Lua API/CryAction
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(Различия между версиями)
Alex626 (Обсуждение | вклад) (Новая страница: «= Overview = These bindings are in the '''CryAction''' table. = Drawing = * Persistant2DText * [[Lua_API/CryAction/Persistant...») |
DCamer (Обсуждение | вклад) |
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Строка 34: | Строка 34: | ||
* [[Lua_API/CryAction/SaveXML|SaveXML]] | * [[Lua_API/CryAction/SaveXML|SaveXML]] | ||
* [[Lua_API/CryAction/SendGameplayEvent|SendGameplayEvent]] | * [[Lua_API/CryAction/SendGameplayEvent|SendGameplayEvent]] | ||
- | * [[Lua_API/CryAction/SetNetworkParent|SetNetworkParent]] | + | * [[Lua_API/CryAction/SetNetworkParent|SetNetworkParent]]<noinclude>[[Категория:Lua API]]</noinclude> |
Текущая версия на 19:50, 11 июня 2011
Overview
These bindings are in the CryAction table.
Drawing
Misc
- ActivateEffect
- ActivateExtensionForGameObject
- BanPlayer
- BindGameObjectToNetwork
- CacheItemGeometry
- CacheItemSound
- ConnectToServer
- CreateGameObjectForEntity
- DontSyncPhysics
- ForceGameObjectUpdate
- GetPlayerList
- GetServer
- GetServerTime
- GetWaterInfo
- IsChannelOnHold
- IsChannelSpecial
- IsClient
- IsGameObjectProbablyVisible
- IsGameStarted
- IsImmersivenessEnabled
- IsServer
- LoadXML
- PauseGame
- RefreshPings
- SaveXML
- SendGameplayEvent
- SetNetworkParent