Создание новой карты

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Версия от 21:01, 31 марта 2011; DCamer (Обсуждение | вклад)
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Содержание

Создание новой карты

Sandbox Newmap image001.jpg

Overview

The following walkthrough will show you the fastest way to create a new map.

The maps in the game Crysis are all based on real height-maps to get a realistic looking landscape.

Create a new map folder and file

In the File menu click New.

Sandbox Newmap image003.png

Enter a name for your level in the Level Name dialog box, then click OK.

Sandbox Newmap image005.png

When you click OK, the editor will create a new folder in your levels directory named after your map, containing all the necessary files. The most important file in that directory is the .cry file, which contains all the major information for the editor.

Adding terrain to your level

Generating Terrain

Now we have a new empty map and need some terrain to walk on, so, lets auto generate some.

To create some terrain click Edit Terrain from the Terrain menu.

Sandbox Newmap image007.png

Next click Generate Terrain from the Tools menu.

Sandbox Newmap image009.png

You can also access the Terrain window by clicking on the Terrain button, by default found in the main editing toolbar.

Sandbox Newmap image011.png

This will open the Generation window, where you can with the following parameters influence the appearance of the terrain:

Feature Size*: determines amount of land created Bumpiness/Noise*: determines the degree bumpiness or deformation of the surface Detail*: determines the number of times effects will be applied Variation*: random seeding of the islands Blurring*: sets the number of times smoothing is applied to the noise filter Sharpness (Exp. Base)*: determines the sharpness of the surface Sharpness (Freq. Step)*: determines the number of times the sharpness filter is used on the surface

Sandbox Newmap image013.png

The default settings should be fine, so click OK. After generation is completed, you should see something similar to this:

Sandbox Newmap image015.png

Now, close the Terrain window by clicking OK and you will see the changes in the 3D view.

The terrain is now shown in grey, which resembles the height of the terrain. The brighter the terrain is the higher it is. The blue water texture hides all terrain that is below sea level giving you a correct impression on the actual landmasses.

To get a first impression with a default texture applied, you need to regenerate the surface texture of the terrain.

Sandbox Newmap image017.png

Generating the surface texture on the terrain

Click Generate surface texture from the File menu.

Sandbox Newmap image019.png

The dialogue box below will appear - you don’t have to set anything, but you can select High Quality if you want (it takes longer but you get higher quality). Click OK and wait until the calculation is finished.

Sandbox Newmap image021.png

Your view should now look similar to this, showing you a first impression of your landscape.

Sandbox Newmap image023.png

Results

You are now already able to jump into the game mode by pressing CTRL+G, so you can run around on your new creation.

Things to experiment with:

  • Change the parameters when creating the terrain
  • Change the resolution of the created surface texture to either speed up the calculation or increase the quality.

See Also