Lua API/HUD
Материал из CryWiki Russia
Версия от 20:22, 23 декабря 2010; Alex626 (Обсуждение | вклад)
HUD
- AddEntityToRadar
- BattleLogEvent
- DamageIndicator
- DisplayBigOverlayFlashMessage
- DrawStatusText
- EnteredBuyZone
- EnteredServiceZone
- FadeOutBigOverlayFlashMessage
- FakeDeath
- GetLastInGameSave
- GetMainObjective
- GetMapGridCoord
- GetObjectiveStatus
- HitIndicator
- OnItemBought
- OnPlayerVehicleBuilt
- OpenPDA
- RadarShowVehicleReady
- ReloadLevel
- ReloadLevelSavegame
- RemoveEntityFromRadar
- SetCaptureContested
- SetCaptureProgress
- SetMainObjective
- SetObjectiveEntity
- SetObjectiveStatus
- SetProgressBar
- SetUsability
- ShowCaptureProgress
- ShowConstructionProgress
- ShowDeathFX
- ShowKillZoneTime
- ShowReviveCycle
- ShowWarningMessage
- SpawnGroupInvalid
- StartPlayerFallAndPlay
- TacWarning
- UpdateBuyList