AI:AICheckStates|AI:AICheckStates]] |
- | * [[ | + | * [[ПГНод:AI:AIDropObject|AI:AIDropObject]] |
- | * [[ | + | * [[ПГНод:AI:AIEnable|AI:AIEnable]] |
- | * [[ | + | * [[ПГНод:AI:AIEnableShape|AI:AIEnableShape]] |
- | * [[ | + | * [[ПГНод:AI:AIExecute|AI:AIExecute]] |
- | * [[ | + | * [[ПГНод:AI:AIFollow|AI:AIFollow]] |
- | * [[ | + | * [[ПГНод:AI:AIFollowPath|AI:AIFollowPath]] |
- | * [[ | + | * [[ПГНод:AI:AIFollowPathSpeedStance|AI:AIFollowPathSpeedStance]] |
- | * [[ | + | * [[ПГНод:AI:AIFormation|AI:AIFormation]] |
- | * [[ | + | * [[ПГНод:AI:AIFormationJoin|AI:AIFormationJoin]] |
- | * [[ | + | * [[ПГНод:AI:AIGoto|AI:AIGoto]] |
- | * [[ | + | * [[ПГНод:AI:AIGotoSpeedStance|AI:AIGotoSpeedStance]] |
- | * [[ | + | * [[ПГНод:AI:AIGrabObject|AI:AIGrabObject]] |
- | * [[ | + | * [[ПГНод:AI:AIGroupAlertness|AI:AIGroupAlertness]] |
- | * [[ | + | * [[ПГНод:AI:AIGroupBeacon|AI:AIGroupBeacon]] |
- | * [[ | + | * [[ПГНод:AI:AIGroupCount|AI:AIGroupCount]] |
- | * [[ | + | * [[ПГНод:AI:AIGroupID|AI:AIGroupID]] |
- | * [[ | + | * [[ПГНод:AI:AIIgnore|AI:AIIgnore]] |
- | * [[ | + | * [[ПГНод:AI:AILookAt|AI:AILookAt]] |
- | * [[ | + | * [[ПГНод:AI:AIMergeGroups|AI:AIMergeGroups]] |
- | * [[ | + | * [[ПГНод:AI:AIModifyStates|AI:AIModifyStates]] |
- | * [[ | + | * [[ПГНод:AI:AISetCharacter|AI:AISetCharacter]] |
- | * [[ | + | * [[ПГНод:AI:AISetNavCostFactor|AI:AISetNavCostFactor]] |
- | * [[ | + | * [[ПГНод:AI:AISetState|AI:AISetState]] |
- | * [[ | + | * [[ПГНод:AI:AIShootAt|AI:AIShootAt]] |
- | * [[ | + | * [[ПГНод:AI:AISignal|AI:AISignal]] |
- | * [[ | + | * [[ПГНод:AI:AISpeed|AI:AISpeed]] |
- | * [[ | + | * [[ПГНод:AI:AIStance|AI:AIStance]] |
- | * [[ | + | * [[ПГНод:AI:AIUseObject|AI:AIUseObject]] |
- | * [[ | + | * [[ПГНод:AI:AIWeaponDraw|AI:AIWeaponDraw]] |
- | * [[ | + | * [[ПГНод:AI:AIWeaponHolster|AI:AIWeaponHolster]] |
- | * [[ | + | * [[ПГНод:AI:AIWeaponSelect|AI:AIWeaponSelect]] |
- | * [[ | + | * [[ПГНод:AI:ActionAbort|AI:ActionAbort]] |
- | * [[ | + | * [[ПГНод:AI:ActionEnd|AI:ActionEnd]] |
- | * [[ | + | * [[ПГНод:AI:ActionStart|AI:ActionStart]] |
- | * [[ | + | * [[ПГНод:AI:AutoDisable|AI:AutoDisable]] |
- | * [[ | + | * [[ПГНод:AI:ChangeParameter|AI:ChangeParameter]] |
- | * [[ | + | * [[ПГНод:AI:DebugAISpeed|AI:DebugAISpeed]] |
- | * [[ | + | * [[ПГНод:AI:EventListener|AI:EventListener]] |
- | * [[ | + | * [[ПГНод:AI:PerceptionScale|AI:PerceptionScale]] |
- | * [[ | + | * [[ПГНод:AI:SmartObjectEvent|AI:SmartObjectEvent]] |
- | * [[ | + | * [[ПГНод:AI:SmartObjectHelper|AI:SmartObjectHelper]] |
=== AnimatedCharacter === | === AnimatedCharacter === | ||
- | * [[ | + | * [[ПГНод:AnimatedCharacter:ColliderMode|AnimatedCharacter:ColliderMode]] |
=== Animations === | === Animations === | ||
- | * [[ | + | * [[ПГНод:Animations:AnimGraphCheckOutput|Animations:AnimGraphCheckOutput]] |
- | * [[ | + | * [[ПГНод:Animations:AnimGraphControl|Animations:AnimGraphControl]] |
- | * [[ | + | * [[ПГНод:Animations:AnimGraphLockInput|Animations:AnimGraphLockInput]] |
- | * [[ | + | * [[ПГНод:Animations:AnimGraphReset|Animations:AnimGraphReset]] |
- | * [[ | + | * [[ПГНод:Animations:AnimGraphSetInput|Animations:AnimGraphSetInput]] |
- | * [[ | + | * [[ПГНод:Animations:AnimGraphWatchOutput|Animations:AnimGraphWatchOutput]] |
- | * [[ | + | * [[ПГНод:Animations:AttachmentControl|Animations:AttachmentControl]] |
- | * [[ | + | * [[ПГНод:Animations:LookAt|Animations:LookAt]] |
- | * [[ | + | * [[ПГНод:Animations:NoAiming|Animations:NoAiming]] |
- | * [[ | + | * [[ПГНод:Animations:PlayAnimation|Animations:PlayAnimation]] |
- | * [[ | + | * [[ПГНод:Animations:PlaySequence|Animations:PlaySequence]] |
- | * [[ | + | * [[ПГНод:Animations:StopAnimation|Animations:StopAnimation]] |
- | * [[ | + | * [[ПГНод:Animations:SyncronizeTwoAnimations|Animations:SyncronizeTwoAnimations]] |
- | * [[ | + | * [[ПГНод:Animations:TriggerOnKeyTime|Animations:TriggerOnKeyTime]] |
=== Camera === | === Camera === | ||
- | * [[ | + | * [[ПГНод:Camera:Camera|Camera:Camera]] |
- | * [[ | + | * [[ПГНод:Camera:CameraYPR|Camera:CameraYPR]] |
- | * [[ | + | * [[ПГНод:Camera:OverrideFOV|Camera:OverrideFOV]] |
- | * [[ | + | * [[ПГНод:Camera:ViewShake|Camera:ViewShake]] |
=== Crysis === | === Crysis === | ||
- | * [[ | + | * [[ПГНод:Crysis:ExplosionInfo|Crysis:ExplosionInfo]] |
- | * [[ | + | * [[ПГНод:Crysis:FreezeEntity|Crysis:FreezeEntity]] |
- | * [[ | + | * [[ПГНод:Crysis:HitInfo|Crysis:HitInfo]] |
- | * [[ | + | * [[ПГНод:Crysis:ItemAnimation|Crysis:ItemAnimation]] |
- | * [[ | + | * [[ПГНод:Crysis:OffHandAnimation|Crysis:OffHandAnimation]] |
- | * [[ | + | * [[ПГНод:Crysis:TornadoWander|Crysis:TornadoWander]] |
=== CrysisFX === | === CrysisFX === | ||
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXBloodSplats|CrysisFX:PostFXBloodSplats]] |
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXGlittering|CrysisFX:PostFXGlittering]] |
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXGlobal|CrysisFX:PostFXGlobal]] |
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXGlow|CrysisFX:PostFXGlow]] |
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXScreenFrost|CrysisFX:PostFXScreenFrost]] |
- | * [[ | + | * [[ПГНод:CrysisFX:PostFXWaterDroplets|CrysisFX:PostFXWaterDroplets]] |
- | * [[ | + | * [[ПГНод:CrysisFX:ScreenFader|CrysisFX:ScreenFader]] |
=== Dialog === | === Dialog === | ||
- | * [[ | + | * [[ПГНод:Dialog:PlayDialog|Dialog:PlayDialog]] |
=== Effects === | === Effects === | ||
- | * [[ | + | * [[ПГНод:Effects:SpawnParticleEffect|Effects:SpawnParticleEffect]] |
=== Engine === | === Engine === | ||
- | * [[ | + | * [[ПГНод:Engine:MaterialParam|Engine:MaterialParam]] |
- | * [[ | + | * [[ПГНод:Engine:PortalSwitch|Engine:PortalSwitch]] |
=== Entity === | === Entity === | ||
- | * [[ | + | * [[ПГНод:Entity:AttachChild|Entity:AttachChild]] |
- | * [[ | + | * [[ПГНод:Entity:BeamEntity|Entity:BeamEntity]] |
- | * [[ | + | * [[ПГНод:Entity:BroadcastEvent|Entity:BroadcastEvent]] |
- | * [[ | + | * [[ПГНод:Entity:CharAttachmentMaterialParam|Entity:CharAttachmentMaterialParam]] |
- | * [[ | + | * [[ПГНод:Entity:DetachThis|Entity:DetachThis]] |
- | * [[ | + | * [[ПГНод:Entity:EntitiesInRange|Entity:EntitiesInRange]] |
- | * [[ | + | * [[ПГНод:Entity:EntityId|Entity:EntityId]] |
- | * [[ | + | * [[ПГНод:Entity:EntityInfo|Entity:EntityInfo]] |
- | * [[ | + | * [[ПГНод:Entity:EntityPos|Entity:EntityPos]] |
- | * [[ | + | * [[ПГНод:Entity:FlashInvoke|Entity:FlashInvoke]] |
- | * [[ | + | * [[ПГНод:Entity:GetPos|Entity:GetPos]] |
- | * [[ | + | * [[ПГНод:Entity:GetProperty|Entity:GetProperty]] |
- | * [[ | + | * [[ПГНод:Entity:Material|Entity:Material]] |
- | * [[ | + | * [[ПГНод:Entity:MaterialClone|Entity:MaterialClone]] |
- | * [[ | + | * [[ПГНод:Entity:MaterialLayer|Entity:MaterialLayer]] |
- | * [[ | + | * [[ПГНод:Entity:MaterialParam|Entity:MaterialParam]] |
- | * [[ | + | * [[ПГНод:Entity:ParentId|Entity:ParentId]] |
- | * [[ | + | * [[ПГНод:Entity:RenderParams|Entity:RenderParams]] |
- | * [[ | + | * [[ПГНод:Entity:SetProperty|Entity:SetProperty]] |
- | * [[ | + | * [[ПГНод:Entity:VideoPlayer|Entity:VideoPlayer]] |
=== Environment === | === Environment === | ||
- | * [[ | + | * [[ПГНод:Environment:ComputeLighting|Environment:ComputeLighting]] |
- | * [[ | + | * [[ПГНод:Environment:MoonDirection|Environment:MoonDirection]] |
=== Game === | === Game === | ||
- | * [[ | + | * [[ПГНод:Game:ActorCheckHealth|Game:ActorCheckHealth]] |
- | * [[ | + | * [[ПГНод:Game:ActorGetHealth|Game:ActorGetHealth]] |
- | * [[ | + | * [[ПГНод:Game:ActorGrabObject|Game:ActorGrabObject]] |
- | * [[ | + | * [[ПГНод:Game:ActorSensor|Game:ActorSensor]] |
- | * [[ | + | * [[ПГНод:Game:ActorSetHealth|Game:ActorSetHealth]] |
- | * [[ | + | * [[ПГНод:Game:DamageActor|Game:DamageActor]] |
- | * [[ | + | * [[ПГНод:Game:DifficultyLevel|Game:DifficultyLevel]] |
- | * [[ | + | * [[ПГНод:Game:EntityInterest|Game:EntityInterest]] |
- | * [[ | + | * [[ПГНод:Game:GameObjectEvent|Game:GameObjectEvent]] |
- | * [[ | + | * [[ПГНод:Game:LocalPlayer|Game:LocalPlayer]] |
- | * [[ | + | * [[ПГНод:Game:PlayerLink|Game:PlayerLink]] |
- | * [[ | + | * [[ПГНод:Game:PlayerStaging|Game:PlayerStaging]] |
- | * [[ | + | * [[ПГНод:Game:ScriptCommand|Game:ScriptCommand]] |
- | * [[ | + | * [[ПГНод:Game:SetVehicleAltitudeLimit|Game:SetVehicleAltitudeLimit]] |
=== HUD === | === HUD === | ||
- | * [[ | + | * [[ПГНод:HUD:AirstrikeControl|HUD:AirstrikeControl]] |
- | * [[ | + | * [[ПГНод:HUD:Binoculars|HUD:Binoculars]] |
- | * [[ | + | * [[ПГНод:HUD:DisplayDebugMessage|HUD:DisplayDebugMessage]] |
- | * [[ | + | * [[ПГНод:HUD:HUDControl|HUD:HUDControl]] |
- | * [[ | + | * [[ПГНод:HUD:HUDDataUpload|HUD:HUDDataUpload]] |
- | * [[ | + | * [[ПГНод:HUD:InterferenceEffect|HUD:InterferenceEffect]] |
- | * [[ | + | * [[ПГНод:HUD:MapInfo|HUD:MapInfo]] |
- | * [[ | + | * [[ПГНод:HUD:NightVision|HUD:NightVision]] |
- | * [[ | + | * [[ПГНод:HUD:Objectives|HUD:Objectives]] |
- | * [[ | + | * [[ПГНод:HUD:OverlayMsg|HUD:OverlayMsg]] |
- | * [[ | + | * [[ПГНод:HUD:PDAControl|HUD:PDAControl]] |
- | * [[ | + | * [[ПГНод:HUD:PDAScanner|HUD:PDAScanner]] |
- | * [[ | + | * [[ПГНод:HUD:ProgressBar|HUD:ProgressBar]] |
- | * [[ | + | * [[ПГНод:HUD:RadarControl|HUD:RadarControl]] |
- | * [[ | + | * [[ПГНод:HUD:RadarJammer|HUD:RadarJammer]] |
- | * [[ | + | * [[ПГНод:HUD:RadarTexture|HUD:RadarTexture]] |
- | * [[ | + | * [[ПГНод:HUD:SendEvent|HUD:SendEvent]] |
- | * [[ | + | * [[ПГНод:HUD:ShowHUDMessage|HUD:ShowHUDMessage]] |
- | * [[ | + | * [[ПГНод:HUD:SilhouetteOutline|HUD:SilhouetteOutline]] |
=== Image === | === Image === | ||
- | * [[ | + | * [[ПГНод:Image:AlienInterference|Image:AlienInterference]] |
- | * [[ | + | * [[ПГНод:Image:ChromaShift|Image:ChromaShift]] |
- | * [[ | + | * [[ПГНод:Image:ColorCorrection|Image:ColorCorrection]] |
- | * [[ | + | * [[ПГНод:Image:DepthOfField|Image:DepthOfField]] |
- | * [[ | + | * [[ПГНод:Image:DirectionalBlur|Image:DirectionalBlur]] |
- | * [[ | + | * [[ПГНод:Image:DistantRain|Image:DistantRain]] |
- | * [[ | + | * [[ПГНод:Image:EffectBloodSplats|Image:EffectBloodSplats]] |
- | * [[ | + | * [[ПГНод:Image:EffectCondensation|Image:EffectCondensation]] |
- | * [[ | + | * [[ПГНод:Image:EffectFrost|Image:EffectFrost]] |
- | * [[ | + | * [[ПГНод:Image:EffectWaterDroplets|Image:EffectWaterDroplets]] |
- | * [[ | + | * [[ПГНод:Image:EffectWaterFlow|Image:EffectWaterFlow]] |
- | * [[ | + | * [[ПГНод:Image:FilterBlur|Image:FilterBlur]] |
- | * [[ | + | * [[ПГНод:Image:FilterGrain|Image:FilterGrain]] |
- | * [[ | + | * [[ПГНод:Image:FilterRadialBlur|Image:FilterRadialBlur]] |
- | * [[ | + | * [[ПГНод:Image:FilterSharpen|Image:FilterSharpen]] |
- | * [[ | + | * [[ПГНод:Image:RainDrops|Image:RainDrops]] |
- | * [[ | + | * [[ПГНод:Image:VolumetricScattering|Image:VolumetricScattering]] |
=== Input === | === Input === | ||
- | * [[ | + | * [[ПГНод:Input:ActionFilter|Input:ActionFilter]] |
=== Interpol === | === Interpol === | ||
- | * [[ | + | * [[ПГНод:Interpol:Color|Interpol:Color]] |
- | * [[ | + | * [[ПГНод:Interpol:Float|Interpol:Float]] |
- | * [[ | + | * [[ПГНод:Interpol:Int|Interpol:Int]] |
- | * [[ | + | * [[ПГНод:Interpol:Vec3|Interpol:Vec3]] |
=== Inventory === | === Inventory === | ||
- | * [[ | + | * [[ПГНод:Inventory:AddAmmo|Inventory:AddAmmo]] |
- | * [[ | + | * [[ПГНод:Inventory:AddEquipPack|Inventory:AddEquipPack]] |
- | * [[ | + | * [[ПГНод:Inventory:AddItem|Inventory:AddItem]] |
- | * [[ | + | * [[ПГНод:Inventory:HasAmmo|Inventory:HasAmmo]] |
- | * [[ | + | * [[ПГНод:Inventory:HasItem|Inventory:HasItem]] |
- | * [[ | + | * [[ПГНод:Inventory:HolsterItem|Inventory:HolsterItem]] |
- | * [[ | + | * [[ПГНод:Inventory:ParachuteControl|Inventory:ParachuteControl]] |
- | * [[ | + | * [[ПГНод:Inventory:RemoveAllAmmo|Inventory:RemoveAllAmmo]] |
- | * [[ | + | * [[ПГНод:Inventory:RemoveAllItems|Inventory:RemoveAllItems]] |
- | * [[ | + | * [[ПГНод:Inventory:RemoveItem|Inventory:RemoveItem]] |
- | * [[ | + | * [[ПГНод:Inventory:RestorePlayerInventory|Inventory:RestorePlayerInventory]] |
- | * [[ | + | * [[ПГНод:Inventory:SelectItem|Inventory:SelectItem]] |
- | * [[ | + | * [[ПГНод:Inventory:SetAmmo|Inventory:SetAmmo]] |
- | * [[ | + | * [[ПГНод:Inventory:SetAmmoEx|Inventory:SetAmmoEx]] |
- | * [[ | + | * [[ПГНод:Inventory:StorePlayerInventory|Inventory:StorePlayerInventory]] |
=== Log === | === Log === | ||
- | * [[ | + | * [[ПГНод:Log:CSVDumper|Log:CSVDumper]] |
- | * [[ | + | * [[ПГНод:Log:LogInput|Log:LogInput]] |
- | * [[ | + | * [[ПГНод:Log:Plot|Log:Plot]] |
=== Logic === | === Logic === | ||
- | * [[ | + | * [[ПГНод:Logic:AND|Logic:AND]] |
- | * [[ | + | * [[ПГНод:Logic:All|Logic:All]] |
- | * [[ | + | * [[ПГНод:Logic:Any|Logic:Any]] |
- | * [[ | + | * [[ПГНод:Logic:Blocker|Logic:Blocker]] |
- | * [[ | + | * [[ПГНод:Logic:Condition|Logic:Condition]] |
- | * [[ | + | * [[ПГНод:Logic:DeMultiplexer|Logic:DeMultiplexer]] |
- | * [[ | + | * [[ПГНод:Logic:Gate|Logic:Gate]] |
- | * [[ | + | * [[ПГНод:Logic:Indexer|Logic:Indexer]] |
- | * [[ | + | * [[ПГНод:Logic:Multiplexer|Logic:Multiplexer]] |
- | * [[ | + | * [[ПГНод:Logic:NOT|Logic:NOT]] |
- | * [[ | + | * [[ПГНод:Logic:OR|Logic:OR]] |
- | * [[ | + | * [[ПГНод:Logic:OnChange|Logic:OnChange]] |
- | * [[ | + | * [[ПГНод:Logic:Once|Logic:Once]] |
- | * [[ | + | * [[ПГНод:Logic:RandomSelect|Logic:RandomSelect]] |
- | * [[ | + | * [[ПГНод:Logic:RandomTrigger|Logic:RandomTrigger]] |
- | * [[ | + | * [[ПГНод:Logic:XOR|Logic:XOR]] |
=== MaterialFX === | === MaterialFX === | ||
- | * [[ | + | * [[ПГНод:MaterialFX:HUDEndFX|MaterialFX:HUDEndFX]] |
- | * [[ | + | * [[ПГНод:MaterialFX:HUDStartFX|MaterialFX:HUDStartFX]] |
=== Math === | === Math === | ||
- | * [[ | + | * [[ПГНод:Math:Abs|Math:Abs]] |
- | * [[ | + | * [[ПГНод:Math:Add|Math:Add]] |
- | * [[ | + | * [[ПГНод:Math:AnglesToDir|Math:AnglesToDir]] |
- | * [[ | + | * [[ПГНод:Math:Clamp|Math:Clamp]] |
- | * [[ | + | * [[ПГНод:Math:Counter|Math:Counter]] |
- | * [[ | + | * [[ПГНод:Math:DirToAngles|Math:DirToAngles]] |
- | * [[ | + | * [[ПГНод:Math:Div|Math:Div]] |
- | * [[ | + | * [[ПГНод:Math:Equal|Math:Equal]] |
- | * [[ | + | * [[ПГНод:Math:FromBoolean|Math:FromBoolean]] |
- | * [[ | + | * [[ПГНод:Math:Less|Math:Less]] |
- | * [[ | + | * [[ПГНод:Math:Mul|Math:Mul]] |
- | * [[ | + | * [[ПГНод:Math:Noise1D|Math:Noise1D]] |
- | * [[ | + | * [[ПГНод:Math:Noise3D|Math:Noise3D]] |
- | * [[ | + | * [[ПГНод:Math:PortCounter|Math:PortCounter]] |
- | * [[ | + | * [[ПГНод:Math:Power|Math:Power]] |
- | * [[ | + | * [[ПГНод:Math:Random|Math:Random]] |
- | * [[ | + | * [[ПГНод:Math:Reciprocal|Math:Reciprocal]] |
- | * [[ | + | * [[ПГНод:Math:Remainder|Math:Remainder]] |
- | * [[ | + | * [[ПГНод:Math:SetColor|Math:SetColor]] |
- | * [[ | + | * [[ПГНод:Math:SetNumber|Math:SetNumber]] |
- | * [[ | + | * [[ПГНод:Math:SinCos|Math:SinCos]] |
- | * [[ | + | * [[ПГНод:Math:Sqrt|Math:Sqrt]] |
- | * [[ | + | * [[ПГНод:Math:Sub|Math:Sub]] |
- | * [[ | + | * [[ПГНод:Math:ToBoolean|Math:ToBoolean]] |
- | * [[ | + | * [[ПГНод:Math:UpDownCounter|Math:UpDownCounter]] |
=== Misc === | === Misc === | ||
- | * [[ | + | * [[ПГНод:Misc:Start|Misc:Start]] — Called when the engine is initalized |
- | * [[ | + | * [[ПГНод:Misc:TestScripted|Misc:TestScripted]] |
=== Mission === | === Mission === | ||
- | * [[ | + | * [[ПГНод:Mission:CheckGameToken|Mission:CheckGameToken]] |
- | * [[ | + | * [[ПГНод:Mission:EndLevelNew|Mission:EndLevelNew]] |
- | * [[ | + | * [[ПГНод:Mission:GameToken|Mission:GameToken]] |
- | * [[ | + | * [[ПГНод:Mission:GetGameToken|Mission:GetGameToken]] |
- | * [[ | + | * [[ПГНод:Mission:ModifyToken|Mission:ModifyToken]] |
- | * [[ | + | * [[ПГНод:Mission:SetGameToken|Mission:SetGameToken]] |
=== Movement === | === Movement === | ||
- | * [[ | + | * [[ПГНод:Movement:MoveEntityTo|Movement:MoveEntityTo]] |
- | * [[ | + | * [[ПГНод:Movement:MoveTo|Movement:MoveTo]] |
- | * [[ | + | * [[ПГНод:Movement:RotateEntity|Movement:RotateEntity]] |
- | * [[ | + | * [[ПГНод:Movement:RotateEntityTo|Movement:RotateEntityTo]] |
- | * [[ | + | * [[ПГНод:Movement:RotateTo|Movement:RotateTo]] |
=== Multiplayer === | === Multiplayer === | ||
- | * [[ | + | * [[ПГНод:Multiplayer:GameType|Multiplayer:GameType]] |
- | * [[ | + | * [[ПГНод:Multiplayer:MP|Multiplayer:MP]] |
- | * [[ | + | * [[ПГНод:Multiplayer:ClientServer|Multiplayer:ClientServer]] |
- | * [[ | + | * [[ПГНод:Multiplayer:GetTeam|Multiplayer:GetTeam]] |
- | * [[ | + | * [[ПГНод:Multiplayer:SetTeam|Multiplayer:SetTeam]] |
=== NanoSuit === | === NanoSuit === | ||
- | * [[ | + | * [[ПГНод:NanoSuit:FakeMaterial|NanoSuit:FakeMaterial]] |
- | * [[ | + | * [[ПГНод:NanoSuit:ModeControl|NanoSuit:ModeControl]] |
- | * [[ | + | * [[ПГНод:NanoSuit:NanoSuit|NanoSuit:NanoSuit]] |
- | * [[ | + | * [[ПГНод:NanoSuit:NanoSuitGet|NanoSuit:NanoSuitGet]] |
=== Physics === | === Physics === | ||
- | * [[ | + | * [[ПГНод:Physics:ActionImpulse|Physics:ActionImpulse]] |
- | * [[ | + | * [[ПГНод:Physics:Dynamics|Physics:Dynamics]] |
- | * [[ | + | * [[ПГНод:Physics:PhysicsEnable|Physics:PhysicsEnable]] |
- | * [[ | + | * [[ПГНод:Physics:RayCast|Physics:RayCast]] |
- | * [[ | + | * [[ПГНод:Physics:RayCastCamera|Physics:RayCastCamera]] |
=== Sound === | === Sound === | ||
- | * [[ | + | * [[ПГНод:Sound:Dialog|Sound:Dialog]] |
- | * [[ | + | * [[ПГНод:Sound:MusicLogicControl|Sound:MusicLogicControl]] |
- | * [[ | + | * [[ПГНод:Sound:MusicVolume|Sound:MusicVolume]] |
- | * [[ | + | * [[ПГНод:Sound:PlaySoundEvent|Sound:PlaySoundEvent]] |
- | * [[ | + | * [[ПГНод:Sound:SFXVolume|Sound:SFXVolume]] |
- | * [[ | + | * [[ПГНод:Sound:SoundMood|Sound:SoundMood]] |
=== String === | === String === | ||
- | * [[ | + | * [[ПГНод:String:Compare|String:Compare]] |
- | * [[ | + | * [[ПГНод:String:SetString|String:SetString]] |
=== System === | === System === | ||
- | * [[ | + | * [[ПГНод:System:SaveGame|System:SaveGame]] |
=== Time === | === Time === | ||
- | * [[ | + | * [[ПГНод:Time:Delay|Time:Delay]] — Wait for a certain number of seconds before continuing execution |
- | * [[ | + | * [[ПГНод:Time:MeasureTime|Time:MeasureTime]] |
- | * [[ | + | * [[ПГНод:Time:RandomDelay|Time:RandomDelay]] |
- | * [[ | + | * [[ПГНод:Time:RealTime|Time:RealTime]] |
- | * [[ | + | * [[ПГНод:Time:ServerTime|Time:ServerTime]] |
- | * [[ | + | * [[ПГНод:Time:Time|Time:Time]] |
- | * [[ | + | * [[ПГНод:Time:TimeOfDay|Time:TimeOfDay]] |
- | * [[ | + | * [[ПГНод:Time:TimeOfDayTrigger|Time:TimeOfDayTrigger]] |
- | * [[ | + | * [[ПГНод:Time:Timer|Time:Timer]] |
=== Trigonomtry === | === Trigonomtry === | ||
- | * [[ | + | * [[ПГНод:Trigonomtry:Cosinus|Trigonomtry:Cosinus]] |
- | * [[ | + | * [[ПГНод:Trigonomtry:Sinus|Trigonomtry:Sinus]] |
- | * [[ | + | * [[ПГНод:Trigonomtry:Tangens|Trigonomtry:Tangens]] |
=== Vec3 === | === Vec3 === | ||
- | * [[ | + | * [[ПГНод:Vec3:AddVec3|Vec3:AddVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:ClampVec3|Vec3:ClampVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:CrossVec3|Vec3:CrossVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:DotVec3|Vec3:DotVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:EqualVec3|Vec3:EqualVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:FromVec3|Vec3:FromVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:MagnitudeVec3|Vec3:MagnitudeVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:MulVec3|Vec3:MulVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:NormalizeVec3|Vec3:NormalizeVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:ReciprocalVec3|Vec3:ReciprocalVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:ScaleVec3|Vec3:ScaleVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:SetVec3|Vec3:SetVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:SubVec3|Vec3:SubVec3]] |
- | * [[ | + | * [[ПГНод:Vec3:ToVec3|Vec3:ToVec3]] |
=== Vehicle === | === Vehicle === | ||
- | * [[ | + | * [[ПГНод:Vehicle:Attachment|Vehicle:Attachment]] |
- | * [[ | + | * [[ПГНод:Vehicle:Enter|Vehicle:Enter]] |
- | * [[ | + | * [[ПГНод:Vehicle:EntityAttachment|Vehicle:EntityAttachment]] |
- | * [[ | + | * [[ПГНод:Vehicle:Exit|Vehicle:Exit]] |
- | * [[ | + | * [[ПГНод:Vehicle:Unload|Vehicle:Unload]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleDamage|Vehicle:VehicleDamage]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleHonk|Vehicle:VehicleHonk]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleLights|Vehicle:VehicleLights]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleMoveActionMult|Vehicle:VehicleMoveActionMult]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleMovement|Vehicle:VehicleMovement]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehiclePassenger|Vehicle:VehiclePassenger]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleSeat|Vehicle:VehicleSeat]] |
- | * [[ | + | * [[ПГНод:Vehicle:VehicleTurret|Vehicle:VehicleTurret]] |
=== Weapon === | === Weapon === | ||
- | * [[ | + | * [[ПГНод:Weapon:Accessory|Weapon:Accessory]] |
- | * [[ | + | * [[ПГНод:Weapon:AccessoryChanged|Weapon:AccessoryChanged]] |
- | * [[ | + | * [[ПГНод:Weapon:AutoSightWeapon|Weapon:AutoSightWeapon]] |
- | * [[ | + | * [[ПГНод:Weapon:CheckAccessory|Weapon:CheckAccessory]] |
- | * [[ | + | * [[ПГНод:Weapon:CheckZoom|Weapon:CheckZoom]] |
- | * [[ | + | * [[ПГНод:Weapon:FireWeapon|Weapon:FireWeapon]] |
- | * [[ | + | * [[ПГНод:Weapon:WeaponListener|Weapon:WeaponListener]] |
[[Категория:Flowgraph]] | [[Категория:Flowgraph]] |
Текущая версия на 07:07, 9 апреля 2021
Flowgraphs используются для скриптинга объектов в редакторе CryEngine 2. Используются начиная с ИИ и кончая отображением сообщений на экране. Это список содержит ноды из всех категорий, включая Approved (разрешённые), WIP (в разработке) и Advanced (расширенные).
AI
- AI:AIAlertMe
- AI:AIAlertness
- AI:AIAnim
- AI:AIAnimEx
- AI:AIAttTarget
- AI:AIAwareness
- AI:AICheckStates
- AI:AIDropObject
- AI:AIEnable
- AI:AIEnableShape
- AI:AIExecute
- AI:AIFollow
- AI:AIFollowPath
- AI:AIFollowPathSpeedStance
- AI:AIFormation
- AI:AIFormationJoin
- AI:AIGoto
- AI:AIGotoSpeedStance
- AI:AIGrabObject
- AI:AIGroupAlertness
- AI:AIGroupBeacon
- AI:AIGroupCount
- AI:AIGroupID
- AI:AIIgnore
- AI:AILookAt
- AI:AIMergeGroups
- AI:AIModifyStates
- AI:AISetCharacter
- AI:AISetNavCostFactor
- AI:AISetState
- AI:AIShootAt
- AI:AISignal
- AI:AISpeed
- AI:AIStance
- AI:AIUseObject
- AI:AIWeaponDraw
- AI:AIWeaponHolster
- AI:AIWeaponSelect
- AI:ActionAbort
- AI:ActionEnd
- AI:ActionStart
- AI:AutoDisable
- AI:ChangeParameter
- AI:DebugAISpeed
- AI:EventListener
- AI:PerceptionScale
- AI:SmartObjectEvent
- AI:SmartObjectHelper
AnimatedCharacter
Animations
- Animations:AnimGraphCheckOutput
- Animations:AnimGraphControl
- Animations:AnimGraphLockInput
- Animations:AnimGraphReset
- Animations:AnimGraphSetInput
- Animations:AnimGraphWatchOutput
- Animations:AttachmentControl
- Animations:LookAt
- Animations:NoAiming
- Animations:PlayAnimation
- Animations:PlaySequence
- Animations:StopAnimation
- Animations:SyncronizeTwoAnimations
- Animations:TriggerOnKeyTime
Camera
Crysis
- Crysis:ExplosionInfo
- Crysis:FreezeEntity
- Crysis:HitInfo
- Crysis:ItemAnimation
- Crysis:OffHandAnimation
- Crysis:TornadoWander
CrysisFX
- CrysisFX:PostFXBloodSplats
- CrysisFX:PostFXGlittering
- CrysisFX:PostFXGlobal
- CrysisFX:PostFXGlow
- CrysisFX:PostFXScreenFrost
- CrysisFX:PostFXWaterDroplets
- CrysisFX:ScreenFader
Dialog
Effects
Engine
Entity
- Entity:AttachChild
- Entity:BeamEntity
- Entity:BroadcastEvent
- Entity:CharAttachmentMaterialParam
- Entity:DetachThis
- Entity:EntitiesInRange
- Entity:EntityId
- Entity:EntityInfo
- Entity:EntityPos
- Entity:FlashInvoke
- Entity:GetPos
- Entity:GetProperty
- Entity:Material
- Entity:MaterialClone
- Entity:MaterialLayer
- Entity:MaterialParam
- Entity:ParentId
- Entity:RenderParams
- Entity:SetProperty
- Entity:VideoPlayer
Environment
Game
- Game:ActorCheckHealth
- Game:ActorGetHealth
- Game:ActorGrabObject
- Game:ActorSensor
- Game:ActorSetHealth
- Game:DamageActor
- Game:DifficultyLevel
- Game:EntityInterest
- Game:GameObjectEvent
- Game:LocalPlayer
- Game:PlayerLink
- Game:PlayerStaging
- Game:ScriptCommand
- Game:SetVehicleAltitudeLimit
HUD
- HUD:AirstrikeControl
- HUD:Binoculars
- HUD:DisplayDebugMessage
- HUD:HUDControl
- HUD:HUDDataUpload
- HUD:InterferenceEffect
- HUD:MapInfo
- HUD:NightVision
- HUD:Objectives
- HUD:OverlayMsg
- HUD:PDAControl
- HUD:PDAScanner
- HUD:ProgressBar
- HUD:RadarControl
- HUD:RadarJammer
- HUD:RadarTexture
- HUD:SendEvent
- HUD:ShowHUDMessage
- HUD:SilhouetteOutline
Image
- Image:AlienInterference
- Image:ChromaShift
- Image:ColorCorrection
- Image:DepthOfField
- Image:DirectionalBlur
- Image:DistantRain
- Image:EffectBloodSplats
- Image:EffectCondensation
- Image:EffectFrost
- Image:EffectWaterDroplets
- Image:EffectWaterFlow
- Image:FilterBlur
- Image:FilterGrain
- Image:FilterRadialBlur
- Image:FilterSharpen
- Image:RainDrops
- Image:VolumetricScattering
Input
Interpol
Inventory
- Inventory:AddAmmo
- Inventory:AddEquipPack
- Inventory:AddItem
- Inventory:HasAmmo
- Inventory:HasItem
- Inventory:HolsterItem
- Inventory:ParachuteControl
- Inventory:RemoveAllAmmo
- Inventory:RemoveAllItems
- Inventory:RemoveItem
- Inventory:RestorePlayerInventory
- Inventory:SelectItem
- Inventory:SetAmmo
- Inventory:SetAmmoEx
- Inventory:StorePlayerInventory
Log
Logic
- Logic:AND
- Logic:All
- Logic:Any
- Logic:Blocker
- Logic:Condition
- Logic:DeMultiplexer
- Logic:Gate
- Logic:Indexer
- Logic:Multiplexer
- Logic:NOT
- Logic:OR
- Logic:OnChange
- Logic:Once
- Logic:RandomSelect
- Logic:RandomTrigger
- Logic:XOR
MaterialFX
Math
- Math:Abs
- Math:Add
- Math:AnglesToDir
- Math:Clamp
- Math:Counter
- Math:DirToAngles
- Math:Div
- Math:Equal
- Math:FromBoolean
- Math:Less
- Math:Mul
- Math:Noise1D
- Math:Noise3D
- Math:PortCounter
- Math:Power
- Math:Random
- Math:Reciprocal
- Math:Remainder
- Math:SetColor
- Math:SetNumber
- Math:SinCos
- Math:Sqrt
- Math:Sub
- Math:ToBoolean
- Math:UpDownCounter
Misc
- Misc:Start — Called when the engine is initalized
- Misc:TestScripted
Mission
- Mission:CheckGameToken
- Mission:EndLevelNew
- Mission:GameToken
- Mission:GetGameToken
- Mission:ModifyToken
- Mission:SetGameToken
Movement
- Movement:MoveEntityTo
- Movement:MoveTo
- Movement:RotateEntity
- Movement:RotateEntityTo
- Movement:RotateTo
Multiplayer
- Multiplayer:GameType
- Multiplayer:MP
- Multiplayer:ClientServer
- Multiplayer:GetTeam
- Multiplayer:SetTeam
NanoSuit
Physics
Sound
- Sound:Dialog
- Sound:MusicLogicControl
- Sound:MusicVolume
- Sound:PlaySoundEvent
- Sound:SFXVolume
- Sound:SoundMood
String
System
Time
- Time:Delay — Wait for a certain number of seconds before continuing execution
- Time:MeasureTime
- Time:RandomDelay
- Time:RealTime
- Time:ServerTime
- Time:Time
- Time:TimeOfDay
- Time:TimeOfDayTrigger
- Time:Timer
Trigonomtry
Vec3
- Vec3:AddVec3
- Vec3:ClampVec3
- Vec3:CrossVec3
- Vec3:DotVec3
- Vec3:EqualVec3
- Vec3:FromVec3
- Vec3:MagnitudeVec3
- Vec3:MulVec3
- Vec3:NormalizeVec3
- Vec3:ReciprocalVec3
- Vec3:ScaleVec3
- Vec3:SetVec3
- Vec3:SubVec3
- Vec3:ToVec3
Vehicle
- Vehicle:Attachment
- Vehicle:Enter
- Vehicle:EntityAttachment
- Vehicle:Exit
- Vehicle:Unload
- Vehicle:VehicleDamage
- Vehicle:VehicleHonk
- Vehicle:VehicleLights
- Vehicle:VehicleMoveActionMult
- Vehicle:VehicleMovement
- Vehicle:VehiclePassenger
- Vehicle:VehicleSeat
- Vehicle:VehicleTurret