Lua API/CryAction
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Alex626 (Обсуждение | вклад)
(Новая страница: «= Overview = These bindings are in the '''CryAction''' table. = Drawing = * Persistant2DText * [[Lua_API/CryAction/Persistant...»)
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(Новая страница: «= Overview = These bindings are in the '''CryAction''' table. = Drawing = * Persistant2DText * [[Lua_API/CryAction/Persistant...»)
Следующая правка →
Версия 20:16, 23 декабря 2010
Overview
These bindings are in the CryAction table.
Drawing
Misc
- ActivateEffect
- ActivateExtensionForGameObject
- BanPlayer
- BindGameObjectToNetwork
- CacheItemGeometry
- CacheItemSound
- ConnectToServer
- CreateGameObjectForEntity
- DontSyncPhysics
- ForceGameObjectUpdate
- GetPlayerList
- GetServer
- GetServerTime
- GetWaterInfo
- IsChannelOnHold
- IsChannelSpecial
- IsClient
- IsGameObjectProbablyVisible
- IsGameStarted
- IsImmersivenessEnabled
- IsServer
- LoadXML
- PauseGame
- RefreshPings
- SaveXML
- SendGameplayEvent
- SetNetworkParent