Консольные команды и CVar

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|compatibility=All
|compatibility=All
}}
}}
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{{CCPrefix|prefix=|description=|commands=
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{{ККПрефикс|префикс=|описание=|команды=
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=_TestFormatMessage
+
|команда=_TestFormatMessage
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|description=
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|описание=
WIP}}
WIP}}
}}
}}
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{{CCPrefix|prefix=aa|description=|commands=
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{{ККПрефикс|префикс=aa|описание=|команды=
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aa_maxDist
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|команда=aa_maxDist
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|description=
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|описание=
max lock distance}}
max lock distance}}
}}
}}
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{{CCPrefix|prefix=ac|description=|commands=
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{{ККПрефикс|префикс=ac|описание=|команды=
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_animErrorClamp
+
|команда=ac_animErrorClamp
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|description=
+
|описание=
Forces the animation to stay within the maximum error distance/angle.}}
Forces the animation to stay within the maximum error distance/angle.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_animErrorMaxAngle
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|команда=ac_animErrorMaxAngle
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|description=
+
|описание=
Degrees animation orientation is allowed to stray from entity.}}
Degrees animation orientation is allowed to stray from entity.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_animErrorMaxDistance
+
|команда=ac_animErrorMaxDistance
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|description=
+
|описание=
Meters animation location is allowed to stray from entity.}}
Meters animation location is allowed to stray from entity.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_clampTimeAnimation
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|команда=ac_clampTimeAnimation
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|description=
+
|описание=
Time it takes for carry clamping to reduce the deviation to zero.}}
Time it takes for carry clamping to reduce the deviation to zero.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_clampTimeEntity
+
|команда=ac_clampTimeEntity
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|description=
+
|описание=
Time it takes for carry clamping to reduce the deviation to zero.}}
Time it takes for carry clamping to reduce the deviation to zero.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_ColliderModeAI
+
|команда=ac_ColliderModeAI
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|description=
+
|описание=
Force override collider mode for all AI.}}
Force override collider mode for all AI.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_ColliderModePlayer
+
|команда=ac_ColliderModePlayer
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|description=
+
|описание=
Force override collider mode for all players.}}
Force override collider mode for all players.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugAnimEffects
+
|команда=ac_debugAnimEffects
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|description=
+
|описание=
Print log messages when anim events spawn effects.}}
Print log messages when anim events spawn effects.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugAnimError
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|команда=ac_debugAnimError
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|description=
+
|описание=
Display debug history graphs of anim error distance and angle.}}
Display debug history graphs of anim error distance and angle.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugAnimTarget
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|команда=ac_debugAnimTarget
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|description=
+
|описание=
Display debug history graphs of anim target correction.}}
Display debug history graphs of anim target correction.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugCarryCorrection
+
|команда=ac_debugCarryCorrection
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|description=
+
|описание=
.}}
.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugColliderMode
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|команда=ac_debugColliderMode
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|description=
+
|описание=
Display filtered and requested collider modes.}}
Display filtered and requested collider modes.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugEntityParams
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|команда=ac_debugEntityParams
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|description=
+
|описание=
Display entity params graphs}}
Display entity params graphs}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_DebugFilter
+
|команда=ac_DebugFilter
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|description=
+
|описание=
Debug specified entity name only.}}
Debug specified entity name only.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugFutureAnimPath
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|команда=ac_debugFutureAnimPath
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|description=
+
|описание=
Display future animation path given current motion parameters.}}
Display future animation path given current motion parameters.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugLocations
+
|команда=ac_debugLocations
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|description=
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|описание=
Debug render entity (blue), animation (red) and prediction (yellow).}}
Debug render entity (blue), animation (red) and prediction (yellow).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugLocationsGraphs
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|команда=ac_debugLocationsGraphs
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|description=
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|описание=
Display debug history graphs of anim and entity locations and movement.}}
Display debug history graphs of anim and entity locations and movement.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugMotionParams
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|команда=ac_debugMotionParams
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|description=
+
|описание=
Display graph of motion parameters.}}
Display graph of motion parameters.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugMovementControlMethods
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|команда=ac_debugMovementControlMethods
-
|description=
+
|описание=
Display movement control methods.}}
Display movement control methods.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugPrediction
+
|команда=ac_debugPrediction
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|description=
+
|описание=
Display graph of motion parameters.}}
Display graph of motion parameters.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugSelection
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|команда=ac_debugSelection
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|description=
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|описание=
Display locomotion state selection as text.}}
Display locomotion state selection as text.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugSelectionParams
+
|команда=ac_debugSelectionParams
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|description=
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|описание=
Display graph of selection parameters values.}}
Display graph of selection parameters values.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugText
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|команда=ac_debugText
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|description=
+
|описание=
Display entity/animation location/movement values, etc.}}
Display entity/animation location/movement values, etc.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugTweakTrajectoryFit
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|команда=ac_debugTweakTrajectoryFit
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|description=
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|описание=
Don't apply any movement to entity and animation, but allow calculations to think they are moving normally.}}
Don't apply any movement to entity and animation, but allow calculations to think they are moving normally.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_debugXXXValues
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|команда=ac_debugXXXValues
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|description=
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|описание=
Display some values temporarily hooked into temp history graphs.}}
Display some values temporarily hooked into temp history graphs.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_disableFancyTransitions
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|команда=ac_disableFancyTransitions
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|description=
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|описание=
Disabled Idle2Move and Move2Idle special transition animations.}}
Disabled Idle2Move and Move2Idle special transition animations.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_disableSlidingContactEvents
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|команда=ac_disableSlidingContactEvents
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|description=
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|описание=
Force disable sliding contact events.}}
Force disable sliding contact events.}}
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{{ConsoleCommand
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{{КонсольнаяКоманда
-
|command=ac_enableExtraSolidCollider
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|команда=ac_enableExtraSolidCollider
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|description=
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|описание=
Enable extra solid collider (for non-pushable characters).}}
Enable extra solid collider (for non-pushable characters).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_enableProceduralLeaning
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|команда=ac_enableProceduralLeaning
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|description=
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|описание=
Enable procedural leaning (disabled asset leaning and curving slowdown).}}
Enable procedural leaning (disabled asset leaning and curving slowdown).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_entityAnimClamp
+
|команда=ac_entityAnimClamp
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|description=
+
|описание=
Forces the entity movement to be limited by animation.}}
Forces the entity movement to be limited by animation.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_forceSimpleMovement
+
|команда=ac_forceSimpleMovement
-
|description=
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|описание=
Force enable simplified movement (not visible, dedicated server, etc).}}
Force enable simplified movement (not visible, dedicated server, etc).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_frametime
+
|команда=ac_frametime
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|description=
+
|описание=
Display a graph of the frametime.}}
Display a graph of the frametime.}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_movementControlMethodFilter
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|команда=ac_movementControlMethodFilter
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|description=
+
|описание=
Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this).}}
Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_movementControlMethodHor
+
|команда=ac_movementControlMethodHor
-
|description=
+
|описание=
Overrides the horizontal movement control method specified by AG (overrides filter).}}
Overrides the horizontal movement control method specified by AG (overrides filter).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_movementControlMethodVer
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|команда=ac_movementControlMethodVer
-
|description=
+
|описание=
Overrides the vertical movement control method specified by AG (overrides filter).}}
Overrides the vertical movement control method specified by AG (overrides filter).}}
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{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_predictionProbabilityOri
+
|команда=ac_predictionProbabilityOri
-
|description=
+
|описание=
.}}
.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_predictionProbabilityPos
+
|команда=ac_predictionProbabilityPos
-
|description=
+
|описание=
.}}
.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_predictionSmoothingOri
+
|команда=ac_predictionSmoothingOri
-
|description=
+
|описание=
.}}
.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_predictionSmoothingPos
+
|команда=ac_predictionSmoothingPos
-
|description=
+
|описание=
.}}
.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_targetcorrectiontimescale
+
|команда=ac_targetcorrectiontimescale
-
|description=
+
|описание=
.}}
.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_templateMCMs
+
|команда=ac_templateMCMs
-
|description=
+
|описание=
Use MCMs from AG state templates instead of AG state headers.}}
Use MCMs from AG state templates instead of AG state headers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ac_triggercorrectiontimescale
+
|команда=ac_triggercorrectiontimescale
-
|description=
+
|описание=
.}}
.}}
}}
}}
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{{CCPrefix|prefix=ag|description=|commands=
+
{{ККПрефикс|префикс=ag|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_action
+
|команда=ag_action
-
|description=
+
|описание=
Force this action}}
Force this action}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_adjustToCatchUp
+
|команда=ag_adjustToCatchUp
-
|description=
+
|описание=
Adjust requested move direction of animation to catch up with entity}}
Adjust requested move direction of animation to catch up with entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_averageTravelSpeed
+
|команда=ag_averageTravelSpeed
-
|description=
+
|описание=
Average travel speed over a few frames}}
Average travel speed over a few frames}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_breakmode
+
|команда=ag_breakmode
-
|description=
+
|описание=
1=Enable debug break mode; 2=also lock inputs}}
1=Enable debug break mode; 2=also lock inputs}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_breakOnQuery
+
|команда=ag_breakOnQuery
-
|description=
+
|описание=
If we query for this state, enter break mode}}
If we query for this state, enter break mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_debug
+
|команда=ag_debug
-
|description=
+
|описание=
Entity to display debug information for animation graph for}}
Entity to display debug information for animation graph for}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_debugErrors
+
|команда=ag_debugErrors
-
|description=
+
|описание=
Displays debug error info on the entities (0/1)}}
Displays debug error info on the entities (0/1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_debugExactPos
+
|команда=ag_debugExactPos
-
|description=
+
|описание=
Enable/disable exact positioning debugger}}
Enable/disable exact positioning debugger}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_debugLayer
+
|команда=ag_debugLayer
-
|description=
+
|описание=
Animation graph layer to display debug information for}}
Animation graph layer to display debug information for}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_debugMusic
+
|команда=ag_debugMusic
-
|description=
+
|описание=
Debug the music graph}}
Debug the music graph}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_drawActorPos
+
|команда=ag_drawActorPos
-
|description=
+
|описание=
Draw actor pos/dir}}
Draw actor pos/dir}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_ep_correctMovement
+
|команда=ag_ep_correctMovement
-
|description=
+
|описание=
enable/disable position correction in exact positioning}}
enable/disable position correction in exact positioning}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_ep_showPath
+
|команда=ag_ep_showPath
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_forceAdjust
+
|команда=ag_forceAdjust
-
|description=
+
|описание=
Enable forced small step adjustments}}
Enable forced small step adjustments}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_forceInsideErrorDisc
+
|команда=ag_forceInsideErrorDisc
-
|description=
+
|описание=
Force animation to stay within maximum error distance}}
Force animation to stay within maximum error distance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_fpAnimPop
+
|команда=ag_fpAnimPop
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_humanBlending
+
|команда=ag_humanBlending
-
|description=
+
|описание=
Ivo's debug stuff. Don't ask!}}
Ivo's debug stuff. Don't ask!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_item
+
|команда=ag_item
-
|description=
+
|описание=
Force this item}}
Force this item}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_lockToEntity
+
|команда=ag_lockToEntity
-
|description=
+
|описание=
Lock animation to entity (zero offsetting)}}
Lock animation to entity (zero offsetting)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_log
+
|команда=ag_log
-
|description=
+
|описание=
Enable a log of animation graph decisions}}
Enable a log of animation graph decisions}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_log_entity
+
|команда=ag_log_entity
-
|description=
+
|описание=
Log only this entity}}
Log only this entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_logeffects
+
|команда=ag_logeffects
-
|description=
+
|описание=
AGAttachmentEffect logging}}
AGAttachmentEffect logging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_logselections
+
|команда=ag_logselections
-
|description=
+
|описание=
Log animation graph selection results}}
Log animation graph selection results}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_logsounds
+
|команда=ag_logsounds
-
|description=
+
|описание=
AGSound logging}}
AGSound logging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_logtransitions
+
|команда=ag_logtransitions
-
|description=
+
|описание=
Log animation graph transition calls to the console}}
Log animation graph transition calls to the console}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_measureActualSpeeds
+
|команда=ag_measureActualSpeeds
-
|description=
+
|описание=
Measure actual travel speeds of entity and animation origins}}
Measure actual travel speeds of entity and animation origins}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_physErrorInnerRadiusFactor
+
|команда=ag_physErrorInnerRadiusFactor
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_physErrorMaxOuterRadius
+
|команда=ag_physErrorMaxOuterRadius
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_physErrorMinOuterRadius
+
|команда=ag_physErrorMinOuterRadius
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_physErrorOuterRadiusFactor
+
|команда=ag_physErrorOuterRadiusFactor
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_queue
+
|команда=ag_queue
-
|description=
+
|описание=
Next state to force}}
Next state to force}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_reload_ag
+
|команда=ag_reload_ag
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_reload_xml
+
|команда=ag_reload_xml
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_safeExactPositioning
+
|команда=ag_safeExactPositioning
-
|description=
+
|описание=
Will teleport the entity to the requested position/orientation when EP think it's done.}}
Will teleport the entity to the requested position/orientation when EP think it's done.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_showmovement
+
|команда=ag_showmovement
-
|description=
+
|описание=
Show movement requests}}
Show movement requests}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_showPhysSync
+
|команда=ag_showPhysSync
-
|description=
+
|описание=
Show physics sync}}
Show physics sync}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_signal
+
|команда=ag_signal
-
|description=
+
|описание=
Send this signal}}
Send this signal}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_stance
+
|команда=ag_stance
-
|description=
+
|описание=
Force this stance}}
Force this stance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_step
+
|команда=ag_step
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ag_testplanner
+
|команда=ag_testplanner
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=ai|description=|commands=
+
{{ККПрефикс|префикс=ai|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AdjustPathsAroundDynamicObstacles
+
|команда=ai_AdjustPathsAroundDynamicObstacles
-
|description=
+
|описание=
Set to 1/0 to enable/disable AI path adjustment around dynamic obstacles}}
Set to 1/0 to enable/disable AI path adjustment around dynamic obstacles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AgentStatsDist
+
|команда=ai_AgentStatsDist
-
|description=
+
|описание=
Sets agent statistics draw distance, such as current goalpipe, command and target.
Sets agent statistics draw distance, such as current goalpipe, command and target.
Usage: ai_AgentStatsDist [view distance]
Usage: ai_AgentStatsDist [view distance]
Default is 20 meters. Works with ai_DebugDraw enabled.}}
Default is 20 meters. Works with ai_DebugDraw enabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AllowAccuracyDecrease
+
|команда=ai_AllowAccuracyDecrease
-
|description=
+
|описание=
Set to 1 to enable AI accuracy decrease when target is moving lateraly.}}
Set to 1 to enable AI accuracy decrease when target is moving lateraly.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AllowAccuracyIncrease
+
|команда=ai_AllowAccuracyIncrease
-
|description=
+
|описание=
Set to 1 to enable AI accuracy increase when target is standing still.}}
Set to 1 to enable AI accuracy increase when target is standing still.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AllTime
+
|команда=ai_AllTime
-
|description=
+
|описание=
Displays the update times of all agents, in milliseconds.
Displays the update times of all agents, in milliseconds.
Usage: ai_AllTime [0/1]
Usage: ai_AllTime [0/1]
Строка 382: Строка 382:
Red: more than 5 ms
Red: more than 5 ms
You must enable ai_DebugDraw before you can use this tool.}}
You must enable ai_DebugDraw before you can use this tool.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AmbientFireQuota
+
|команда=ai_AmbientFireQuota
-
|description=
+
|описание=
Number of units allowed to hit the player at a time.}}
Number of units allowed to hit the player at a time.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AmbientFireUpdateInterval
+
|команда=ai_AmbientFireUpdateInterval
-
|description=
+
|описание=
Ambient fire update interval. Controls how often puppet's ambient fire status is updated.}}
Ambient fire update interval. Controls how often puppet's ambient fire status is updated.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_AttemptStraightPath
+
|команда=ai_AttemptStraightPath
-
|description=
+
|описание=
Toggles AI attempting a simple straight path when possible.
Toggles AI attempting a simple straight path when possible.
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_Autobalance
+
|команда=ai_Autobalance
-
|description=
+
|описание=
Set to 1 to enable autobalancing.}}
Set to 1 to enable autobalancing.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_BannedNavSoTime
+
|команда=ai_BannedNavSoTime
-
|description=
+
|описание=
Time indicating how long invalid navsos should be banned.}}
Time indicating how long invalid navsos should be banned.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_BeautifyPath
+
|команда=ai_BeautifyPath
-
|description=
+
|описание=
Toggles AI optimisation of the generated path.
Toggles AI optimisation of the generated path.
Usage: ai_BeautifyPath [0/1]
Usage: ai_BeautifyPath [0/1]
Default is 1 (on). Optimisation is on by default. Set to 0 to
Default is 1 (on). Optimisation is on by default. Set to 0 to
disable path optimisation (AI uses non-optimised path).}}
disable path optimisation (AI uses non-optimised path).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_BigBrushCheckLimitSize
+
|команда=ai_BigBrushCheckLimitSize
-
|description=
+
|описание=
to be used for finding big objects not enclosed into forbidden areas}}
to be used for finding big objects not enclosed into forbidden areas}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_CalcHumanMovementTable
+
|команда=ai_CalcHumanMovementTable
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_CloakIncrementMod
+
|команда=ai_CloakIncrementMod
-
|description=
+
|описание=
how fast cloak fades out}}
how fast cloak fades out}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_CloakMaxDist
+
|команда=ai_CloakMaxDist
-
|description=
+
|описание=
closer than that - cloak starts to fade out}}
closer than that - cloak starts to fade out}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_CloakMinDist
+
|команда=ai_CloakMinDist
-
|description=
+
|описание=
closer than that - cloak not effective}}
closer than that - cloak not effective}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_CrowdControlInPathfind
+
|команда=ai_CrowdControlInPathfind
-
|description=
+
|описание=
Toggles AI using crowd control in pathfinding.
Toggles AI using crowd control in pathfinding.
Usage: ai_CrowdControlInPathfind [0/1]
Usage: ai_CrowdControlInPathfind [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDraw
+
|команда=ai_DebugDraw
-
|description=
+
|описание=
Toggles the AI debugging view.
Toggles the AI debugging view.
Usage: ai_DebugDraw [0/1]
Usage: ai_DebugDraw [0/1]
Default is 0 (off). ai_DebugDraw displays AI rays and targets  
Default is 0 (off). ai_DebugDraw displays AI rays and targets  
and enables the view for other AI debugging tools.}}
and enables the view for other AI debugging tools.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawAdaptiveUrgency
+
|команда=ai_DebugDrawAdaptiveUrgency
-
|description=
+
|описание=
Enables drawing the adaptive movement urgency.}}
Enables drawing the adaptive movement urgency.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawAmbientFire
+
|команда=ai_DebugDrawAmbientFire
-
|description=
+
|описание=
Displays fire quota on puppets.}}
Displays fire quota on puppets.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawAStarOpenList
+
|команда=ai_DebugDrawAStarOpenList
-
|description=
+
|описание=
Draws the A* open list for the specified AI agent.
Draws the A* open list for the specified AI agent.
Usage: ai_DebugDrawAStarOpenList [AI agent name]
Usage: ai_DebugDrawAStarOpenList [AI agent name]
Default is 0, which disables the debug draw. Requires ai_DebugPathfinding=1 to be activated.}}
Default is 0, which disables the debug draw. Requires ai_DebugPathfinding=1 to be activated.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawBannedNavsos
+
|команда=ai_DebugDrawBannedNavsos
-
|description=
+
|описание=
Toggles drawing banned navsos [default 0 is off]
Toggles drawing banned navsos [default 0 is off]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawBulletEvents
+
|команда=ai_DebugDrawBulletEvents
-
|description=
+
|описание=
Debug draw the bullet events the AI system processes. 0=disable, 1=enable.}}
Debug draw the bullet events the AI system processes. 0=disable, 1=enable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawCollisionEvents
+
|команда=ai_DebugDrawCollisionEvents
-
|description=
+
|описание=
Debug draw the collision events the AI system processes. 0=disable, 1=enable.}}
Debug draw the collision events the AI system processes. 0=disable, 1=enable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawCrowdControl
+
|команда=ai_DebugDrawCrowdControl
-
|description=
+
|описание=
Draws crowd control debug information. 0=off, 1=on}}
Draws crowd control debug information. 0=off, 1=on}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawDamageControl
+
|команда=ai_DebugDrawDamageControl
-
|description=
+
|описание=
Debugs the damage control system 0=disabled, 1=collect, 2=collect&draw.}}
Debugs the damage control system 0=disabled, 1=collect, 2=collect&draw.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawDamageParts
+
|команда=ai_DebugDrawDamageParts
-
|description=
+
|описание=
Draws the damage parts of puppets and vehicles.}}
Draws the damage parts of puppets and vehicles.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawDeadBodies
+
|команда=ai_DebugDrawDeadBodies
-
|description=
+
|описание=
Draws the location of dead bodies to avoid during pathfinding (needs ai_DebugDraw > 0).}}
Draws the location of dead bodies to avoid during pathfinding (needs ai_DebugDraw > 0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawDynamicHideObjectsRange
+
|команда=ai_DebugDrawDynamicHideObjectsRange
-
|description=
+
|описание=
Sets the range for drawing dynamic hide objects around the player (needs ai_DebugDraw > 0).}}
Sets the range for drawing dynamic hide objects around the player (needs ai_DebugDraw > 0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawExpensiveAccessoryQuota
+
|команда=ai_DebugDrawExpensiveAccessoryQuota
-
|description=
+
|описание=
Displays expensive accessory usage quota on puppets.}}
Displays expensive accessory usage quota on puppets.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawGrenadeEvents
+
|команда=ai_DebugDrawGrenadeEvents
-
|description=
+
|описание=
Debug draw the grenade events the AI system processes. 0=disable, 1=enable.}}
Debug draw the grenade events the AI system processes. 0=disable, 1=enable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawHashSpaceAround
+
|команда=ai_DebugDrawHashSpaceAround
-
|description=
+
|описание=
Validates and draws the navigation node hash space around specified entity.}}
Validates and draws the navigation node hash space around specified entity.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawHidespotRange
+
|команда=ai_DebugDrawHidespotRange
-
|description=
+
|описание=
Sets the range for drawing hidespots around the player (needs ai_DebugDraw > 0).}}
Sets the range for drawing hidespots around the player (needs ai_DebugDraw > 0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawLightLevel
+
|команда=ai_DebugDrawLightLevel
-
|description=
+
|описание=
Debug AI light level manager}}
Debug AI light level manager}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawObstrSpheres
+
|команда=ai_DebugDrawObstrSpheres
-
|description=
+
|описание=
Draws all the existing obstruction spheres.}}
Draws all the existing obstruction spheres.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawPlayerActions
+
|команда=ai_DebugDrawPlayerActions
-
|description=
+
|описание=
Debug draw special player actions.}}
Debug draw special player actions.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawReinforcements
+
|команда=ai_DebugDrawReinforcements
-
|description=
+
|описание=
Enables debug draw for reinforcement logic for specified group.
Enables debug draw for reinforcement logic for specified group.
Usage: ai_DebugDrawReinforcements }}
Usage: ai_DebugDrawReinforcements }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawSoundEvents
+
|команда=ai_DebugDrawSoundEvents
-
|description=
+
|описание=
Debug draw the sound events the AI system processes. 0=disable, 1=enable.}}
Debug draw the sound events the AI system processes. 0=disable, 1=enable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawStanceSize
+
|команда=ai_DebugDrawStanceSize
-
|description=
+
|описание=
Draws the game logic representation of the stance size of the AI agents.}}
Draws the game logic representation of the stance size of the AI agents.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawVegetationCollisionDist
+
|команда=ai_DebugDrawVegetationCollisionDist
-
|description=
+
|описание=
Enables drawing vegetation collision closer than a distance projected onto the terrain.}}
Enables drawing vegetation collision closer than a distance projected onto the terrain.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugDrawVolumeVoxels
+
|команда=ai_DebugDrawVolumeVoxels
-
|description=
+
|описание=
Toggles the AI debugging drawing of voxels in volume generation.
Toggles the AI debugging drawing of voxels in volume generation.
Usage: ai_DebugDrawVolumeVoxels [0, 1, 2 etc]
Usage: ai_DebugDrawVolumeVoxels [0, 1, 2 etc]
Default is 0 (off)
Default is 0 (off)
+n draws all voxels with original value >= n-n draws all voxels with original value =  n}}
+n draws all voxels with original value >= n-n draws all voxels with original value =  n}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugInterestSystem
+
|команда=ai_DebugInterestSystem
-
|description=
+
|описание=
Display debugging information on interest system}}
Display debugging information on interest system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugPathfinding
+
|команда=ai_DebugPathfinding
-
|description=
+
|описание=
Toggles output of pathfinding information [default 0 is off]
Toggles output of pathfinding information [default 0 is off]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DebugTargetSilhouette
+
|команда=ai_DebugTargetSilhouette
-
|description=
+
|описание=
Draws the silhouette used for missing the target while shooting.}}
Draws the silhouette used for missing the target while shooting.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawagentFOV
+
|команда=ai_DrawagentFOV
-
|description=
+
|описание=
Toggles the vision cone of the AI agent.
Toggles the vision cone of the AI agent.
Usage: ai_DrawagentFOV [0..1]
Usage: ai_DrawagentFOV [0..1]
Строка 564: Строка 564:
of the sight range, etc. ai_DebugDraw must be enabled before
of the sight range, etc. ai_DebugDraw must be enabled before
this tool can be used.}}
this tool can be used.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawAreas
+
|команда=ai_DrawAreas
-
|description=
+
|описание=
Enables/Disables drawing behavior related areas.}}
Enables/Disables drawing behavior related areas.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawBadAnchors
+
|команда=ai_DrawBadAnchors
-
|description=
+
|описание=
Toggles drawing out of bounds AI objects of particular type for debugging AI.}}
Toggles drawing out of bounds AI objects of particular type for debugging AI.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawDistanceLUT
+
|команда=ai_DrawDistanceLUT
-
|description=
+
|описание=
Draws the distance lookup table graph overlay.}}
Draws the distance lookup table graph overlay.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawExplosions
+
|команда=ai_DrawExplosions
-
|description=
+
|описание=
enable displaying all the registered explosion-spots/craters}}
enable displaying all the registered explosion-spots/craters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawFakeDamageInd
+
|команда=ai_DrawFakeDamageInd
-
|description=
+
|описание=
Draws fake damage indicators on the player.}}
Draws fake damage indicators on the player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawFakeHitEffects
+
|команда=ai_DrawFakeHitEffects
-
|description=
+
|описание=
Draws fake hit effects the player.}}
Draws fake hit effects the player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawFakeTracers
+
|команда=ai_DrawFakeTracers
-
|description=
+
|описание=
Draws fake tracers around the player.}}
Draws fake tracers around the player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawFormations
+
|команда=ai_DrawFormations
-
|description=
+
|описание=
Draws all the currently active formations of the AI agents.
Draws all the currently active formations of the AI agents.
Usage: ai_DrawFormations [0/1]
Usage: ai_DrawFormations [0/1]
Default is 0 (off). Set to 1 to draw the AI formations.}}
Default is 0 (off). Set to 1 to draw the AI formations.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawGetEnclosingFailures
+
|команда=ai_DrawGetEnclosingFailures
-
|description=
+
|описание=
Set to the number of seconds you want GetEnclosing() failures visualized.  Set to 0 to turn visualization off.}}
Set to the number of seconds you want GetEnclosing() failures visualized.  Set to 0 to turn visualization off.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawGoals
+
|команда=ai_DrawGoals
-
|description=
+
|описание=
Draws all the active goal ops debug info.
Draws all the active goal ops debug info.
Usage: ai_DrawGoals [0/1]
Usage: ai_DrawGoals [0/1]
Default is 0 (off). Set to 1 to draw the AI goal op debug info.}}
Default is 0 (off). Set to 1 to draw the AI goal op debug info.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawGroup
+
|команда=ai_DrawGroup
-
|description=
+
|описание=
draw groups: positive value - group ID to draw; -1 - all groups; -2 - nothing
draw groups: positive value - group ID to draw; -1 - all groups; -2 - nothing
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawGroupTactic
+
|команда=ai_DrawGroupTactic
-
|description=
+
|описание=
draw group tactic: 0 = disabled, 1 = draw simple, 2 = draw complex.}}
draw group tactic: 0 = disabled, 1 = draw simple, 2 = draw complex.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawHidespots
+
|команда=ai_DrawHidespots
-
|description=
+
|описание=
Draws latest hide-spot positions for all agents withing specified range.}}
Draws latest hide-spot positions for all agents withing specified range.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawModifiers
+
|команда=ai_DrawModifiers
-
|description=
+
|описание=
Toggles the AI debugging view of navigation modifiers.}}
Toggles the AI debugging view of navigation modifiers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawNode
+
|команда=ai_DrawNode
-
|description=
+
|описание=
Toggles visibility of named agent's position on AI triangulation.
Toggles visibility of named agent's position on AI triangulation.
Usage: ai_DrawNode [ai agent's name]
Usage: ai_DrawNode [ai agent's name]
Default is 0. Set to 1 to show the current triangle on terrain level
Default is 0. Set to 1 to show the current triangle on terrain level
and closest vertex to player.}}
and closest vertex to player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawNodeLinkCutoff
+
|команда=ai_DrawNodeLinkCutoff
-
|description=
+
|описание=
Sets the link cutoff value in ai_DrawNodeLinkType. If the link value is more than ai_DrawNodeLinkCutoff the number gets displayed in green, otherwise red.}}
Sets the link cutoff value in ai_DrawNodeLinkType. If the link value is more than ai_DrawNodeLinkCutoff the number gets displayed in green, otherwise red.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawNodeLinkType
+
|команда=ai_DrawNodeLinkType
-
|description=
+
|описание=
Sets the link parameter to draw with ai_DrawNode.
Sets the link parameter to draw with ai_DrawNode.
Values are:
Values are:
Строка 645: Строка 645:
2 - water max depth
2 - water max depth
3 - water min depth}}
3 - water min depth}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawOffset
+
|команда=ai_DrawOffset
-
|description=
+
|описание=
vertical offset during debug drawing}}
vertical offset during debug drawing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawPath
+
|команда=ai_DrawPath
-
|description=
+
|описание=
Draws the generated paths of the AI agents.
Draws the generated paths of the AI agents.
Usage: ai_DrawPath [name]
Usage: ai_DrawPath [name]
Default is none (nobody).}}
Default is none (nobody).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawPathAdjustment
+
|команда=ai_DrawPathAdjustment
-
|description=
+
|описание=
Draws the path adjustment for the AI agents.
Draws the path adjustment for the AI agents.
Usage: ai_DrawPathAdjustment [name]
Usage: ai_DrawPathAdjustment [name]
Default is none (nobody).}}
Default is none (nobody).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawPatterns
+
|команда=ai_DrawPatterns
-
|description=
+
|описание=
Draws all the currently active track patterns of the AI agents.
Draws all the currently active track patterns of the AI agents.
Usage: ai_DrawPatterns [0/1]
Usage: ai_DrawPatterns [0/1]
Default is 0 (off). Set to 1 to draw the AI track patterns.}}
Default is 0 (off). Set to 1 to draw the AI track patterns.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawProbableTarget
+
|команда=ai_DrawProbableTarget
-
|description=
+
|описание=
Enables/Disables drawing the position of probable target.}}
Enables/Disables drawing the position of probable target.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawRadar
+
|команда=ai_DrawRadar
-
|description=
+
|описание=
Draws AI radar: 0=no radar, >0 = size of the radar on screen}}
Draws AI radar: 0=no radar, >0 = size of the radar on screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawRadarDist
+
|команда=ai_DrawRadarDist
-
|description=
+
|описание=
AI radar draw distance in meters, default=20m.}}
AI radar draw distance in meters, default=20m.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawReadibilities
+
|команда=ai_DrawReadibilities
-
|description=
+
|описание=
Draws all the currently active readibilities of the AI agents.
Draws all the currently active readibilities of the AI agents.
Usage: ai_DrawReadibilities [0/1]
Usage: ai_DrawReadibilities [0/1]
Default is 0 (off). Set to 1 to draw the AI readibilities.}}
Default is 0 (off). Set to 1 to draw the AI readibilities.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawRefPoints
+
|команда=ai_DrawRefPoints
-
|description=
+
|описание=
Toggles reference points view for debugging AI.
Toggles reference points view for debugging AI.
Usage: ai_DrawRefPoints [0/1]
Usage: ai_DrawRefPoints [0/1]
Default is 0 (off). Indicates the AI reference points by drawing
Default is 0 (off). Indicates the AI reference points by drawing
cyan balls at their positions.}}
cyan balls at their positions.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawShooting
+
|команда=ai_DrawShooting
-
|description=
+
|описание=
Name of puppet to show fire stats}}
Name of puppet to show fire stats}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawSmartObjects
+
|команда=ai_DrawSmartObjects
-
|description=
+
|описание=
Draws smart object debug information.
Draws smart object debug information.
Usage: ai_DrawSmartObjects [0/1]
Usage: ai_DrawSmartObjects [0/1]
Default is 0 (off). Set to 1 to draw the smart objects.}}
Default is 0 (off). Set to 1 to draw the smart objects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawStats
+
|команда=ai_DrawStats
-
|description=
+
|описание=
Toggles drawing stats for AI objects withing range.}}
Toggles drawing stats for AI objects withing range.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawTargets
+
|команда=ai_DrawTargets
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawTrajectory
+
|команда=ai_DrawTrajectory
-
|description=
+
|описание=
Records and draws the trajectory of the stats target: 0=do not record, 1=record.}}
Records and draws the trajectory of the stats target: 0=do not record, 1=record.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawType
+
|команда=ai_DrawType
-
|description=
+
|описание=
Toggles drawing AI objects of particular type for debugging AI.
Toggles drawing AI objects of particular type for debugging AI.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawUpdate
+
|команда=ai_DrawUpdate
-
|description=
+
|описание=
list of AI forceUpdated entities}}
list of AI forceUpdated entities}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DrawVisCheckQueue
+
|команда=ai_DrawVisCheckQueue
-
|description=
+
|описание=
list of pending vis-check trace requests}}
list of pending vis-check trace requests}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DynamicTriangularUpdateTime
+
|команда=ai_DynamicTriangularUpdateTime
-
|description=
+
|описание=
How long (max) to spend updating triangular waypoint regions per AI update (in sec)
How long (max) to spend updating triangular waypoint regions per AI update (in sec)
0 disables dynamic updates. 0.002 is a sensible value
0 disables dynamic updates. 0.002 is a sensible value
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DynamicVolumeUpdateTime
+
|команда=ai_DynamicVolumeUpdateTime
-
|description=
+
|описание=
How long (max) to spend updating dynamic volume regions per AI update (in sec)
How long (max) to spend updating dynamic volume regions per AI update (in sec)
0 disables dynamic updates. 0.002 is a sensible value
0 disables dynamic updates. 0.002 is a sensible value
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_DynamicWaypointUpdateTime
+
|команда=ai_DynamicWaypointUpdateTime
-
|description=
+
|описание=
How long (max) to spend updating dynamic waypoint regions per AI update (in sec)
How long (max) to spend updating dynamic waypoint regions per AI update (in sec)
0 disables dynamic updates. 0.0005 is a sensible value
0 disables dynamic updates. 0.0005 is a sensible value
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_EnableAsserts
+
|команда=ai_EnableAsserts
-
|description=
+
|описание=
Enable AI asserts: 1 or 0}}
Enable AI asserts: 1 or 0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_EnableWarningsErrors
+
|команда=ai_EnableWarningsErrors
-
|description=
+
|описание=
Enable AI warnings and errors: 1 or 0}}
Enable AI warnings and errors: 1 or 0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ExtraForbiddenRadiusDuringBeautification
+
|команда=ai_ExtraForbiddenRadiusDuringBeautification
-
|description=
+
|описание=
Extra radius added to agents close to forbidden edges during beautification.}}
Extra radius added to agents close to forbidden edges during beautification.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ExtraRadiusDuringBeautification
+
|команда=ai_ExtraRadiusDuringBeautification
-
|description=
+
|описание=
Extra radius added to agents during beautification.}}
Extra radius added to agents during beautification.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ExtraVehicleAvoidanceRadiusBig
+
|команда=ai_ExtraVehicleAvoidanceRadiusBig
-
|description=
+
|описание=
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.}}
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ExtraVehicleAvoidanceRadiusSmall
+
|команда=ai_ExtraVehicleAvoidanceRadiusSmall
-
|description=
+
|описание=
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.}}
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ForceAllowStrafing
+
|команда=ai_ForceAllowStrafing
-
|description=
+
|описание=
Forces all AI characters to use/not use strafing (-1 disables)}}
Forces all AI characters to use/not use strafing (-1 disables)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ForceLookAimTarget
+
|команда=ai_ForceLookAimTarget
-
|description=
+
|описание=
Forces all AI characters to use/not use a fixed look/aim target
Forces all AI characters to use/not use a fixed look/aim target
none disables
none disables
x, y, xz or yz sets it to the appropriate direction
x, y, xz or yz sets it to the appropriate direction
otherwise it forces looking/aiming at the entity with this name (no name -> (0, 0, 0))}}
otherwise it forces looking/aiming at the entity with this name (no name -> (0, 0, 0))}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ForceStance
+
|команда=ai_ForceStance
-
|description=
+
|описание=
Forces all AI characters to specified stance: disable = -1, stand = 0, crouch = 1, prone = 2, relaxed = 3, stealth = 4, swim = 5, zero-g = 6}}
Forces all AI characters to specified stance: disable = -1, stand = 0, crouch = 1, prone = 2, relaxed = 3, stealth = 4, swim = 5, zero-g = 6}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_HideDraw
+
|команда=ai_HideDraw
-
|description=
+
|описание=
Toggles the triangulation display.
Toggles the triangulation display.
Usage: ai_HideDraw [0/1]
Usage: ai_HideDraw [0/1]
Строка 794: Строка 794:
obstacle triangulation is displayed instead.
obstacle triangulation is displayed instead.
Used with ai_DebugDraw and other AI path tools.}}
Used with ai_DebugDraw and other AI path tools.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_IgnorePlayer
+
|команда=ai_IgnorePlayer
-
|description=
+
|описание=
Makes AI ignore the player.
Makes AI ignore the player.
Usage: ai_IgnorePlayer [0/1]
Usage: ai_IgnorePlayer [0/1]
Default is 0 (off). Set to 1 to make AI ignore the player.
Default is 0 (off). Set to 1 to make AI ignore the player.
Used with ai_DebugDraw enabled.}}
Used with ai_DebugDraw enabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_IgnoreVisibilityChecks
+
|команда=ai_IgnoreVisibilityChecks
-
|description=
+
|описание=
Makes certain visibility checks (for teleporting etc) return false.}}
Makes certain visibility checks (for teleporting etc) return false.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_IncludeNonColEntitiesInNavigation
+
|команда=ai_IncludeNonColEntitiesInNavigation
-
|description=
+
|описание=
Includes/Excludes noncolliding objects from navigation.}}
Includes/Excludes noncolliding objects from navigation.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestDetectMovement
+
|команда=ai_InterestDetectMovement
-
|description=
+
|описание=
Enable movement detection in interest system}}
Enable movement detection in interest system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestEnableScan
+
|команда=ai_InterestEnableScan
-
|description=
+
|описание=
Enable interest system scan mode}}
Enable interest system scan mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestScalingAmbient
+
|команда=ai_InterestScalingAmbient
-
|description=
+
|описание=
Scale the interest value given to Ambient interest items (e.g. static/passive objects)}}
Scale the interest value given to Ambient interest items (e.g. static/passive objects)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestScalingEyeCatching
+
|команда=ai_InterestScalingEyeCatching
-
|description=
+
|описание=
Scale the interest value given to Eye Catching interest items (e.g. moving vehicles, birds, people)}}
Scale the interest value given to Eye Catching interest items (e.g. moving vehicles, birds, people)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestScalingMovement
+
|команда=ai_InterestScalingMovement
-
|description=
+
|описание=
Scale the interest value given to Pure Movement interest items (e.g. something rolling, falling, swinging)}}
Scale the interest value given to Pure Movement interest items (e.g. something rolling, falling, swinging)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestScalingScan
+
|команда=ai_InterestScalingScan
-
|description=
+
|описание=
Scale the interest value given to passively scanning the environment}}
Scale the interest value given to passively scanning the environment}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestScalingView
+
|команда=ai_InterestScalingView
-
|description=
+
|описание=
Scale the interest value given to View interest items (e.g. a pretty castle, the horizon)}}
Scale the interest value given to View interest items (e.g. a pretty castle, the horizon)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestSwitchBoost
+
|команда=ai_InterestSwitchBoost
-
|description=
+
|описание=
Multipler applied when we switch to an interest item; higher values maintain interest for longer (always > 1)}}
Multipler applied when we switch to an interest item; higher values maintain interest for longer (always > 1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_InterestSystem
+
|команда=ai_InterestSystem
-
|description=
+
|описание=
Enable interest system}}
Enable interest system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_Locate
+
|команда=ai_Locate
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_LogConsoleVerbosity
+
|команда=ai_LogConsoleVerbosity
-
|description=
+
|описание=
None = 0, progress = 1, event = 2, comment = 3}}
None = 0, progress = 1, event = 2, comment = 3}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_LogFileVerbosity
+
|команда=ai_LogFileVerbosity
-
|description=
+
|описание=
None = 0, progress = 1, event = 2, comment = 3}}
None = 0, progress = 1, event = 2, comment = 3}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_LogSignals
+
|команда=ai_LogSignals
-
|description=
+
|описание=
Maximum radius at which player can interact with other entities}}
Maximum radius at which player can interact with other entities}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_MaxSignalDuration
+
|команда=ai_MaxSignalDuration
-
|description=
+
|описание=
Maximum radius at which player can interact with other entities}}
Maximum radius at which player can interact with other entities}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_MaxVisRaysPerFrame
+
|команда=ai_MaxVisRaysPerFrame
-
|description=
+
|описание=
Maximum allowed visibility rays per frame - the rest are all assumed to succeed  
Maximum allowed visibility rays per frame - the rest are all assumed to succeed  
Usage: ai_MaxVisRaysPerFrame <number>
Usage: ai_MaxVisRaysPerFrame <number>
Default is 100.  
Default is 100.  
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_MovementSpeedDarkIllumMod
+
|команда=ai_MovementSpeedDarkIllumMod
-
|description=
+
|описание=
Multiplier for movement speed when the target is in dark light condition.}}
Multiplier for movement speed when the target is in dark light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_MovementSpeedMediumIllumMod
+
|команда=ai_MovementSpeedMediumIllumMod
-
|description=
+
|описание=
Multiplier for movement speed when the target is in medium light condition.}}
Multiplier for movement speed when the target is in medium light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_NoUpdate
+
|команда=ai_NoUpdate
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ObstacleSizeThreshold
+
|команда=ai_ObstacleSizeThreshold
-
|description=
+
|описание=
Obstacle size in meters that differentiates small obstacles from big ones so that vehicles can ignore the small ones}}
Obstacle size in meters that differentiates small obstacles from big ones so that vehicles can ignore the small ones}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_OverlayMessageDuration
+
|команда=ai_OverlayMessageDuration
-
|description=
+
|описание=
How long (seconds) to overlay AI warnings/errors}}
How long (seconds) to overlay AI warnings/errors}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_PathfinderUpdateTime
+
|команда=ai_PathfinderUpdateTime
-
|description=
+
|описание=
Maximum pathfinder time per AI update
Maximum pathfinder time per AI update
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_PathfindTimeLimit
+
|команда=ai_PathfindTimeLimit
-
|description=
+
|описание=
Specifies how many seconds an individual AI can hold the pathfinder blocked
Specifies how many seconds an individual AI can hold the pathfinder blocked
Usage: ai_PathfindTimeLimit 1.5
Usage: ai_PathfindTimeLimit 1.5
Default is 2. A lower value will result in more path requests that end in NOPATH -
Default is 2. A lower value will result in more path requests that end in NOPATH -
although the path may actually exist.}}
although the path may actually exist.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_PredictivePathFollowing
+
|команда=ai_PredictivePathFollowing
-
|description=
+
|описание=
Sets if AI should use the predictive path following if allowed by the type's config.}}
Sets if AI should use the predictive path following if allowed by the type's config.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProfileGoals
+
|команда=ai_ProfileGoals
-
|description=
+
|описание=
Toggles timing of AI goal execution.
Toggles timing of AI goal execution.
Usage: ai_ProfileGoals [0/1]
Usage: ai_ProfileGoals [0/1]
Строка 917: Строка 917:
approach, run or pathfind) to execute. The longest execution time
approach, run or pathfind) to execute. The longest execution time
is displayed on screen. Used with ai_DebugDraw enabled.}}
is displayed on screen. Used with ai_DebugDraw enabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoROD
+
|команда=ai_ProtoROD
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODAffectMove
+
|команда=ai_ProtoRODAffectMove
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODAliveTime
+
|команда=ai_ProtoRODAliveTime
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODFireRange
+
|команда=ai_ProtoRODFireRange
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODGrenades
+
|команда=ai_ProtoRODGrenades
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODHealthGraph
+
|команда=ai_ProtoRODHealthGraph
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODLogScale
+
|команда=ai_ProtoRODLogScale
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODReactionTime
+
|команда=ai_ProtoRODReactionTime
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODRegenTime
+
|команда=ai_ProtoRODRegenTime
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODSilhuette
+
|команда=ai_ProtoRODSilhuette
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ProtoRODSpeedMod
+
|команда=ai_ProtoRODSpeedMod
-
|description=
+
|описание=
Proto}}
Proto}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_PuppetDirSpeedControl
+
|команда=ai_PuppetDirSpeedControl
-
|description=
+
|описание=
Does puppet speed control based on their current move dir}}
Does puppet speed control based on their current move dir}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RadiusForAutoForbidden
+
|команда=ai_RadiusForAutoForbidden
-
|description=
+
|описание=
If object/vegetation radius is more than this then an automatic forbidden area is created during triangulation.}}
If object/vegetation radius is more than this then an automatic forbidden area is created during triangulation.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ReadabilityReload
+
|команда=ai_ReadabilityReload
-
|description=
+
|описание=
Reloads readability xml files.}}
Reloads readability xml files.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ReadabilityTest
+
|команда=ai_ReadabilityTest
-
|description=
+
|описание=
Tests the readability pack of specified entity.
Tests the readability pack of specified entity.
If no readability name is specified all readabilities will be played.
If no readability name is specified all readabilities will be played.
Usage: ai_ReadabilityTest <entity name> [readability name]  - to play a readability
Usage: ai_ReadabilityTest <entity name> [readability name]  - to play a readability
       ai_ReadabilityTest stop  - to stop the currently playing readability set.}}
       ai_ReadabilityTest stop  - to stop the currently playing readability set.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_Recorder
+
|команда=ai_Recorder
-
|description=
+
|описание=
Enables AI debug recording
Enables AI debug recording
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_Recorder_Buffer
+
|команда=ai_Recorder_Buffer
-
|description=
+
|описание=
Set the size of the AI debug recording buffer
Set the size of the AI debug recording buffer
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RecordFilter
+
|команда=ai_RecordFilter
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RecordLog
+
|команда=ai_RecordLog
-
|description=
+
|описание=
log all the AI state changes on stats_target}}
log all the AI state changes on stats_target}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ReloadLookUp
+
|команда=ai_ReloadLookUp
-
|description=
+
|описание=
Reloads perception distance scale look-up xml files.}}
Reloads perception distance scale look-up xml files.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODAliveTime
+
|команда=ai_RODAliveTime
-
|description=
+
|описание=
The base level time the player can survive under fire.}}
The base level time the player can survive under fire.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODAmbientFireInc
+
|команда=ai_RODAmbientFireInc
-
|description=
+
|описание=
Increment for the alive time when the target is within the kill-zone of the target.}}
Increment for the alive time when the target is within the kill-zone of the target.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODCombatRangeMod
+
|команда=ai_RODCombatRangeMod
-
|description=
+
|описание=
Combat-zone distance = attackRange * combatRangeMod.}}
Combat-zone distance = attackRange * combatRangeMod.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODCoverFireTimeMod
+
|команда=ai_RODCoverFireTimeMod
-
|description=
+
|описание=
Multiplier for cover fire times set in weapon descriptor.}}
Multiplier for cover fire times set in weapon descriptor.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODDirInc
+
|команда=ai_RODDirInc
-
|description=
+
|описание=
Increment how the orientation of the target affects the alive time. 0=disable}}
Increment how the orientation of the target affects the alive time. 0=disable}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODKillRangeMod
+
|команда=ai_RODKillRangeMod
-
|description=
+
|описание=
Kill-zone distance = attackRange * killRangeMod.}}
Kill-zone distance = attackRange * killRangeMod.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODKillZoneInc
+
|команда=ai_RODKillZoneInc
-
|description=
+
|описание=
Increment how the target is within the kill-zone of the target.}}
Increment how the target is within the kill-zone of the target.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODLowHealthMercyTime
+
|команда=ai_RODLowHealthMercyTime
-
|description=
+
|описание=
The amount of time the AI will not hit the target when the target crosses the low health threshold.}}
The amount of time the AI will not hit the target when the target crosses the low health threshold.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODMoveInc
+
|команда=ai_RODMoveInc
-
|description=
+
|описание=
Increment how the speed of the target affects the alive time (the value is doubled for supersprint). 0=disable}}
Increment how the speed of the target affects the alive time (the value is doubled for supersprint). 0=disable}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionDarkIllumInc
+
|команда=ai_RODReactionDarkIllumInc
-
|description=
+
|описание=
Increase for reaction time when the target is in dark light condition.}}
Increase for reaction time when the target is in dark light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionDirInc
+
|команда=ai_RODReactionDirInc
-
|description=
+
|описание=
Increase for the reaction time when the enemy is outside the players FOV or near the edge of the FOV.
Increase for the reaction time when the enemy is outside the players FOV or near the edge of the FOV.
The increment is doubled when the target is behind the player.}}
The increment is doubled when the target is behind the player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionDistInc
+
|команда=ai_RODReactionDistInc
-
|description=
+
|описание=
Increase for the reaction time when the target is in combat-far-zone or warn-zone.
Increase for the reaction time when the target is in combat-far-zone or warn-zone.
In warn-zone the increase is doubled.}}
In warn-zone the increase is doubled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionLeanInc
+
|команда=ai_RODReactionLeanInc
-
|description=
+
|описание=
Increase to the reaction to when the target is leaning.}}
Increase to the reaction to when the target is leaning.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionMediumIllumInc
+
|команда=ai_RODReactionMediumIllumInc
-
|description=
+
|описание=
Increase for reaction time when the target is in medium light condition.}}
Increase for reaction time when the target is in medium light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODReactionTime
+
|команда=ai_RODReactionTime
-
|description=
+
|описание=
Uses rate of death as damage control method.}}
Uses rate of death as damage control method.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_RODStanceInc
+
|команда=ai_RODStanceInc
-
|description=
+
|описание=
Increment how the stance of the target affects the alive time, 0=disable.
Increment how the stance of the target affects the alive time, 0=disable.
The base value is for crouch, and it is doubled for prone.
The base value is for crouch, and it is doubled for prone.
The crouch inc is disable in kill-zone and prone in kill and combat-near -zones}}
The crouch inc is disable in kill-zone and prone in kill and combat-near -zones}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SightRangeDarkIllumMod
+
|команда=ai_SightRangeDarkIllumMod
-
|description=
+
|описание=
Multiplier for sightrange when the target is in dark light condition.}}
Multiplier for sightrange when the target is in dark light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SightRangeMediumIllumMod
+
|команда=ai_SightRangeMediumIllumMod
-
|description=
+
|описание=
Multiplier for sightrange when the target is in medium light condition.}}
Multiplier for sightrange when the target is in medium light condition.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SimpleWayptPassability
+
|команда=ai_SimpleWayptPassability
-
|description=
+
|описание=
Use simplified and faster passability recalculation for human waypoint links where possible.}}
Use simplified and faster passability recalculation for human waypoint links where possible.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SmartObjectUpdateTime
+
|команда=ai_SmartObjectUpdateTime
-
|description=
+
|описание=
How long (max) to spend updating smart objects per AI update (in sec)
How long (max) to spend updating smart objects per AI update (in sec)
default value is 0.002}}
default value is 0.002}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SOMSpeedCombat
+
|команда=ai_SOMSpeedCombat
-
|description=
+
|описание=
Multiplier for the speed of increase of the Stealth-O-Meter after the AI has seen the enemy.
Multiplier for the speed of increase of the Stealth-O-Meter after the AI has seen the enemy.
Usage: ai_SOMSpeedCombat 4.5
Usage: ai_SOMSpeedCombat 4.5
Default is 4.5. A lower value causes the AI to react to the enemy
Default is 4.5. A lower value causes the AI to react to the enemy
to more slowly during combat.}}
to more slowly during combat.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SOMSpeedRelaxed
+
|команда=ai_SOMSpeedRelaxed
-
|description=
+
|описание=
Multiplier for the speed of increase of the Stealth-O-Meter before the AI has seen the enemy.
Multiplier for the speed of increase of the Stealth-O-Meter before the AI has seen the enemy.
Usage: ai_SOMSpeedRelaxed 1.5
Usage: ai_SOMSpeedRelaxed 1.5
Default is 4.5. A lower value causes the AI to react to the enemy
Default is 4.5. A lower value causes the AI to react to the enemy
to more slowly during combat.}}
to more slowly during combat.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SoundPerception
+
|команда=ai_SoundPerception
-
|description=
+
|описание=
Toggles AI sound perception.
Toggles AI sound perception.
Usage: ai_SoundPerception [0/1]
Usage: ai_SoundPerception [0/1]
Default is 1 (on). Used to prevent AI from hearing sounds for
Default is 1 (on). Used to prevent AI from hearing sounds for
debugging purposes. Works with ai_DebugDraw enabled.}}
debugging purposes. Works with ai_DebugDraw enabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_StatsTarget
+
|команда=ai_StatsTarget
-
|description=
+
|описание=
Focus debugging information on a specific AI
Focus debugging information on a specific AI
Usage: ai_StatsTarget AIName
Usage: ai_StatsTarget AIName
Default is 'none'. AIName is the name of the AI
Default is 'none'. AIName is the name of the AI
on which to focus.}}
on which to focus.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SteepSlopeAcrossValue
+
|команда=ai_SteepSlopeAcrossValue
-
|description=
+
|описание=
Indicates slope value that is borderline-walkable across.
Indicates slope value that is borderline-walkable across.
Usage: ai_SteepSlopeAcrossValue 0.8
Usage: ai_SteepSlopeAcrossValue 0.8
Default is 0.6 Zero means flat. Infinity means vertical. Set it greater than ai_SteepSlopeUpValue
Default is 0.6 Zero means flat. Infinity means vertical. Set it greater than ai_SteepSlopeUpValue
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SteepSlopeUpValue
+
|команда=ai_SteepSlopeUpValue
-
|description=
+
|описание=
Indicates slope value that is borderline-walkable up.
Indicates slope value that is borderline-walkable up.
Usage: ai_SteepSlopeUpValue 0.5
Usage: ai_SteepSlopeUpValue 0.5
Default is 1.0 Zero means flat. Infinity means vertical. Set it smaller than ai_SteepSlopeAcrossValue}}
Default is 1.0 Zero means flat. Infinity means vertical. Set it smaller than ai_SteepSlopeAcrossValue}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_SystemUpdate
+
|команда=ai_SystemUpdate
-
|description=
+
|описание=
Toggles the regular AI system update.
Toggles the regular AI system update.
Usage: ai_SystemUpdate [0/1]
Usage: ai_SystemUpdate [0/1]
Default is 1 (on). Set to 0 to disable ai system updating.}}
Default is 1 (on). Set to 0 to disable ai system updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_ThreadedVolumeNavPreprocess
+
|команда=ai_ThreadedVolumeNavPreprocess
-
|description=
+
|описание=
Parallelizes volume navigation preprocessing by running it on multiple threads.
Parallelizes volume navigation preprocessing by running it on multiple threads.
If you experience freezes during volume nav export or corrupted volume nav data, try turning this off. ;)}}
If you experience freezes during volume nav export or corrupted volume nav data, try turning this off. ;)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_TickCounter
+
|команда=ai_TickCounter
-
|description=
+
|описание=
Enables AI tick counter
Enables AI tick counter
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UpdateAllAlways
+
|команда=ai_UpdateAllAlways
-
|description=
+
|описание=
If non-zero then over-rides the auto-disabling of invisible/distant AI}}
If non-zero then over-rides the auto-disabling of invisible/distant AI}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UpdateInterval
+
|команда=ai_UpdateInterval
-
|description=
+
|описание=
In seconds the amount of time between two full updates for AI   
In seconds the amount of time between two full updates for AI   
Usage: ai_UpdateInterval <number>
Usage: ai_UpdateInterval <number>
Default is 0.1. Number is time in seconds
Default is 0.1. Number is time in seconds
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UpdateProxy
+
|команда=ai_UpdateProxy
-
|description=
+
|описание=
Toggles update of AI proxy (model).
Toggles update of AI proxy (model).
Usage: ai_UpdateProxy [0/1]
Usage: ai_UpdateProxy [0/1]
Default is 1 (on). Updates proxy (AI representation in game)
Default is 1 (on). Updates proxy (AI representation in game)
set to 0 to disable proxy updating.}}
set to 0 to disable proxy updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UseAlternativeReadability
+
|команда=ai_UseAlternativeReadability
-
|description=
+
|описание=
Switch between normal and alternative SoundPack for AI readability.}}
Switch between normal and alternative SoundPack for AI readability.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UseCalculationStopperCounter
+
|команда=ai_UseCalculationStopperCounter
-
|description=
+
|описание=
Uses a (calibrated) counter instead of time in AI updates}}
Uses a (calibrated) counter instead of time in AI updates}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_UseObjectPosWithExactPos
+
|команда=ai_UseObjectPosWithExactPos
-
|description=
+
|описание=
Use object position when playing exact positioning.}}
Use object position when playing exact positioning.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ai_WaterOcclusion
+
|команда=ai_WaterOcclusion
-
|description=
+
|описание=
scales how much water hides player from AI}}
scales how much water hides player from AI}}
}}
}}
-
{{CCPrefix|prefix=aim|description=|commands=
+
{{ККПрефикс|префикс=aim|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistAimEnabled
+
|команда=aim_assistAimEnabled
-
|description=
+
|описание=
Enable/disable aim assitance on aim zooming}}
Enable/disable aim assitance on aim zooming}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistAutoCoeff
+
|команда=aim_assistAutoCoeff
-
|description=
+
|описание=
The scale of auto weapons' aim assistance at continuous fire}}
The scale of auto weapons' aim assistance at continuous fire}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistCrosshairDebug
+
|команда=aim_assistCrosshairDebug
-
|description=
+
|описание=
debug crosshair aim assistance}}
debug crosshair aim assistance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistCrosshairSize
+
|команда=aim_assistCrosshairSize
-
|description=
+
|описание=
screen size used for crosshair aim assistance}}
screen size used for crosshair aim assistance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistMaxDistance
+
|команда=aim_assistMaxDistance
-
|description=
+
|описание=
The maximum range at which autoaim operates}}
The maximum range at which autoaim operates}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistRestrictionTimeout
+
|команда=aim_assistRestrictionTimeout
-
|description=
+
|описание=
The restriction timeout on aim assistance after user uses a mouse}}
The restriction timeout on aim assistance after user uses a mouse}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistSearchBox
+
|команда=aim_assistSearchBox
-
|description=
+
|описание=
The area autoaim looks for enemies within}}
The area autoaim looks for enemies within}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistSingleCoeff
+
|команда=aim_assistSingleCoeff
-
|description=
+
|описание=
The scale of single-shot weapons' aim assistance}}
The scale of single-shot weapons' aim assistance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistSnapDistance
+
|команда=aim_assistSnapDistance
-
|description=
+
|описание=
The maximum deviation autoaim is willing to compensate for}}
The maximum deviation autoaim is willing to compensate for}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistTriggerEnabled
+
|команда=aim_assistTriggerEnabled
-
|description=
+
|описание=
Enable/disable aim assistance on firing the weapon}}
Enable/disable aim assistance on firing the weapon}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aim_assistVerticalScale
+
|команда=aim_assistVerticalScale
-
|description=
+
|описание=
The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)}}
The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)}}
}}
}}
-
{{CCPrefix|prefix=aln|description=|commands=
+
{{ККПрефикс|префикс=aln|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aln_debug_filter
+
|команда=aln_debug_filter
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=aln_debug_movement
+
|команда=aln_debug_movement
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=ban|description=|commands=
+
{{ККПрефикс|префикс=ban|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ban_remove
+
|команда=ban_remove
-
|description=
+
|описание=
Removes player from ban list.}}
Removes player from ban list.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ban_status
+
|команда=ban_status
-
|description=
+
|описание=
Shows currently banned players.}}
Shows currently banned players.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ban_timeout
+
|команда=ban_timeout
-
|description=
+
|описание=
Ban timeout in minutes}}
Ban timeout in minutes}}
}}
}}
-
{{CCPrefix|prefix=c|description=|commands=
+
{{ККПрефикс|префикс=c|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=c_shakeMult
+
|команда=c_shakeMult
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=ca|description=|commands=
+
{{ККПрефикс|префикс=ca|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_AimIKFadeout
+
|команда=ca_AimIKFadeout
-
|description=
+
|описание=
if set to 0, the Aim-IK will not fade out when aiming in extreme directions}}
if set to 0, the Aim-IK will not fade out when aiming in extreme directions}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_AnimationsUsageStatistics
+
|команда=ca_AnimationsUsageStatistics
-
|description=
+
|описание=
Output animations usage statistics}}
Output animations usage statistics}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_AnimWarningLevel
+
|команда=ca_AnimWarningLevel
-
|description=
+
|описание=
if you set this to 0, there won't be any
if you set this to 0, there won't be any
frequest warnings from the animation system}}
frequest warnings from the animation system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_AttachmentCullingRation
+
|команда=ca_AttachmentCullingRation
-
|description=
+
|описание=
ration between size of attachment and distance to camera}}
ration between size of attachment and distance to camera}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_CharEditModel
+
|команда=ca_CharEditModel
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DeathBlendTime
+
|команда=ca_DeathBlendTime
-
|description=
+
|описание=
Specifies the blending time between low-detail dead body skeleton and current skeleton}}
Specifies the blending time between low-detail dead body skeleton and current skeleton}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugAnimUpdates
+
|команда=ca_DebugAnimUpdates
-
|description=
+
|описание=
shows the amount of skeleton-updates}}
shows the amount of skeleton-updates}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugAnimUsage
+
|команда=ca_DebugAnimUsage
-
|description=
+
|описание=
shows what animation assets are used in the level}}
shows what animation assets are used in the level}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_debugCaps
+
|команда=ca_debugCaps
-
|description=
+
|описание=
Display current blended motion capabilities.}}
Display current blended motion capabilities.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugFacial
+
|команда=ca_DebugFacial
-
|description=
+
|описание=
Debug facial playback info}}
Debug facial playback info}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugFacialEyes
+
|команда=ca_DebugFacialEyes
-
|description=
+
|описание=
Debug facial eyes info}}
Debug facial eyes info}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugFootPlants
+
|команда=ca_DebugFootPlants
-
|description=
+
|описание=
if this is 1, it will print some debug text on the screen}}
if this is 1, it will print some debug text on the screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugModelCache
+
|команда=ca_DebugModelCache
-
|description=
+
|описание=
shows what models are currently loaded}}
shows what models are currently loaded}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugSkeletonEffects
+
|команда=ca_DebugSkeletonEffects
-
|description=
+
|описание=
If true, dump log messages when skeleton effects are handled.}}
If true, dump log messages when skeleton effects are handled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DebugText
+
|команда=ca_DebugText
-
|description=
+
|описание=
if this is 1, it will print some debug text on the screen}}
if this is 1, it will print some debug text on the screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DecalSizeMultiplier
+
|команда=ca_DecalSizeMultiplier
-
|description=
+
|описание=
The multiplier for the decal sizes}}
The multiplier for the decal sizes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DisableAnimEvents
+
|команда=ca_DisableAnimEvents
-
|description=
+
|описание=
If this is not 0, then the OnAnimationEvent methods are not called upon animation events}}
If this is not 0, then the OnAnimationEvent methods are not called upon animation events}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawAimPoses
+
|команда=ca_DrawAimPoses
-
|description=
+
|описание=
draws the wireframe of the aim poses}}
draws the wireframe of the aim poses}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawAttachmentOBB
+
|команда=ca_DrawAttachmentOBB
-
|description=
+
|описание=
if this is 0, will not draw the attachments objects}}
if this is 0, will not draw the attachments objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawAttachments
+
|команда=ca_DrawAttachments
-
|description=
+
|описание=
if this is 0, will not draw the attachments objects}}
if this is 0, will not draw the attachments objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawBBox
+
|команда=ca_DrawBBox
-
|description=
+
|описание=
if set to 1, the own bounding box of the character is drawn}}
if set to 1, the own bounding box of the character is drawn}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawBinormals
+
|команда=ca_DrawBinormals
-
|description=
+
|описание=
draws the binormals of the rendered character}}
draws the binormals of the rendered character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawBodyMoveDir
+
|команда=ca_DrawBodyMoveDir
-
|description=
+
|описание=
if this is 1, we will draw the body and move-direction}}
if this is 1, we will draw the body and move-direction}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawCharacter
+
|команда=ca_DrawCharacter
-
|description=
+
|описание=
if this is 0, will not draw the characters}}
if this is 0, will not draw the characters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawDecalsBBoxes
+
|команда=ca_DrawDecalsBBoxes
-
|description=
+
|описание=
if set to 1, the decals bboxes are drawn}}
if set to 1, the decals bboxes are drawn}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawEmptyAttachments
+
|команда=ca_DrawEmptyAttachments
-
|description=
+
|описание=
draws a wireframe cube if there is no object linked to an attachment}}
draws a wireframe cube if there is no object linked to an attachment}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawFaceAttachments
+
|команда=ca_DrawFaceAttachments
-
|description=
+
|описание=
if this is 0, will not draw the skin attachments objects}}
if this is 0, will not draw the skin attachments objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawFootPlants
+
|команда=ca_DrawFootPlants
-
|description=
+
|описание=
if this is 1, it will print some debug boxes at the feet of the character}}
if this is 1, it will print some debug boxes at the feet of the character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawIdle2MoveDir
+
|команда=ca_DrawIdle2MoveDir
-
|description=
+
|описание=
if this is 1, we will draw the initial Idle2Move dir}}
if this is 1, we will draw the initial Idle2Move dir}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawLookIK
+
|команда=ca_DrawLookIK
-
|description=
+
|описание=
draws a visualization of look ik}}
draws a visualization of look ik}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawMotionBlurTest
+
|команда=ca_DrawMotionBlurTest
-
|description=
+
|описание=
if this is 1, we draw the motion-blur test mesh}}
if this is 1, we draw the motion-blur test mesh}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawNormals
+
|команда=ca_DrawNormals
-
|description=
+
|описание=
draws the normals of the rendered character}}
draws the normals of the rendered character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawPositionPost
+
|команда=ca_DrawPositionPost
-
|description=
+
|описание=
draws the world position of the character (after update)}}
draws the world position of the character (after update)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawPositionPre
+
|команда=ca_DrawPositionPre
-
|description=
+
|описание=
draws the world position of the character (before update)}}
draws the world position of the character (before update)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawSkeleton
+
|команда=ca_DrawSkeleton
-
|description=
+
|описание=
if set to 1, the skeleton is drawn}}
if set to 1, the skeleton is drawn}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawTangents
+
|команда=ca_DrawTangents
-
|description=
+
|описание=
draws the tangents of the rendered character}}
draws the tangents of the rendered character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DrawWireframe
+
|команда=ca_DrawWireframe
-
|description=
+
|описание=
draws a wireframe on top of the rendered character}}
draws a wireframe on top of the rendered character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_DumpAssetStatistics
+
|команда=ca_DumpAssetStatistics
-
|description=
+
|описание=
writes animation asset statistics to the disk}}
writes animation asset statistics to the disk}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_EnableAnimationLog
+
|команда=ca_EnableAnimationLog
-
|description=
+
|описание=
enables a special kind of log: Animation.log file, solely for debugging}}
enables a special kind of log: Animation.log file, solely for debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_EnableAssetStrafing
+
|команда=ca_EnableAssetStrafing
-
|description=
+
|описание=
asset strafing is disabled by default}}
asset strafing is disabled by default}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_EnableAssetTurning
+
|команда=ca_EnableAssetTurning
-
|description=
+
|описание=
asset tuning is disabled by default}}
asset tuning is disabled by default}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_EnableCoolReweighting
+
|команда=ca_EnableCoolReweighting
-
|description=
+
|описание=
If this is 1, then we re-weight all vertices to fix some issues with spherical skinning}}
If this is 1, then we re-weight all vertices to fix some issues with spherical skinning}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_EnableCoolTransitions
+
|команда=ca_EnableCoolTransitions
-
|description=
+
|описание=
If this is 1, then we adjust all transition-times for humans}}
If this is 1, then we adjust all transition-times for humans}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_eyes_procedural
+
|команда=ca_eyes_procedural
-
|description=
+
|описание=
Enables/Disables procedural eyes animation}}
Enables/Disables procedural eyes animation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_FacialAnimationRadius
+
|команда=ca_FacialAnimationRadius
-
|description=
+
|описание=
Maximum distance at which facial animations are updated - handles zooming correctly}}
Maximum distance at which facial animations are updated - handles zooming correctly}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_FootAnchoring
+
|команда=ca_FootAnchoring
-
|description=
+
|описание=
if this is 1, it will print some debug boxes at the feet of the character}}
if this is 1, it will print some debug boxes at the feet of the character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_ForceNullAnimation
+
|команда=ca_ForceNullAnimation
-
|description=
+
|описание=
replaces the mocap-data by default position}}
replaces the mocap-data by default position}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_FPWeaponInCamSpace
+
|команда=ca_FPWeaponInCamSpace
-
|description=
+
|описание=
if this is 1, then we attach the wepon to the camera}}
if this is 1, then we attach the wepon to the camera}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_GameControlledStrafing
+
|команда=ca_GameControlledStrafing
-
|description=
+
|описание=
Use game controlled strafing/curving flag, instead of low level calculated curving weight.}}
Use game controlled strafing/curving flag, instead of low level calculated curving weight.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_GroundAlignment
+
|команда=ca_GroundAlignment
-
|description=
+
|описание=
if this is 1, the legs of human characters will align with the terrain}}
if this is 1, the legs of human characters will align with the terrain}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_JustRootUpdate
+
|команда=ca_JustRootUpdate
-
|description=
+
|описание=
if this is 1 it will force just update of the root-bone, even if the character is visible; if it is 2, it will force everything to be always updated.}}
if this is 1 it will force just update of the root-bone, even if the character is visible; if it is 2, it will force everything to be always updated.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_KeepModels
+
|команда=ca_KeepModels
-
|description=
+
|описание=
If set to 1, will prevent models from unloading from memory
If set to 1, will prevent models from unloading from memory
upon destruction of the last referencing character}}
upon destruction of the last referencing character}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lipsync_debug
+
|команда=ca_lipsync_debug
-
|description=
+
|описание=
Enables facial animation debug draw}}
Enables facial animation debug draw}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lipsync_phoneme_crossfade
+
|команда=ca_lipsync_phoneme_crossfade
-
|description=
+
|описание=
Cross fade time between phonemes in milliseconds}}
Cross fade time between phonemes in milliseconds}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lipsync_phoneme_offset
+
|команда=ca_lipsync_phoneme_offset
-
|description=
+
|описание=
Offset phoneme start time by this value in milliseconds}}
Offset phoneme start time by this value in milliseconds}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lipsync_phoneme_strength
+
|команда=ca_lipsync_phoneme_strength
-
|description=
+
|описание=
LipSync phoneme strength}}
LipSync phoneme strength}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lipsync_vertex_drag
+
|команда=ca_lipsync_vertex_drag
-
|description=
+
|описание=
Vertex drag coefficient when blending morph targets}}
Vertex drag coefficient when blending morph targets}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_LoadDatabase
+
|команда=ca_LoadDatabase
-
|description=
+
|описание=
Enable loading animations from database}}
Enable loading animations from database}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_LoadUncompressedChunks
+
|команда=ca_LoadUncompressedChunks
-
|description=
+
|описание=
If this 1, then uncompressed chunks prefer compressed while loading}}
If this 1, then uncompressed chunks prefer compressed while loading}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_lod_ratio
+
|команда=ca_lod_ratio
-
|description=
+
|описание=
Caharcters LOD ratio}}
Caharcters LOD ratio}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_LogAnimation
+
|команда=ca_LogAnimation
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_MemoryUsageLog
+
|команда=ca_MemoryUsageLog
-
|description=
+
|описание=
enables a memory usage log}}
enables a memory usage log}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_NoAnim
+
|команда=ca_NoAnim
-
|description=
+
|описание=
the animation isn't updated (the characters remain in the same pose)}}
the animation isn't updated (the characters remain in the same pose)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_NoDeform
+
|команда=ca_NoDeform
-
|description=
+
|описание=
the skinning is not performed during rendering if this is 1}}
the skinning is not performed during rendering if this is 1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_PrintDesiredSpeed
+
|команда=ca_PrintDesiredSpeed
-
|description=
+
|описание=
if this is 1, it will print the desired speed of the human characters}}
if this is 1, it will print the desired speed of the human characters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_Profile
+
|команда=ca_Profile
-
|description=
+
|описание=
Enables a table of real-time profile statistics}}
Enables a table of real-time profile statistics}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_RandomScaling
+
|команда=ca_RandomScaling
-
|description=
+
|описание=
If this is set to 1, then we apply ransom scaling to characters}}
If this is set to 1, then we apply ransom scaling to characters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_SaveAABB
+
|команда=ca_SaveAABB
-
|description=
+
|описание=
if the AABB is invalid, replace it by the default AABB}}
if the AABB is invalid, replace it by the default AABB}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_SphericalSkinning
+
|команда=ca_SphericalSkinning
-
|description=
+
|описание=
If this is 1, then use spherical-blend-skinning with up to 4 bones per vertex}}
If this is 1, then use spherical-blend-skinning with up to 4 bones per vertex}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_travelSpeedScaleMax
+
|команда=ca_travelSpeedScaleMax
-
|description=
+
|описание=
Maximum motion travel speed scale (default 2.0).}}
Maximum motion travel speed scale (default 2.0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_travelSpeedScaleMin
+
|команда=ca_travelSpeedScaleMin
-
|description=
+
|описание=
Minimum motion travel speed scale (default 0.5).}}
Minimum motion travel speed scale (default 0.5).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UnloadAimPoses
+
|команда=ca_UnloadAimPoses
-
|description=
+
|описание=
remove aim-poses from memory}}
remove aim-poses from memory}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseAimIK
+
|команда=ca_UseAimIK
-
|description=
+
|описание=
If this is set to 1, then we are adding a look-at animation to the skeleton}}
If this is set to 1, then we are adding a look-at animation to the skeleton}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseAnimationsCache
+
|команда=ca_UseAnimationsCache
-
|description=
+
|описание=
use dynamically unpacked animations cache}}
use dynamically unpacked animations cache}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseDecals
+
|команда=ca_UseDecals
-
|description=
+
|описание=
if set to 0, effectively disables creation of decals on characters
if set to 0, effectively disables creation of decals on characters
2 - alternative method of calculating/building the decals}}
2 - alternative method of calculating/building the decals}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseFacialAnimation
+
|команда=ca_UseFacialAnimation
-
|description=
+
|описание=
If this is set to 1, we can play facial animations}}
If this is set to 1, we can play facial animations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseLookIK
+
|команда=ca_UseLookIK
-
|description=
+
|описание=
If this is set to 1, then we are adding a look-at animation to the skeleton}}
If this is set to 1, then we are adding a look-at animation to the skeleton}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UseMorph
+
|команда=ca_UseMorph
-
|description=
+
|описание=
the morph skinning step is skipped (it's part of overall skinning during rendering)}}
the morph skinning step is skipped (it's part of overall skinning during rendering)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ca_UsePhysics
+
|команда=ca_UsePhysics
-
|description=
+
|описание=
the physics is not applied (effectively, no IK)}}
the physics is not applied (effectively, no IK)}}
}}
}}
-
{{CCPrefix|prefix=capture|description=|commands=
+
{{ККПрефикс|префикс=capture|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=capture_file_format
+
|команда=capture_file_format
-
|description=
+
|описание=
Specifies file format of captured files (jpg, bmp, tga, hdr).}}
Specifies file format of captured files (jpg, bmp, tga, hdr).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=capture_folder
+
|команда=capture_folder
-
|description=
+
|описание=
Specifies sub folder to write captured frames.}}
Specifies sub folder to write captured frames.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=capture_frames
+
|команда=capture_frames
-
|description=
+
|описание=
Enables capturing of frames.}}
Enables capturing of frames.}}
}}
}}
-
{{CCPrefix|prefix=cl|description=|commands=
+
{{ККПрефикс|префикс=cl|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_actorsafemode
+
|команда=cl_actorsafemode
-
|description=
+
|описание=
Enable/disable actor safe mode}}
Enable/disable actor safe mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_bandwidth
+
|команда=cl_bandwidth
-
|description=
+
|описание=
Bit rate on client}}
Bit rate on client}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_bob
+
|команда=cl_bob
-
|description=
+
|описание=
view/weapon bobbing multiplier}}
view/weapon bobbing multiplier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_camera_nearz
+
|команда=cl_camera_nearz
-
|description=
+
|описание=
Overrides default near z-range for camera.
Overrides default near z-range for camera.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_camera_noise
+
|команда=cl_camera_noise
-
|description=
+
|описание=
Adds hand-held like camera noise to the camera view.  
Adds hand-held like camera noise to the camera view.  
  The higher the value, the higher the noise.
  The higher the value, the higher the noise.
  A value }}
  A value }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_camera_noise_freq
+
|команда=cl_camera_noise_freq
-
|description=
+
|описание=
Defines camera noise frequency for the camera view.  
Defines camera noise frequency for the camera view.  
  The higher the value, the higher the noise.
  The higher the value, the higher the noise.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_crouchToggle
+
|команда=cl_crouchToggle
-
|description=
+
|описание=
To make the crouch key work as a toggle}}
To make the crouch key work as a toggle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_debugFreezeShake
+
|команда=cl_debugFreezeShake
-
|description=
+
|описание=
Toggle freeze shake debug draw}}
Toggle freeze shake debug draw}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_debugSwimming
+
|команда=cl_debugSwimming
-
|description=
+
|описание=
enable swimming debugging}}
enable swimming debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_fov
+
|команда=cl_fov
-
|description=
+
|описание=
field of view.}}
field of view.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_fpBody
+
|команда=cl_fpBody
-
|description=
+
|описание=
first person body}}
first person body}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenAngleMax
+
|команда=cl_frozenAngleMax
-
|description=
+
|описание=
Frozen clamp angle max}}
Frozen clamp angle max}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenAngleMin
+
|команда=cl_frozenAngleMin
-
|description=
+
|описание=
Frozen clamp angle min}}
Frozen clamp angle min}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenKeyMult
+
|команда=cl_frozenKeyMult
-
|description=
+
|описание=
Frozen movement keys multiplier}}
Frozen movement keys multiplier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenMouseMult
+
|команда=cl_frozenMouseMult
-
|description=
+
|описание=
Frozen mouseshake multiplier}}
Frozen mouseshake multiplier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenSensMax
+
|команда=cl_frozenSensMax
-
|description=
+
|описание=
Frozen sensitivity max}}
Frozen sensitivity max}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenSensMin
+
|команда=cl_frozenSensMin
-
|description=
+
|описание=
Frozen sensitivity min}}
Frozen sensitivity min}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenSoundDelta
+
|команда=cl_frozenSoundDelta
-
|description=
+
|описание=
Threshold for unfreeze shake to trigger a crack sound}}
Threshold for unfreeze shake to trigger a crack sound}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_frozenSteps
+
|команда=cl_frozenSteps
-
|description=
+
|описание=
Number of steps for unfreeze shaking}}
Number of steps for unfreeze shaking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_gs_cdkey
+
|команда=cl_gs_cdkey
-
|description=
+
|описание=
CDKey for gamespy auth}}
CDKey for gamespy auth}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_gs_email
+
|команда=cl_gs_email
-
|description=
+
|описание=
Email address for Gamespy login}}
Email address for Gamespy login}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_gs_nick
+
|команда=cl_gs_nick
-
|description=
+
|описание=
Nickname for Gamespy login}}
Nickname for Gamespy login}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_gs_password
+
|команда=cl_gs_password
-
|description=
+
|описание=
Password for Gamespy login}}
Password for Gamespy login}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_headBob
+
|команда=cl_headBob
-
|description=
+
|описание=
head bobbing multiplier}}
head bobbing multiplier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_headBobLimit
+
|команда=cl_headBobLimit
-
|description=
+
|описание=
head bobbing distance limit}}
head bobbing distance limit}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_hitBlur
+
|команда=cl_hitBlur
-
|description=
+
|описание=
blur on hit}}
blur on hit}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_hitShake
+
|команда=cl_hitShake
-
|description=
+
|описание=
hit shake}}
hit shake}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_hud
+
|команда=cl_hud
-
|description=
+
|описание=
Show/Hide the HUD}}
Show/Hide the HUD}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_invertController
+
|команда=cl_invertController
-
|description=
+
|описание=
Controller Look Up-Down invert}}
Controller Look Up-Down invert}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_invertMouse
+
|команда=cl_invertMouse
-
|description=
+
|описание=
mouse invert?}}
mouse invert?}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_motionBlur
+
|команда=cl_motionBlur
-
|description=
+
|описание=
motion blur type (0=off, 1=accumulation-based, 2=velocity-based)}}
motion blur type (0=off, 1=accumulation-based, 2=velocity-based)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_nearPlane
+
|команда=cl_nearPlane
-
|description=
+
|описание=
overrides the near clipping plane if != 0, just for testing.}}
overrides the near clipping plane if != 0, just for testing.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_packetRate
+
|команда=cl_packetRate
-
|description=
+
|описание=
Packet rate on client}}
Packet rate on client}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_righthand
+
|команда=cl_righthand
-
|description=
+
|описание=
Select right-handed weapon!}}
Select right-handed weapon!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_screeneffects
+
|команда=cl_screeneffects
-
|description=
+
|описание=
Enable player screen effects (depth-of-field, motion blur, ...).}}
Enable player screen effects (depth-of-field, motion blur, ...).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_sensitivity
+
|команда=cl_sensitivity
-
|description=
+
|описание=
Set mouse sensitivity!}}
Set mouse sensitivity!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_sensitivityZeroG
+
|команда=cl_sensitivityZeroG
-
|description=
+
|описание=
Set mouse sensitivity in ZeroG!}}
Set mouse sensitivity in ZeroG!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_serveraddr
+
|команда=cl_serveraddr
-
|description=
+
|описание=
Server address}}
Server address}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_serverpassword
+
|команда=cl_serverpassword
-
|description=
+
|описание=
Server password}}
Server password}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_serverport
+
|команда=cl_serverport
-
|description=
+
|описание=
Server address}}
Server address}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_shallowWaterDepthHi
+
|команда=cl_shallowWaterDepthHi
-
|description=
+
|описание=
Shallow water depth high (above has full slowdown)}}
Shallow water depth high (above has full slowdown)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_shallowWaterDepthLo
+
|команда=cl_shallowWaterDepthLo
-
|description=
+
|описание=
Shallow water depth low (below has zero slowdown)}}
Shallow water depth low (below has zero slowdown)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_shallowWaterSpeedMulAI
+
|команда=cl_shallowWaterSpeedMulAI
-
|description=
+
|описание=
Shallow water speed multiplier (AI only)}}
Shallow water speed multiplier (AI only)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_shallowWaterSpeedMulPlayer
+
|команда=cl_shallowWaterSpeedMulPlayer
-
|description=
+
|описание=
shallow water speed multiplier (Players only)}}
shallow water speed multiplier (Players only)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_sprintBlur
+
|команда=cl_sprintBlur
-
|description=
+
|описание=
sprint blur}}
sprint blur}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_sprintShake
+
|команда=cl_sprintShake
-
|description=
+
|описание=
sprint shake}}
sprint shake}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_strengthscale
+
|команда=cl_strengthscale
-
|description=
+
|описание=
nanosuit strength scale}}
nanosuit strength scale}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_tpvDist
+
|команда=cl_tpvDist
-
|description=
+
|описание=
camera distance in 3rd person view}}
camera distance in 3rd person view}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_tpvYaw
+
|команда=cl_tpvYaw
-
|description=
+
|описание=
camera angle offset in 3rd person view}}
camera angle offset in 3rd person view}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_voice_recording
+
|команда=cl_voice_recording
-
|description=
+
|описание=
Enable client voice recording}}
Enable client voice recording}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=cl_voice_volume
+
|команда=cl_voice_volume
-
|description=
+
|описание=
Set VOIP playback volume: 0-1}}
Set VOIP playback volume: 0-1}}
}}
}}
-
{{CCPrefix|prefix=con|description=|commands=
+
{{ККПрефикс|префикс=con|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=con_debug
+
|команда=con_debug
-
|description=
+
|описание=
Log call stack on every GetCVar call}}
Log call stack on every GetCVar call}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=con_display_last_messages
+
|команда=con_display_last_messages
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=con_line_buffer_size
+
|команда=con_line_buffer_size
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=con_restricted
+
|команда=con_restricted
-
|description=
+
|описание=
0=normal mode / 1=restricted access to the console}}
0=normal mode / 1=restricted access to the console}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=con_showonload
+
|команда=con_showonload
-
|description=
+
|описание=
Show console on level loading}}
Show console on level loading}}
}}
}}
-
{{CCPrefix|prefix=connect|description=|commands=
+
{{ККПрефикс|префикс=connect|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=connect_crynet
+
|команда=connect_crynet
-
|description=
+
|описание=
Connect to online game server}}
Connect to online game server}}
}}
}}
-
{{CCPrefix|prefix=demo|description=|commands=
+
{{ККПрефикс|префикс=demo|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_ai
+
|команда=demo_ai
-
|description=
+
|описание=
Enable/Disable AI during the demo}}
Enable/Disable AI during the demo}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_file
+
|команда=demo_file
-
|description=
+
|описание=
Time Demo Filename}}
Time Demo Filename}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_fixed_timestep
+
|команда=demo_fixed_timestep
-
|description=
+
|описание=
number of updates per second}}
number of updates per second}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_max_frames
+
|команда=demo_max_frames
-
|description=
+
|описание=
Max number of frames to save}}
Max number of frames to save}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_noinfo
+
|команда=demo_noinfo
-
|description=
+
|описание=
Disable info display during demo playback}}
Disable info display during demo playback}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_num_runs
+
|команда=demo_num_runs
-
|description=
+
|описание=
Number of times to loop timedemo}}
Number of times to loop timedemo}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_panormaic
+
|команда=demo_panormaic
-
|description=
+
|описание=
Panormaic view when playing back demo}}
Panormaic view when playing back demo}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_profile
+
|команда=demo_profile
-
|description=
+
|описание=
Enable profiling}}
Enable profiling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_quit
+
|команда=demo_quit
-
|description=
+
|описание=
Quit game after demo runs finished}}
Quit game after demo runs finished}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_restart_level
+
|команда=demo_restart_level
-
|description=
+
|описание=
Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start}}
Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_savestats
+
|команда=demo_savestats
-
|description=
+
|описание=
Save level stats at the end of the loop}}
Save level stats at the end of the loop}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_screenshot_frame
+
|команда=demo_screenshot_frame
-
|description=
+
|описание=
Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame}}
Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_scroll_pause
+
|команда=demo_scroll_pause
-
|description=
+
|описание=
ScrollLock pauses demo play/record}}
ScrollLock pauses demo play/record}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_StartDemoChain
+
|команда=demo_StartDemoChain
-
|description=
+
|описание=
Load`s a file at 1st argument with the list of levels and play time demo on each
Load`s a file at 1st argument with the list of levels and play time demo on each
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_time_of_day
+
|команда=demo_time_of_day
-
|description=
+
|описание=
Sets the time of day to override in game settings if not negative}}
Sets the time of day to override in game settings if not negative}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo_vtune
+
|команда=demo_vtune
-
|description=
+
|описание=
Enables VTune profiling when running time demo}}
Enables VTune profiling when running time demo}}
}}
}}
-
{{CCPrefix|prefix=ds|description=|commands=
+
{{ККПрефикс|префикс=ds|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_AutoReloadScripts
+
|команда=ds_AutoReloadScripts
-
|description=
+
|описание=
Automatically reload DialogScripts when jumping into GameMode from Editor}}
Automatically reload DialogScripts when jumping into GameMode from Editor}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_Dump
+
|команда=ds_Dump
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_DumpSessions
+
|команда=ds_DumpSessions
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_LoadExcelScripts
+
|команда=ds_LoadExcelScripts
-
|description=
+
|описание=
Load legacy Excel based dialogs.}}
Load legacy Excel based dialogs.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_LoadSoundsSync
+
|команда=ds_LoadSoundsSync
-
|description=
+
|описание=
Load Sounds synchronously}}
Load Sounds synchronously}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_LogLevel
+
|команда=ds_LogLevel
-
|description=
+
|описание=
Set the verbosity of DiaLOG Messages}}
Set the verbosity of DiaLOG Messages}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_PrecacheSounds
+
|команда=ds_PrecacheSounds
-
|description=
+
|описание=
Precache sounds on Dialog Begin}}
Precache sounds on Dialog Begin}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_Reload
+
|команда=ds_Reload
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ds_WarnOnMissingLoc
+
|команда=ds_WarnOnMissingLoc
-
|description=
+
|описание=
Warn on Missing Localization Entries}}
Warn on Missing Localization Entries}}
}}
}}
-
{{CCPrefix|prefix=dt|description=|commands=
+
{{ККПрефикс|префикс=dt|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dt_enable
+
|команда=dt_enable
-
|description=
+
|описание=
suit actions activated by double-tapping}}
suit actions activated by double-tapping}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dt_meleeTime
+
|команда=dt_meleeTime
-
|description=
+
|описание=
time in seconds between double taps for melee}}
time in seconds between double taps for melee}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dt_time
+
|команда=dt_time
-
|description=
+
|описание=
time in seconds between double taps}}
time in seconds between double taps}}
}}
}}
-
{{CCPrefix|prefix=dump|description=|commands=
+
{{ККПрефикс|префикс=dump|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dump_action_maps
+
|команда=dump_action_maps
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dump_maps
+
|команда=dump_maps
-
|description=
+
|описание=
Dumps currently scanned maps}}
Dumps currently scanned maps}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dump_stats
+
|команда=dump_stats
-
|description=
+
|описание=
Dumps some player statistics}}
Dumps some player statistics}}
}}
}}
-
{{CCPrefix|prefix=e|description=|commands=
+
{{ККПрефикс|префикс=e|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_allow_cvars_serialization
+
|команда=e_allow_cvars_serialization
-
|description=
+
|описание=
If set to zero - will not save cvars to cfg file}}
If set to zero - will not save cvars to cfg file}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_ambient_occlusion
+
|команда=e_ambient_occlusion
-
|description=
+
|описание=
Activate non deferred terrain occlusion and indirectional lighitng system}}
Activate non deferred terrain occlusion and indirectional lighitng system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_bboxes
+
|команда=e_bboxes
-
|description=
+
|описание=
Activates drawing of bounding boxes}}
Activates drawing of bounding boxes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_brushes
+
|команда=e_brushes
-
|description=
+
|описание=
Draw brushes}}
Draw brushes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer
+
|команда=e_cbuffer
-
|description=
+
|описание=
Activates usage of software coverage buffer. 1 - camera culling only; 2 - camera culling and light-to-object check}}
Activates usage of software coverage buffer. 1 - camera culling only; 2 - camera culling and light-to-object check}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_bias
+
|команда=e_cbuffer_bias
-
|description=
+
|описание=
Coverage buffer z-biasing}}
Coverage buffer z-biasing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_clip_planes_num
+
|команда=e_cbuffer_clip_planes_num
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_debug
+
|команда=e_cbuffer_debug
-
|description=
+
|описание=
Display content of main camera coverage buffer}}
Display content of main camera coverage buffer}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_debug_draw_scale
+
|команда=e_cbuffer_debug_draw_scale
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_debug_freeze
+
|команда=e_cbuffer_debug_freeze
-
|description=
+
|описание=
Freezes viewmatrix/-frustum }}
Freezes viewmatrix/-frustum }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_draw_occluders
+
|команда=e_cbuffer_draw_occluders
-
|description=
+
|описание=
Debug draw of occluders for coverage buffer}}
Debug draw of occluders for coverage buffer}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_hw
+
|команда=e_cbuffer_hw
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_lazy_test
+
|команда=e_cbuffer_lazy_test
-
|description=
+
|описание=
Dont test visible objects every frame}}
Dont test visible objects every frame}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_lc
+
|команда=e_cbuffer_lc
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_lights_debug_side
+
|команда=e_cbuffer_lights_debug_side
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_max_add_render_mesh_time
+
|команда=e_cbuffer_max_add_render_mesh_time
-
|description=
+
|описание=
Max time for unlimited AddRenderMesh}}
Max time for unlimited AddRenderMesh}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_occluders_lod_ratio
+
|команда=e_cbuffer_occluders_lod_ratio
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_occluders_test_min_tris_num
+
|команда=e_cbuffer_occluders_test_min_tris_num
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_occluders_view_dist_ratio
+
|команда=e_cbuffer_occluders_view_dist_ratio
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_resolution
+
|команда=e_cbuffer_resolution
-
|description=
+
|описание=
Resolution of software coverage buffer}}
Resolution of software coverage buffer}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_terrain
+
|команда=e_cbuffer_terrain
-
|description=
+
|описание=
Activates usage of coverage buffer for terrain}}
Activates usage of coverage buffer for terrain}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_terrain_elevation_shift
+
|команда=e_cbuffer_terrain_elevation_shift
-
|description=
+
|описание=
Shift low lods down in order to avoid false occlusion}}
Shift low lods down in order to avoid false occlusion}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_terrain_lod_ratio
+
|команда=e_cbuffer_terrain_lod_ratio
-
|description=
+
|описание=
Terrain lod ratio for mesh rendered into cbuffer}}
Terrain lod ratio for mesh rendered into cbuffer}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_terrain_lod_shift
+
|команда=e_cbuffer_terrain_lod_shift
-
|description=
+
|описание=
Controlls tesselation of terrain mesh}}
Controlls tesselation of terrain mesh}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_terrain_max_distance
+
|команда=e_cbuffer_terrain_max_distance
-
|description=
+
|описание=
Only near sectors are rasterized}}
Only near sectors are rasterized}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_test_mode
+
|команда=e_cbuffer_test_mode
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_tree_debug
+
|команда=e_cbuffer_tree_debug
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_tree_depth
+
|команда=e_cbuffer_tree_depth
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cbuffer_version
+
|команда=e_cbuffer_version
-
|description=
+
|описание=
1 Vladimir's, 2MichaelK's}}
1 Vladimir's, 2MichaelK's}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_clouds
+
|команда=e_clouds
-
|description=
+
|описание=
Enable clouds rendering}}
Enable clouds rendering}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cull_lights_per_triangle_min_obj_radius
+
|команда=e_cull_lights_per_triangle_min_obj_radius
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_cull_veg_activation
+
|команда=e_cull_veg_activation
-
|description=
+
|описание=
Vegetation activation distance limit; 0 disables visibility-based culling (= unconditional activation)}}
Vegetation activation distance limit; 0 disables visibility-based culling (= unconditional activation)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_debug_draw
+
|команда=e_debug_draw
-
|description=
+
|описание=
Draw helpers with information for each object (same number negative hides the text)
Draw helpers with information for each object (same number negative hides the text)
  1: Name of the used cgf, polycount, used LOD
  1: Name of the used cgf, polycount, used LOD
Строка 2123: Строка 2123:
13: Render occlusion ammount (used during AO computations)
13: Render occlusion ammount (used during AO computations)
15: Display helpers}}
15: Display helpers}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_debug_lights
+
|команда=e_debug_lights
-
|description=
+
|описание=
Use different colors for objects affected by different number of lights
Use different colors for objects affected by different number of lights
  black:0, blue:1, green:2, red:3 or more, blinking yellow: more then the maximum enabled}}
  black:0, blue:1, green:2, red:3 or more, blinking yellow: more then the maximum enabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_debug_mask
+
|команда=e_debug_mask
-
|description=
+
|описание=
debug variable to activate certain features for debugging (each bit represents one feature
debug variable to activate certain features for debugging (each bit represents one feature
bit 0(1): use EFSLIST_TERRAINLAYER
bit 0(1): use EFSLIST_TERRAINLAYER
Строка 2136: Строка 2136:
bit 3(4):
bit 3(4):
bit 4(8):}}
bit 4(8):}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals
+
|команда=e_decals
-
|description=
+
|описание=
Activates drawing of decals (game decals and hand-placed)}}
Activates drawing of decals (game decals and hand-placed)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_allow_game_decals
+
|команда=e_decals_allow_game_decals
-
|description=
+
|описание=
Allows creation of decals by game (like weapon bullets marks)}}
Allows creation of decals by game (like weapon bullets marks)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_clip
+
|команда=e_decals_clip
-
|description=
+
|описание=
Clip decal geometry by decal bbox}}
Clip decal geometry by decal bbox}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_hit_cache
+
|команда=e_decals_hit_cache
-
|description=
+
|описание=
Use smart hit cacheing for bullet hits (may cause no decals in some cases)}}
Use smart hit cacheing for bullet hits (may cause no decals in some cases)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_life_time_scale
+
|команда=e_decals_life_time_scale
-
|description=
+
|описание=
Allows to increase or reduce decals life time for different specs}}
Allows to increase or reduce decals life time for different specs}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_merge
+
|команда=e_decals_merge
-
|description=
+
|описание=
Combine pieces of decals into one render call}}
Combine pieces of decals into one render call}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_neighbor_max_life_time
+
|команда=e_decals_neighbor_max_life_time
-
|description=
+
|описание=
If not zero - new decals will force old decals to fade in X seconds}}
If not zero - new decals will force old decals to fade in X seconds}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_overlapping
+
|команда=e_decals_overlapping
-
|description=
+
|описание=
If zero - new decals will not be spawned if the distance to nearest decals less than X}}
If zero - new decals will not be spawned if the distance to nearest decals less than X}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_precreate
+
|команда=e_decals_precreate
-
|description=
+
|описание=
Pre-create decals at load time}}
Pre-create decals at load time}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_range
+
|команда=e_decals_range
-
|description=
+
|описание=
Less precision for decals outside this range}}
Less precision for decals outside this range}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_decals_wrap_around_min_size
+
|команда=e_decals_wrap_around_min_size
-
|description=
+
|описание=
Controls usage of wrapping around objects feature. When decal radius is smaller than X - simple quad decal is used}}
Controls usage of wrapping around objects feature. When decal radius is smaller than X - simple quad decal is used}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_default_material
+
|команда=e_default_material
-
|description=
+
|описание=
use gray illum as default}}
use gray illum as default}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_deformable_objects
+
|команда=e_deformable_objects
-
|description=
+
|описание=
Enable / Disable morph based deformable objects}}
Enable / Disable morph based deformable objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_detail_materials
+
|команда=e_detail_materials
-
|description=
+
|описание=
Activates drawing of detail materials on terrain ground}}
Activates drawing of detail materials on terrain ground}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_detail_materials_debug
+
|команда=e_detail_materials_debug
-
|description=
+
|описание=
Shows number of materials in use per terrain sector}}
Shows number of materials in use per terrain sector}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_detail_materials_view_dist_xy
+
|команда=e_detail_materials_view_dist_xy
-
|description=
+
|описание=
Max view distance of terrain XY materials}}
Max view distance of terrain XY materials}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_detail_materials_view_dist_z
+
|команда=e_detail_materials_view_dist_z
-
|description=
+
|описание=
Max view distance of terrain Z materials}}
Max view distance of terrain Z materials}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_detail_objects
+
|команда=e_detail_objects
-
|description=
+
|описание=
Turn detail objects on/off}}
Turn detail objects on/off}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dissolve
+
|команда=e_dissolve
-
|description=
+
|описание=
Objects alphatest_noise_fading out on distance}}
Objects alphatest_noise_fading out on distance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dissolve_transition_threshold
+
|команда=e_dissolve_transition_threshold
-
|description=
+
|описание=
Controls disabling of smooth transition if camera moves too fast}}
Controls disabling of smooth transition if camera moves too fast}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dissolve_transition_time
+
|команда=e_dissolve_transition_time
-
|description=
+
|описание=
Lod switch duration}}
Lod switch duration}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dynamic_light
+
|команда=e_dynamic_light
-
|description=
+
|описание=
Activates dynamic light sources}}
Activates dynamic light sources}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dynamic_light_consistent_sort_order
+
|команда=e_dynamic_light_consistent_sort_order
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_dynamic_light_frame_id_vis_test
+
|команда=e_dynamic_light_frame_id_vis_test
-
|description=
+
|описание=
Use based on last draw frame visibility test}}
Use based on last draw frame visibility test}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_entities
+
|команда=e_entities
-
|description=
+
|описание=
Activates drawing of entities and brushes}}
Activates drawing of entities and brushes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_EntitySuppressionLevel
+
|команда=e_EntitySuppressionLevel
-
|description=
+
|описание=
Defines the level at which entities are spawned.
Defines the level at which entities are spawned.
Entities marked with lower level will not be spawned - 0 means no level.
Entities marked with lower level will not be spawned - 0 means no level.
Usage: e_EntitySuppressionLevel [0-infinity]
Usage: e_EntitySuppressionLevel [0-infinity]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_flocks
+
|команда=e_flocks
-
|description=
+
|описание=
Enable Flocks (Birds/Fishes)}}
Enable Flocks (Birds/Fishes)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_flocks_hunt
+
|команда=e_flocks_hunt
-
|description=
+
|описание=
Birds will fall down...}}
Birds will fall down...}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_fog
+
|команда=e_fog
-
|description=
+
|описание=
Activates global height/distance based fog}}
Activates global height/distance based fog}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_fogvolumes
+
|команда=e_fogvolumes
-
|description=
+
|описание=
Activates local height/distance based fog volumes}}
Activates local height/distance based fog volumes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_branches_damping
+
|команда=e_foliage_branches_damping
-
|description=
+
|описание=
Damping of branch ropes}}
Damping of branch ropes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_branches_stiffness
+
|команда=e_foliage_branches_stiffness
-
|description=
+
|описание=
Stiffness of branch ropes}}
Stiffness of branch ropes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_branches_timeout
+
|команда=e_foliage_branches_timeout
-
|description=
+
|описание=
Maximum lifetime of branch ropes (if there are no collisions)}}
Maximum lifetime of branch ropes (if there are no collisions)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_broken_branches_damping
+
|команда=e_foliage_broken_branches_damping
-
|description=
+
|описание=
Damping of branch ropes of broken vegetation}}
Damping of branch ropes of broken vegetation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_stiffness
+
|команда=e_foliage_stiffness
-
|description=
+
|описание=
Stiffness of the spongy obstruct geometry}}
Stiffness of the spongy obstruct geometry}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_foliage_wind_activation_dist
+
|команда=e_foliage_wind_activation_dist
-
|description=
+
|описание=
If the wind is sufficiently strong, visible foliage in this view dist will be forcefully activated}}
If the wind is sufficiently strong, visible foliage in this view dist will be forcefully activated}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_force_detail_level_for_resolution
+
|команда=e_force_detail_level_for_resolution
-
|description=
+
|описание=
Force sprite distance and other values used for some specific screen resolution, 0 means current}}
Force sprite distance and other values used for some specific screen resolution, 0 means current}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_cache
+
|команда=e_gsm_cache
-
|description=
+
|описание=
Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated}}
Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_cache_lod_offset
+
|команда=e_gsm_cache_lod_offset
-
|description=
+
|описание=
Makes first X GSM lods not cached}}
Makes first X GSM lods not cached}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_combined
+
|команда=e_gsm_combined
-
|description=
+
|описание=
Variable to tweak the performace of directional shadow maps
Variable to tweak the performace of directional shadow maps
0=individual textures are used for each GSM level, 1=texture are combined into one texture}}
0=individual textures are used for each GSM level, 1=texture are combined into one texture}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_depth_bounds_debug
+
|команда=e_gsm_depth_bounds_debug
-
|description=
+
|описание=
Debug GSM bounds regions calculation}}
Debug GSM bounds regions calculation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_lods_num
+
|команда=e_gsm_lods_num
-
|description=
+
|описание=
Number of GSM lods (0..5)}}
Number of GSM lods (0..5)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_range
+
|команда=e_gsm_range
-
|description=
+
|описание=
Size of LOD 0 GSM area (in meters)}}
Size of LOD 0 GSM area (in meters)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_range_step
+
|команда=e_gsm_range_step
-
|description=
+
|описание=
Range of next GSM lod is previous range multiplied by step}}
Range of next GSM lod is previous range multiplied by step}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_range_step_terrain
+
|команда=e_gsm_range_step_terrain
-
|description=
+
|описание=
gsm_range_step for last gsm lod containg terrain}}
gsm_range_step for last gsm lod containg terrain}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_scatter_lod_dist
+
|команда=e_gsm_scatter_lod_dist
-
|description=
+
|описание=
Size of Scattering LOD GSM in meters}}
Size of Scattering LOD GSM in meters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_stats
+
|команда=e_gsm_stats
-
|description=
+
|описание=
Show GSM statistics 0=off, 1=enable debug to the screens}}
Show GSM statistics 0=off, 1=enable debug to the screens}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_gsm_view_space
+
|команда=e_gsm_view_space
-
|description=
+
|описание=
0=world axis aligned GSM layout, 1=Rotate GSM frustums depending on view camera}}
0=world axis aligned GSM layout, 1=Rotate GSM frustums depending on view camera}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_hw_occlusion_culling_objects
+
|команда=e_hw_occlusion_culling_objects
-
|description=
+
|описание=
Activates usage of HW occlusion test for objects}}
Activates usage of HW occlusion test for objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_hw_occlusion_culling_water
+
|команда=e_hw_occlusion_culling_water
-
|description=
+
|описание=
Activates usage of HW occlusion test for ocean}}
Activates usage of HW occlusion test for ocean}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_joint_strength_scale
+
|команда=e_joint_strength_scale
-
|description=
+
|описание=
Scales the strength of prebroken objects' joints (for tweaking)}}
Scales the strength of prebroken objects' joints (for tweaking)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_level_auto_precache_camera_jump_dist
+
|команда=e_level_auto_precache_camera_jump_dist
-
|description=
+
|описание=
When not 0 - Force full pre-cache of textures, procedural vegetation and shadersif camera moved for more than X meters in one frame or on new cut scene start}}
When not 0 - Force full pre-cache of textures, procedural vegetation and shadersif camera moved for more than X meters in one frame or on new cut scene start}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_level_auto_precache_terrain_and_proc_veget
+
|команда=e_level_auto_precache_terrain_and_proc_veget
-
|description=
+
|описание=
Force auro pre-cache of terrain textures and procedural vegetation}}
Force auro pre-cache of terrain textures and procedural vegetation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_level_auto_precache_textures_and_shaders
+
|команда=e_level_auto_precache_textures_and_shaders
-
|description=
+
|описание=
Force auro pre-cache of general textures and shaders}}
Force auro pre-cache of general textures and shaders}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lod_max
+
|команда=e_lod_max
-
|description=
+
|описание=
Max LOD for objects}}
Max LOD for objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lod_min
+
|команда=e_lod_min
-
|description=
+
|описание=
Min LOD for objects}}
Min LOD for objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lod_min_tris
+
|команда=e_lod_min_tris
-
|description=
+
|описание=
LODs with less triangles will not be used}}
LODs with less triangles will not be used}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lod_ratio
+
|команда=e_lod_ratio
-
|description=
+
|описание=
LOD distance ratio for objects}}
LOD distance ratio for objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lods
+
|команда=e_lods
-
|description=
+
|описание=
Load and use LOD models for static geometry}}
Load and use LOD models for static geometry}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_lowspec_mode
+
|команда=e_lowspec_mode
-
|description=
+
|описание=
Enables lowspec mode}}
Enables lowspec mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_materials
+
|команда=e_materials
-
|description=
+
|описание=
Activates material support for non animated objects}}
Activates material support for non animated objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_max_entity_lights
+
|команда=e_max_entity_lights
-
|description=
+
|описание=
Set maximum number of lights affecting object}}
Set maximum number of lights affecting object}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_max_view_dst
+
|команда=e_max_view_dst
-
|description=
+
|описание=
Far clipping plane distance}}
Far clipping plane distance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_max_view_dst_full_dist_cam_height
+
|команда=e_max_view_dst_full_dist_cam_height
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_max_view_dst_spec_lerp
+
|команда=e_max_view_dst_spec_lerp
-
|description=
+
|описание=
1 - use max view distance set by designer for very high spec
1 - use max view distance set by designer for very high spec
0 - for very low spec
0 - for very low spec
Values between 0 and 1 - will lerp between high and low spec max view distances}}
Values between 0 and 1 - will lerp between high and low spec max view distances}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_mesh_simplify
+
|команда=e_mesh_simplify
-
|description=
+
|описание=
Mesh simplification debugging}}
Mesh simplification debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj
+
|команда=e_obj
-
|description=
+
|описание=
Render or not all objects}}
Render or not all objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj_fast_register
+
|команда=e_obj_fast_register
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj_quality
+
|команда=e_obj_quality
-
|description=
+
|описание=
Current object detail quality}}
Current object detail quality}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj_stats
+
|команда=e_obj_stats
-
|description=
+
|описание=
Show instances count}}
Show instances count}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj_tree_max_node_size
+
|команда=e_obj_tree_max_node_size
-
|description=
+
|описание=
Debug draw of object tree bboxes}}
Debug draw of object tree bboxes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_obj_tree_min_node_size
+
|команда=e_obj_tree_min_node_size
-
|description=
+
|описание=
Debug draw of object tree bboxes}}
Debug draw of object tree bboxes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_occlusion_culling_view_dist_ratio
+
|команда=e_occlusion_culling_view_dist_ratio
-
|description=
+
|описание=
Skip per object occlusion test for very far objects - culling on tree level will handle it}}
Skip per object occlusion test for very far objects - culling on tree level will handle it}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_occlusion_volumes
+
|команда=e_occlusion_volumes
-
|description=
+
|описание=
Enable occlusion volumes(antiportals)}}
Enable occlusion volumes(antiportals)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_occlusion_volumes_view_dist_ratio
+
|команда=e_occlusion_volumes_view_dist_ratio
-
|description=
+
|описание=
Controls how far occlusion volumes starts to occlude objects}}
Controls how far occlusion volumes starts to occlude objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_on_demand_maxsize
+
|команда=e_on_demand_maxsize
-
|description=
+
|описание=
Specifies the maximum size of vegetation objects that are physicalized on-demand}}
Specifies the maximum size of vegetation objects that are physicalized on-demand}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_on_demand_physics
+
|команда=e_on_demand_physics
-
|description=
+
|описание=
Turns on on-demand vegetation physicalization}}
Turns on on-demand vegetation physicalization}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles
+
|команда=e_particles
-
|description=
+
|описание=
Activates drawing of particles}}
Activates drawing of particles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_debug
+
|команда=e_particles_debug
-
|description=
+
|описание=
Particle debug flags:
Particle debug flags:
  1 = show basic stats
  1 = show basic stats
Строка 2466: Строка 2466:
  t+ = log particle texture usage
  t+ = log particle texture usage
  z+ = freeze particle system}}
  z+ = freeze particle system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_lights
+
|команда=e_particles_lights
-
|description=
+
|описание=
Allows to have simpe light source attached to every article}}
Allows to have simpe light source attached to every article}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_lod
+
|команда=e_particles_lod
-
|description=
+
|описание=
Multiplier to particle count}}
Multiplier to particle count}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_max_emitter_draw_screen
+
|команда=e_particles_max_emitter_draw_screen
-
|description=
+
|описание=
Max screen fill per emitter -- fade out earlier}}
Max screen fill per emitter -- fade out earlier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_min_draw_pixels
+
|команда=e_particles_min_draw_pixels
-
|description=
+
|описание=
Pixel size cutoff for rendering particles -- fade out earlier}}
Pixel size cutoff for rendering particles -- fade out earlier}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_object_collisions
+
|команда=e_particles_object_collisions
-
|description=
+
|описание=
Enable particle/object collisions for SimpleCollision}}
Enable particle/object collisions for SimpleCollision}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_preload
+
|команда=e_particles_preload
-
|description=
+
|описание=
Enable preloading of all particle effects at the begining}}
Enable preloading of all particle effects at the begining}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_quality
+
|команда=e_particles_quality
-
|description=
+
|описание=
Current particles detail quality}}
Current particles detail quality}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_receive_shadows
+
|команда=e_particles_receive_shadows
-
|description=
+
|описание=
Enable shadow maps receiving for particles}}
Enable shadow maps receiving for particles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_particles_thread
+
|команда=e_particles_thread
-
|description=
+
|описание=
Enable particle threading}}
Enable particle threading}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_phys_foliage
+
|команда=e_phys_foliage
-
|description=
+
|описание=
Enables physicalized foliage (1 - only for dynamic objects, 2 - for static and dynamic)}}
Enables physicalized foliage (1 - only for dynamic objects, 2 - for static and dynamic)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_phys_ocean_cell
+
|команда=e_phys_ocean_cell
-
|description=
+
|описание=
Cell size for ocean approximation in physics, 0 assumes flat plane}}
Cell size for ocean approximation in physics, 0 assumes flat plane}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_portals
+
|команда=e_portals
-
|description=
+
|описание=
Activates drawing of visareas content (indoors), values 2,3,4 used for debugging}}
Activates drawing of visareas content (indoors), values 2,3,4 used for debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_portals_big_entities_fix
+
|команда=e_portals_big_entities_fix
-
|description=
+
|описание=
Enables special processing of big entities like vehicles intersecting portals}}
Enables special processing of big entities like vehicles intersecting portals}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_precache_level
+
|команда=e_precache_level
-
|description=
+
|описание=
Pre-render objects right after level loading}}
Pre-render objects right after level loading}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_proc_vegetation
+
|команда=e_proc_vegetation
-
|description=
+
|описание=
Show procedurally distributed vegetation}}
Show procedurally distributed vegetation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_proc_vegetation_max_view_distance
+
|команда=e_proc_vegetation_max_view_distance
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_profile_level_loading
+
|команда=e_profile_level_loading
-
|description=
+
|описание=
Output level loading stats into log
Output level loading stats into log
0 = Off
0 = Off
1 = Output basic info about loading time per function
1 = Output basic info about loading time per function
2 = Output full statistics including loading time and memory allocations with call stack info}}
2 = Output full statistics including loading time and memory allocations with call stack info}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_ram_DumpDXF
+
|команда=e_ram_DumpDXF
-
|description=
+
|описание=
Dump DXF files of the UV-set of ram objects/brushes to visualize overlapping UVs}}
Dump DXF files of the UV-set of ram objects/brushes to visualize overlapping UVs}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_ram_maps
+
|команда=e_ram_maps
-
|description=
+
|описание=
Use RAM (realtime ambient maps) on brushes}}
Use RAM (realtime ambient maps) on brushes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_recursion
+
|команда=e_recursion
-
|description=
+
|описание=
If 0 - will skip recursive render calls like render into texture}}
If 0 - will skip recursive render calls like render into texture}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_recursion_occlusion_culling
+
|команда=e_recursion_occlusion_culling
-
|description=
+
|описание=
If 0 - will disable occlusion tests for recursive render calls like render into texture}}
If 0 - will disable occlusion tests for recursive render calls like render into texture}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_recursion_view_dist_ratio
+
|команда=e_recursion_view_dist_ratio
-
|description=
+
|описание=
Set all view distances shorter by factor of X}}
Set all view distances shorter by factor of X}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_reloadSurfaces
+
|команда=e_reloadSurfaces
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_render
+
|команда=e_render
-
|description=
+
|описание=
Enable engine rendering}}
Enable engine rendering}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_roads
+
|команда=e_roads
-
|description=
+
|описание=
Activates drawing of road objects}}
Activates drawing of road objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_ropes
+
|команда=e_ropes
-
|description=
+
|описание=
Turn Rendering of Ropes on/off}}
Turn Rendering of Ropes on/off}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging
+
|команда=e_scene_merging
-
|description=
+
|описание=
Merge marked brushes during loading}}
Merge marked brushes during loading}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging_compact_vertices
+
|команда=e_scene_merging_compact_vertices
-
|description=
+
|описание=
Minimize number of vertices in decals and merged brushes}}
Minimize number of vertices in decals and merged brushes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging_max_time_ms
+
|команда=e_scene_merging_max_time_ms
-
|description=
+
|описание=
Spend only X ms per frame on merging}}
Spend only X ms per frame on merging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging_max_tris_in_chunk
+
|команда=e_scene_merging_max_tris_in_chunk
-
|description=
+
|описание=
Only objects having less than X triangles per chunk will be merged}}
Only objects having less than X triangles per chunk will be merged}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging_min_merge_distance
+
|команда=e_scene_merging_min_merge_distance
-
|description=
+
|описание=
Don't merge nodes closer than X}}
Don't merge nodes closer than X}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scene_merging_show_onlymerged
+
|команда=e_scene_merging_show_onlymerged
-
|description=
+
|описание=
Show only merged brushes}}
Show only merged brushes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_scissor_debug
+
|команда=e_scissor_debug
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot
+
|команда=e_screenshot
-
|description=
+
|описание=
Make screenshot combined up of multiple rendered frames
Make screenshot combined up of multiple rendered frames
(negative values for multiple frames, positive for a a single frame)
(negative values for multiple frames, positive for a a single frame)
Строка 2613: Строка 2613:
   e_screenshot_width, e_screenshot_height, e_screenshot_quality, e_screenshot_map_center_x,
   e_screenshot_width, e_screenshot_height, e_screenshot_quality, e_screenshot_map_center_x,
   e_screenshot_map_center_y, e_screenshot_map_size, e_screenshots_min_slices, e_screenshot_debug}}
   e_screenshot_map_center_y, e_screenshot_map_size, e_screenshots_min_slices, e_screenshot_debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_debug
+
|команда=e_screenshot_debug
-
|description=
+
|описание=
0 off
0 off
1 show stiching borders
1 show stiching borders
2 show overlapping areas}}
2 show overlapping areas}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_file_format
+
|команда=e_screenshot_file_format
-
|description=
+
|описание=
Set output image file format for hires screen shots. Can be JPG or TGA}}
Set output image file format for hires screen shots. Can be JPG or TGA}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_height
+
|команда=e_screenshot_height
-
|description=
+
|описание=
used for e_panorama_screenshot to define the height of the destination image, 1500 default}}
used for e_panorama_screenshot to define the height of the destination image, 1500 default}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_map_camheight
+
|команда=e_screenshot_map_camheight
-
|description=
+
|описание=
param for top-down-view screenshot creation, defining the camera height for screenshots, see e_screenshot_map
param for top-down-view screenshot creation, defining the camera height for screenshots, see e_screenshot_map
defines the y position of the bottom right corner of the screenshot-area on the terrain,
defines the y position of the bottom right corner of the screenshot-area on the terrain,
0.0 - 1.0 (1.0 is default)}}
0.0 - 1.0 (1.0 is default)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_map_center_x
+
|команда=e_screenshot_map_center_x
-
|description=
+
|описание=
param for the centerX position of the camera, see e_screenshot_map
param for the centerX position of the camera, see e_screenshot_map
defines the x position of the top left corner of the screenshot-area on the terrain,
defines the x position of the top left corner of the screenshot-area on the terrain,
0.0 - 1.0 (0.0 is default)}}
0.0 - 1.0 (0.0 is default)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_map_center_y
+
|команда=e_screenshot_map_center_y
-
|description=
+
|описание=
param for the centerX position of the camera, see e_screenshot_map
param for the centerX position of the camera, see e_screenshot_map
defines the y position of the top left corner of the screenshot-area on the terrain,
defines the y position of the top left corner of the screenshot-area on the terrain,
0.0 - 1.0 (0.0 is default)}}
0.0 - 1.0 (0.0 is default)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_map_size_x
+
|команда=e_screenshot_map_size_x
-
|description=
+
|описание=
param for the size in worldunits of area to make map screenshot, see e_screenshot_map
param for the size in worldunits of area to make map screenshot, see e_screenshot_map
defines the x position of the bottom right corner of the screenshot-area on the terrain,
defines the x position of the bottom right corner of the screenshot-area on the terrain,
0.0 - 1.0 (1.0 is default)}}
0.0 - 1.0 (1.0 is default)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_map_size_y
+
|команда=e_screenshot_map_size_y
-
|description=
+
|описание=
param for the size in worldunits of area to make map screenshot, see e_screenshot_map
param for the size in worldunits of area to make map screenshot, see e_screenshot_map
defines the x position of the bottom right corner of the screenshot-area on the terrain,
defines the x position of the bottom right corner of the screenshot-area on the terrain,
0.0 - 1.0 (1.0 is default)}}
0.0 - 1.0 (1.0 is default)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_min_slices
+
|команда=e_screenshot_min_slices
-
|description=
+
|описание=
used for e_panorama_screenshot to define the quality
used for e_panorama_screenshot to define the quality
0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug}}
0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_quality
+
|команда=e_screenshot_quality
-
|description=
+
|описание=
used for e_panorama_screenshot to define the quality
used for e_panorama_screenshot to define the quality
0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug}}
0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_screenshot_width
+
|команда=e_screenshot_width
-
|description=
+
|описание=
used for e_panorama_screenshot to define the width of the destination image, 2000 default}}
used for e_panorama_screenshot to define the width of the destination image, 2000 default}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows
+
|команда=e_shadows
-
|description=
+
|описание=
Activates drawing of shadows}}
Activates drawing of shadows}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_cast_view_dist_ratio
+
|команда=e_shadows_cast_view_dist_ratio
-
|description=
+
|описание=
View dist ratio for shadow maps}}
View dist ratio for shadow maps}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_clouds
+
|команда=e_shadows_clouds
-
|description=
+
|описание=
Cloud shadows}}
Cloud shadows}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_debug
+
|команда=e_shadows_debug
-
|description=
+
|описание=
0=off, 2=visualize shadow maps on the screen}}
0=off, 2=visualize shadow maps on the screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_from_terrain_in_all_lods
+
|команда=e_shadows_from_terrain_in_all_lods
-
|description=
+
|описание=
Enable shadows from terrain}}
Enable shadows from terrain}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_frustums
+
|команда=e_shadows_frustums
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_max_texture_size
+
|команда=e_shadows_max_texture_size
-
|description=
+
|описание=
Set maximum resolution of shadow map
Set maximum resolution of shadow map
256(faster), 512(medium), 1024(better quality)}}
256(faster), 512(medium), 1024(better quality)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_occ_check
+
|команда=e_shadows_occ_check
-
|description=
+
|описание=
Enable/disable shadow-caster test against the occlusion buffer}}
Enable/disable shadow-caster test against the occlusion buffer}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_occ_cutCaster
+
|команда=e_shadows_occ_cutCaster
-
|description=
+
|описание=
Clips the caster extrusion to the zoro height.}}
Clips the caster extrusion to the zoro height.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_on_alpha_blended
+
|команда=e_shadows_on_alpha_blended
-
|description=
+
|описание=
Enable shadows on aplhablended }}
Enable shadows on aplhablended }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_slope_bias
+
|команда=e_shadows_slope_bias
-
|description=
+
|описание=
Shadows slope bias for shadowgen}}
Shadows slope bias for shadowgen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_shadows_water
+
|команда=e_shadows_water
-
|description=
+
|описание=
Enable/disable shadows on water}}
Enable/disable shadows on water}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sketch_mode
+
|команда=e_sketch_mode
-
|description=
+
|описание=
Enables Sketch mode drawing}}
Enables Sketch mode drawing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sky_box
+
|команда=e_sky_box
-
|description=
+
|описание=
Activates drawing of skybox and moving cloud layers}}
Activates drawing of skybox and moving cloud layers}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sky_quality
+
|команда=e_sky_quality
-
|description=
+
|описание=
Quality of dynamic sky: 1 (very high), 2 (high).}}
Quality of dynamic sky: 1 (very high), 2 (high).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sky_type
+
|команда=e_sky_type
-
|description=
+
|описание=
Type of sky used: 0 (static), 1 (dynamic).}}
Type of sky used: 0 (static), 1 (dynamic).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sky_update_rate
+
|команда=e_sky_update_rate
-
|description=
+
|описание=
Percentage of a full dynamic sky update calculated per frame (0..100].}}
Percentage of a full dynamic sky update calculated per frame (0..100].}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sleep
+
|команда=e_sleep
-
|description=
+
|описание=
Sleep X in C3DEngine::Draw}}
Sleep X in C3DEngine::Draw}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_stat_obj_merge
+
|команда=e_stat_obj_merge
-
|description=
+
|описание=
Enable CGF sub-objects meshes merging}}
Enable CGF sub-objects meshes merging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_stream_areas
+
|команда=e_stream_areas
-
|description=
+
|описание=
Stream content of terrain and indoor sectors}}
Stream content of terrain and indoor sectors}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_stream_cgf
+
|команда=e_stream_cgf
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_stream_for_physics
+
|команда=e_stream_for_physics
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_stream_for_visuals
+
|команда=e_stream_for_visuals
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sun
+
|команда=e_sun
-
|description=
+
|описание=
Activates sun light source}}
Activates sun light source}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sun_angle_snap_dot
+
|команда=e_sun_angle_snap_dot
-
|description=
+
|описание=
Sun dir snap control}}
Sun dir snap control}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sun_angle_snap_sec
+
|команда=e_sun_angle_snap_sec
-
|description=
+
|описание=
Sun dir snap control}}
Sun dir snap control}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_sun_clipplane_range
+
|команда=e_sun_clipplane_range
-
|description=
+
|описание=
Max range for sun shadowmap frustum}}
Max range for sun shadowmap frustum}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain
+
|команда=e_terrain
-
|description=
+
|описание=
Activates drawing of terrain ground}}
Activates drawing of terrain ground}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_ao
+
|команда=e_terrain_ao
-
|description=
+
|описание=
Activate deferred terrain ambient occlusion}}
Activate deferred terrain ambient occlusion}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_bboxes
+
|команда=e_terrain_bboxes
-
|description=
+
|описание=
Show terrain nodes bboxes}}
Show terrain nodes bboxes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_deformations
+
|команда=e_terrain_deformations
-
|description=
+
|описание=
Allows in-game terrain surface deformations}}
Allows in-game terrain surface deformations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_draw_this_sector_only
+
|команда=e_terrain_draw_this_sector_only
-
|description=
+
|описание=
1 - render only sector where camera is and objects registered in sector 00, 2 - render only sector where camera is}}
1 - render only sector where camera is and objects registered in sector 00, 2 - render only sector where camera is}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_lm_gen_threshold
+
|команда=e_terrain_lm_gen_threshold
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_lod_ratio
+
|команда=e_terrain_lod_ratio
-
|description=
+
|описание=
Set heightmap LOD}}
Set heightmap LOD}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_log
+
|команда=e_terrain_log
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_normal_map
+
|команда=e_terrain_normal_map
-
|description=
+
|описание=
Use terrain normal map for base pass if available}}
Use terrain normal map for base pass if available}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling
+
|команда=e_terrain_occlusion_culling
-
|description=
+
|описание=
heightmap occlusion culling with time coherency 0=off, 1=on}}
heightmap occlusion culling with time coherency 0=off, 1=on}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_debug
+
|команда=e_terrain_occlusion_culling_debug
-
|description=
+
|описание=
Draw sphere onevery terrain height sample}}
Draw sphere onevery terrain height sample}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_max_dist
+
|команда=e_terrain_occlusion_culling_max_dist
-
|description=
+
|описание=
Max length of ray (for version 1)}}
Max length of ray (for version 1)}}
-
{{ConsoleCommand
+
 
-
|command=e_terrain_occlusion_culling_max_steps
+
{{КонсольнаяКоманда
-
|description=
+
|команда=e_terrain_occlusion_culling_max_steps
 +
|описание=
Max number of tests per ray (for version 0)}}
Max number of tests per ray (for version 0)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_precision
+
|команда=e_terrain_occlusion_culling_precision
-
|description=
+
|описание=
Density of rays}}
Density of rays}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_precision_dist_ratio
+
|команда=e_terrain_occlusion_culling_precision_dist_ratio
-
|description=
+
|описание=
Controlls density of rays depending on distance to the object}}
Controlls density of rays depending on distance to the object}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_step_size
+
|команда=e_terrain_occlusion_culling_step_size
-
|description=
+
|описание=
Initial size of single step (in heightmap units)}}
Initial size of single step (in heightmap units)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_step_size_delta
+
|команда=e_terrain_occlusion_culling_step_size_delta
-
|description=
+
|описание=
Step size scale on every next step (for version 1)}}
Step size scale on every next step (for version 1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_occlusion_culling_version
+
|команда=e_terrain_occlusion_culling_version
-
|description=
+
|описание=
0 - old, 1 - new}}
0 - old, 1 - new}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_texture_debug
+
|команда=e_terrain_texture_debug
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_texture_lod_ratio
+
|команда=e_terrain_texture_lod_ratio
-
|description=
+
|описание=
Adjust terrain base texture resolution on distance}}
Adjust terrain base texture resolution on distance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_terrain_texture_streaming_debug
+
|команда=e_terrain_texture_streaming_debug
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_time_of_day
+
|команда=e_time_of_day
-
|description=
+
|описание=
Current Time of Day}}
Current Time of Day}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_time_of_day_speed
+
|команда=e_time_of_day_speed
-
|description=
+
|описание=
Time of Day change speed}}
Time of Day change speed}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_time_smoothing
+
|команда=e_time_smoothing
-
|description=
+
|описание=
0=no smoothing, 1=smoothing}}
0=no smoothing, 1=smoothing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_timedemo_frames
+
|команда=e_timedemo_frames
-
|description=
+
|описание=
Will quit appication in X number of frames, r_DisplayInfo must be also enabled}}
Will quit appication in X number of frames, r_DisplayInfo must be also enabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_timer_debug
+
|команда=e_timer_debug
-
|description=
+
|описание=
Timer debug}}
Timer debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation
+
|команда=e_vegetation
-
|description=
+
|описание=
Activates drawing of distributed objects like trees}}
Activates drawing of distributed objects like trees}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_alpha_blend
+
|команда=e_vegetation_alpha_blend
-
|description=
+
|описание=
Allow alpha blending for vegetations}}
Allow alpha blending for vegetations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_bending
+
|команда=e_vegetation_bending
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_mem_sort_test
+
|команда=e_vegetation_mem_sort_test
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_min_size
+
|команда=e_vegetation_min_size
-
|description=
+
|описание=
Minimal size of static object, smaller objects will be not rendered}}
Minimal size of static object, smaller objects will be not rendered}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_node_level
+
|команда=e_vegetation_node_level
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_sphericalskinning
+
|команда=e_vegetation_sphericalskinning
-
|description=
+
|описание=
Activates vegetation spherical skinning support}}
Activates vegetation spherical skinning support}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_sprites
+
|команда=e_vegetation_sprites
-
|description=
+
|описание=
Activates drawing of sprites instead of distributed objects at far distance}}
Activates drawing of sprites instead of distributed objects at far distance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_sprites_distance_custom_ratio_min
+
|команда=e_vegetation_sprites_distance_custom_ratio_min
-
|description=
+
|описание=
Clamps SpriteDistRatio setting in vegetation properties}}
Clamps SpriteDistRatio setting in vegetation properties}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_sprites_distance_ratio
+
|команда=e_vegetation_sprites_distance_ratio
-
|description=
+
|описание=
Allows changing distance on what vegetation switch into sprite}}
Allows changing distance on what vegetation switch into sprite}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_sprites_min_distance
+
|команда=e_vegetation_sprites_min_distance
-
|description=
+
|описание=
Sets minimal distance when distributed object can be replaced with sprite}}
Sets minimal distance when distributed object can be replaced with sprite}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_static_instancing
+
|команда=e_vegetation_static_instancing
-
|description=
+
|описание=
Enable 3dengine side static instancing}}
Enable 3dengine side static instancing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_use_terrain_color
+
|команда=e_vegetation_use_terrain_color
-
|description=
+
|описание=
Allow blend with terrain color for vegetations}}
Allow blend with terrain color for vegetations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_vegetation_wind
+
|команда=e_vegetation_wind
-
|description=
+
|описание=
Activates vegetation with wind support}}
Activates vegetation with wind support}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_view_dist_custom_ratio
+
|команда=e_view_dist_custom_ratio
-
|description=
+
|описание=
View distance ratio for special marked objects (Players,AI,Vehicles)}}
View distance ratio for special marked objects (Players,AI,Vehicles)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_view_dist_min
+
|команда=e_view_dist_min
-
|description=
+
|описание=
Min distance on what far objects will be culled out}}
Min distance on what far objects will be culled out}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_view_dist_ratio
+
|команда=e_view_dist_ratio
-
|description=
+
|описание=
View distance ratio for objects}}
View distance ratio for objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_view_dist_ratio_detail
+
|команда=e_view_dist_ratio_detail
-
|description=
+
|описание=
View distance ratio for detail objects}}
View distance ratio for detail objects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_view_dist_ratio_vegetation
+
|команда=e_view_dist_ratio_vegetation
-
|description=
+
|описание=
View distance ratio for vegetation}}
View distance ratio for vegetation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_volobj_shadow_strength
+
|команда=e_volobj_shadow_strength
-
|description=
+
|описание=
Self shadow intensity of volume objects [0..1].}}
Self shadow intensity of volume objects [0..1].}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel
+
|команда=e_voxel
-
|description=
+
|описание=
Render voxels}}
Render voxels}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_ao_radius
+
|команда=e_voxel_ao_radius
-
|description=
+
|описание=
Ambient occlusion test range in units}}
Ambient occlusion test range in units}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_ao_scale
+
|команда=e_voxel_ao_scale
-
|description=
+
|описание=
Ambient occlusion amount}}
Ambient occlusion amount}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_build
+
|команда=e_voxel_build
-
|description=
+
|описание=
Regenerate voxel world}}
Regenerate voxel world}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_debug
+
|команда=e_voxel_debug
-
|description=
+
|описание=
Draw voxel debug info}}
Draw voxel debug info}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_fill_mode
+
|команда=e_voxel_fill_mode
-
|description=
+
|описание=
Use create brush as fill brush}}
Use create brush as fill brush}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_lods_num
+
|команда=e_voxel_lods_num
-
|description=
+
|описание=
Generate LODs for voxels}}
Generate LODs for voxels}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_make_physics
+
|команда=e_voxel_make_physics
-
|description=
+
|описание=
Physicalize geometry}}
Physicalize geometry}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_make_shadows
+
|команда=e_voxel_make_shadows
-
|description=
+
|описание=
Calculate per vertex shadows}}
Calculate per vertex shadows}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_voxel_rasterize_selected_brush
+
|команда=e_voxel_rasterize_selected_brush
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_ocean
+
|команда=e_water_ocean
-
|description=
+
|описание=
Activates drawing of ocean}}
Activates drawing of ocean}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_ocean_bottom
+
|команда=e_water_ocean_bottom
-
|description=
+
|описание=
Activates drawing bottom of ocean}}
Activates drawing bottom of ocean}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_ocean_fft
+
|команда=e_water_ocean_fft
-
|description=
+
|описание=
Activates fft based ocean}}
Activates fft based ocean}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_ocean_soft_particles
+
|команда=e_water_ocean_soft_particles
-
|description=
+
|описание=
Enables ocean soft particles}}
Enables ocean soft particles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_tesselation_amount
+
|команда=e_water_tesselation_amount
-
|description=
+
|описание=
Set tesselation amount}}
Set tesselation amount}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_tesselation_swath_width
+
|команда=e_water_tesselation_swath_width
-
|description=
+
|описание=
Set the swath width for the boustrophedonic mesh stripping}}
Set the swath width for the boustrophedonic mesh stripping}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_volumes
+
|команда=e_water_volumes
-
|description=
+
|описание=
Activates drawing of water volumes}}
Activates drawing of water volumes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_waves
+
|команда=e_water_waves
-
|description=
+
|описание=
Activates drawing of water waves}}
Activates drawing of water waves}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_water_waves_tesselation_amount
+
|команда=e_water_waves_tesselation_amount
-
|description=
+
|описание=
Sets water waves tesselation amount}}
Sets water waves tesselation amount}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_wind
+
|команда=e_wind
-
|description=
+
|описание=
Debug}}
Debug}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=e_wind_areas
+
|команда=e_wind_areas
-
|description=
+
|описание=
Debug}}
Debug}}
}}
}}
-
{{CCPrefix|prefix=eqp|description=|commands=
+
{{ККПрефикс|префикс=eqp|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=eqp_DumpPacks
+
|команда=eqp_DumpPacks
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=es|description=|commands=
+
{{ККПрефикс|префикс=es|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_activateEntity
+
|команда=es_activateEntity
-
|description=
+
|описание=
Activates an entity}}
Activates an entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_bboxes
+
|команда=es_bboxes
-
|description=
+
|описание=
Toggles entity bounding boxes.
Toggles entity bounding boxes.
Usage: es_bboxes [0/1]
Usage: es_bboxes [0/1]
Default is 0 (off). Set to 1 to display bounding boxes.}}
Default is 0 (off). Set to 1 to display bounding boxes.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_CharZOffsetSpeed
+
|команда=es_CharZOffsetSpeed
-
|description=
+
|описание=
sets the character Z-offset change speed (in m/s), used for IK}}
sets the character Z-offset change speed (in m/s), used for IK}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_compile_area_grid
+
|команда=es_compile_area_grid
-
|description=
+
|описание=
Trigger a recompile of the area grid}}
Trigger a recompile of the area grid}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_deactivateEntity
+
|команда=es_deactivateEntity
-
|description=
+
|описание=
Deactivates an entity}}
Deactivates an entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DebrisLifetimeScale
+
|команда=es_DebrisLifetimeScale
-
|description=
+
|описание=
Usage: es_DebrisLifetimeScale 1.0
Usage: es_DebrisLifetimeScale 1.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_debug
+
|команда=es_debug
-
|description=
+
|описание=
Enable entity debugging info
Enable entity debugging info
Usage: es_debug [0/1]
Usage: es_debug [0/1]
Default is 0 (on).}}
Default is 0 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_debug_not_seen_timeout
+
|команда=es_debug_not_seen_timeout
-
|description=
+
|описание=
if true, log messages when entities undergo not seen timeout}}
if true, log messages when entities undergo not seen timeout}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DebugEvents
+
|команда=es_DebugEvents
-
|description=
+
|описание=
Enables logging of entity events
Enables logging of entity events
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DebugFindEntity
+
|команда=es_DebugFindEntity
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DebugTimers
+
|команда=es_DebugTimers
-
|description=
+
|описание=
This is for profiling and debugging (for game coders and level designer)
This is for profiling and debugging (for game coders and level designer)
By enabling this you get a lot of console printouts that show all entities that receive OnTimer
By enabling this you get a lot of console printouts that show all entities that receive OnTimer
Строка 3113: Строка 3114:
using less active entities can often be defined by the level designer.
using less active entities can often be defined by the level designer.
Usage: es_DebugTimers 0/1}}
Usage: es_DebugTimers 0/1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DrawAreaGrid
+
|команда=es_DrawAreaGrid
-
|description=
+
|описание=
Enables drawing of Area Grid}}
Enables drawing of Area Grid}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_DrawAreas
+
|команда=es_DrawAreas
-
|description=
+
|описание=
Enables drawing of Areas}}
Enables drawing of Areas}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_dump_entities
+
|команда=es_dump_entities
-
|description=
+
|описание=
Dumps current entities and their states!}}
Dumps current entities and their states!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_dump_entity_classes_in_use
+
|команда=es_dump_entity_classes_in_use
-
|description=
+
|описание=
Dumps all used entity classes}}
Dumps all used entity classes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_enable_full_script_save
+
|команда=es_enable_full_script_save
-
|description=
+
|описание=
Enable (experimental) full script save functionality}}
Enable (experimental) full script save functionality}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_FarPhysTimeout
+
|команда=es_FarPhysTimeout
-
|description=
+
|описание=
Timeout for faraway physics forceful deactivation}}
Timeout for faraway physics forceful deactivation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_helpers
+
|команда=es_helpers
-
|description=
+
|описание=
Toggles helpers.
Toggles helpers.
Usage: es_helpers [0/1]
Usage: es_helpers [0/1]
 +
Default is 0 (off). Set to 1 to display entity helpers.}}
Default is 0 (off). Set to 1 to display entity helpers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_HitCharacters
+
|команда=es_HitCharacters
-
|description=
+
|описание=
specifies whether alive characters are affected by bullet hits (0 or 1)}}
specifies whether alive characters are affected by bullet hits (0 or 1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_HitDeadBodies
+
|команда=es_HitDeadBodies
-
|description=
+
|описание=
specifies whether dead bodies are affected by bullet hits (0 or 1)}}
specifies whether dead bodies are affected by bullet hits (0 or 1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_ImpulseScale
+
|команда=es_ImpulseScale
-
|description=
+
|описание=
Usage: es_ImpulseScale 0.0
Usage: es_ImpulseScale 0.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_log_collisions
+
|команда=es_log_collisions
-
|description=
+
|описание=
Enables collision events logging}}
Enables collision events logging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_MaxImpulseAdjMass
+
|команда=es_MaxImpulseAdjMass
-
|description=
+
|описание=
Usage: es_MaxImpulseAdjMass 2000.0
Usage: es_MaxImpulseAdjMass 2000.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_MaxPhysDist
+
|команда=es_MaxPhysDist
-
|description=
+
|описание=
Physical entities farther from the camera than this are forcefully deactivated}}
Physical entities farther from the camera than this are forcefully deactivated}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_MaxPhysDistInvisible
+
|команда=es_MaxPhysDistInvisible
-
|description=
+
|описание=
Invisible physical entities farther from the camera than this are forcefully deactivated}}
Invisible physical entities farther from the camera than this are forcefully deactivated}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_MinImpulseVel
+
|команда=es_MinImpulseVel
-
|description=
+
|описание=
Usage: es_MinImpulseVel 0.0
Usage: es_MinImpulseVel 0.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_not_seen_timeout
+
|команда=es_not_seen_timeout
-
|description=
+
|описание=
number of seconds after which to cleanup temporary render buffers in entity}}
number of seconds after which to cleanup temporary render buffers in entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_OnDemandPhysics
+
|команда=es_OnDemandPhysics
-
|description=
+
|описание=
Usage: es_OnDemandPhysics [0/1]
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_profileentities
+
|команда=es_profileentities
-
|description=
+
|описание=
Usage: 1,2,3
Usage: 1,2,3
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_removeEntity
+
|команда=es_removeEntity
-
|description=
+
|описание=
Removes an entity}}
Removes an entity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_sortupdatesbyclass
+
|команда=es_sortupdatesbyclass
-
|description=
+
|описание=
Sort entity updates by class (possible optimization)}}
Sort entity updates by class (possible optimization)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_SplashThreshold
+
|команда=es_SplashThreshold
-
|description=
+
|описание=
minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_SplashTimeout
+
|команда=es_SplashTimeout
-
|description=
+
|описание=
minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateAI
+
|команда=es_UpdateAI
-
|description=
+
|описание=
Toggles updating of AI entities.
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.}}
Default is 1 (on). Set to 0 to prevent AI entities from updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateCollision
+
|команда=es_UpdateCollision
-
|description=
+
|описание=
Toggles updating of entity collisions.
Toggles updating of entity collisions.
Usage: es_UpdateCollision [0/1]
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.}}
Default is 1 (on). Set to 0 to disable entity collision updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateCollisionScript
+
|команда=es_UpdateCollisionScript
-
|description=
+
|описание=
Usage: es_UpdateCollisionScript [0/1]
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateContainer
+
|команда=es_UpdateContainer
-
|description=
+
|описание=
Usage: es_UpdateContainer [0/1]
Usage: es_UpdateContainer [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateEntities
+
|команда=es_UpdateEntities
-
|description=
+
|описание=
Toggles entity updating.
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.}}
Default is 1 (on). Set to 0 to prevent all entities from updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdatePhysics
+
|команда=es_UpdatePhysics
-
|description=
+
|описание=
Toggles updating of entity physics.
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.}}
Default is 1 (on). Set to 0 to prevent entity physics from updating.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateScript
+
|команда=es_UpdateScript
-
|description=
+
|описание=
Usage:  
Usage:  
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UpdateTimer
+
|команда=es_UpdateTimer
-
|description=
+
|описание=
Usage: es_UpdateTimer [0/1]
Usage: es_UpdateTimer [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_UsePhysVisibilityChecks
+
|команда=es_UsePhysVisibilityChecks
-
|description=
+
|описание=
Activates physics quality degradation and forceful sleeping for invisible and faraway entities}}
Activates physics quality degradation and forceful sleeping for invisible and faraway entities}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=es_VisCheckForUpdate
+
|команда=es_VisCheckForUpdate
-
|description=
+
|описание=
Usage: es_VisCheckForUpdate [0/1]
Usage: es_VisCheckForUpdate [0/1]
Строка 3275: Строка 3277:
}}
}}
-
{{CCPrefix|prefix=fg|description=|commands=
+
{{ККПрефикс|префикс=fg|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_abortOnLoadError
+
|команда=fg_abortOnLoadError
-
|description=
+
|описание=
Abort on load error of flowgraphs
Abort on load error of flowgraphs
2:abort, 1:dialog, 0:log only}}
2:abort, 1:dialog, 0:log only}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_InspectAction
+
|команда=fg_InspectAction
-
|description=
+
|описание=
Inspects the specified AIAction graph}}
Inspects the specified AIAction graph}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_InspectEntity
+
|команда=fg_InspectEntity
-
|description=
+
|описание=
Inspects the specified Entity graph}}
Inspects the specified Entity graph}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_Inspector
+
|команда=fg_Inspector
-
|description=
+
|описание=
Toggles FlowGraph System DefaultInspector.
Toggles FlowGraph System DefaultInspector.
Usage: fg_Inspector [0/1]
Usage: fg_Inspector [0/1]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_inspectorLog
+
|команда=fg_inspectorLog
-
|description=
+
|описание=
Log inspector on console.}}
Log inspector on console.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_noDebugText
+
|команда=fg_noDebugText
-
|description=
+
|описание=
Don't show debug text [0/1]
Don't show debug text [0/1]
Default is 0 (show debug text).}}
Default is 0 (show debug text).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_profile
+
|команда=fg_profile
-
|description=
+
|описание=
Flow graph profiling enable/disable}}
Flow graph profiling enable/disable}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fg_SystemEnable
+
|команда=fg_SystemEnable
-
|description=
+
|описание=
Toggles FlowGraph System Updates.
Toggles FlowGraph System Updates.
Usage: fg_SystemEnable [0/1]
Usage: fg_SystemEnable [0/1]
Строка 3316: Строка 3318:
}}
}}
-
{{CCPrefix|prefix=fixed|description=|commands=
+
{{ККПрефикс|префикс=fixed|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=fixed_time_step
+
|команда=fixed_time_step
-
|description=
+
|описание=
Game updated with this fixed frame time}}
Game updated with this fixed frame time}}
}}
}}
-
{{CCPrefix|prefix=g|description=|commands=
+
{{ККПрефикс|префикс=g|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_aimdebug
+
|команда=g_aimdebug
-
|description=
+
|описание=
Enable/disable debug drawing for aiming direction}}
Enable/disable debug drawing for aiming direction}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_AiSuitArmorModeHealthRegenTime
+
|команда=g_AiSuitArmorModeHealthRegenTime
-
|description=
+
|описание=
Modify suit health recharge for AI in armor mode.}}
Modify suit health recharge for AI in armor mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_AiSuitEnergyRechargeTime
+
|команда=g_AiSuitEnergyRechargeTime
-
|description=
+
|описание=
Modify suit energy recharge for AI.}}
Modify suit energy recharge for AI.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_AiSuitHealthRegenTime
+
|команда=g_AiSuitHealthRegenTime
-
|description=
+
|описание=
Modify suit health recharge for AI.}}
Modify suit health recharge for AI.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_AiSuitStrengthMeleeMult
+
|команда=g_AiSuitStrengthMeleeMult
-
|description=
+
|описание=
Modify AI strength mode melee damage relative to player damage.}}
Modify AI strength mode melee damage relative to player damage.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_alienPhysicsAnimRatio
+
|команда=g_alienPhysicsAnimRatio
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_autoteambalance
+
|команда=g_autoteambalance
-
|description=
+
|описание=
Enables auto team balance.}}
Enables auto team balance.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_avmine_limit
+
|команда=g_avmine_limit
-
|description=
+
|описание=
Max avmines a player can place (recycled above this value)}}
Max avmines a player can place (recycled above this value)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_battleDust_debug
+
|команда=g_battleDust_debug
-
|description=
+
|описание=
0: off, 1: text, 2: text+gfx}}
0: off, 1: text, 2: text+gfx}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_battleDust_effect
+
|команда=g_battleDust_effect
-
|description=
+
|описание=
Sets the effect to use for battledust}}
Sets the effect to use for battledust}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_battleDust_enable
+
|команда=g_battleDust_enable
-
|description=
+
|описание=
Enable/Disable battledust}}
Enable/Disable battledust}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_battleDust_reload
+
|команда=g_battleDust_reload
-
|description=
+
|описание=
Reload the battle dust parameters xml}}
Reload the battle dust parameters xml}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_battleRange
+
|команда=g_battleRange
-
|description=
+
|описание=
sets the battle range in meters }}
sets the battle range in meters }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_blood
+
|команда=g_blood
-
|description=
+
|описание=
Toggle blood effects}}
Toggle blood effects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_breakage_particles_limit
+
|команда=g_breakage_particles_limit
-
|description=
+
|описание=
Imposes a limit on particles generated during 2d surfaces breaking}}
Imposes a limit on particles generated during 2d surfaces breaking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_breakagelog
+
|команда=g_breakagelog
-
|description=
+
|описание=
Log break events}}
Log break events}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_breakImpulseScale
+
|команда=g_breakImpulseScale
-
|description=
+
|описание=
How big do explosions need to be to break things?}}
How big do explosions need to be to break things?}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_breaktimeoutframes
+
|команда=g_breaktimeoutframes
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_buddyMessagesIngame
+
|команда=g_buddyMessagesIngame
-
|description=
+
|описание=
Output incoming buddy messages in chat while playing game.}}
Output incoming buddy messages in chat while playing game.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_claymore_limit
+
|команда=g_claymore_limit
-
|description=
+
|описание=
Max claymores a player can place (recycled above this value)}}
Max claymores a player can place (recycled above this value)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_combatFadeTime
+
|команда=g_combatFadeTime
-
|description=
+
|описание=
sets the battle fade time in seconds }}
sets the battle fade time in seconds }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_combatFadeTimeDelay
+
|команда=g_combatFadeTimeDelay
-
|description=
+
|описание=
waiting time before the battle starts fading out, in seconds }}
waiting time before the battle starts fading out, in seconds }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_cutsceneSkipDelay
+
|команда=g_cutsceneSkipDelay
-
|description=
+
|описание=
Skip Delay for Cutscenes.}}
Skip Delay for Cutscenes.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debug_fscommand
+
|команда=g_debug_fscommand
-
|description=
+
|описание=
Print incoming fscommands to console}}
Print incoming fscommands to console}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugaimlook
+
|команда=g_debugaimlook
-
|description=
+
|описание=
Debug aim/look direction}}
Debug aim/look direction}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugCollisionDamage
+
|команда=g_debugCollisionDamage
-
|description=
+
|описание=
Log collision damage}}
Log collision damage}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugDirectMPMenu
+
|команда=g_debugDirectMPMenu
-
|description=
+
|описание=
Jump directly to MP menu on application start.}}
Jump directly to MP menu on application start.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugHits
+
|команда=g_debugHits
-
|description=
+
|описание=
Log hits}}
Log hits}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugMines
+
|команда=g_debugMines
-
|description=
+
|описание=
Enable debug output for mines and claymores}}
Enable debug output for mines and claymores}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_debugNetPlayerInput
+
|команда=g_debugNetPlayerInput
-
|description=
+
|описание=
Show some debug for player input}}
Show some debug for player input}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_detachCamera
+
|команда=g_detachCamera
-
|description=
+
|описание=
Detach camera}}
Detach camera}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_difficultyHintSystem
+
|команда=g_difficultyHintSystem
-
|description=
+
|описание=
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)}}
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_difficultyLevel
+
|команда=g_difficultyLevel
-
|description=
+
|описание=
Difficulty level}}
Difficulty level}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_difficultyRadius
+
|команда=g_difficultyRadius
-
|description=
+
|описание=
Radius in which player needs to die to display lower difficulty level hint.}}
Radius in which player needs to die to display lower difficulty level hint.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_difficultyRadiusThreshold
+
|команда=g_difficultyRadiusThreshold
-
|description=
+
|описание=
Number of times player has to die within radius to trigger difficulty hint.}}
Number of times player has to die within radius to trigger difficulty hint.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_difficultySaveThreshold
+
|команда=g_difficultySaveThreshold
-
|description=
+
|описание=
Number of times player has to die with same savegame active to trigger difficulty hint.}}
Number of times player has to die with same savegame active to trigger difficulty hint.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_displayIgnoreList
+
|команда=g_displayIgnoreList
-
|description=
+
|описание=
Display ignore list in chat tab.}}
Display ignore list in chat tab.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_averageAdjustSpeed
+
|команда=g_dof_averageAdjustSpeed
-
|description=
+
|описание=
Speed that the average between min and max can be approached. Default = 20}}
Speed that the average between min and max can be approached. Default = 20}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_distAppart
+
|команда=g_dof_distAppart
-
|description=
+
|описание=
Minimum distance that max and min can be apart. Default = 10}}
Minimum distance that max and min can be apart. Default = 10}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_ironsight
+
|команда=g_dof_ironsight
-
|description=
+
|описание=
Enable ironsight dof. Default = 1}}
Enable ironsight dof. Default = 1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_maxAdjustSpeed
+
|команда=g_dof_maxAdjustSpeed
-
|description=
+
|описание=
Speed that DoF can adjust the max value with. Default = 200}}
Speed that DoF can adjust the max value with. Default = 200}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_maxHitScale
+
|команда=g_dof_maxHitScale
-
|description=
+
|описание=
Scale of ray hit distance which Max tries to approach. Default = 2.0f}}
Scale of ray hit distance which Max tries to approach. Default = 2.0f}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_minAdjustSpeed
+
|команда=g_dof_minAdjustSpeed
-
|description=
+
|описание=
Speed that DoF can adjust the min value with. Default = 100}}
Speed that DoF can adjust the min value with. Default = 100}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_minHitScale
+
|команда=g_dof_minHitScale
-
|description=
+
|описание=
Scale of ray hit distance which Min tries to approach. Default = 0.25}}
Scale of ray hit distance which Min tries to approach. Default = 0.25}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dof_sampleAngle
+
|команда=g_dof_sampleAngle
-
|description=
+
|описание=
Sample angle in degrees. Default = 5}}
Sample angle in degrees. Default = 5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dofset_limitScale
+
|команда=g_dofset_limitScale
-
|description=
+
|описание=
Scale Dof_FocusLimit param when it gets set Default = 9}}
Scale Dof_FocusLimit param when it gets set Default = 9}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dofset_maxScale
+
|команда=g_dofset_maxScale
-
|description=
+
|описание=
Scale Dof_FocusMax param when it gets set Default = 3}}
Scale Dof_FocusMax param when it gets set Default = 3}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dofset_minScale
+
|команда=g_dofset_minScale
-
|description=
+
|описание=
Scale Dof_FocusMin param when it gets set Default = 1}}
Scale Dof_FocusMin param when it gets set Default = 1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_dump_stats
+
|команда=g_dump_stats
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ec_enable
+
|команда=g_ec_enable
-
|description=
+
|описание=
Enable/Disable explosion culling of small objects. Default = 1}}
Enable/Disable explosion culling of small objects. Default = 1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ec_extent
+
|команда=g_ec_extent
-
|description=
+
|описание=
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.}}
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ec_radiusScale
+
|команда=g_ec_radiusScale
-
|description=
+
|описание=
Explosion culling scale to apply to explosion radius for object query.}}
Explosion culling scale to apply to explosion radius for object query.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ec_removeThreshold
+
|команда=g_ec_removeThreshold
-
|description=
+
|описание=
At how many items in exploding area will it start removing items.}}
At how many items in exploding area will it start removing items.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ec_volume
+
|команда=g_ec_volume
-
|description=
+
|описание=
Explosion culling volume which needs to be exceed for objects to not be culled.}}
Explosion culling volume which needs to be exceed for objects to not be culled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_emp_nanosuit_downtime
+
|команда=g_emp_nanosuit_downtime
-
|description=
+
|описание=
Time that the nanosuit is deactivated after leaving the EMP field.}}
Time that the nanosuit is deactivated after leaving the EMP field.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_emp_style
+
|команда=g_emp_style
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableAlternateIronSight
+
|команда=g_enableAlternateIronSight
-
|description=
+
|описание=
Enable/Disable alternate ironsight mode}}
Enable/Disable alternate ironsight mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableFriendlyFallAndPlay
+
|команда=g_enableFriendlyFallAndPlay
-
|description=
+
|описание=
Enables fall&play feedback for friendly actors.}}
Enables fall&play feedback for friendly actors.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableIdleCheck
+
|команда=g_enableIdleCheck
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableitems
+
|команда=g_enableitems
-
|description=
+
|описание=
Enable/disable the item system}}
Enable/disable the item system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableloadingscreen
+
|команда=g_enableloadingscreen
-
|description=
+
|описание=
Enable/disable the loading screen}}
Enable/disable the loading screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableMPStealthOMeter
+
|команда=g_enableMPStealthOMeter
-
|description=
+
|описание=
Enables the stealth-o-meter to detect enemies in MP matches.}}
Enables the stealth-o-meter to detect enemies in MP matches.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableSpeedLean
+
|команда=g_enableSpeedLean
-
|description=
+
|описание=
Enables player-controlled curve leaning in speed mode.}}
Enables player-controlled curve leaning in speed mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_enableTracers
+
|команда=g_enableTracers
-
|description=
+
|описание=
Enable/Disable tracers.}}
Enable/Disable tracers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_energy_scale_income
+
|команда=g_energy_scale_income
-
|description=
+
|описание=
Scales incoming energy.}}
Scales incoming energy.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_energy_scale_price
+
|команда=g_energy_scale_price
-
|description=
+
|описание=
Scales energy prices.}}
Scales energy prices.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_fallAndPlayThreshold
+
|команда=g_fallAndPlayThreshold
-
|description=
+
|описание=
Minimum damage for fall and play.}}
Minimum damage for fall and play.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_fraglead
+
|команда=g_fraglead
-
|description=
+
|описание=
Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.}}
Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_fraglimit
+
|команда=g_fraglimit
-
|description=
+
|описание=
Number of frags before a round restarts. Default is 0, 0 means no frag-limit.}}
Number of frags before a round restarts. Default is 0, 0 means no frag-limit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_friendlyfireratio
+
|команда=g_friendlyfireratio
-
|description=
+
|описание=
Sets friendly damage ratio.}}
Sets friendly damage ratio.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_frostDecay
+
|команда=g_frostDecay
-
|description=
+
|описание=
Frost decay speed when freezing actors}}
Frost decay speed when freezing actors}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_godMode
+
|команда=g_godMode
-
|description=
+
|описание=
God Mode}}
God Mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_goForceFastUpdate
+
|команда=g_goForceFastUpdate
-
|description=
+
|описание=
GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE}}
GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_grabLog
+
|команда=g_grabLog
-
|description=
+
|описание=
verbosity for grab logging (0-2)}}
verbosity for grab logging (0-2)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_groundeffectsdebug
+
|команда=g_groundeffectsdebug
-
|description=
+
|описание=
Enable/disable logging for GroundEffects}}
Enable/disable logging for GroundEffects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_joint_breaking
+
|команда=g_joint_breaking
-
|description=
+
|описание=
Toggles jointed objects breaking}}
Toggles jointed objects breaking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_language
+
|команда=g_language
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_loadMod
+
|команда=g_loadMod
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_localPacketRate
+
|команда=g_localPacketRate
-
|description=
+
|описание=
Packet rate locally on faked network connection}}
Packet rate locally on faked network connection}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_meleeWhileSprinting
+
|команда=g_meleeWhileSprinting
-
|description=
+
|описание=
Enables option to melee while sprinting, using left mouse button.}}
Enables option to melee while sprinting, using left mouse button.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_minplayerlimit
+
|команда=g_minplayerlimit
-
|description=
+
|описание=
Minimum number of players to start a match.}}
Minimum number of players to start a match.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_minteamlimit
+
|команда=g_minteamlimit
-
|description=
+
|описание=
Minimum number of players in each team to start a match.}}
Minimum number of players in each team to start a match.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_MPDeathCam
+
|команда=g_MPDeathCam
-
|description=
+
|описание=
Enables / disables the MP death camera (shows the killer's location)}}
Enables / disables the MP death camera (shows the killer's location)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_mpSpeedRechargeDelay
+
|команда=g_mpSpeedRechargeDelay
-
|description=
+
|описание=
Toggles delay when sprinting below 20% energy.}}
Toggles delay when sprinting below 20% energy.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_nextlevel
+
|команда=g_nextlevel
-
|description=
+
|описание=
Switch to next level in rotation or restart current one.}}
Switch to next level in rotation or restart current one.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerFallAndPlay
+
|команда=g_playerFallAndPlay
-
|description=
+
|описание=
When enabled, the player doesn't die from direct damage, but goes to fall and play.}}
When enabled, the player doesn't die from direct damage, but goes to fall and play.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerHealthValue
+
|команда=g_playerHealthValue
-
|description=
+
|описание=
Maximum player health.}}
Maximum player health.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerInteractorRadius
+
|команда=g_playerInteractorRadius
-
|description=
+
|описание=
Maximum radius at which player can interact with other entities}}
Maximum radius at which player can interact with other entities}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerLowHealthThreshold
+
|команда=g_playerLowHealthThreshold
-
|description=
+
|описание=
The player health threshold when the low health effect kicks in.}}
The player health threshold when the low health effect kicks in.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerRespawns
+
|команда=g_playerRespawns
-
|description=
+
|описание=
Sets the player lives.}}
Sets the player lives.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitArmorModeHealthRegenTime
+
|команда=g_playerSuitArmorModeHealthRegenTime
-
|description=
+
|описание=
Modify suit health recharge for Player in armor mode.}}
Modify suit health recharge for Player in armor mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitArmorModeHealthRegenTimeMoving
+
|команда=g_playerSuitArmorModeHealthRegenTimeMoving
-
|description=
+
|описание=
Modify suit health recharge for Player moving in armor mode.}}
Modify suit health recharge for Player moving in armor mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitEnergyRechargeDelay
+
|команда=g_playerSuitEnergyRechargeDelay
-
|description=
+
|описание=
Delay of energy recharge after the player has been hit.}}
Delay of energy recharge after the player has been hit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitEnergyRechargeTime
+
|команда=g_playerSuitEnergyRechargeTime
-
|description=
+
|описание=
Modify suit energy recharge for Player.}}
Modify suit energy recharge for Player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitEnergyRechargeTimeArmor
+
|команда=g_playerSuitEnergyRechargeTimeArmor
-
|description=
+
|описание=
Modify suit energy recharge for Player in singleplayer in armor mode.}}
Modify suit energy recharge for Player in singleplayer in armor mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitEnergyRechargeTimeArmorMoving
+
|команда=g_playerSuitEnergyRechargeTimeArmorMoving
-
|description=
+
|описание=
Modify suit energy recharge for Player in singleplayer in armor mode while moving.}}
Modify suit energy recharge for Player in singleplayer in armor mode while moving.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitEnergyRechargeTimeMultiplayer
+
|команда=g_playerSuitEnergyRechargeTimeMultiplayer
-
|description=
+
|описание=
Modify suit energy recharge for Player in multiplayer.}}
Modify suit energy recharge for Player in multiplayer.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitHealthRegenDelay
+
|команда=g_playerSuitHealthRegenDelay
-
|description=
+
|описание=
Delay of health regeneration after the player has been hit.}}
Delay of health regeneration after the player has been hit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitHealthRegenTime
+
|команда=g_playerSuitHealthRegenTime
-
|description=
+
|описание=
Modify suit health recharge for Player.}}
Modify suit health recharge for Player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_playerSuitHealthRegenTimeMoving
+
|команда=g_playerSuitHealthRegenTimeMoving
-
|description=
+
|описание=
Modify suit health recharge for moving Player.}}
Modify suit health recharge for moving Player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_pp_scale_income
+
|команда=g_pp_scale_income
-
|description=
+
|описание=
Scales incoming PP.}}
Scales incoming PP.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_pp_scale_price
+
|команда=g_pp_scale_price
-
|description=
+
|описание=
Scales PP prices.}}
Scales PP prices.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_preroundtime
+
|команда=g_preroundtime
-
|description=
+
|описание=
Frozen time before round starts. Default is 8, 0 Disables freeze time.}}
Frozen time before round starts. Default is 8, 0 Disables freeze time.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_procedural_breaking
+
|команда=g_procedural_breaking
-
|description=
+
|описание=
Toggles procedural mesh breaking (except explosion-breaking)}}
Toggles procedural mesh breaking (except explosion-breaking)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_proneAimAngleRestrict_Enable
+
|команда=g_proneAimAngleRestrict_Enable
-
|description=
+
|описание=
Test fix for matching aim restrictions between 1st and 3rd person}}
Test fix for matching aim restrictions between 1st and 3rd person}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_proneNotUsableWeapon_FixType
+
|команда=g_proneNotUsableWeapon_FixType
-
|description=
+
|описание=
Test various fixes for not selecting hurricane while prone}}
Test various fixes for not selecting hurricane while prone}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_PSTutorial_Enabled
+
|команда=g_PSTutorial_Enabled
-
|description=
+
|описание=
Enable/disable powerstruggle tutorial}}
Enable/disable powerstruggle tutorial}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_punishFriendlyDeaths
+
|команда=g_punishFriendlyDeaths
-
|description=
+
|описание=
The player gets punished by death when killing a friendly unit.}}
The player gets punished by death when killing a friendly unit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame
+
|команда=g_quickGame
-
|description=
+
|описание=
Quick connect to good server.}}
Quick connect to good server.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_debug
+
|команда=g_quickGame_debug
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_map
+
|команда=g_quickGame_map
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_min_players
+
|команда=g_quickGame_min_players
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_mode
+
|команда=g_quickGame_mode
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_ping1_level
+
|команда=g_quickGame_ping1_level
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_ping2_level
+
|команда=g_quickGame_ping2_level
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_prefer_favorites
+
|команда=g_quickGame_prefer_favorites
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_prefer_lan
+
|команда=g_quickGame_prefer_lan
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGame_prefer_mycountry
+
|команда=g_quickGame_prefer_mycountry
-
|description=
+
|описание=
QuickGame option}}
QuickGame option}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_quickGameStop
+
|команда=g_quickGameStop
-
|description=
+
|описание=
Cancel quick game search.}}
Cancel quick game search.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_radialBlur
+
|команда=g_radialBlur
-
|description=
+
|описание=
Radial blur on explosions. Default = 1, 0 to disable}}
Radial blur on explosions. Default = 1, 0 to disable}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ragdollDistance
+
|команда=g_ragdollDistance
-
|description=
+
|описание=
distance in meters that the player has to be away from the ragdoll before it can disappear}}
distance in meters that the player has to be away from the ragdoll before it can disappear}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ragdollMinTime
+
|команда=g_ragdollMinTime
-
|description=
+
|описание=
minimum time in seconds that a ragdoll will be visible}}
minimum time in seconds that a ragdoll will be visible}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ragdollPollTime
+
|команда=g_ragdollPollTime
-
|description=
+
|описание=
time in seconds where 'unseen' polling is done}}
time in seconds where 'unseen' polling is done}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_ragdollUnseenTime
+
|команда=g_ragdollUnseenTime
-
|description=
+
|описание=
time in seconds that the player has to look away from the ragdoll before it disappears}}
time in seconds that the player has to look away from the ragdoll before it disappears}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_reloadGameRules
+
|команда=g_reloadGameRules
-
|description=
+
|описание=
Reload GameRules script}}
Reload GameRules script}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_resetActionmapOnStart
+
|команда=g_resetActionmapOnStart
-
|description=
+
|описание=
Resets Keyboard mapping on application start.}}
Resets Keyboard mapping on application start.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_revivetime
+
|команда=g_revivetime
-
|description=
+
|описание=
Revive wave timer.}}
Revive wave timer.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_roundlimit
+
|команда=g_roundlimit
-
|description=
+
|описание=
Maximum numbers of rounds to be played. Default is 0, 0 means no limit.}}
Maximum numbers of rounds to be played. Default is 0, 0 means no limit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_roundtime
+
|команда=g_roundtime
-
|description=
+
|описание=
Duration of a round (in minutes). Default is 0, 0 means no time-limit.}}
Duration of a round (in minutes). Default is 0, 0 means no time-limit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_show_laptop_status
+
|команда=g_show_laptop_status
-
|description=
+
|описание=
Show laptop status}}
Show laptop status}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_show_laptop_status_test
+
|команда=g_show_laptop_status_test
-
|description=
+
|описание=
Show fake laptop status for testing}}
Show fake laptop status for testing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_showIdleStats
+
|команда=g_showIdleStats
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_showUpdateState
+
|команда=g_showUpdateState
-
|description=
+
|описание=
Show the game object update state of any activated entities; 3-4 -- AI objects only}}
Show the game object update state of any activated entities; 3-4 -- AI objects only}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_skipIntro
+
|команда=g_skipIntro
-
|description=
+
|описание=
Skip all the intro videos.}}
Skip all the intro videos.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_spectate_TeamOnly
+
|команда=g_spectate_TeamOnly
-
|description=
+
|описание=
If true, you can only spectate players on your team}}
If true, you can only spectate players on your team}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_spectatorcollisions
+
|команда=g_spectatorcollisions
-
|description=
+
|описание=
If set, spectator camera will not be able to pass through buildings}}
If set, spectator camera will not be able to pass through buildings}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_stanceTransitionSpeed
+
|команда=g_stanceTransitionSpeed
-
|description=
+
|описание=
Set speed of camera transition from stance to stance}}
Set speed of camera transition from stance to stance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_startFirstTime
+
|команда=g_startFirstTime
-
|description=
+
|описание=
1 before the game was started first time ever.}}
1 before the game was started first time ever.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suddendeathtime
+
|команда=g_suddendeathtime
-
|description=
+
|описание=
Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.}}
Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitArmorHealthValue
+
|команда=g_suitArmorHealthValue
-
|description=
+
|описание=
This defines how much damage is reduced by 100% energy, not considering recharge. The value should be between 1 and }}
This defines how much damage is reduced by 100% energy, not considering recharge. The value should be between 1 and }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitCloakEnergyDrainAdjuster
+
|команда=g_suitCloakEnergyDrainAdjuster
-
|description=
+
|описание=
Multiplier for energy reduction in cloak mode.}}
Multiplier for energy reduction in cloak mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitRecoilEnergyCost
+
|команда=g_suitRecoilEnergyCost
-
|description=
+
|описание=
Subtracted energy when weapon is fired in strength mode.}}
Subtracted energy when weapon is fired in strength mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitSpeedEnergyConsumption
+
|команда=g_suitSpeedEnergyConsumption
-
|description=
+
|описание=
Energy reduction in speed mode per second.}}
Energy reduction in speed mode per second.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitSpeedEnergyConsumptionMultiplayer
+
|команда=g_suitSpeedEnergyConsumptionMultiplayer
-
|description=
+
|описание=
Energy reduction in speed mode per second in multiplayer.}}
Energy reduction in speed mode per second in multiplayer.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitSpeedMult
+
|команда=g_suitSpeedMult
-
|description=
+
|описание=
Modify speed mode effect.}}
Modify speed mode effect.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_suitSpeedMultMultiplayer
+
|команда=g_suitSpeedMultMultiplayer
-
|description=
+
|описание=
Modify speed mode effect for Multiplayer.}}
Modify speed mode effect for Multiplayer.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_teamlock
+
|команда=g_teamlock
-
|description=
+
|описание=
Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.}}
Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_tentacle_joint_limit
+
|команда=g_tentacle_joint_limit
-
|description=
+
|описание=
forces specific tentacle limits; used for tweaking}}
forces specific tentacle limits; used for tweaking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_timelimit
+
|команда=g_timelimit
-
|description=
+
|описание=
Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.}}
Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_tk_punish
+
|команда=g_tk_punish
-
|description=
+
|описание=
Turns on punishment for team kills}}
Turns on punishment for team kills}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_tk_punish_limit
+
|команда=g_tk_punish_limit
-
|description=
+
|описание=
Number of team kills user will be banned for}}
Number of team kills user will be banned for}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_tree_cut_reuse_dist
+
|команда=g_tree_cut_reuse_dist
-
|description=
+
|описание=
Maximum distance from a previously made cut that allows reusing}}
Maximum distance from a previously made cut that allows reusing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_trooperBankingMultiplier
+
|команда=g_trooperBankingMultiplier
-
|description=
+
|описание=
Trooper banking multiplier coeff (0..x)}}
Trooper banking multiplier coeff (0..x)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_trooperProneMinDistance
+
|команда=g_trooperProneMinDistance
-
|description=
+
|описание=
Distance to move for trooper to switch to prone stance}}
Distance to move for trooper to switch to prone stance}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_trooperTentacleAnimBlend
+
|команда=g_trooperTentacleAnimBlend
-
|description=
+
|описание=
Trooper tentacle physic_anim blend (0..1) - overrides the physic_blend AG parameter when it's not 0}}
Trooper tentacle physic_anim blend (0..1) - overrides the physic_blend AG parameter when it's not 0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_useProfile
+
|команда=g_useProfile
-
|description=
+
|описание=
Don't save anything to or load anything from profile.}}
Don't save anything to or load anything from profile.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_VisibilityTimeout
+
|команда=g_VisibilityTimeout
-
|description=
+
|описание=
Adds visibility timeout to IsProbablyVisible() calculations}}
Adds visibility timeout to IsProbablyVisible() calculations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_VisibilityTimeoutTime
+
|команда=g_VisibilityTimeoutTime
-
|description=
+
|описание=
Visibility timeout time used by IsProbablyVisible() calculations}}
Visibility timeout time used by IsProbablyVisible() calculations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=g_walkMultiplier
+
|команда=g_walkMultiplier
-
|description=
+
|описание=
Modify movement speed}}
Modify movement speed}}
}}
}}
-
{{CCPrefix|prefix=gamedata|description=|commands=
+
{{ККПрефикс|префикс=gamedata|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gamedata_playback
+
|команда=gamedata_playback
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gamedata_record
+
|команда=gamedata_record
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gamedata_stop_record_or_playback
+
|команда=gamedata_stop_record_or_playback
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=gpu|description=|commands=
+
{{ККПрефикс|префикс=gpu|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gpu_particle_physics
+
|команда=gpu_particle_physics
-
|description=
+
|описание=
Enable GPU physics if available (0=off / 1=enabled).}}
Enable GPU physics if available (0=off / 1=enabled).}}
}}
}}
-
{{CCPrefix|prefix=gt|description=|commands=
+
{{ККПрефикс|префикс=gt|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gt_debug
+
|команда=gt_debug
-
|description=
+
|описание=
Debug Game Tokens}}
Debug Game Tokens}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gt_show
+
|команда=gt_show
-
|description=
+
|описание=
Show Game Tokens with values started from specified parameter}}
Show Game Tokens with values started from specified parameter}}
}}
}}
-
{{CCPrefix|prefix=h|description=|commands=
+
{{ККПрефикс|префикс=h|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=h_drawSlippers
+
|команда=h_drawSlippers
-
|description=
+
|описание=
Red ball when tentacle is lifted, green when on ground}}
Red ball when tentacle is lifted, green when on ground}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=h_turnSpeed
+
|команда=h_turnSpeed
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=h_useIK
+
|команда=h_useIK
-
|description=
+
|описание=
Hunter uses always IK}}
Hunter uses always IK}}
}}
}}
-
{{CCPrefix|prefix=hit|description=|commands=
+
{{ККПрефикс|префикс=hit|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hit_assistMultiplayerEnabled
+
|команда=hit_assistMultiplayerEnabled
-
|description=
+
|описание=
Enable/disable minimum damage hit assistance in multiplayer games}}
Enable/disable minimum damage hit assistance in multiplayer games}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hit_assistSingleplayerEnabled
+
|команда=hit_assistSingleplayerEnabled
-
|description=
+
|описание=
Enable/disable minimum damage hit assistance}}
Enable/disable minimum damage hit assistance}}
}}
}}
-
{{CCPrefix|prefix=hr|description=|commands=
+
{{ККПрефикс|префикс=hr|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hr_dotAngle
+
|команда=hr_dotAngle
-
|description=
+
|описание=
max angle for FOV change}}
max angle for FOV change}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hr_fovAmt
+
|команда=hr_fovAmt
-
|description=
+
|описание=
goal FOV when hit}}
goal FOV when hit}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hr_fovTime
+
|команда=hr_fovTime
-
|description=
+
|описание=
fov time}}
fov time}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hr_rotateFactor
+
|команда=hr_rotateFactor
-
|description=
+
|описание=
rotate factor}}
rotate factor}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hr_rotateTime
+
|команда=hr_rotateTime
-
|description=
+
|описание=
rotate time}}
rotate time}}
}}
}}
-
{{CCPrefix|prefix=http|description=|commands=
+
{{ККПрефикс|префикс=http|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=http_password
+
|команда=http_password
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=http_startserver
+
|команда=http_startserver
-
|description=
+
|описание=
Starts an HTTP server}}
Starts an HTTP server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=http_stopserver
+
|команда=http_stopserver
-
|description=
+
|описание=
Stops an HTTP server}}
Stops an HTTP server}}
}}
}}
-
{{CCPrefix|prefix=hud|description=|commands=
+
{{ККПрефикс|префикс=hud|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_alienInterferenceStrength
+
|команда=hud_alienInterferenceStrength
-
|description=
+
|описание=
Scales alien interference effect strength.}}
Scales alien interference effect strength.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_aspectCorrection
+
|команда=hud_aspectCorrection
-
|description=
+
|описание=
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse}}
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_attachBoughEquipment
+
|команда=hud_attachBoughEquipment
-
|description=
+
|описание=
Attach equipment in PS equipment packs to the last bought/selected weapon.}}
Attach equipment in PS equipment packs to the last bought/selected weapon.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_binocsScanningWidth
+
|команда=hud_binocsScanningWidth
-
|description=
+
|описание=
Defines the width/height in which the binocular raycasts are offset from the center to scan objects.}}
Defines the width/height in which the binocular raycasts are offset from the center to scan objects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_chDamageIndicator
+
|команда=hud_chDamageIndicator
-
|description=
+
|описание=
Switch crosshair-damage indicator... (1 on, 0 off)}}
Switch crosshair-damage indicator... (1 on, 0 off)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_colorLine
+
|команда=hud_colorLine
-
|description=
+
|описание=
HUD line color.}}
HUD line color.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_colorOver
+
|команда=hud_colorOver
-
|description=
+
|описание=
HUD hovered color.}}
HUD hovered color.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_colorText
+
|команда=hud_colorText
-
|description=
+
|описание=
HUD text color.}}
HUD text color.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_crosshair
+
|команда=hud_crosshair
-
|description=
+
|описание=
Select the crosshair (1-8)}}
Select the crosshair (1-8)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_crosshair_enable
+
|команда=hud_crosshair_enable
-
|description=
+
|описание=
Toggles singleplayer crosshair visibility.}}
Toggles singleplayer crosshair visibility.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_ctrl_Coeff_X
+
|команда=hud_ctrl_Coeff_X
-
|description=
+
|описание=
Analog controller X rotation scale}}
Analog controller X rotation scale}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_ctrl_Coeff_Z
+
|команда=hud_ctrl_Coeff_Z
-
|description=
+
|описание=
Analog controller Z rotation scale}}
Analog controller Z rotation scale}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_ctrl_Curve_X
+
|команда=hud_ctrl_Curve_X
-
|description=
+
|описание=
Analog controller X rotation curve}}
Analog controller X rotation curve}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_ctrl_Curve_Z
+
|команда=hud_ctrl_Curve_Z
-
|description=
+
|описание=
Analog controller Z rotation curve}}
Analog controller Z rotation curve}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_ctrlZoomMode
+
|команда=hud_ctrlZoomMode
-
|description=
+
|описание=
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release}}
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_enableAlienInterference
+
|команда=hud_enableAlienInterference
-
|description=
+
|описание=
Switched the alien interference effect.}}
Switched the alien interference effect.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_faderDebug
+
|команда=hud_faderDebug
-
|description=
+
|описание=
Show Debug Information for FullScreen Faders.}}
Show Debug Information for FullScreen Faders.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_godFadeTime
+
|команда=hud_godFadeTime
-
|description=
+
|описание=
sets the fade time of the god mode message}}
sets the fade time of the god mode message}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_mpNamesDuration
+
|команда=hud_mpNamesDuration
-
|description=
+
|описание=
MP names will fade after this duration.}}
MP names will fade after this duration.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_mpNamesFarDistance
+
|команда=hud_mpNamesFarDistance
-
|description=
+
|описание=
MP names will be fully invisible when farther than this.}}
MP names will be fully invisible when farther than this.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_mpNamesNearDistance
+
|команда=hud_mpNamesNearDistance
-
|description=
+
|описание=
MP names will be fully visible when nearer than this.}}
MP names will be fully visible when nearer than this.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_nightVisionConsumption
+
|команда=hud_nightVisionConsumption
-
|description=
+
|описание=
Scales the energy consumption of the night vision.}}
Scales the energy consumption of the night vision.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_nightVisionRecharge
+
|команда=hud_nightVisionRecharge
-
|description=
+
|описание=
Scales the energy recharge of the night vision.}}
Scales the energy recharge of the night vision.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_onScreenFarDistance
+
|команда=hud_onScreenFarDistance
-
|description=
+
|описание=
On screen icons won't scale anymore, when farther than this.}}
On screen icons won't scale anymore, when farther than this.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_onScreenFarSize
+
|команда=hud_onScreenFarSize
-
|description=
+
|описание=
On screen icon size when farthest.}}
On screen icon size when farthest.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_onScreenNearDistance
+
|команда=hud_onScreenNearDistance
-
|description=
+
|описание=
On screen icons won't scale anymore, when nearer than this.}}
On screen icons won't scale anymore, when nearer than this.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_onScreenNearSize
+
|команда=hud_onScreenNearSize
-
|description=
+
|описание=
On screen icon size when nearest.}}
On screen icon size when nearest.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_panoramicHeight
+
|команда=hud_panoramicHeight
-
|description=
+
|описание=
Set screen border for 'cinematic view' in percent.}}
Set screen border for 'cinematic view' in percent.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_radarBackground
+
|команда=hud_radarBackground
-
|description=
+
|описание=
Switches the miniMap-background for the radar.}}
Switches the miniMap-background for the radar.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_radarJammingEffectScale
+
|команда=hud_radarJammingEffectScale
-
|description=
+
|описание=
Scales the intensity of the radar jamming effect.}}
Scales the intensity of the radar jamming effect.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_radarJammingThreshold
+
|команда=hud_radarJammingThreshold
-
|description=
+
|описание=
Threshold to disable the radar (independent from effect).}}
Threshold to disable the radar (independent from effect).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_radarScanningDelay
+
|команда=hud_radarScanningDelay
-
|description=
+
|описание=
Defines the delay in seconds the binoculars take to scan an object.}}
Defines the delay in seconds the binoculars take to scan an object.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_showAllObjectives
+
|команда=hud_showAllObjectives
-
|description=
+
|описание=
Show all on screen objectives, not only the active one.}}
Show all on screen objectives, not only the active one.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_showBigVehicleReload
+
|команда=hud_showBigVehicleReload
-
|description=
+
|описание=
Enables an additional reload bar around the crosshair in big vehicles.}}
Enables an additional reload bar around the crosshair in big vehicles.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_startPaused
+
|команда=hud_startPaused
-
|description=
+
|описание=
The game starts paused, waiting for user input.}}
The game starts paused, waiting for user input.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitles
+
|команда=hud_subtitles
-
|description=
+
|описание=
Subtitle mode. 0==Off, 1=All, 2=CutscenesOnly}}
Subtitle mode. 0==Off, 1=All, 2=CutscenesOnly}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesDebug
+
|команда=hud_subtitlesDebug
-
|description=
+
|описание=
Debug subtitles}}
Debug subtitles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesFontSize
+
|команда=hud_subtitlesFontSize
-
|description=
+
|описание=
FontSize for Subtitles.}}
FontSize for Subtitles.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesHeight
+
|команда=hud_subtitlesHeight
-
|description=
+
|описание=
Height of Subtitles in Percent. Normally same as hud_PanoramicHeight}}
Height of Subtitles in Percent. Normally same as hud_PanoramicHeight}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesQueueCount
+
|команда=hud_subtitlesQueueCount
-
|description=
+
|описание=
Maximum amount of subtitles in Update Queue}}
Maximum amount of subtitles in Update Queue}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesRenderMode
+
|команда=hud_subtitlesRenderMode
-
|description=
+
|описание=
Subtitle RenderMode. 0==Flash, 1=3DEngine}}
Subtitle RenderMode. 0==Flash, 1=3DEngine}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesShowCharName
+
|команда=hud_subtitlesShowCharName
-
|description=
+
|описание=
Show Character talking along with Subtitle}}
Show Character talking along with Subtitle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_subtitlesVisibleCount
+
|команда=hud_subtitlesVisibleCount
-
|description=
+
|описание=
Maximum amount of subtitles in Visible Queue}}
Maximum amount of subtitles in Visible Queue}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=hud_voicemode
+
|команда=hud_voicemode
-
|description=
+
|описание=
Usage of the voice when switching of Nanosuit mode.}}
Usage of the voice when switching of Nanosuit mode.}}
}}
}}
-
{{CCPrefix|prefix=i|description=|commands=
+
{{ККПрефикс|префикс=i|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_auto_turret_target
+
|команда=i_auto_turret_target
-
|description=
+
|описание=
Enables/Disables auto turrets aquiring targets.}}
Enables/Disables auto turrets aquiring targets.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_auto_turret_target_tacshells
+
|команда=i_auto_turret_target_tacshells
-
|description=
+
|описание=
Enables/Disables auto turrets aquiring TAC shells as targets}}
Enables/Disables auto turrets aquiring TAC shells as targets}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debug_mp_flowgraph
+
|команда=i_debug_mp_flowgraph
-
|description=
+
|описание=
Displays info on the MP flowgraph node}}
Displays info on the MP flowgraph node}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debug_projectiles
+
|команда=i_debug_projectiles
-
|description=
+
|описание=
Displays info about projectile status, where available.}}
Displays info about projectile status, where available.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debug_sounds
+
|команда=i_debug_sounds
-
|description=
+
|описание=
Enable item sound debugging}}
Enable item sound debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debug_turrets
+
|команда=i_debug_turrets
-
|description=
+
|описание=
Enable GunTurret debugging.
Enable GunTurret debugging.
Values:
Values:
Строка 4270: Строка 4272:
5:  deviation
5:  deviation
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debug_zoom_mods
+
|команда=i_debug_zoom_mods
-
|description=
+
|описание=
Use zoom mode spread/recoil mods}}
Use zoom mode spread/recoil mods}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debuggun_1
+
|команда=i_debuggun_1
-
|description=
+
|описание=
Command to execute on primary DebugGun fire}}
Command to execute on primary DebugGun fire}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_debuggun_2
+
|команда=i_debuggun_2
-
|description=
+
|описание=
Command to execute on secondary DebugGun fire}}
Command to execute on secondary DebugGun fire}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_giveallitems
+
|команда=i_giveallitems
-
|description=
+
|описание=
Gives all available items to the player!}}
Gives all available items to the player!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_givedebugitems
+
|команда=i_givedebugitems
-
|description=
+
|описание=
Gives special debug items to the player!}}
Gives special debug items to the player!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_giveitem
+
|команда=i_giveitem
-
|description=
+
|описание=
Gives specified item to the player!}}
Gives specified item to the player!}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_iceeffects
+
|команда=i_iceeffects
-
|description=
+
|описание=
Enable/Disable specific weapon effects for ice environments}}
Enable/Disable specific weapon effects for ice environments}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_lighteffects
+
|команда=i_lighteffects
-
|description=
+
|описание=
Enable/Disable lights spawned during item effects.}}
Enable/Disable lights spawned during item effects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_lying_item_limit
+
|команда=i_lying_item_limit
-
|description=
+
|описание=
Max number of items lying around in a level. Only works in multiplayer.}}
Max number of items lying around in a level. Only works in multiplayer.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_noweaponlimit
+
|команда=i_noweaponlimit
-
|description=
+
|описание=
Player can carry all weapons he wants}}
Player can carry all weapons he wants}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_offset_front
+
|команда=i_offset_front
-
|description=
+
|описание=
Item position front offset}}
Item position front offset}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_offset_right
+
|команда=i_offset_right
-
|description=
+
|описание=
Item position right offset}}
Item position right offset}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_offset_up
+
|команда=i_offset_up
-
|description=
+
|описание=
Item position up offset}}
Item position up offset}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_particleeffects
+
|команда=i_particleeffects
-
|description=
+
|описание=
Enable/Disable particles spawned during item effects.}}
Enable/Disable particles spawned during item effects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_precache
+
|команда=i_precache
-
|description=
+
|описание=
Enables precaching of items during level loading.}}
Enables precaching of items during level loading.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_rejecteffects
+
|команда=i_rejecteffects
-
|description=
+
|описание=
Enable/Disable ammo reject effects during weapon firing.}}
Enable/Disable ammo reject effects during weapon firing.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_reload
+
|команда=i_reload
-
|description=
+
|описание=
Reloads item XML scripts (weapons, etc).}}
Reloads item XML scripts (weapons, etc).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_soundeffects
+
|команда=i_soundeffects
-
|description=
+
|описание=
Enable/Disable playing item sound effects.}}
Enable/Disable playing item sound effects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_staticfiresounds
+
|команда=i_staticfiresounds
-
|description=
+
|описание=
Enable/Disable static fire sounds. Static sounds are not unloaded when idle.}}
Enable/Disable static fire sounds. Static sounds are not unloaded when idle.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=i_unlimitedammo
+
|команда=i_unlimitedammo
-
|description=
+
|описание=
unlimited ammo}}
unlimited ammo}}
}}
}}
-
{{CCPrefix|prefix=int|description=|commands=
+
{{ККПрефикс|префикс=int|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=int_moveZoomTime
+
|команда=int_moveZoomTime
-
|description=
+
|описание=
Number of seconds it takes to zoom out when moving. Default = 0.2}}
Number of seconds it takes to zoom out when moving. Default = 0.2}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=int_zoomAmount
+
|команда=int_zoomAmount
-
|description=
+
|описание=
Maximum zoom, between 0.0 and 1.0. Default = .75}}
Maximum zoom, between 0.0 and 1.0. Default = .75}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=int_zoomInTime
+
|команда=int_zoomInTime
-
|description=
+
|описание=
Number of seconds it takes to zoom in. Default = 5.0}}
Number of seconds it takes to zoom in. Default = 5.0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=int_zoomOutTime
+
|команда=int_zoomOutTime
-
|description=
+
|описание=
Number of seconds it takes to zoom out when you stop firing. Default = 0.5}}
Number of seconds it takes to zoom out when you stop firing. Default = 0.5}}
}}
}}
-
{{CCPrefix|prefix=join|description=|commands=
+
{{ККПрефикс|префикс=join|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=join_game
+
|команда=join_game
-
|description=
+
|описание=
Enter the current ongoing game.}}
Enter the current ongoing game.}}
}}
}}
-
{{CCPrefix|prefix=log|description=|commands=
+
{{ККПрефикс|префикс=log|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=log_FileVerbosity
+
|команда=log_FileVerbosity
-
|description=
+
|описание=
defines the verbosity level for file log messages (if log_Verbosity defines higher value this one is used)
defines the verbosity level for file log messages (if log_Verbosity defines higher value this one is used)
0=suppress all logs(except eAlways)
0=suppress all logs(except eAlways)
Строка 4388: Строка 4390:
3=additional messages
3=additional messages
4=additional comments}}
4=additional comments}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=log_IncludeTime
+
|команда=log_IncludeTime
-
|description=
+
|описание=
Toggles time stamping of log entries.
Toggles time stamping of log entries.
Usage: log_IncludeTime [0/1/2/3/4]
Usage: log_IncludeTime [0/1/2/3/4]
Строка 4398: Строка 4400:
   3=current+relative time
   3=current+relative time
   4=absolute time in seconds since this mode was started}}
   4=absolute time in seconds since this mode was started}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=log_Verbosity
+
|команда=log_Verbosity
-
|description=
+
|описание=
defines the verbosity level for console log messages (use log_FileVerbosity for file logging)
defines the verbosity level for console log messages (use log_FileVerbosity for file logging)
0=suppress all logs(except eAlways)
0=suppress all logs(except eAlways)
Строка 4409: Строка 4411:
}}
}}
-
{{CCPrefix|prefix=login|description=|commands=
+
{{ККПрефикс|префикс=login|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=login_profile
+
|команда=login_profile
-
|description=
+
|описание=
Log in as to CryNetwork using email, profile and password as arguments}}
Log in as to CryNetwork using email, profile and password as arguments}}
}}
}}
-
{{CCPrefix|prefix=lua|description=|commands=
+
{{ККПрефикс|префикс=lua|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lua_debugger
+
|команда=lua_debugger
-
|description=
+
|описание=
Enables the script debugger.
Enables the script debugger.
1 to trigger on breakpoints and errors
1 to trigger on breakpoints and errors
Строка 4425: Строка 4427:
Usage: lua_debugger [0/1/2]
Usage: lua_debugger [0/1/2]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lua_debugger_show
+
|команда=lua_debugger_show
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lua_dump_state
+
|команда=lua_dump_state
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lua_stackonmalloc
+
|команда=lua_stackonmalloc
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lua_StopOnError
+
|команда=lua_StopOnError
-
|description=
+
|описание=
Stops on error.
Stops on error.
}}
}}
}}
}}
-
{{CCPrefix|prefix=max|description=|commands=
+
{{ККПрефикс|префикс=max|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=max_time_step
+
|команда=max_time_step
-
|description=
+
|описание=
Game systems clamped to this frame time}}
Game systems clamped to this frame time}}
}}
}}
-
{{CCPrefix|prefix=mfx|description=|commands=
+
{{ККПрефикс|префикс=mfx|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_Debug
+
|команда=mfx_Debug
-
|description=
+
|описание=
Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both}}
Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_Enable
+
|команда=mfx_Enable
-
|description=
+
|описание=
Enables MaterialEffects.}}
Enables MaterialEffects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_EnableFGEffects
+
|команда=mfx_EnableFGEffects
-
|description=
+
|описание=
Enabled Flowgraph based Material effects. Default: On}}
Enabled Flowgraph based Material effects. Default: On}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_ParticleImpactThresh
+
|команда=mfx_ParticleImpactThresh
-
|description=
+
|описание=
Impact threshold for particle effects. Default: 2.0}}
Impact threshold for particle effects. Default: 2.0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_pfx_maxDist
+
|команда=mfx_pfx_maxDist
-
|description=
+
|описание=
Max dist (how far away before scale is clamped)}}
Max dist (how far away before scale is clamped)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_pfx_maxScale
+
|команда=mfx_pfx_maxScale
-
|description=
+
|описание=
Max scale (when particle is far)}}
Max scale (when particle is far)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_pfx_minScale
+
|команда=mfx_pfx_minScale
-
|description=
+
|описание=
Min scale (when particle is close)}}
Min scale (when particle is close)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_RaisedSoundImpactThresh
+
|команда=mfx_RaisedSoundImpactThresh
-
|description=
+
|описание=
Impact threshold for sound effects if we're rolling. Default: 3.5}}
Impact threshold for sound effects if we're rolling. Default: 3.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_Reload
+
|команда=mfx_Reload
-
|description=
+
|описание=
Reload MFX Spreadsheet}}
Reload MFX Spreadsheet}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_ReloadFGEffects
+
|команда=mfx_ReloadFGEffects
-
|description=
+
|описание=
Reload MaterialEffect's FlowGraphs}}
Reload MaterialEffect's FlowGraphs}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_SerializeFGEffects
+
|команда=mfx_SerializeFGEffects
-
|description=
+
|описание=
Serialize Flowgraph based effects. Default: On}}
Serialize Flowgraph based effects. Default: On}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_SoundImpactThresh
+
|команда=mfx_SoundImpactThresh
-
|description=
+
|описание=
Impact threshold for sound effects. Default: 1.5}}
Impact threshold for sound effects. Default: 1.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=mfx_Timeout
+
|команда=mfx_Timeout
-
|description=
+
|описание=
Timeout (in seconds) to avoid playing effects too often}}
Timeout (in seconds) to avoid playing effects too often}}
}}
}}
-
{{CCPrefix|prefix=net|description=|commands=
+
{{ККПрефикс|префикс=net|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_backofftimeout
+
|команда=net_backofftimeout
-
|description=
+
|описание=
Maximum time to allow a remote machine to stall for before disconnecting}}
Maximum time to allow a remote machine to stall for before disconnecting}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_bw_aggressiveness
+
|команда=net_bw_aggressiveness
-
|description=
+
|описание=
Balances TCP friendlyness versus prioritization of game traffic}}
Balances TCP friendlyness versus prioritization of game traffic}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_channelstats
+
|команда=net_channelstats
-
|description=
+
|описание=
Display bandwidth statistics per-channel}}
Display bandwidth statistics per-channel}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_check_for_patch
+
|команда=net_check_for_patch
-
|description=
+
|описание=
Check whether a patch is available for download}}
Check whether a patch is available for download}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_connectivity_detection_interval
+
|команда=net_connectivity_detection_interval
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelBitRateDesired
+
|команда=net_defaultChannelBitRateDesired
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelBitRateToleranceHigh
+
|команда=net_defaultChannelBitRateToleranceHigh
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelBitRateToleranceLow
+
|команда=net_defaultChannelBitRateToleranceLow
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelIdlePacketRateDesired
+
|команда=net_defaultChannelIdlePacketRateDesired
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelPacketRateDesired
+
|команда=net_defaultChannelPacketRateDesired
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelPacketRateToleranceHigh
+
|команда=net_defaultChannelPacketRateToleranceHigh
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_defaultChannelPacketRateToleranceLow
+
|команда=net_defaultChannelPacketRateToleranceLow
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_disconnect_on_rmi_error
+
|команда=net_disconnect_on_rmi_error
-
|description=
+
|описание=
Disconnect remote connections on script exceptions during RMI calls}}
Disconnect remote connections on script exceptions during RMI calls}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_download_patch
+
|команда=net_download_patch
-
|description=
+
|описание=
If patch available, starts it downloading}}
If patch available, starts it downloading}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_dump_object_state
+
|команда=net_dump_object_state
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_enable_tfrc
+
|команда=net_enable_tfrc
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_enable_voice_chat
+
|команда=net_enable_voice_chat
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_highlatencythreshold
+
|команда=net_highlatencythreshold
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_highlatencytimelimit
+
|команда=net_highlatencytimelimit
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_inactivitytimeout
+
|команда=net_inactivitytimeout
-
|description=
+
|описание=
Set's how many seconds without receiving a packet a connection will stay alive for (can only be set on server)}}
Set's how many seconds without receiving a packet a connection will stay alive for (can only be set on server)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_input_dump
+
|команда=net_input_dump
-
|description=
+
|описание=
write net_input_trace output to a file (netinput.log)}}
write net_input_trace output to a file (netinput.log)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_input_trace
+
|команда=net_input_trace
-
|description=
+
|описание=
trace an entities input processing to assist finding sync errors}}
trace an entities input processing to assist finding sync errors}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_install_patch
+
|команда=net_install_patch
-
|description=
+
|описание=
Quits Crysis and installs a downloaded patch}}
Quits Crysis and installs a downloaded patch}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_lan_scanport_first
+
|команда=net_lan_scanport_first
-
|description=
+
|описание=
Starting port for LAN games scanning}}
Starting port for LAN games scanning}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_lan_scanport_num
+
|команда=net_lan_scanport_num
-
|description=
+
|описание=
Num ports for LAN games scanning}}
Num ports for LAN games scanning}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_lanbrowser
+
|команда=net_lanbrowser
-
|description=
+
|описание=
enable lan games browser}}
enable lan games browser}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_log
+
|команда=net_log
-
|description=
+
|описание=
Logging level of network system}}
Logging level of network system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_log_remote_methods
+
|команда=net_log_remote_methods
-
|description=
+
|описание=
Log remote method invocations}}
Log remote method invocations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_next_map
+
|команда=net_next_map
-
|description=
+
|описание=
Notify clients of the next map to play}}
Notify clients of the next map to play}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_pb_cl_enable
+
|команда=net_pb_cl_enable
-
|description=
+
|описание=
Sets PunkBuster client enabled state}}
Sets PunkBuster client enabled state}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_pb_sv_enable
+
|команда=net_pb_sv_enable
-
|description=
+
|описание=
Sets PunkBuster server enabled state}}
Sets PunkBuster server enabled state}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_phys_debug
+
|команда=net_phys_debug
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_phys_lagsmooth
+
|команда=net_phys_lagsmooth
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_phys_pingsmooth
+
|команда=net_phys_pingsmooth
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_rtt_convergence_factor
+
|команда=net_rtt_convergence_factor
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_scheduler_debug
+
|команда=net_scheduler_debug
-
|description=
+
|описание=
Show scheduler debugger for some channel}}
Show scheduler debugger for some channel}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_set_cdkey
+
|команда=net_set_cdkey
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_stats_login
+
|команда=net_stats_login
-
|description=
+
|описание=
Login for reporting stats on dedicated server}}
Login for reporting stats on dedicated server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_stats_pass
+
|команда=net_stats_pass
-
|description=
+
|описание=
Password for reporting stats on dedicated server}}
Password for reporting stats on dedicated server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_voice_lead_packets
+
|команда=net_voice_lead_packets
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_voice_proximity
+
|команда=net_voice_proximity
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=net_voice_trail_packets
+
|команда=net_voice_trail_packets
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=No Prefix|description=|commands=
+
{{ККПрефикс|префикс=No Prefix|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ban
+
|команда=ban
-
|description=
+
|описание=
Bans player for 30 minutes from server.}}
Bans player for 30 minutes from server.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=Bind
+
|команда=Bind
-
|description=
+
|описание=
WIP - attatches a key to a CVar: bind [key] [CVar]}}
WIP - attatches a key to a CVar: bind [key] [CVar]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=connect
+
|команда=connect
-
|description=
+
|описание=
Start a client and connect to a server}}
Start a client and connect to a server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ConsoleHide
+
|команда=ConsoleHide
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ConsoleShow
+
|команда=ConsoleShow
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=demo
+
|команда=demo
-
|description=
+
|описание=
Plays a time demo from file.
Plays a time demo from file.
Usage: demo demoname
Usage: demo demoname
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=disconnect
+
|команда=disconnect
-
|description=
+
|описание=
Stop a game (or a client or a server)}}
Stop a game (or a client or a server)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=DumpCommandsVars
+
|команда=DumpCommandsVars
-
|description=
+
|описание=
This console command dumps all console variables and commands to disk
This console command dumps all console variables and commands to disk
DumpCommandsVars [prefix]}}
DumpCommandsVars [prefix]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dumpitem
+
|команда=dumpitem
-
|description=
+
|описание=
My help message here}}
My help message here}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dumpnt
+
|команда=dumpnt
-
|description=
+
|описание=
Dump ItemString table.}}
Dump ItemString table.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=dumpss
+
|команда=dumpss
-
|description=
+
|описание=
test synched storage.}}
test synched storage.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=exec
+
|команда=exec
-
|description=
+
|описание=
executes a batch file of console commands}}
executes a batch file of console commands}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ExitOnQuit
+
|команда=ExitOnQuit
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=freeze
+
|команда=freeze
-
|description=
+
|описание=
Freezes player}}
Freezes player}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=goto
+
|команда=goto
-
|description=
+
|описание=
Sets current player position.}}
Sets current player position.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=gotoe
+
|команда=gotoe
-
|description=
+
|описание=
Sets current player position.}}
Sets current player position.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=kick
+
|команда=kick
-
|description=
+
|описание=
Kicks player from game}}
Kicks player from game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=kickid
+
|команда=kickid
-
|description=
+
|описание=
Kicks player from game}}
Kicks player from game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=kill
+
|команда=kill
-
|description=
+
|описание=
Kills the player.}}
Kills the player.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=lastinv
+
|команда=lastinv
-
|description=
+
|описание=
Selects last inventory item used.}}
Selects last inventory item used.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=load
+
|команда=load
-
|description=
+
|описание=
Load game}}
Load game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=loadactionmap
+
|команда=loadactionmap
-
|description=
+
|описание=
Loads a key configuration file}}
Loads a key configuration file}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=LoadConfig
+
|команда=LoadConfig
-
|description=
+
|описание=
Load .cfg file from disk (from the Game/Config directory)
Load .cfg file from disk (from the Game/Config directory)
e.g. LoadConfig lowspec.cfg
e.g. LoadConfig lowspec.cfg
Usage: LoadConfig }}
Usage: LoadConfig }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=loadLastSave
+
|команда=loadLastSave
-
|description=
+
|описание=
Loads the last savegame if available.}}
Loads the last savegame if available.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=login
+
|команда=login
-
|description=
+
|описание=
Log in as to CryNetwork using nickname and password as arguments}}
Log in as to CryNetwork using nickname and password as arguments}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=map
+
|команда=map
-
|description=
+
|описание=
Load a map}}
Load a map}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=MemInfo
+
|команда=MemInfo
-
|description=
+
|описание=
Display memory information by modules}}
Display memory information by modules}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=MemStats
+
|команда=MemStats
-
|description=
+
|описание=
0/x=refresh rate in milliseconds
0/x=refresh rate in milliseconds
Use 1000 to switch on and 0 to switch off
Use 1000 to switch on and 0 to switch off
Usage: MemStats [0..]
Usage: MemStats [0..]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=MemStatsMaxDepth
+
|команда=MemStatsMaxDepth
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=MemStatsThreshold
+
|команда=MemStatsThreshold
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=name
+
|команда=name
-
|description=
+
|описание=
Sets player name.}}
Sets player name.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=play
+
|команда=play
-
|description=
+
|описание=
Play back a recorded game}}
Play back a recorded game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=preloadforstats
+
|команда=preloadforstats
-
|description=
+
|описание=
Preload multiplayer assets for memory statistics.}}
Preload multiplayer assets for memory statistics.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile
+
|команда=profile
-
|description=
+
|описание=
Enable profiling.
Enable profiling.
Usage: profile #
Usage: profile #
Строка 4835: Строка 4837:
-1: Profiling enabled, but not displayed
-1: Profiling enabled, but not displayed
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=quit
+
|команда=quit
-
|description=
+
|описание=
Quits the game}}
Quits the game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=record
+
|команда=record
-
|description=
+
|описание=
Starts recording of a time demo.
Starts recording of a time demo.
Usage: record demoname
Usage: record demoname
File 'demoname.tmd' will be created.}}
File 'demoname.tmd' will be created.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=ReloadDialogData
+
|команда=ReloadDialogData
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=restartgame
+
|команда=restartgame
-
|description=
+
|описание=
Restarts Crysis completely.}}
Restarts Crysis completely.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=save
+
|команда=save
-
|description=
+
|описание=
Save game}}
Save game}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=SaveLevelStats
+
|команда=SaveLevelStats
-
|description=
+
|описание=
Calling this command creates multiple XML files with level statistics.
Calling this command creates multiple XML files with level statistics.
The data includes file usage, dependencies, size in more/disk.
The data includes file usage, dependencies, size in more/disk.
The files can be loaded in Excel.}}
The files can be loaded in Excel.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=Screenshot
+
|команда=Screenshot
-
|description=
+
|описание=
Create a screenshot with annotation
Create a screenshot with annotation
e.g. Screenshot beach scene with shark
e.g. Screenshot beach scene with shark
Usage: Screenshot }}
Usage: Screenshot }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=spectator
+
|команда=spectator
-
|description=
+
|описание=
Sets the player as a spectator.}}
Sets the player as a spectator.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=startKickVoting
+
|команда=startKickVoting
-
|description=
+
|описание=
Initiate voting.}}
Initiate voting.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=startNextMapVoting
+
|команда=startNextMapVoting
-
|description=
+
|описание=
Initiate voting.}}
Initiate voting.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=status
+
|команда=status
-
|description=
+
|описание=
Shows connection status}}
Shows connection status}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=stopdemo
+
|команда=stopdemo
-
|description=
+
|описание=
Stop playing a time demo.
Stop playing a time demo.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=stoprecording
+
|команда=stoprecording
-
|description=
+
|описание=
Stops recording of a time demo.
Stops recording of a time demo.
Usage: stoprecording
Usage: stoprecording
File 'demoname.?' will be saved.}}
File 'demoname.?' will be saved.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=team
+
|команда=team
-
|description=
+
|описание=
Sets player team.}}
Sets player team.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=unload
+
|команда=unload
-
|description=
+
|описание=
Unload current map}}
Unload current map}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=viewnote
+
|команда=viewnote
-
|description=
+
|описание=
View Note}}
View Note}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=vote
+
|команда=vote
-
|description=
+
|описание=
Vote on current topic.}}
Vote on current topic.}}
}}
}}
-
{{CCPrefix|prefix=open|description=|commands=
+
{{ККПрефикс|префикс=open|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=open_url
+
|команда=open_url
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=p|description=|commands=
+
{{ККПрефикс|префикс=p|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_accuracy_LCPCG
+
|команда=p_accuracy_LCPCG
-
|description=
+
|описание=
Desired accuracy of LCP CG solver (velocity-related, m/s)}}
Desired accuracy of LCP CG solver (velocity-related, m/s)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_accuracy_LCPCG_no_improvement
+
|команда=p_accuracy_LCPCG_no_improvement
-
|description=
+
|описание=
Required LCP CG accuracy that allows to stop if there was no improvement after p_max_LCPCG_fruitless_iters}}
Required LCP CG accuracy that allows to stop if there was no improvement after p_max_LCPCG_fruitless_iters}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_accuracy_MC
+
|команда=p_accuracy_MC
-
|description=
+
|описание=
Desired accuracy of microcontact solver (velocity-related, m/s)}}
Desired accuracy of microcontact solver (velocity-related, m/s)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_approx_caps_len
+
|команда=p_approx_caps_len
-
|description=
+
|описание=
Breakable trees are approximated with capsules of this length (0 disables approximation)}}
Breakable trees are approximated with capsules of this length (0 disables approximation)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_break_on_validation
+
|команда=p_break_on_validation
-
|description=
+
|описание=
Toggles break on validation error.
Toggles break on validation error.
Usage: p_break_on_validation [0/1]
Usage: p_break_on_validation [0/1]
Default is 0 (off). Issues DebugBreak() call in case of
Default is 0 (off). Issues DebugBreak() call in case of
a physics parameter validation error.}}
a physics parameter validation error.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_characterik
+
|команда=p_characterik
-
|description=
+
|описание=
Toggles character IK.
Toggles character IK.
Usage: p_characterik [0/1]
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.}}
Default is 1 (on). Set to 0 to disable inverse kinematics.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_collision_mode
+
|команда=p_collision_mode
-
|description=
+
|описание=
This variable is obsolete.
This variable is obsolete.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_cull_distance
+
|команда=p_cull_distance
-
|description=
+
|описание=
Culling distance for physics helpers rendering}}
Culling distance for physics helpers rendering}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_damping_group_size
+
|команда=p_damping_group_size
-
|description=
+
|описание=
Sets contacting objects group size
Sets contacting objects group size
before group damping is used.Usage: p_damping_group_size 3
before group damping is used.Usage: p_damping_group_size 3
Used for internal tweaking only.}}
Used for internal tweaking only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_debug_explosions
+
|команда=p_debug_explosions
-
|description=
+
|описание=
Turns on explosions debug mode}}
Turns on explosions debug mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_debug_joints
+
|команда=p_debug_joints
-
|description=
+
|описание=
If set, breakable objects will log tensions at the weakest spots}}
If set, breakable objects will log tensions at the weakest spots}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_do_step
+
|команда=p_do_step
-
|description=
+
|описание=
Steps physics system forward when in single step mode.
Steps physics system forward when in single step mode.
Usage: p_do_step 1
Usage: p_do_step 1
Default is 0 (off). Each 'p_do_step 1' instruction allows
Default is 0 (off). Each 'p_do_step 1' instruction allows
the physics system to advance a single step.}}
the physics system to advance a single step.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_draw_helpers
+
|команда=p_draw_helpers
-
|description=
+
|описание=
Same as p_draw_helpers_num, but encoded in letters
Same as p_draw_helpers_num, but encoded in letters
Usage [Entity_Types]_[Helper_Types] - [t|s|r|R|l|i|g|a|y|e]_[g|c|b|l|t(#)]
Usage [Entity_Types]_[Helper_Types] - [t|s|r|R|l|i|g|a|y|e]_[g|c|b|l|t(#)]
Строка 5006: Строка 5008:
f(#) - only show geometries with this bit flag set (multiple f's stack)
f(#) - only show geometries with this bit flag set (multiple f's stack)
Example: p_draw_helpers larRis_g - show geometry for static, sleeping, active, independent entities and areas}}
Example: p_draw_helpers larRis_g - show geometry for static, sleeping, active, independent entities and areas}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_draw_helpers_num
+
|команда=p_draw_helpers_num
-
|description=
+
|описание=
Toggles display of various physical helpers. The value is a bitmask:
Toggles display of various physical helpers. The value is a bitmask:
bit 0  - show contact points
bit 0  - show contact points
Строка 5019: Строка 5021:
bits 16-31 - level of bounding volume trees to display (if 0, it just shows geometry)
bits 16-31 - level of bounding volume trees to display (if 0, it just shows geometry)
Examples: show static objects - 258, show active rigid bodies - 1026, show players - 2050}}
Examples: show static objects - 258, show active rigid bodies - 1026, show players - 2050}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_enforce_contacts
+
|команда=p_enforce_contacts
-
|description=
+
|описание=
This variable is obsolete.}}
This variable is obsolete.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_fixed_timestep
+
|команда=p_fixed_timestep
-
|description=
+
|описание=
Toggles fixed time step mode.Usage: p_fixed_timestep [0/1]
Toggles fixed time step mode.Usage: p_fixed_timestep [0/1]
Forces fixed time step when set to 1. When set to 0, the
Forces fixed time step when set to 1. When set to 0, the
time step is variable, based on the frame rate.}}
time step is variable, based on the frame rate.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_fly_mode
+
|команда=p_fly_mode
-
|description=
+
|описание=
Toggles fly mode.
Toggles fly mode.
Usage: p_fly_mode [0/1]}}
Usage: p_fly_mode [0/1]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_GEB_max_cells
+
|команда=p_GEB_max_cells
-
|description=
+
|описание=
Specifies the cell number threshold after which GetEntitiesInBox issues a warning}}
Specifies the cell number threshold after which GetEntitiesInBox issues a warning}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_gravity_z
+
|команда=p_gravity_z
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_group_damping
+
|команда=p_group_damping
-
|description=
+
|описание=
Toggles damping for object groups.
Toggles damping for object groups.
Usage: p_group_damping [0/1]
Usage: p_group_damping [0/1]
Default is 1 (on). Used for internal tweaking only.}}
Default is 1 (on). Used for internal tweaking only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_jump_to_profile_ent
+
|команда=p_jump_to_profile_ent
-
|description=
+
|описание=
Move the local player next to the corresponding entity in the p_profile_entities list}}
Move the local player next to the corresponding entity in the p_profile_entities list}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_lattice_max_iters
+
|команда=p_lattice_max_iters
-
|description=
+
|описание=
Limits the number of iterations of lattice tension solver}}
Limits the number of iterations of lattice tension solver}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_limit_simple_solver_energy
+
|команда=p_limit_simple_solver_energy
-
|description=
+
|описание=
Specifies whether the energy added by the simple solver is limited (0 or 1)}}
Specifies whether the energy added by the simple solver is limited (0 or 1)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_list_active_objects
+
|команда=p_list_active_objects
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_log_lattice_tension
+
|команда=p_log_lattice_tension
-
|description=
+
|описание=
If set, breakable objects will log tensions at the weakest spots}}
If set, breakable objects will log tensions at the weakest spots}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_approx_caps
+
|команда=p_max_approx_caps
-
|description=
+
|описание=
Maximum number of capsule approximation levels for breakable trees}}
Maximum number of capsule approximation levels for breakable trees}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_contact_gap
+
|команда=p_max_contact_gap
-
|description=
+
|описание=
Sets the gap, enforced whenever possible, between
Sets the gap, enforced whenever possible, between
contacting physical objects.Usage: p_max_contact_gap 0.01
contacting physical objects.Usage: p_max_contact_gap 0.01
This variable is used for internal tweaking only.}}
This variable is used for internal tweaking only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_contact_gap_player
+
|команда=p_max_contact_gap_player
-
|description=
+
|описание=
Sets the safe contact gap for player collisions with
Sets the safe contact gap for player collisions with
the physical environment.Usage: p_max_contact_gap_player 0.01
the physical environment.Usage: p_max_contact_gap_player 0.01
This variable is used for internal tweaking only.}}
This variable is used for internal tweaking only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_contact_gap_simple
+
|команда=p_max_contact_gap_simple
-
|description=
+
|описание=
Specifies the maximum contact gap for objects that use the simple solver}}
Specifies the maximum contact gap for objects that use the simple solver}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_contacts
+
|команда=p_max_contacts
-
|description=
+
|описание=
Maximum contact number, after which contact reduction mode is activated}}
Maximum contact number, after which contact reduction mode is activated}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_debris_mass
+
|команда=p_max_debris_mass
-
|description=
+
|описание=
Broken pieces with mass}}
Broken pieces with mass}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_entity_cells
+
|команда=p_max_entity_cells
-
|description=
+
|описание=
Limits the number of entity grid cells an entity can occupy}}
Limits the number of entity grid cells an entity can occupy}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_contacts
+
|команда=p_max_LCPCG_contacts
-
|description=
+
|описание=
Maximum number of contacts that LCPCG solver is allowed to handle}}
Maximum number of contacts that LCPCG solver is allowed to handle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_fruitless_iters
+
|команда=p_max_LCPCG_fruitless_iters
-
|description=
+
|описание=
Maximum number of LCP CG iterations w/o improvement (defined by p_min_LCPCGimprovement)}}
Maximum number of LCP CG iterations w/o improvement (defined by p_min_LCPCGimprovement)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_iters
+
|команда=p_max_LCPCG_iters
-
|description=
+
|описание=
Maximum number of LCP CG iterations}}
Maximum number of LCP CG iterations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_microiters
+
|команда=p_max_LCPCG_microiters
-
|description=
+
|описание=
Limits the total number of per-contact iterations during one LCP CG iteration
Limits the total number of per-contact iterations during one LCP CG iteration
(number of microiters = number of subiters * number of contacts)}}
(number of microiters = number of subiters * number of contacts)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_microiters_final
+
|команда=p_max_LCPCG_microiters_final
-
|description=
+
|описание=
Same as p_max_LCPCG_microiters, but for the final LCP CG iteration}}
Same as p_max_LCPCG_microiters, but for the final LCP CG iteration}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_subiters
+
|команда=p_max_LCPCG_subiters
-
|description=
+
|описание=
Limits the number of LCP CG solver inner iterations (should be of the order of the number of contacts)}}
Limits the number of LCP CG solver inner iterations (should be of the order of the number of contacts)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_LCPCG_subiters_final
+
|команда=p_max_LCPCG_subiters_final
-
|description=
+
|описание=
Limits the number of LCP CG solver inner iterations during the final iteration (should be of the order of the number of contacts)}}
Limits the number of LCP CG solver inner iterations during the final iteration (should be of the order of the number of contacts)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_MC_iters
+
|команда=p_max_MC_iters
-
|description=
+
|описание=
Specifies the maximum number of microcontact solver iterations}}
Specifies the maximum number of microcontact solver iterations}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_MC_mass_ratio
+
|команда=p_max_MC_mass_ratio
-
|description=
+
|описание=
Maximum mass ratio between objects in an island that MC solver is considered safe to handle}}
Maximum mass ratio between objects in an island that MC solver is considered safe to handle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_MC_vel
+
|команда=p_max_MC_vel
-
|description=
+
|описание=
Maximum object velocity in an island that MC solver is considered safe to handle}}
Maximum object velocity in an island that MC solver is considered safe to handle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_object_splashes
+
|команда=p_max_object_splashes
-
|description=
+
|описание=
Specifies how many splash events one entity is allowed to generate}}
Specifies how many splash events one entity is allowed to generate}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_plane_contacts
+
|команда=p_max_plane_contacts
-
|description=
+
|описание=
Maximum number of contacts lying in one plane between two rigid bodies
Maximum number of contacts lying in one plane between two rigid bodies
(the system tries to remove the least important contacts to get to this value)}}
(the system tries to remove the least important contacts to get to this value)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_plane_contacts_distress
+
|команда=p_max_plane_contacts_distress
-
|description=
+
|описание=
Same as p_max_plane_contacts, but is effective if total number of contacts is above p_max_contacts}}
Same as p_max_plane_contacts, but is effective if total number of contacts is above p_max_contacts}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_player_velocity
+
|команда=p_max_player_velocity
-
|description=
+
|описание=
Clamps players' velocities to this value}}
Clamps players' velocities to this value}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_substeps
+
|команда=p_max_substeps
-
|description=
+
|описание=
Limits the number of substeps allowed in variable time step mode.
Limits the number of substeps allowed in variable time step mode.
Usage: p_max_substeps 5
Usage: p_max_substeps 5
Objects that are not allowed to perform time steps
Objects that are not allowed to perform time steps
beyond some value make several substeps.}}
beyond some value make several substeps.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_substeps_large_group
+
|команда=p_max_substeps_large_group
-
|description=
+
|описание=
Limits the number of substeps large groups of objects can make}}
Limits the number of substeps large groups of objects can make}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_unproj_vel
+
|команда=p_max_unproj_vel
-
|description=
+
|описание=
Limits the maximum unprojection velocity request}}
Limits the maximum unprojection velocity request}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_velocity
+
|команда=p_max_velocity
-
|description=
+
|описание=
Clamps physicalized objects' velocities to this value}}
Clamps physicalized objects' velocities to this value}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_max_world_step
+
|команда=p_max_world_step
-
|description=
+
|описание=
Specifies the maximum step physical world can make (larger steps will be truncated)}}
Specifies the maximum step physical world can make (larger steps will be truncated)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_min_LCPCG_improvement
+
|команда=p_min_LCPCG_improvement
-
|description=
+
|описание=
Defines a required residual squared length improvement, in fractions of 1}}
Defines a required residual squared length improvement, in fractions of 1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_min_separation_speed
+
|команда=p_min_separation_speed
-
|description=
+
|описание=
Used a threshold in some places (namely, to determine when a particle
Used a threshold in some places (namely, to determine when a particle
goes to rest, and a sliding condition in microcontact solver)}}
goes to rest, and a sliding condition in microcontact solver)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_net_angsnapmul
+
|команда=p_net_angsnapmul
-
|description=
+
|описание=
Multiplier to expand the p_net_minsnapdot based on the objects angular velocity}}
Multiplier to expand the p_net_minsnapdot based on the objects angular velocity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_net_minsnapdist
+
|команда=p_net_minsnapdist
-
|description=
+
|описание=
Minimum distance between server position and client position at which to start snapping}}
Minimum distance between server position and client position at which to start snapping}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_net_minsnapdot
+
|команда=p_net_minsnapdot
-
|description=
+
|описание=
Minimum quat dot product between server orientation and client orientation at which to start snapping}}
Minimum quat dot product between server orientation and client orientation at which to start snapping}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_net_smoothtime
+
|команда=p_net_smoothtime
-
|description=
+
|описание=
How much time should non-snapped positions take to synchronize completely?}}
How much time should non-snapped positions take to synchronize completely?}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_net_velsnapmul
+
|команда=p_net_velsnapmul
-
|description=
+
|описание=
Multiplier to expand the p_net_minsnapdist based on the objects velocity}}
Multiplier to expand the p_net_minsnapdist based on the objects velocity}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_num_bodies_large_group
+
|команда=p_num_bodies_large_group
-
|description=
+
|описание=
Group size to be used with p_max_substeps_large_group, in bodies}}
Group size to be used with p_max_substeps_large_group, in bodies}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_penalty_scale
+
|команда=p_penalty_scale
-
|description=
+
|описание=
Scales the penalty impulse for objects that use the simple solver}}
Scales the penalty impulse for objects that use the simple solver}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_players_can_break
+
|команда=p_players_can_break
-
|description=
+
|описание=
Whether living entities are allowed to break static objects with breakable joints}}
Whether living entities are allowed to break static objects with breakable joints}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_profile_entities
+
|команда=p_profile_entities
-
|description=
+
|описание=
Enables per-entity time step profiling}}
Enables per-entity time step profiling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_profile_functions
+
|команда=p_profile_functions
-
|description=
+
|описание=
Enables detailed profiling of physical environment-sampling functions}}
Enables detailed profiling of physical environment-sampling functions}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_prohibit_unprojection
+
|команда=p_prohibit_unprojection
-
|description=
+
|описание=
This variable is obsolete.}}
This variable is obsolete.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_ray_fadein
+
|команда=p_ray_fadein
-
|description=
+
|описание=
Fade-in time for ray physics helpers}}
Fade-in time for ray physics helpers}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_ray_peak_time
+
|команда=p_ray_peak_time
-
|description=
+
|описание=
Rays that take longer then this (in ms) will use different color}}
Rays that take longer then this (in ms) will use different color}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_single_step_mode
+
|команда=p_single_step_mode
-
|description=
+
|описание=
Toggles physics system 'single step' mode.Usage: p_single_step_mode [0/1]
Toggles physics system 'single step' mode.Usage: p_single_step_mode [0/1]
Default is 0 (off). Set to 1 to switch physics system (except
Default is 0 (off). Set to 1 to switch physics system (except
players) to single step mode. Each step must be explicitly
players) to single step mode. Each step must be explicitly
requested with a 'p_do_step' instruction.}}
requested with a 'p_do_step' instruction.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_skip_redundant_colldet
+
|команда=p_skip_redundant_colldet
-
|description=
+
|описание=
Specifies whether to skip furher collision checks between two convex objects using the simple solver
Specifies whether to skip furher collision checks between two convex objects using the simple solver
when they have enough contacts between them}}
when they have enough contacts between them}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_dist0
+
|команда=p_splash_dist0
-
|description=
+
|описание=
Range start for splash event distance culling}}
Range start for splash event distance culling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_dist1
+
|команда=p_splash_dist1
-
|description=
+
|описание=
Range end for splash event distance culling}}
Range end for splash event distance culling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_force0
+
|команда=p_splash_force0
-
|description=
+
|описание=
Minimum water hit force to generate splash events at p_splash_dist0}}
Minimum water hit force to generate splash events at p_splash_dist0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_force1
+
|команда=p_splash_force1
-
|description=
+
|описание=
Minimum water hit force to generate splash events at p_splash_dist1}}
Minimum water hit force to generate splash events at p_splash_dist1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_vel0
+
|команда=p_splash_vel0
-
|description=
+
|описание=
Minimum water hit velocity to generate splash events at p_splash_dist0}}
Minimum water hit velocity to generate splash events at p_splash_dist0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_splash_vel1
+
|команда=p_splash_vel1
-
|description=
+
|описание=
Minimum water hit velocity to generate splash events at p_splash_dist1}}
Minimum water hit velocity to generate splash events at p_splash_dist1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_tick_breakable
+
|команда=p_tick_breakable
-
|description=
+
|описание=
Sets the breakable objects structure update interval}}
Sets the breakable objects structure update interval}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_time_granularity
+
|команда=p_time_granularity
-
|description=
+
|описание=
Sets physical time step granularity.
Sets physical time step granularity.
Usage: p_time_granularity [0..0.1]
Usage: p_time_granularity [0..0.1]
Used for internal tweaking only.}}
Used for internal tweaking only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_unproj_vel_scale
+
|команда=p_unproj_vel_scale
-
|description=
+
|описание=
Requested unprojection velocity is set equal to penetration depth multiplied by this number}}
Requested unprojection velocity is set equal to penetration depth multiplied by this number}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_use_distance_contacts
+
|команда=p_use_distance_contacts
-
|description=
+
|описание=
Allows to use distance-based contacts (is forced off in multiplayer)}}
Allows to use distance-based contacts (is forced off in multiplayer)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_use_unproj_vel
+
|команда=p_use_unproj_vel
-
|description=
+
|описание=
internal solver tweak}}
internal solver tweak}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=p_wireframe_distance
+
|команда=p_wireframe_distance
-
|description=
+
|описание=
Maximum distance at which wireframe is drawn on physics helpers}}
Maximum distance at which wireframe is drawn on physics helpers}}
}}
}}
-
{{CCPrefix|prefix=pl|description=|commands=
+
{{ККПрефикс|префикс=pl|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_curvingSlowdownSpeedScale
+
|команда=pl_curvingSlowdownSpeedScale
-
|description=
+
|описание=
Player only slowdown speedscale when curving/leaning extremely.}}
Player only slowdown speedscale when curving/leaning extremely.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_debug_filter
+
|команда=pl_debug_filter
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_debug_jumping
+
|команда=pl_debug_jumping
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_debug_ladders
+
|команда=pl_debug_ladders
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_debug_movement
+
|команда=pl_debug_movement
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_debugFallDamage
+
|команда=pl_debugFallDamage
-
|description=
+
|описание=
Enables console output of fall damage information.}}
Enables console output of fall damage information.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_fallDamage_SpeedBias
+
|команда=pl_fallDamage_SpeedBias
-
|description=
+
|описание=
Damage bias for medium fall speed: =1 linear, }}
Damage bias for medium fall speed: =1 linear, }}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_fallDamage_SpeedFatal
+
|команда=pl_fallDamage_SpeedFatal
-
|description=
+
|описание=
Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).}}
Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_fallDamage_SpeedSafe
+
|команда=pl_fallDamage_SpeedSafe
-
|description=
+
|описание=
Safe fall speed (in all modes, including strength jump on flat ground).}}
Safe fall speed (in all modes, including strength jump on flat ground).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_inputAccel
+
|команда=pl_inputAccel
-
|description=
+
|описание=
Movement input acceleration}}
Movement input acceleration}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimBackSpeedMul
+
|команда=pl_swimBackSpeedMul
-
|description=
+
|описание=
Swimming backwards speed mul.}}
Swimming backwards speed mul.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimBaseSpeed
+
|команда=pl_swimBaseSpeed
-
|description=
+
|описание=
Swimming base speed.}}
Swimming base speed.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpSpeedBaseMul
+
|команда=pl_swimJumpSpeedBaseMul
-
|description=
+
|описание=
Swimming speed normal jump velocity mul (dolphin rocket).}}
Swimming speed normal jump velocity mul (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpSpeedCost
+
|команда=pl_swimJumpSpeedCost
-
|description=
+
|описание=
Swimming speed shift+jump energy cost (dolphin rocket).}}
Swimming speed shift+jump energy cost (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpSpeedSprintMul
+
|команда=pl_swimJumpSpeedSprintMul
-
|description=
+
|описание=
Swimming speed shift+jump velocity mul (dolphin rocket).}}
Swimming speed shift+jump velocity mul (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpStrengthBaseMul
+
|команда=pl_swimJumpStrengthBaseMul
-
|description=
+
|описание=
Swimming strength normal jump velocity mul (dolphin rocket).}}
Swimming strength normal jump velocity mul (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpStrengthCost
+
|команда=pl_swimJumpStrengthCost
-
|description=
+
|описание=
Swimming strength shift+jump energy cost (dolphin rocket).}}
Swimming strength shift+jump energy cost (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimJumpStrengthSprintMul
+
|команда=pl_swimJumpStrengthSprintMul
-
|description=
+
|описание=
Swimming strength shift+jump velocity mul (dolphin rocket).}}
Swimming strength shift+jump velocity mul (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimNormalSprintSpeedMul
+
|команда=pl_swimNormalSprintSpeedMul
-
|description=
+
|описание=
Swimming Non-Speed sprint speed mul.}}
Swimming Non-Speed sprint speed mul.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimSideSpeedMul
+
|команда=pl_swimSideSpeedMul
-
|description=
+
|описание=
Swimming sideways speed mul.}}
Swimming sideways speed mul.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimSpeedSprintSpeedMul
+
|команда=pl_swimSpeedSprintSpeedMul
-
|description=
+
|описание=
Swimming Speed sprint speed mul.}}
Swimming Speed sprint speed mul.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimUpSprintSpeedMul
+
|команда=pl_swimUpSprintSpeedMul
-
|description=
+
|описание=
Swimming sprint while looking up (dolphin rocket).}}
Swimming sprint while looking up (dolphin rocket).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_swimVertSpeedMul
+
|команда=pl_swimVertSpeedMul
-
|description=
+
|описание=
Swimming vertical speed mul.}}
Swimming vertical speed mul.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGAimResponsiveness
+
|команда=pl_zeroGAimResponsiveness
-
|description=
+
|описание=
ZeroG aim responsiveness vs. inertia (default is 8.0).}}
ZeroG aim responsiveness vs. inertia (default is 8.0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGBaseSpeed
+
|команда=pl_zeroGBaseSpeed
-
|description=
+
|описание=
Maximum player speed request limit for zeroG.}}
Maximum player speed request limit for zeroG.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGDashEnergyConsumption
+
|команда=pl_zeroGDashEnergyConsumption
-
|description=
+
|описание=
Percentage consumed when doing a dash in ZeroG.}}
Percentage consumed when doing a dash in ZeroG.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGEnableGBoots
+
|команда=pl_zeroGEnableGBoots
-
|description=
+
|описание=
Switch G-Boots action on/off (if button assigned).}}
Switch G-Boots action on/off (if button assigned).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGEnableGyroFade
+
|команда=pl_zeroGEnableGyroFade
-
|description=
+
|описание=
Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).}}
Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGFloatDuration
+
|команда=pl_zeroGFloatDuration
-
|description=
+
|описание=
Floating duration until full stop (after stopped thrusting).}}
Floating duration until full stop (after stopped thrusting).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGGyroFadeAngleInner
+
|команда=pl_zeroGGyroFadeAngleInner
-
|description=
+
|описание=
ZeroG gyro inner angle (default is 20).}}
ZeroG gyro inner angle (default is 20).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGGyroFadeAngleOuter
+
|команда=pl_zeroGGyroFadeAngleOuter
-
|description=
+
|описание=
ZeroG gyro outer angle (default is 60).}}
ZeroG gyro outer angle (default is 60).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGGyroFadeExp
+
|команда=pl_zeroGGyroFadeExp
-
|description=
+
|описание=
ZeroG gyro angle bias (default is 2.0).}}
ZeroG gyro angle bias (default is 2.0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGGyroStrength
+
|команда=pl_zeroGGyroStrength
-
|description=
+
|описание=
ZeroG gyro strength (default is 1.0).}}
ZeroG gyro strength (default is 1.0).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGParticleTrail
+
|команда=pl_zeroGParticleTrail
-
|description=
+
|описание=
Enable particle trail when in zerog.}}
Enable particle trail when in zerog.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedMaxSpeed
+
|команда=pl_zeroGSpeedMaxSpeed
-
|description=
+
|описание=
(DEPRECATED) Maximum player speed request limit for zeroG while in speed mode.}}
(DEPRECATED) Maximum player speed request limit for zeroG while in speed mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedModeEnergyConsumption
+
|команда=pl_zeroGSpeedModeEnergyConsumption
-
|description=
+
|описание=
Percentage consumed per second while speed sprinting in ZeroG.}}
Percentage consumed per second while speed sprinting in ZeroG.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedMultNormal
+
|команда=pl_zeroGSpeedMultNormal
-
|description=
+
|описание=
Modify movement speed in zeroG, in normal mode.}}
Modify movement speed in zeroG, in normal mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedMultNormalSprint
+
|команда=pl_zeroGSpeedMultNormalSprint
-
|description=
+
|описание=
Modify movement speed in zeroG, in normal sprint.}}
Modify movement speed in zeroG, in normal sprint.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedMultSpeed
+
|команда=pl_zeroGSpeedMultSpeed
-
|description=
+
|описание=
Modify movement speed in zeroG, in speed mode.}}
Modify movement speed in zeroG, in speed mode.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSpeedMultSpeedSprint
+
|команда=pl_zeroGSpeedMultSpeedSprint
-
|description=
+
|описание=
Modify movement speed in zeroG, in speed sprint.}}
Modify movement speed in zeroG, in speed sprint.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGSwitchableGyro
+
|команда=pl_zeroGSwitchableGyro
-
|description=
+
|описание=
MERGE/REVERT}}
MERGE/REVERT}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGThrusterResponsiveness
+
|команда=pl_zeroGThrusterResponsiveness
-
|description=
+
|описание=
Thrusting responsiveness.}}
Thrusting responsiveness.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pl_zeroGUpDown
+
|команда=pl_zeroGUpDown
-
|description=
+
|описание=
Scales the z-axis movement speed in zeroG.}}
Scales the z-axis movement speed in zeroG.}}
}}
}}
-
{{CCPrefix|prefix=pp|description=|commands=
+
{{ККПрефикс|префикс=pp|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pp_RichSaveGames
+
|команда=pp_RichSaveGames
-
|description=
+
|описание=
Enable RichSaveGame Format for SaveGames}}
Enable RichSaveGame Format for SaveGames}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pp_RSFDebugWrite
+
|команда=pp_RSFDebugWrite
-
|description=
+
|описание=
When RichSaveGames are enabled, save plain XML Data alongside for debugging}}
When RichSaveGames are enabled, save plain XML Data alongside for debugging}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=pp_RSFDebugWriteOnLoad
+
|команда=pp_RSFDebugWriteOnLoad
-
|description=
+
|описание=
When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame}}
When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame}}
}}
}}
-
{{CCPrefix|prefix=profile|description=|commands=
+
{{ККПрефикс|префикс=profile|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_allthreads
+
|команда=profile_allthreads
-
|description=
+
|описание=
Enables profiling of non-main threads.
Enables profiling of non-main threads.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_callstack
+
|команда=profile_callstack
-
|description=
+
|описание=
Logs all Call Stacks of the selected profiler function for one frame}}
Logs all Call Stacks of the selected profiler function for one frame}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_filter
+
|команда=profile_filter
-
|description=
+
|описание=
Profiles a specified subsystem.
Profiles a specified subsystem.
Usage: profile_filter subsystem
Usage: profile_filter subsystem
Строка 5525: Строка 5527:
Network
Network
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_graph
+
|команда=profile_graph
-
|description=
+
|описание=
Enable drawing of profiling graph.
Enable drawing of profiling graph.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_graphScale
+
|команда=profile_graphScale
-
|description=
+
|описание=
Sets the scale of profiling histograms.
Sets the scale of profiling histograms.
Usage: profileGraphScale 100
Usage: profileGraphScale 100
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_log
+
|команда=profile_log
-
|description=
+
|описание=
Logs profiler output}}
Logs profiler output}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_network
+
|команда=profile_network
-
|description=
+
|описание=
Enables network profiling.
Enables network profiling.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_pagefaults
+
|команда=profile_pagefaults
-
|description=
+
|описание=
Enable drawing of page faults graph.
Enable drawing of page faults graph.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_peak
+
|команда=profile_peak
-
|description=
+
|описание=
Profiler Peaks Tolerance in Milliseconds.
Profiler Peaks Tolerance in Milliseconds.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_sampler
+
|команда=profile_sampler
-
|description=
+
|описание=
Set to 1 to start sampling profiling}}
Set to 1 to start sampling profiling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_sampler_max_samples
+
|команда=profile_sampler_max_samples
-
|description=
+
|описание=
Number of samples to collect for sampling profiler}}
Number of samples to collect for sampling profiler}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_smooth
+
|команда=profile_smooth
-
|description=
+
|описание=
Profiler exponential smoothing interval (seconds).
Profiler exponential smoothing interval (seconds).
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_threads
+
|команда=profile_threads
-
|description=
+
|описание=
Enables Threads Profiler (should be deactivated for final product)
Enables Threads Profiler (should be deactivated for final product)
The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation.
The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation.
Строка 5576: Строка 5578:
Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64)
Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64)
Usage: profile_threads [0/1/2+]}}
Usage: profile_threads [0/1/2+]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=profile_weighting
+
|команда=profile_weighting
-
|description=
+
|описание=
Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold.
Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold.
}}
}}
}}
}}
-
{{CCPrefix|prefix=r|description=|commands=
+
{{ККПрефикс|префикс=r|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ATOC
+
|команда=r_ATOC
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Beams
+
|команда=r_Beams
-
|description=
+
|описание=
Toggles light beams.
Toggles light beams.
Usage: r_Beams [0/1/2/3]
Usage: r_Beams [0/1/2/3]
Строка 5596: Строка 5598:
use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use
use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use
optimized and with glow support beams.}}
optimized and with glow support beams.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_BeamsDistFactor
+
|команда=r_BeamsDistFactor
-
|description=
+
|описание=
Distance between slices.
Distance between slices.
Usage: r_BeamsDistFactor [fValue]
Usage: r_BeamsDistFactor [fValue]
Default is 0.01 (0.01 meters between slices).}}
Default is 0.01 (0.01 meters between slices).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_BeamsHelpers
+
|команда=r_BeamsHelpers
-
|description=
+
|описание=
Toggles light beams helpers drawing.
Toggles light beams helpers drawing.
Usage: r_BeamsHelpers [0/1]
Usage: r_BeamsHelpers [0/1]
Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.}}
Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_BeamsMaxSlices
+
|команда=r_BeamsMaxSlices
-
|description=
+
|описание=
Number of volumetric slices allowed per light beam.
Number of volumetric slices allowed per light beam.
Usage: r_BeamsMaxSlices [1-300]
Usage: r_BeamsMaxSlices [1-300]
Default is 200 (high-spec).}}
Default is 200 (high-spec).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_BeamsSoftClip
+
|команда=r_BeamsSoftClip
-
|description=
+
|описание=
Toggles light beams clip type.
Toggles light beams clip type.
Usage: r_BeamsSoftClip [0/1]
Usage: r_BeamsSoftClip [0/1]
Default is 1 (software clip beams). Set to 0 to enable hardware clipping.}}
Default is 1 (software clip beams). Set to 0 to enable hardware clipping.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Brightness
+
|команда=r_Brightness
-
|description=
+
|описание=
Sets the diplay brightness.
Sets the diplay brightness.
Usage: r_Brightness 0.5
Usage: r_Brightness 0.5
Default is 0.5.}}
Default is 0.5.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Character_NoDeform
+
|команда=r_Character_NoDeform
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CloudsDebug
+
|команда=r_CloudsDebug
-
|description=
+
|описание=
Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]
Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]
Usage: r_CloudsDebug = 1: render just screen imposters
Usage: r_CloudsDebug = 1: render just screen imposters
Usage: r_CloudsDebug = 2: render just non-screen imposters
Usage: r_CloudsDebug = 2: render just non-screen imposters
Default is 0 (off)}}
Default is 0 (off)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CloudsUpdateAlways
+
|команда=r_CloudsUpdateAlways
-
|description=
+
|описание=
Toggles updating of clouds each frame.
Toggles updating of clouds each frame.
Usage: r_CloudsUpdateAlways [0/1]
Usage: r_CloudsUpdateAlways [0/1]
Default is 0 (off.}}
Default is 0 (off.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorBits
+
|команда=r_ColorBits
-
|description=
+
|описание=
Sets the color resolution, in bits per pixel. Default is 32.
Sets the color resolution, in bits per pixel. Default is 32.
Usage: r_ColorBits [32/24/16/8]}}
Usage: r_ColorBits [32/24/16/8]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorGrading
+
|команда=r_ColorGrading
-
|description=
+
|описание=
Enables color grading.
Enables color grading.
Usage: r_ColorGrading [0/1]
Usage: r_ColorGrading [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorGradingDof
+
|команда=r_ColorGradingDof
-
|description=
+
|описание=
Enables color grading dof control.
Enables color grading dof control.
Usage: r_ColorGradingDof [0/1]
Usage: r_ColorGradingDof [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorGradingFilters
+
|команда=r_ColorGradingFilters
-
|description=
+
|описание=
Enables color grading.
Enables color grading.
Usage: r_ColorGradingFilters [0/1]
Usage: r_ColorGradingFilters [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorGradingLevels
+
|команда=r_ColorGradingLevels
-
|description=
+
|описание=
Enables color grading.
Enables color grading.
Usage: r_ColorGradingLevels [0/1]
Usage: r_ColorGradingLevels [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ColorGradingSelectiveColor
+
|команда=r_ColorGradingSelectiveColor
-
|description=
+
|описание=
Enables color grading.
Enables color grading.
Usage: r_ColorGradingSelectiveColor [0/1]
Usage: r_ColorGradingSelectiveColor [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Contrast
+
|команда=r_Contrast
-
|description=
+
|описание=
Sets the diplay contrast.
Sets the diplay contrast.
Usage: r_Contrast 0.5
Usage: r_Contrast 0.5
Default is 0.5.}}
Default is 0.5.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CoronaColorScale
+
|команда=r_CoronaColorScale
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CoronaFade
+
|команда=r_CoronaFade
-
|description=
+
|описание=
Time fading factor of the light coronas.
Time fading factor of the light coronas.
Usage: r_CoronaFade 0.5Default is 0.5.}}
Usage: r_CoronaFade 0.5Default is 0.5.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Coronas
+
|команда=r_Coronas
-
|description=
+
|описание=
Toggles light coronas around light sources.
Toggles light coronas around light sources.
Usage: r_Coronas [0/1]Default is 1 (on).}}
Usage: r_Coronas [0/1]Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CoronaSizeScale
+
|команда=r_CoronaSizeScale
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CullByClipPlanes
+
|команда=r_CullByClipPlanes
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CullGeometryForLights
+
|команда=r_CullGeometryForLights
-
|description=
+
|описание=
Rendering optimization for lights.
Rendering optimization for lights.
Usage: r_CullGeometryForLights [0/1/2]
Usage: r_CullGeometryForLights [0/1/2]
Строка 5714: Строка 5716:
light sources. Set to 2 to cull geometry behind static
light sources. Set to 2 to cull geometry behind static
lights only.}}
lights only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_CustomVisions
+
|команда=r_CustomVisions
-
|description=
+
|описание=
Enables custom visions, like heatvision, binocular view, etc.
Enables custom visions, like heatvision, binocular view, etc.
Usage: r_CustomVisions [0/1]
Usage: r_CustomVisions [0/1]
Default is 0 (disabled). 1 enables
Default is 0 (disabled). 1 enables
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_debug_renderer_set_eye_pos
+
|команда=r_debug_renderer_set_eye_pos
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_debug_renderer_show_window
+
|команда=r_debug_renderer_show_window
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugExtraSceneTargetFSAA
+
|команда=r_DebugExtraSceneTargetFSAA
-
|description=
+
|описание=
Disables usage of shared sceneTarget RT in case its multisampled
Disables usage of shared sceneTarget RT in case its multisampled
Usage: r_DebugSceneTargetNoFSAA [0/1]
Usage: r_DebugSceneTargetNoFSAA [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugLights
+
|команда=r_DebugLights
-
|description=
+
|описание=
Display dynamic lights for debugging.
Display dynamic lights for debugging.
Usage: r_DebugLights [0/1/2/3]
Usage: r_DebugLights [0/1/2/3]
Default is 0 (off). Set to 1 to display centres of light sources,
Default is 0 (off). Set to 1 to display centres of light sources,
or set to 2 to display light centres and attenuation spheres, 3 to get light properties to the screen}}
or set to 2 to display light centres and attenuation spheres, 3 to get light properties to the screen}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugMotionBlur
+
|команда=r_DebugMotionBlur
-
|description=
+
|описание=
Usage: r_MotionBlur [0/1]
Usage: r_MotionBlur [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugRefraction
+
|команда=r_DebugRefraction
-
|description=
+
|описание=
Debug refraction usage. Displays red instead of refraction
Debug refraction usage. Displays red instead of refraction
Usage: r_DebugRefraction
Usage: r_DebugRefraction
Default is 0 (off)}}
Default is 0 (off)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugRenderMode
+
|команда=r_DebugRenderMode
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DebugScreenEffects
+
|команда=r_DebugScreenEffects
-
|description=
+
|описание=
Debugs screen effects textures.
Debugs screen effects textures.
Usage: r_DebugScreenEffects #
Usage: r_DebugScreenEffects #
Строка 5766: Строка 5768:
1: enabled
1: enabled
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DepthBits
+
|команда=r_DepthBits
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DepthOfField
+
|команда=r_DepthOfField
-
|description=
+
|описание=
Enables depth of field.
Enables depth of field.
Usage: r_DepthOfField [0/1/2]
Usage: r_DepthOfField [0/1/2]
Default is 0 (disabled). 1 enables, 2 enables and overrides game settings
Default is 0 (disabled). 1 enables, 2 enables and overrides game settings
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DetailDistance
+
|команда=r_DetailDistance
-
|description=
+
|описание=
Distance used for per-pixel detail layers blending.
Distance used for per-pixel detail layers blending.
Usage: r_DetailDistance (1-20)
Usage: r_DetailDistance (1-20)
Default is 6.}}
Default is 6.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DetailNumLayers
+
|команда=r_DetailNumLayers
-
|description=
+
|описание=
Sets the number of detail layers per surface.
Sets the number of detail layers per surface.
Usage: r_DetailNumLayers 2
Usage: r_DetailNumLayers 2
Default is 2.}}
Default is 2.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DetailScale
+
|команда=r_DetailScale
-
|description=
+
|описание=
Sets the default scaling for detail overlays.
Sets the default scaling for detail overlays.
Usage: r_DetailScale 8
Usage: r_DetailScale 8
Default is 8. This scale applies only if the object's
Default is 8. This scale applies only if the object's
detail scale was not previously defined (in MAX).}}
detail scale was not previously defined (in MAX).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DetailTextures
+
|команда=r_DetailTextures
-
|description=
+
|описание=
Toggles detail texture overlays.
Toggles detail texture overlays.
Usage: r_DetailTextures [0/1]
Usage: r_DetailTextures [0/1]
Default is 1 (detail textures on).}}
Default is 1 (detail textures on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DisplayInfo
+
|команда=r_DisplayInfo
-
|description=
+
|описание=
Toggles debugging information display.
Toggles debugging information display.
Usage: r_DisplayInfo [0=off/1=show/2=enhanced (displays frame time)]
Usage: r_DisplayInfo [0=off/1=show/2=enhanced (displays frame time)]
also see [http://www.google.com/search?hl=en&q=%22FPS+Versus+Frame+Time%22&btnG=Search FPS Versus Frame Time]
also see [http://www.google.com/search?hl=en&q=%22FPS+Versus+Frame+Time%22&btnG=Search FPS Versus Frame Time]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_distant_rain
+
|команда=r_distant_rain
-
|description=
+
|описание=
Enables distant rain rendering.
Enables distant rain rendering.
Usage: r_distant_rain [0/1]
Usage: r_distant_rain [0/1]
Default is 1 (on). Set to 0 to disable.}}
Default is 1 (on). Set to 0 to disable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DrawNearFoV
+
|команда=r_DrawNearFoV
-
|description=
+
|описание=
Sets the FoV for drawing of near objects.
Sets the FoV for drawing of near objects.
Usage: r_DrawNearFoV [n]
Usage: r_DrawNearFoV [n]
Default is 60.}}
Default is 60.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Driver
+
|команда=r_Driver
-
|description=
+
|описание=
Sets the renderer driver ( OpenGL/DX9/DX10/AUTO/NULL ). Default is DX10 on Vista and DX9 otherwise.
Sets the renderer driver ( OpenGL/DX9/DX10/AUTO/NULL ). Default is DX10 on Vista and DX9 otherwise.
Specify in system.cfg like this: r_Driver = "DX10"}}
Specify in system.cfg like this: r_Driver = "DX10"}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DynTexAtlasCloudsMaxSize
+
|команда=r_DynTexAtlasCloudsMaxSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DynTexAtlasSpritesMaxSize
+
|команда=r_DynTexAtlasSpritesMaxSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_DynTexMaxSize
+
|команда=r_DynTexMaxSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvCMResolution
+
|команда=r_EnvCMResolution
-
|description=
+
|описание=
Sets resolution for target environment cubemap, in pixels.
Sets resolution for target environment cubemap, in pixels.
Usage: r_EnvCMResolution #
Usage: r_EnvCMResolution #
Строка 5848: Строка 5850:
2: 256
2: 256
Default is 2 (256 by 256 pixels).}}
Default is 2 (256 by 256 pixels).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvCMupdateInterval
+
|команда=r_EnvCMupdateInterval
-
|description=
+
|описание=
Sets the interval between environmental cube map texture updates.
Sets the interval between environmental cube map texture updates.
Usage: r_EnvCMupdateInterval #
Usage: r_EnvCMupdateInterval #
Default is 0.1.}}
Default is 0.1.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvCMWrite
+
|команда=r_EnvCMWrite
-
|description=
+
|описание=
Writes cube-map textures to disk.
Writes cube-map textures to disk.
Usage: r_EnvCMWrite [0/1]
Usage: r_EnvCMWrite [0/1]
Строка 5863: Строка 5865:
cube-map shaders should be present in the current scene.
cube-map shaders should be present in the current scene.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvLCMupdateInterval
+
|команда=r_EnvLCMupdateInterval
-
|description=
+
|описание=
LEGACY - not used}}
LEGACY - not used}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvLightCMDebug
+
|команда=r_EnvLightCMDebug
-
|description=
+
|описание=
Draw debug cube for env radiosity.
Draw debug cube for env radiosity.
Usage: r_EnvLightCMDebug [0/1]
Usage: r_EnvLightCMDebug [0/1]
Default is 0 (off).
Default is 0 (off).
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvTexResolution
+
|команда=r_EnvTexResolution
-
|description=
+
|описание=
Sets resolution for 2d target environment texture, in pixels.
Sets resolution for 2d target environment texture, in pixels.
Usage: r_EnvTexResolution #
Usage: r_EnvTexResolution #
Строка 5885: Строка 5887:
3: 512
3: 512
Default is 3 (512 by 512 pixels).}}
Default is 3 (512 by 512 pixels).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EnvTexUpdateInterval
+
|команда=r_EnvTexUpdateInterval
-
|description=
+
|описание=
Sets the interval between environmental 2d texture updates.
Sets the interval between environmental 2d texture updates.
Usage: r_EnvTexUpdateInterval 0.001
Usage: r_EnvTexUpdateInterval 0.001
Default is 0.001.}}
Default is 0.001.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ExcludeShader
+
|команда=r_ExcludeShader
-
|description=
+
|описание=
Exclude the named shader from the render list.
Exclude the named shader from the render list.
Usage: r_ExcludeShader ShaderName
Usage: r_ExcludeShader ShaderName
Sometimes this is useful when debugging.}}
Sometimes this is useful when debugging.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptationBase
+
|команда=r_EyeAdaptationBase
-
|description=
+
|описание=
HDR rendering eye adaptation base value (smaller values result in brighter adaption)
HDR rendering eye adaptation base value (smaller values result in brighter adaption)
Usage: r_EyeAdaptationBase [Value]
Usage: r_EyeAdaptationBase [Value]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptationFactor
+
|команда=r_EyeAdaptationFactor
-
|description=
+
|описание=
HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)
HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)
Usage: r_HDREyeAdaptionFactor [Value]
Usage: r_HDREyeAdaptionFactor [Value]
Default is 0.5}}
Default is 0.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionBase
+
|команда=r_EyeAdaptionBase
-
|description=
+
|описание=
HDR eye adaption property (0..1)
HDR eye adaption property (0..1)
Usage: r_EyeAdaptionBase [Value]
Usage: r_EyeAdaptionBase [Value]
Default is 0.0}}
Default is 0.0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionClamp
+
|команда=r_EyeAdaptionClamp
-
|description=
+
|описание=
HDR eye adaption property (0=full clamp .. ) unfinished feature - value around 3 is good, big values e.g. 10 to disable the clamp
HDR eye adaption property (0=full clamp .. ) unfinished feature - value around 3 is good, big values e.g. 10 to disable the clamp
Usage: r_EyeAdaptionClamp [Value]
Usage: r_EyeAdaptionClamp [Value]
Default is 4}}
Default is 4}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionMax
+
|команда=r_EyeAdaptionMax
-
|description=
+
|описание=
HDR eye adaption property (0..128)
HDR eye adaption property (0..128)
Usage: r_EyeAdaptionMax [Value]
Usage: r_EyeAdaptionMax [Value]
Default is 4}}
Default is 4}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionMin
+
|команда=r_EyeAdaptionMin
-
|description=
+
|описание=
HDR eye adaption property (0..128)
HDR eye adaption property (0..128)
Usage: r_EyeAdaptionMin [Value]
Usage: r_EyeAdaptionMin [Value]
Default is 0.1}}
Default is 0.1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionScale
+
|команда=r_EyeAdaptionScale
-
|description=
+
|описание=
HDR eye adaption property (0..1, to scale the final result)
HDR eye adaption property (0..1, to scale the final result)
Usage: r_EyeAdaptionScale [Value]
Usage: r_EyeAdaptionScale [Value]
Default is 1.0}}
Default is 1.0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_EyeAdaptionSpeed
+
|команда=r_EyeAdaptionSpeed
-
|description=
+
|описание=
HDR eye adaption property (percent of adaption per second)
HDR eye adaption property (percent of adaption per second)
Usage: r_EyeAdaptionMax [Value]
Usage: r_EyeAdaptionMax [Value]
Default is 50}}
Default is 50}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FillLights
+
|команда=r_FillLights
-
|description=
+
|описание=
Activate simple differed light sources usage}}
Activate simple differed light sources usage}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FillLightsDebug
+
|команда=r_FillLightsDebug
-
|description=
+
|описание=
Visualize fill lights as spheres}}
Visualize fill lights as spheres}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FillLightsMode
+
|команда=r_FillLightsMode
-
|description=
+
|описание=
Fill lights mode}}
Fill lights mode}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FixMaterials
+
|команда=r_FixMaterials
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Flares
+
|команда=r_Flares
-
|description=
+
|описание=
Toggles sunlight lens flare effect.
Toggles sunlight lens flare effect.
Usage: r_Flares [0/1]
Usage: r_Flares [0/1]
Default is 1 (on).}}
Default is 1 (on).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Flush
+
|команда=r_Flush
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Force3DcEmulation
+
|команда=r_Force3DcEmulation
-
|description=
+
|описание=
Specifies renderer behavior for the 3Dc (compressed normal maps) emulation (DX9 only).
Specifies renderer behavior for the 3Dc (compressed normal maps) emulation (DX9 only).
(Emulation: DXT5, less quality but same memory requirements)
(Emulation: DXT5, less quality but same memory requirements)
Строка 5980: Строка 5982:
2=use only if hardware doesn't support 3Dc
2=use only if hardware doesn't support 3Dc
Usage: r_Force3DcEmulation [0/1/2]}}
Usage: r_Force3DcEmulation [0/1/2]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FSAA
+
|команда=r_FSAA
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FSAA_quality
+
|команда=r_FSAA_quality
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_FSAA_samples
+
|команда=r_FSAA_samples
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Fullscreen
+
|команда=r_Fullscreen
-
|description=
+
|описание=
Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.
Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.
Usage: r_Fullscreen [0=window/1=fullscreen]
Usage: r_Fullscreen [0=window/1=fullscreen]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Gamma
+
|команда=r_Gamma
-
|description=
+
|описание=
Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)
Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)
Usage: r_Gamma 1.0
Usage: r_Gamma 1.0
1 off (default), try values like 1.6 or 2.2}}
1 off (default), try values like 1.6 or 2.2}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GeomInstancingThreshold
+
|команда=r_GeomInstancingThreshold
-
|description=
+
|описание=
If the instance count gets bigger than the specified value the instancing feature is used.
If the instance count gets bigger than the specified value the instancing feature is used.
Usage: r_GeomInstancingThreshold [Num]
Usage: r_GeomInstancingThreshold [Num]
Default is 0 (automatic depending on hardware, used value can be found in the log)}}
Default is 0 (automatic depending on hardware, used value can be found in the log)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GetScreenShot
+
|команда=r_GetScreenShot
-
|description=
+
|описание=
 +
 
To capture one screenshot (variable is set to 0 after capturing)
To capture one screenshot (variable is set to 0 after capturing)
0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot}}
0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlitterAmount
+
|команда=r_GlitterAmount
-
|description=
+
|описание=
Sets amount of glitter sprites.
Sets amount of glitter sprites.
Usage: r_GlitterAmount n (default is 1024)
Usage: r_GlitterAmount n (default is 1024)
Where n represents a number: eg: 256}}
Where n represents a number: eg: 256}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlitterSize
+
|команда=r_GlitterSize
-
|description=
+
|описание=
Sets glitter sprite size.
Sets glitter sprite size.
Usage: r_GlitterSize n (default is 1)
Usage: r_GlitterSize n (default is 1)
Where n represents a number: eg: 0.5}}
Where n represents a number: eg: 0.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlitterSpecularPow
+
|команда=r_GlitterSpecularPow
-
|description=
+
|описание=
Sets glitter specular power.
Sets glitter specular power.
Usage: r_GlitterSpecularPow n (default is 2.0f)
Usage: r_GlitterSpecularPow n (default is 2.0f)
Where n represents a number: eg: 16.0}}
Where n represents a number: eg: 16.0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlitterVariation
+
|команда=r_GlitterVariation
-
|description=
+
|описание=
Sets glitter variation.
Sets glitter variation.
Usage: r_GlitterVariation n (default is 1)
Usage: r_GlitterVariation n (default is 1)
Where n represents a number: eg: 0.5}}
Where n represents a number: eg: 0.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Glow
+
|команда=r_Glow
-
|description=
+
|описание=
Toggles the glow effect.
Toggles the glow effect.
Usage: r_Glow [0/1]
Usage: r_Glow [0/1]
Default is 0 (off). Set to 1 to enable glow effect.}}
Default is 0 (off). Set to 1 to enable glow effect.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlowScreenMultiplier
+
|команда=r_GlowScreenMultiplier
-
|description=
+
|описание=
Sets fullscreen glow multiplier.
Sets fullscreen glow multiplier.
Usage: r_GlowScreenMultiplier [value]
Usage: r_GlowScreenMultiplier [value]
Default is 0.5}}
Default is 0.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GlowScreenThreshold
+
|команда=r_GlowScreenThreshold
-
|description=
+
|описание=
Sets fullscreen glow threshold.
Sets fullscreen glow threshold.
Usage: r_GlowScreenThreshold [value]
Usage: r_GlowScreenThreshold [value]
Default is 0.5}}
Default is 0.5}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_GraphStyle
+
|команда=r_GraphStyle
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HairSortingQuality
+
|команда=r_HairSortingQuality
-
|description=
+
|описание=
Enables higher quality hair sorting.
Enables higher quality hair sorting.
Usage: r_HairSortingQuality [0/1]
Usage: r_HairSortingQuality [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRAllowNonFP
+
|команда=r_HDRAllowNonFP
-
|description=
+
|описание=
Selects HDR FP blending.
Selects HDR FP blending.
Usage: r_HDRAllowNonFP [0/1]
Usage: r_HDRAllowNonFP [0/1]
Default is 0. Set to 1 to enable.}}
Default is 0. Set to 1 to enable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRBrightOffset
+
|команда=r_HDRBrightOffset
-
|description=
+
|описание=
HDR rendering bright offset.
HDR rendering bright offset.
Usage: r_HDRBrightOffset [Value]
Usage: r_HDRBrightOffset [Value]
Default is 6.0f}}
Default is 6.0f}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRBrightThreshold
+
|команда=r_HDRBrightThreshold
-
|description=
+
|описание=
HDR rendering bright threshold.
HDR rendering bright threshold.
Usage: r_HDRBrightThreshold [Value]
Usage: r_HDRBrightThreshold [Value]
Default is 3.0f}}
Default is 3.0f}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRDebug
+
|команда=r_HDRDebug
-
|description=
+
|описание=
Toggles HDR debugging info (to debug HDR/eye adaptaion)
Toggles HDR debugging info (to debug HDR/eye adaptaion)
Usage: r_HDRDebug [0/1/2]
Usage: r_HDRDebug [0/1/2]
Строка 6093: Строка 6096:
1 to show some internal HDR textures on the screen
1 to show some internal HDR textures on the screen
2 to identify illegal colors (grey=normal, red=NotANumber, green=negative)}}
2 to identify illegal colors (grey=normal, red=NotANumber, green=negative)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRHistogram
+
|команда=r_HDRHistogram
-
|description=
+
|описание=
Toggles HDR luminance measuring using histogram.
Toggles HDR luminance measuring using histogram.
Usage: r_HDRHistogram [0/1/2/3]
Usage: r_HDRHistogram [0/1/2/3]
Default is 1 (min/avg/max), 2 (min is set to 0), 3 (linear adjust between 0 and max), 0 to diable}}
Default is 1 (min/avg/max), 2 (min is set to 0), 3 (linear adjust between 0 and max), 0 to diable}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRLevel
+
|команда=r_HDRLevel
-
|description=
+
|описание=
HDR rendering level (bloom multiplier, tweak together with threshold)
HDR rendering level (bloom multiplier, tweak together with threshold)
Usage: r_HDRLevel [Value]
Usage: r_HDRLevel [Value]
Default is 0.6}}
Default is 0.6}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRRendering
+
|команда=r_HDRRendering
-
|description=
+
|описание=
Toggles HDR rendering.
Toggles HDR rendering.
Usage: r_HDRRendering [0/1]
Usage: r_HDRRendering [0/1]
Default is 1 (on). Set to 0 to disable HDR rendering.}}
Default is 1 (on). Set to 0 to disable HDR rendering.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_HDRType
+
|команда=r_HDRType
-
|description=
+
|описание=
Selects HDR type.
Selects HDR type.
Usage: r_HDRType [0/1/2]
Usage: r_HDRType [0/1/2]
Default is 1 (OpenEXR). Set to 0 to disable.}}
Default is 1 (OpenEXR). Set to 0 to disable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Height
+
|команда=r_Height
-
|description=
+
|описание=
Sets the display height, in pixels. Default is 768.
Sets the display height, in pixels. Default is 768.
Usage: r_Height [600/768/..]}}
Usage: r_Height [600/768/..]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ImposterRatio
+
|команда=r_ImposterRatio
-
|description=
+
|описание=
Allows to scale the texture resolution of imposters (clouds)
Allows to scale the texture resolution of imposters (clouds)
Usage: r_ImposterRatio [1..]
Usage: r_ImposterRatio [1..]
Default is 1 (1:1 normal). Bigger values can help to save texture space (e.g. value 2 results in 1/3 texture memory usage)}}
Default is 1 (1:1 normal). Bigger values can help to save texture space (e.g. value 2 results in 1/3 texture memory usage)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ImpostersDraw
+
|команда=r_ImpostersDraw
-
|description=
+
|описание=
Toggles imposters drawing.
Toggles imposters drawing.
Usage: r_ImpostersDraw [0/1]
Usage: r_ImpostersDraw [0/1]
Default is 1 (on). Set to 0 to disable imposters.}}
Default is 1 (on). Set to 0 to disable imposters.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ImpostersUpdatePerFrame
+
|команда=r_ImpostersUpdatePerFrame
-
|description=
+
|описание=
How many kilobytes to update per-frame.
How many kilobytes to update per-frame.
Usage: r_ImpostersUpdatePerFrame [1000-30000]
Usage: r_ImpostersUpdatePerFrame [1000-30000]
Default is 6000 (6 megabytes).}}
Default is 6000 (6 megabytes).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_LightsSinglePass
+
|команда=r_LightsSinglePass
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_LightVolumesDebug
+
|команда=r_LightVolumesDebug
-
|description=
+
|описание=
0=Disable
0=Disable
1=Enable
1=Enable
Usage: r_LightVolumesDebug[0/1]
Usage: r_LightVolumesDebug[0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Log
+
|команда=r_Log
-
|description=
+
|описание=
Logs rendering information to Direct3DLog.txt.
Logs rendering information to Direct3DLog.txt.
Usage: r_Log [0/1/2/3/4]
Usage: r_Log [0/1/2/3/4]
Строка 6163: Строка 6166:
Default is 0 (off). Use this function carefully, because
Default is 0 (off). Use this function carefully, because
log files grow very quickly.}}
log files grow very quickly.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_LogShaders
+
|команда=r_LogShaders
-
|description=
+
|описание=
Logs shaders info to Direct3DLogShaders.txt
Logs shaders info to Direct3DLogShaders.txt
0: off
0: off
1: normal
1: normal
2: extended}}
2: extended}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_LogTexStreaming
+
|команда=r_LogTexStreaming
-
|description=
+
|описание=
Logs streaming info to Direct3DLogStreaming.txt
Logs streaming info to Direct3DLogStreaming.txt
0: off
0: off
1: normal
1: normal
2: extended}}
2: extended}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_LogVBuffers
+
|команда=r_LogVBuffers
-
|description=
+
|описание=
Logs vertex buffers in memory to 'LogVBuffers.txt'.
Logs vertex buffers in memory to 'LogVBuffers.txt'.
Usage: r_LogVBuffers [0/1]
Usage: r_LogVBuffers [0/1]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MeasureOverdraw
+
|команда=r_MeasureOverdraw
-
|description=
+
|описание=
0=off, 1=activate special rendering mode that visualize the rendering cost per pixel by colour
0=off, 1=activate special rendering mode that visualize the rendering cost per pixel by colour
Usage: r_MeasureOverdraw [0/1]}}
Usage: r_MeasureOverdraw [0/1]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MeasureOverdrawScale
+
|команда=r_MeasureOverdrawScale
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MergeRenderChunksForDepth
+
|команда=r_MergeRenderChunksForDepth
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MergeShaders
+
|команда=r_MergeShaders
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MeshPrecache
+
|команда=r_MeshPrecache
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MeshShort
+
|команда=r_MeshShort
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlur
+
|команда=r_MotionBlur
-
|description=
+
|описание=
Enables per object and screen motion blur.
Enables per object and screen motion blur.
Usage: r_MotionBlur [0/1/2/3/4/101/102/103/104]
Usage: r_MotionBlur [0/1/2/3/4/101/102/103/104]
Default is 1 (screen motion blur on). 1 enables screen motion blur. 2 enables screen and object motion blur. 3 all motion blur and freezing. 4. only per object; modes above 100 also enable motion blur in multiplayer
Default is 1 (screen motion blur on). 1 enables screen motion blur. 2 enables screen and object motion blur. 3 all motion blur and freezing. 4. only per object; modes above 100 also enable motion blur in multiplayer
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurDynamicQuality
+
|команда=r_MotionBlurDynamicQuality
-
|description=
+
|описание=
Enables motion blur.dynamic quality setting depending on movement amount
Enables motion blur.dynamic quality setting depending on movement amount
Usage: r_MotionBlurDynamicQuality [0/1]
Usage: r_MotionBlurDynamicQuality [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurDynQualityRotationAccStiffness
+
|команда=r_MotionBlurDynQualityRotationAccStiffness
-
|description=
+
|описание=
Usage: r_MotionBlurDynQualityRotationAccStiffness value (default 1.0f)
Usage: r_MotionBlurDynQualityRotationAccStiffness value (default 1.0f)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurDynQualityRotationThreshold
+
|команда=r_MotionBlurDynQualityRotationThreshold
-
|description=
+
|описание=
Enables motion blur.dynamic quality setting depending on movement amount
Enables motion blur.dynamic quality setting depending on movement amount
Usage: r_MotionBlurDynQualityRotationThreshold value (default 1.0f)
Usage: r_MotionBlurDynQualityRotationThreshold value (default 1.0f)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurDynQualityTranslationThreshold
+
|команда=r_MotionBlurDynQualityTranslationThreshold
-
|description=
+
|описание=
Enables motion blur.dynamic quality setting depending on movement amount
Enables motion blur.dynamic quality setting depending on movement amount
Usage: r_MotionBlurDynQualityTranslationThreshold value (default 1.0f)
Usage: r_MotionBlurDynQualityTranslationThreshold value (default 1.0f)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurFrameTimeScale
+
|команда=r_MotionBlurFrameTimeScale
-
|description=
+
|описание=
Enables motion blur.frame time scalling - visually nicer on lower frame rates
Enables motion blur.frame time scalling - visually nicer on lower frame rates
Usage: r_MotionBlurFrameTimeScale [0/1]
Usage: r_MotionBlurFrameTimeScale [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MotionBlurShutterSpeed
+
|команда=r_MotionBlurShutterSpeed
-
|description=
+
|описание=
Sets motion blur camera shutter speed.
Sets motion blur camera shutter speed.
Usage: r_MotionBlurShutterSpeed [0...1]
Usage: r_MotionBlurShutterSpeed [0...1]
Default is 0.015f.
Default is 0.015f.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_MultiGPU
+
|команда=r_MultiGPU
-
|description=
+
|описание=
0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
2(default)=automatic detection (currently SLI only, means off for ATI)
2(default)=automatic detection (currently SLI only, means off for ATI)
should be activated before rendering}}
should be activated before rendering}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NightVision
+
|команда=r_NightVision
-
|description=
+
|описание=
Toggles nightvision enabling.
Toggles nightvision enabling.
Usage: r_NightVision [0/1]
Usage: r_NightVision [0/1]
Default is 1 (on). Set to 0 to completely disable nightvision.}}
Default is 1 (on). Set to 0 to completely disable nightvision.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NoDrawNear
+
|команда=r_NoDrawNear
-
|description=
+
|описание=
Disable drawing of near objects.
Disable drawing of near objects.
Usage: r_NoDrawNear [0/1]
Usage: r_NoDrawNear [0/1]
Default is 0 (near objects are drawn).}}
Default is 0 (near objects are drawn).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NoDrawShaders
+
|команда=r_NoDrawShaders
-
|description=
+
|описание=
Disable entire render pipeline.
Disable entire render pipeline.
Usage: r_NoDrawShaders [0/1]
Usage: r_NoDrawShaders [0/1]
Default is 0 (render pipeline enabled). Used for debugging and profiling.
Default is 0 (render pipeline enabled). Used for debugging and profiling.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NoHWGamma
+
|команда=r_NoHWGamma
-
|description=
+
|описание=
Sets renderer to ignore hardware gamma correction.
Sets renderer to ignore hardware gamma correction.
Usage: r_NoHWGamma [0/1]
Usage: r_NoHWGamma [0/1]
Default is 0 (allow hardware gamma correction).}}
Default is 0 (allow hardware gamma correction).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NoLoadTextures
+
|команда=r_NoLoadTextures
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NoPreprocess
+
|команда=r_NoPreprocess
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_NormalsLength
+
|команда=r_NormalsLength
-
|description=
+
|описание=
Sets the length of displayed vectors.
Sets the length of displayed vectors.
r_NormalsLength 0.1
r_NormalsLength 0.1
Default is 0.1 (metres). Used with r_ShowTangents and r_ShowNormals.}}
Default is 0.1 (metres). Used with r_ShowTangents and r_ShowNormals.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OcclusionQueriesMGPU
+
|команда=r_OcclusionQueriesMGPU
-
|description=
+
|описание=
0=disabled, 1=enabled (if mgpu supported),
0=disabled, 1=enabled (if mgpu supported),
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanHeightScale
+
|команда=r_OceanHeightScale
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanLodDist
+
|команда=r_OceanLodDist
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanMaxSplashes
+
|команда=r_OceanMaxSplashes
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanRendType
+
|команда=r_OceanRendType
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanSectorSize
+
|команда=r_OceanSectorSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanSplashScale
+
|команда=r_OceanSplashScale
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OceanTexUpdate
+
|команда=r_OceanTexUpdate
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OptimisedLightSetup
+
|команда=r_OptimisedLightSetup
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_OptimiseShaders
+
|команда=r_OptimiseShaders
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PolygonMode
+
|команда=r_PolygonMode
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessEffects
+
|команда=r_PostProcessEffects
-
|description=
+
|описание=
Enables post processing special effects.
Enables post processing special effects.
Usage: r_PostProcessEffects [0/1/2]
Usage: r_PostProcessEffects [0/1/2]
Default is 1 (enabled). 2 enables and displays active effects}}
Default is 1 (enabled). 2 enables and displays active effects}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessEffectsFilters
+
|команда=r_PostProcessEffectsFilters
-
|description=
+
|описание=
Enables post processing special effects filters.
Enables post processing special effects filters.
Usage: r_PostProcessEffectsFilters [0/1]
Usage: r_PostProcessEffectsFilters [0/1]
Default is 1 (enabled). 0 disabled}}
Default is 1 (enabled). 0 disabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessEffectsGameFx
+
|команда=r_PostProcessEffectsGameFx
-
|description=
+
|описание=
Enables post processing special effects game fx.
Enables post processing special effects game fx.
Usage: r_PostProcessEffectsGameFx [0/1]
Usage: r_PostProcessEffectsGameFx [0/1]
Default is 1 (enabled). 0 disabled}}
Default is 1 (enabled). 0 disabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessEffectsParamsBlending
+
|команда=r_PostProcessEffectsParamsBlending
-
|description=
+
|описание=
Enables post processing effects parameters smooth blending
Enables post processing effects parameters smooth blending
Usage: r_PostProcessEffectsParamsBlending [0/1]
Usage: r_PostProcessEffectsParamsBlending [0/1]
Default is 1 (enabled).}}
Default is 1 (enabled).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessEffectsReset
+
|команда=r_PostProcessEffectsReset
-
|description=
+
|описание=
Enables post processing special effects reset.
Enables post processing special effects reset.
Usage: r_PostProcessEffectsReset [0/1]
Usage: r_PostProcessEffectsReset [0/1]
Default is 0 (disabled). 1 enabled}}
Default is 0 (disabled). 1 enabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PostProcessProfileFillrate
+
|команда=r_PostProcessProfileFillrate
-
|description=
+
|описание=
Enables profile fillrate.
Enables profile fillrate.
Usage: r_PostProcessProfileFillrate [0/1]
Usage: r_PostProcessProfileFillrate [0/1]
Default is 0 (disabled). 1 enabled}}
Default is 0 (disabled). 1 enabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PrecacheShaderList
+
|команда=r_PrecacheShaderList
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PrecacheShaders
+
|команда=r_PrecacheShaders
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_PrintMemoryLeaks
+
|команда=r_PrintMemoryLeaks
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ProfileDIPs
+
|команда=r_ProfileDIPs
-
|description=
+
|описание=
0=disabled, 1=profile each DIP performance (may cause very low frame rate)
0=disabled, 1=profile each DIP performance (may cause very low frame rate)
r_ProfileShaders needs to be activated to see the statistics}}
r_ProfileShaders needs to be activated to see the statistics}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ProfileShaders
+
|команда=r_ProfileShaders
-
|description=
+
|описание=
Enables display of render profiling information.
Enables display of render profiling information.
Usage: r_ProfileShaders [0/1]
Usage: r_ProfileShaders [0/1]
Default is 0 (off). Set to 1 to display profiling
Default is 0 (off). Set to 1 to display profiling
of rendered shaders.}}
of rendered shaders.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ProfileShadersSmooth
+
|команда=r_ProfileShadersSmooth
-
|description=
+
|описание=
Enables display of render profiling information.
Enables display of render profiling information.
Usage: r_ProfileShaders [0/1]
Usage: r_ProfileShaders [0/1]
Default is 0 (off). Set to 1 to display profiling
Default is 0 (off). Set to 1 to display profiling
of rendered shaders.}}
of rendered shaders.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Rain
+
|команда=r_Rain
-
|description=
+
|описание=
Enables rain rendering
Enables rain rendering
Usage: r_Rain [0/1/2]
Usage: r_Rain [0/1/2]
Default is 0 (disabled). 1 enables. 2 enables rain and rain fins
Default is 0 (disabled). 1 enables. 2 enables rain and rain fins
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_RainMaxViewDist
+
|команда=r_RainMaxViewDist
-
|description=
+
|описание=
Sets rain max view distance
Sets rain max view distance
Usage: r_RainMaxViewDist  
Usage: r_RainMaxViewDist  
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_RAM
+
|команда=r_RAM
-
|description=
+
|описание=
Toggles Realtime Ambient Maps}}
Toggles Realtime Ambient Maps}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_RC_AutoInvoke
+
|команда=r_RC_AutoInvoke
-
|description=
+
|описание=
Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check
Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check
showes that the destination is older or does not exist.
showes that the destination is older or does not exist.
Usage: r_RC_AutoInvoke 0 (default is 1)
Usage: r_RC_AutoInvoke 0 (default is 1)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Reflections
+
|команда=r_Reflections
-
|description=
+
|описание=
Toggles reflections.
Toggles reflections.
Usage: r_Reflections [0/1]
Usage: r_Reflections [0/1]
Default is 1 (reflects).}}
Default is 1 (reflects).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ReflectionsOffset
+
|команда=r_ReflectionsOffset
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ReflectionsQuality
+
|команда=r_ReflectionsQuality
-
|description=
+
|описание=
Toggles reflections quality.
Toggles reflections quality.
Usage: r_ReflectionsQuality [0/1/2/3]
Usage: r_ReflectionsQuality [0/1/2/3]
Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)}}
Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_refraction
+
|команда=r_refraction
-
|description=
+
|описание=
Enables refraction.
Enables refraction.
Usage: r_refraction [0/1]
Usage: r_refraction [0/1]
Default is 1 (on). Set to 0 to disable.}}
Default is 1 (on). Set to 0 to disable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ReleaseAllResourcesOnExit
+
|команда=r_ReleaseAllResourcesOnExit
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ReloadShaders
+
|команда=r_ReloadShaders
-
|description=
+
|описание=
Reloads shaders.
Reloads shaders.
Usage: r_ReloadShaders [0/1]
Usage: r_ReloadShaders [0/1]
Default is 0. Set to 1 to reload shaders.}}
Default is 0. Set to 1 to reload shaders.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Scissor
+
|команда=r_Scissor
-
|description=
+
|описание=
Enables scissor test}}
Enables scissor test}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersAlwaysUseColors
+
|команда=r_ShadersAlwaysUseColors
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersAsyncCompiling
+
|команда=r_ShadersAsyncCompiling
-
|description=
+
|описание=
Enable asynchronous shader compiling
Enable asynchronous shader compiling
Usage: r_ShadersAsyncCompiling [0/1]
Usage: r_ShadersAsyncCompiling [0/1]
Строка 6481: Строка 6484:
  2 = on, shaders are compiled in parallel, missing shaders are not rendered
  2 = on, shaders are compiled in parallel, missing shaders are not rendered
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersAsyncMaxThreads
+
|команда=r_ShadersAsyncMaxThreads
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersCacheOptimiseLog
+
|команда=r_ShadersCacheOptimiseLog
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersDebug
+
|команда=r_ShadersDebug
-
|description=
+
|описание=
Enable special logging when shaders become compiled
Enable special logging when shaders become compiled
Usage: r_ShadersDebug [0/1/2/3]
Usage: r_ShadersDebug [0/1/2/3]
Строка 6498: Строка 6501:
  3 = compiler input into directory Main/Game/testcg_1pass
  3 = compiler input into directory Main/Game/testcg_1pass
Default is 0 (off)}}
Default is 0 (off)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersDynamicBranching
+
|команда=r_ShadersDynamicBranching
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersIgnoreIncludesChanging
+
|команда=r_ShadersIgnoreIncludesChanging
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersIntCompiler
+
|команда=r_ShadersIntCompiler
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersPreactivate
+
|команда=r_ShadersPreactivate
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersPrecacheAllLights
+
|команда=r_ShadersPrecacheAllLights
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersStaticBranching
+
|команда=r_ShadersStaticBranching
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadersUserFolder
+
|команда=r_ShadersUserFolder
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowBlur
+
|команда=r_ShadowBlur
-
|description=
+
|описание=
Selected shadow map screenspace blurring technique.
Selected shadow map screenspace blurring technique.
Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]
Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowBluriness
+
|команда=r_ShadowBluriness
-
|description=
+
|описание=
Select shadow map bluriness if r_ShadowBlur is activated.
Select shadow map bluriness if r_ShadowBlur is activated.
Usage: r_ShadowBluriness [0.1 - 16]
Usage: r_ShadowBluriness [0.1 - 16]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowGen
+
|команда=r_ShadowGen
-
|description=
+
|описание=
0=disable shadow map updates, 1=enable shadow map updates}}
0=disable shadow map updates, 1=enable shadow map updates}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowGenGS
+
|команда=r_ShadowGenGS
-
|description=
+
|описание=
Use geometry shader for shadow map generation (DX10 only, don't change at runtime)
Use geometry shader for shadow map generation (DX10 only, don't change at runtime)
Usage: r_ShadowGenGS [0=off, 1=on]
Usage: r_ShadowGenGS [0=off, 1=on]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowGenMode
+
|команда=r_ShadowGenMode
-
|description=
+
|описание=
0=Use Frustums Mask
0=Use Frustums Mask
1=Regenerate all sides
1=Regenerate all sides
Usage: r_ShadowGenMode [0/1]
Usage: r_ShadowGenMode [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowJittering
+
|команда=r_ShadowJittering
-
|description=
+
|описание=
Activate shadow map jittering.
Activate shadow map jittering.
Usage: r_ShadowJittering [0=off, 1=on]
Usage: r_ShadowJittering [0=off, 1=on]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowPass
+
|команда=r_ShadowPass
-
|description=
+
|описание=
Process shadow pass}}
Process shadow pass}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsBias
+
|команда=r_ShadowsBias
-
|description=
+
|описание=
Select shadow map bluriness if r_ShadowsBias is activated.
Select shadow map bluriness if r_ShadowsBias is activated.
Usage: r_ShadowsBias [0.1 - 16]
Usage: r_ShadowsBias [0.1 - 16]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsDeferredMode
+
|команда=r_ShadowsDeferredMode
-
|description=
+
|описание=
0=Quad light bounds
0=Quad light bounds
1=Use light volumes
1=Use light volumes
Usage: r_ShadowsDeferredMode [0/1]
Usage: r_ShadowsDeferredMode [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsDepthBoundNV
+
|команда=r_ShadowsDepthBoundNV
-
|description=
+
|описание=
1=use NV Depth Bound extension
1=use NV Depth Bound extension
Usage: CV_r_ShadowsDepthBoundNV [0/1]
Usage: CV_r_ShadowsDepthBoundNV [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsForwardPass
+
|команда=r_ShadowsForwardPass
-
|description=
+
|описание=
1=use Forward prepare depth maps pass
1=use Forward prepare depth maps pass
Usage: CV_r_ShadowsForwardPass [0/1]
Usage: CV_r_ShadowsForwardPass [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsGridAligned
+
|команда=r_ShadowsGridAligned
-
|description=
+
|описание=
Selects algorithm to use for shadow mask generation:
Selects algorithm to use for shadow mask generation:
0 - Disable shadows snapping
0 - Disable shadows snapping
1 - Enable shadows snapping}}
1 - Enable shadows snapping}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsMaskDownScale
+
|команда=r_ShadowsMaskDownScale
-
|description=
+
|описание=
Saves video memory by using lower resolution for shadow masks except first one
Saves video memory by using lower resolution for shadow masks except first one
0=per pixel shadow mask
0=per pixel shadow mask
Строка 6604: Строка 6607:
Usage: r_ShadowsMaskDownScale [0/1]
Usage: r_ShadowsMaskDownScale [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsMaskResolution
+
|команда=r_ShadowsMaskResolution
-
|description=
+
|описание=
0=per pixel shadow mask
0=per pixel shadow mask
1=horizontal half resolution shadow mask
1=horizontal half resolution shadow mask
Строка 6612: Строка 6615:
Usage: r_ShadowsMaskResolution [0/1/2]
Usage: r_ShadowsMaskResolution [0/1/2]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsSlopeScaleBias
+
|команда=r_ShadowsSlopeScaleBias
-
|description=
+
|описание=
Select shadow map bluriness if r_ShadowBlur is activated.
Select shadow map bluriness if r_ShadowBlur is activated.
Usage: r_ShadowBluriness [0.1 - 16]
Usage: r_ShadowBluriness [0.1 - 16]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowsStencilPrePass
+
|команда=r_ShadowsStencilPrePass
-
|description=
+
|описание=
1=Use Stencil pre-pass for shadows
1=Use Stencil pre-pass for shadows
Usage: r_ShadowsStencilPrePass [0/1]
Usage: r_ShadowsStencilPrePass [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShadowTexFormat
+
|команда=r_ShadowTexFormat
-
|description=
+
|описание=
0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target
0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target
2=use R32F texture format for depth map
2=use R32F texture format for depth map
Строка 6634: Строка 6637:
Usage: r_ShadowTexFormat [0-5]
Usage: r_ShadowTexFormat [0-5]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowDynTextureFilter
+
|команда=r_ShowDynTextureFilter
-
|description=
+
|описание=
Usage: r_ShowDynTextureFilter *end
Usage: r_ShowDynTextureFilter *end
Usage: r_ShowDynTextureFilter *mid*
Usage: r_ShowDynTextureFilter *mid*
Строка 6642: Строка 6645:
Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)
Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowDynTextures
+
|команда=r_ShowDynTextures
-
|description=
+
|описание=
Display a dyn. textures, filtered by r_ShowDynTextureFilter
Display a dyn. textures, filtered by r_ShowDynTextureFilter
Usage: r_ShowDynTextures 0/1/2
Usage: r_ShowDynTextures 0/1/2
Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame
Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowLight
+
|команда=r_ShowLight
-
|description=
+
|описание=
Display a light source by name.
Display a light source by name.
Usage: r_ShowLight lightname
Usage: r_ShowLight lightname
Default is 0. Set to 'lightname' to show only the light
Default is 0. Set to 'lightname' to show only the light
from the source named 'lightname'.}}
from the source named 'lightname'.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowLightBounds
+
|команда=r_ShowLightBounds
-
|description=
+
|описание=
Display light bounds - for debug purpose
Display light bounds - for debug purpose
Usage: r_ShowLightBounds [0=off/1=on]}}
Usage: r_ShowLightBounds [0=off/1=on]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowLines
+
|команда=r_ShowLines
-
|description=
+
|описание=
Toggles visibility of wireframe overlay.
Toggles visibility of wireframe overlay.
Usage: r_ShowLines [0/1]Default is 0 (off).}}
Usage: r_ShowLines [0/1]Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowLumHistogram
+
|команда=r_ShowLumHistogram
-
|description=
+
|описание=
Configures graphic display of luminance histogram.
Configures graphic display of luminance histogram.
Usage: r_ShowLumHistogram [0/1/2]
Usage: r_ShowLumHistogram [0/1/2]
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowNormals
+
|команда=r_ShowNormals
-
|description=
+
|описание=
Toggles visibility of normal vectors.
Toggles visibility of normal vectors.
Usage: r_ShowNormals [0/1]Default is 0 (off).}}
Usage: r_ShowNormals [0/1]Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowOnlyShader
+
|команда=r_ShowOnlyShader
-
|description=
+
|описание=
Render only the named shader, ignoring all others.
Render only the named shader, ignoring all others.
Usage: r_ShowOnlyShader ShaderName}}
Usage: r_ShowOnlyShader ShaderName}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowRenderTarget
+
|команда=r_ShowRenderTarget
-
|description=
+
|описание=
Displays special render targets - for debug purpose
Displays special render targets - for debug purpose
Usage: r_Log [0=off/1/2/3/4/5/6/7/8/9]
Usage: r_Log [0=off/1/2/3/4/5/6/7/8/9]
Строка 6700: Строка 6703:
16: Downscaled depth target for SSAO
16: Downscaled depth target for SSAO
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowRenderTarget_FullScreen
+
|команда=r_ShowRenderTarget_FullScreen
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowTangents
+
|команда=r_ShowTangents
-
|description=
+
|описание=
Toggles visibility of three tangent space vectors.
Toggles visibility of three tangent space vectors.
Usage: r_ShowTangents [0/1]
Usage: r_ShowTangents [0/1]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowTexTimeGraph
+
|команда=r_ShowTexTimeGraph
-
|description=
+
|описание=
Configures graphic display of frame-times.
Configures graphic display of frame-times.
Usage: r_ShowTexTimeGraph [0/1/2]
Usage: r_ShowTexTimeGraph [0/1/2]
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowTimeGraph
+
|команда=r_ShowTimeGraph
-
|description=
+
|описание=
Configures graphic display of frame-times.
Configures graphic display of frame-times.
Usage: r_ShowTimeGraph [0/1/2]
Usage: r_ShowTimeGraph [0/1/2]
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ShowVideoMemoryStats
+
|команда=r_ShowVideoMemoryStats
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO
+
|команда=r_SSAO
-
|description=
+
|описание=
Enable ambient occlusion}}
Enable ambient occlusion}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_amount
+
|команда=r_SSAO_amount
-
|description=
+
|описание=
Controls how much SSAO affects ambient}}
Controls how much SSAO affects ambient}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_blur
+
|команда=r_SSAO_blur
-
|description=
+
|описание=
SSAO mask blur}}
SSAO mask blur}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_blurriness
+
|команда=r_SSAO_blurriness
-
|description=
+
|описание=
SSAO post-blur kernel size}}
SSAO post-blur kernel size}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_darkening
+
|команда=r_SSAO_darkening
-
|description=
+
|описание=
Controls how much SSAO darkens flat open surfaces}}
Controls how much SSAO darkens flat open surfaces}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_depth_range
+
|команда=r_SSAO_depth_range
-
|description=
+
|описание=
Use depth test to avoid SSAO computations on sky, 0 = disabled}}
Use depth test to avoid SSAO computations on sky, 0 = disabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_downscale_result_mask
+
|команда=r_SSAO_downscale_result_mask
-
|description=
+
|описание=
Downscale final mask}}
Downscale final mask}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_downscale_ztarget
+
|команда=r_SSAO_downscale_ztarget
-
|description=
+
|описание=
Use downscaled version of z-target}}
Use downscaled version of z-target}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_quality
+
|команда=r_SSAO_quality
-
|description=
+
|описание=
SSAO shader quality}}
SSAO shader quality}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_SSAO_radius
+
|команда=r_SSAO_radius
-
|description=
+
|описание=
Controls size of area tested}}
Controls size of area tested}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Stats
+
|команда=r_Stats
-
|description=
+
|описание=
Toggles render statistics.
Toggles render statistics.
0=disabled,
0=disabled,
Строка 6777: Строка 6780:
13=print info about cleared RT's
13=print info about cleared RT's
Usage: r_Stats [0/1/2/3/11/12/13]}}
Usage: r_Stats [0/1/2/3/11/12/13]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_StencilBits
+
|команда=r_StencilBits
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_sunshafts
+
|команда=r_sunshafts
-
|description=
+
|описание=
Enables sun shafts.
Enables sun shafts.
Usage: r_sunshafts [0/1]
Usage: r_sunshafts [0/1]
Default is 1 (on). Set to 0 to disable.}}
Default is 1 (on). Set to 0 to disable.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TerrainAO
+
|команда=r_TerrainAO
-
|description=
+
|описание=
7=Activate terrain AO deferred passes}}
7=Activate terrain AO deferred passes}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TerrainAO_FadeDist
+
|команда=r_TerrainAO_FadeDist
-
|description=
+
|описание=
Controls sky light fading in tree canopy in Z direction}}
Controls sky light fading in tree canopy in Z direction}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexAtlasSize
+
|команда=r_TexAtlasSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexBindMode
+
|команда=r_TexBindMode
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexBumpHeightmap
+
|команда=r_TexBumpHeightmap
-
|description=
+
|описание=
Allows to combine _DDN and _BUMP and _BUMP to _DDN on load conversion (processing adds to loading time and compression might be less)
Allows to combine _DDN and _BUMP and _BUMP to _DDN on load conversion (processing adds to loading time and compression might be less)
This is a legacy feature and should not be used
This is a legacy feature and should not be used
Usage: r_TexBumpHeightmap [0/1]
Usage: r_TexBumpHeightmap [0/1]
When 0 (default) the feature is deactivated, 1 enables it}}
When 0 (default) the feature is deactivated, 1 enables it}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexBumpResolution
+
|команда=r_TexBumpResolution
-
|description=
+
|описание=
Reduces texture resolution.
Reduces texture resolution.
Usage: r_TexBumpResolution [0/1/2 etc]
Usage: r_TexBumpResolution [0/1/2 etc]
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexGrid
+
|команда=r_TexGrid
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexHWMipsGeneration
+
|команда=r_TexHWMipsGeneration
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexLMResolution
+
|команда=r_TexLMResolution
-
|description=
+
|описание=
Reduces texture resolution.
Reduces texture resolution.
Usage: r_TexLMResolution [0/1/2 etc]
Usage: r_TexLMResolution [0/1/2 etc]
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexLog
+
|команда=r_TexLog
-
|description=
+
|описание=
Configures texture information logging.
Configures texture information logging.
Usage: r_TexLog #
Usage: r_TexLog #
Строка 6840: Строка 6843:
2: All loaded textures logged to 'UsedTextures.txt'
2: All loaded textures logged to 'UsedTextures.txt'
3: Missing textures logged to 'MissingTextures.txt}}
3: Missing textures logged to 'MissingTextures.txt}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexMaxAnisotropy
+
|команда=r_TexMaxAnisotropy
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexMaxSize
+
|команда=r_TexMaxSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexMinSize
+
|команда=r_TexMinSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexNoAniso
+
|команда=r_TexNoAniso
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexNoLoad
+
|команда=r_TexNoLoad
-
|description=
+
|описание=
Disables loading of textures.
Disables loading of textures.
Usage: r_TexNoLoad [0/1]
Usage: r_TexNoLoad [0/1]
When 1 texture loading is disabled.}}
When 1 texture loading is disabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexNormalMapType
+
|команда=r_TexNormalMapType
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexPostponeLoading
+
|команда=r_TexPostponeLoading
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexResolution
+
|команда=r_TexResolution
-
|description=
+
|описание=
Reduces texture resolution.
Reduces texture resolution.
Usage: r_TexResolution [0/1/2 etc]
Usage: r_TexResolution [0/1/2 etc]
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexSkyQuality
+
|команда=r_TexSkyQuality
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexSkyResolution
+
|команда=r_TexSkyResolution
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Texture_Anisotropic_Level
+
|команда=r_Texture_Anisotropic_Level
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TextureCompressor
+
|команда=r_TextureCompressor
-
|description=
+
|описание=
Defines which texture compressor is used (fallback is DirectX)
Defines which texture compressor is used (fallback is DirectX)
Usage: r_TextureCompressor [0/1]
Usage: r_TextureCompressor [0/1]
0 uses nvDXT, 1 uses Squish if possible}}
0 uses nvDXT, 1 uses Squish if possible}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TextureLodDistanceRatio
+
|команда=r_TextureLodDistanceRatio
-
|description=
+
|описание=
Controls dynamic LOD system for textures used in materials.
Controls dynamic LOD system for textures used in materials.
Usage: r_TextureLodDistanceRatio [-1, 0 and bigger]
Usage: r_TextureLodDistanceRatio [-1, 0 and bigger]
Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame.
Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame.
Values bigger than 0 will activate texture LOD selection depending on distance to the objects.}}
Values bigger than 0 will activate texture LOD selection depending on distance to the objects.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TextureLodMaxLod
+
|команда=r_TextureLodMaxLod
-
|description=
+
|описание=
Controls dynamic LOD system for textures used in materials.
Controls dynamic LOD system for textures used in materials.
Usage: r_TextureLodMaxLod [1 or bigger]
Usage: r_TextureLodMaxLod [1 or bigger]
Default is 1 (playing between lod 0 and 1). Value 0 will set full LOD to all textures used in frame}}
Default is 1 (playing between lod 0 and 1). Value 0 will set full LOD to all textures used in frame}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesFilteringQuality
+
|команда=r_TexturesFilteringQuality
-
|description=
+
|описание=
Configures texture filtering adjusting.
Configures texture filtering adjusting.
Usage: r_TexturesFilteringQuality [#]
Usage: r_TexturesFilteringQuality [#]
Строка 6917: Строка 6920:
2: Low quality
2: Low quality
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesMipBiasing
+
|команда=r_TexturesMipBiasing
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreaming
+
|команда=r_TexturesStreaming
-
|description=
+
|описание=
Enables direct streaming of textures from disk during game.
Enables direct streaming of textures from disk during game.
Usage: r_TexturesStreaming [0/1]
Usage: r_TexturesStreaming [0/1]
Default is 0 (off). All textures save in native format with mips in a
Default is 0 (off). All textures save in native format with mips in a
cache file. Textures are then loaded into texture memory from the cache.}}
cache file. Textures are then loaded into texture memory from the cache.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreamingMaxAsync
+
|команда=r_TexturesStreamingMaxAsync
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreamingNoUpload
+
|команда=r_TexturesStreamingNoUpload
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreamingOnlyVideo
+
|команда=r_TexturesStreamingOnlyVideo
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreamingSync
+
|команда=r_TexturesStreamingSync
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_TexturesStreamPoolSize
+
|команда=r_TexturesStreamPoolSize
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseAlphaBlend
+
|команда=r_UseAlphaBlend
-
|description=
+
|описание=
Toggles alpha blended objects.
Toggles alpha blended objects.
Usage: r_UseAlphaBlend [0/1]
Usage: r_UseAlphaBlend [0/1]
Default is 1 (on). Set to 0 to disable all alpha blended object.}}
Default is 1 (on). Set to 0 to disable all alpha blended object.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseEdgeAA
+
|команда=r_UseEdgeAA
-
|description=
+
|описание=
Toggles edge blurring/antialiasing
Toggles edge blurring/antialiasing
Usage: r_UseEdgeAA [0/1/2]
Usage: r_UseEdgeAA [0/1/2]
Строка 6962: Строка 6965:
1 = activate edge blurring mode
1 = activate edge blurring mode
2 = activate edge antialiasing mode (previous version)}}
2 = activate edge antialiasing mode (previous version)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseGSParticles
+
|команда=r_UseGSParticles
-
|description=
+
|описание=
Toggles use of geometry shader particles (DX10 only, changing at runtime is supported).Usage: r_UseGSParticles [0/1=default]}}
Toggles use of geometry shader particles (DX10 only, changing at runtime is supported).Usage: r_UseGSParticles [0/1=default]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseHWSkinning
+
|команда=r_UseHWSkinning
-
|description=
+
|описание=
Toggles HW skinning.
Toggles HW skinning.
Usage: r_UseHWSkinning [0/1]
Usage: r_UseHWSkinning [0/1]
Default is 1 (on). Set to 0 to disable HW-skinning.}}
Default is 1 (on). Set to 0 to disable HW-skinning.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseMaterialLayers
+
|команда=r_UseMaterialLayers
-
|description=
+
|описание=
Enables material layers rendering.
Enables material layers rendering.
Usage: r_UseMaterialLayers [0/1/2]
Usage: r_UseMaterialLayers [0/1/2]
Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).
Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseParticlesGlow
+
|команда=r_UseParticlesGlow
-
|description=
+
|описание=
Enables glow particles.
Enables glow particles.
Usage: CV_r_useparticles_glow [0/1]
Usage: CV_r_useparticles_glow [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseParticlesRefraction
+
|команда=r_UseParticlesRefraction
-
|description=
+
|описание=
Enables refractive particles.
Enables refractive particles.
Usage: r_UseParticlesRefraction [0/1]
Usage: r_UseParticlesRefraction [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UsePOM
+
|команда=r_UsePOM
-
|description=
+
|описание=
Enables Parallax Occlusion Mapping.
Enables Parallax Occlusion Mapping.
Usage: r_UsePOM [0/1]
Usage: r_UsePOM [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseShadowsPool
+
|команда=r_UseShadowsPool
-
|description=
+
|описание=
0=Disable
0=Disable
1=Enable
1=Enable
Usage: r_UseShadowsPool[0/1]
Usage: r_UseShadowsPool[0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseSoftParticles
+
|команда=r_UseSoftParticles
-
|description=
+
|описание=
Enables soft particles.
Enables soft particles.
Usage: r_UseSoftParticles [0/1]
Usage: r_UseSoftParticles [0/1]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_UseZPass
+
|команда=r_UseZPass
-
|description=
+
|описание=
Toggles Z pass optimizations.
Toggles Z pass optimizations.
Usage: r_UseZPass [0/1]
Usage: r_UseZPass [0/1]
Default is 1 (on). Set to 0 to disable Z-pass.}}
Default is 1 (on). Set to 0 to disable Z-pass.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ValidateDraw
+
|команда=r_ValidateDraw
-
|description=
+
|описание=
0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VarianceShadowMapBlurAmount
+
|команда=r_VarianceShadowMapBlurAmount
-
|description=
+
|описание=
Activate shadow map blur.
Activate shadow map blur.
Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]
Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VegetationSpritesAlphaBlend
+
|команда=r_VegetationSpritesAlphaBlend
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VegetationSpritesGenAlways
+
|команда=r_VegetationSpritesGenAlways
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VegetationSpritesNoBend
+
|команда=r_VegetationSpritesNoBend
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VegetationSpritesNoGen
+
|команда=r_VegetationSpritesNoGen
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VegetationSpritesTexRes
+
|команда=r_VegetationSpritesTexRes
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_VSync
+
|команда=r_VSync
-
|description=
+
|описание=
Toggles vertical sync.
Toggles vertical sync.
Usage: r_VSync [0/1]}}
Usage: r_VSync [0/1]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterCaustics
+
|команда=r_WaterCaustics
-
|description=
+
|описание=
Toggles under water caustics.
Toggles under water caustics.
Usage: r_WaterCaustics [0/1]
Usage: r_WaterCaustics [0/1]
Default is 1 (enabled).}}
Default is 1 (enabled).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterGodRays
+
|команда=r_WaterGodRays
-
|description=
+
|описание=
Enables under water god rays.
Enables under water god rays.
Usage: r_WaterGodRays [0/1]
Usage: r_WaterGodRays [0/1]
Default is 1 (enabled).}}
Default is 1 (enabled).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflections
+
|команда=r_WaterReflections
-
|description=
+
|описание=
Toggles water reflections.
Toggles water reflections.
Usage: r_WaterReflections [0/1]
Usage: r_WaterReflections [0/1]
Default is 1 (water reflects).}}
Default is 1 (water reflects).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsMGPU
+
|команда=r_WaterReflectionsMGPU
-
|description=
+
|описание=
Toggles water reflections.multi-gpu support
Toggles water reflections.multi-gpu support
Usage: r_WaterReflectionsMGPU [0/1/2]
Usage: r_WaterReflectionsMGPU [0/1/2]
Default is 0 (single render update), 1 (multiple render updates)}}
Default is 0 (single render update), 1 (multiple render updates)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsMinVisiblePixelsUpdate
+
|команда=r_WaterReflectionsMinVisiblePixelsUpdate
-
|description=
+
|описание=
Activates water reflections if visible pixels above a certain threshold.
Activates water reflections if visible pixels above a certain threshold.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsMinVisUpdateDistanceMul
+
|команда=r_WaterReflectionsMinVisUpdateDistanceMul
-
|description=
+
|описание=
Activates update distance multiplier when water mostly occluded.
Activates update distance multiplier when water mostly occluded.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsMinVisUpdateFactorMul
+
|команда=r_WaterReflectionsMinVisUpdateFactorMul
-
|description=
+
|описание=
Activates update factor multiplier when water mostly occluded.
Activates update factor multiplier when water mostly occluded.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsQuality
+
|команда=r_WaterReflectionsQuality
-
|description=
+
|описание=
Activates water reflections quality setting.
Activates water reflections quality setting.
Usage: r_WaterReflectionsQuality [0/1/2/3]
Usage: r_WaterReflectionsQuality [0/1/2/3]
Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)}}
Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterReflectionsUseMinOffset
+
|команда=r_WaterReflectionsUseMinOffset
-
|description=
+
|описание=
Activates water reflections use min distance offset.
Activates water reflections use min distance offset.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterRefractions
+
|команда=r_WaterRefractions
-
|description=
+
|описание=
Toggles water refractions.
Toggles water refractions.
Usage: r_WaterRefractions [0/1]
Usage: r_WaterRefractions [0/1]
Default is 1 (water refracts).}}
Default is 1 (water refracts).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterUpdateDistance
+
|команда=r_WaterUpdateDistance
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_WaterUpdateFactor
+
|команда=r_WaterUpdateFactor
-
|description=
+
|описание=
Distance factor for water reflected texture updating.
Distance factor for water reflected texture updating.
Usage: r_WaterUpdateFactor 0.01
Usage: r_WaterUpdateFactor 0.01
Default is 0.01. 0 means update every frame}}
Default is 0.01. 0 means update every frame}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_Width
+
|команда=r_Width
-
|description=
+
|описание=
Sets the display width, in pixels. Default is 1024.
Sets the display width, in pixels. Default is 1024.
Usage: r_Width [800/1024/..]}}
Usage: r_Width [800/1024/..]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ZFightingDepthScale
+
|команда=r_ZFightingDepthScale
-
|description=
+
|описание=
Controls anti z-fighting measures in shaders (scaling homogeneous z).}}
Controls anti z-fighting measures in shaders (scaling homogeneous z).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ZFightingExtrude
+
|команда=r_ZFightingExtrude
-
|description=
+
|описание=
Controls anti z-fighting measures in shaders (extrusion along normal in world units).}}
Controls anti z-fighting measures in shaders (extrusion along normal in world units).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=r_ZPassOnly
+
|команда=r_ZPassOnly
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=rcon|description=|commands=
+
{{ККПрефикс|префикс=rcon|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=rcon_command
+
|команда=rcon_command
-
|description=
+
|описание=
Issues a console command from a RCON client to a RCON server}}
Issues a console command from a RCON client to a RCON server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=rcon_connect
+
|команда=rcon_connect
-
|description=
+
|описание=
Connects to a remote control server}}
Connects to a remote control server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=rcon_disconnect
+
|команда=rcon_disconnect
-
|description=
+
|описание=
Disconnects from a remote control server}}
Disconnects from a remote control server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=rcon_startserver
+
|команда=rcon_startserver
-
|description=
+
|описание=
Starts a remote control server}}
Starts a remote control server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=rcon_stopserver
+
|команда=rcon_stopserver
-
|description=
+
|описание=
Stops a remote control server}}
Stops a remote control server}}
}}
}}
-
{{CCPrefix|prefix=save|description=|commands=
+
{{ККПрефикс|префикс=save|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=save_genstrings
+
|команда=save_genstrings
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=s_|description=sound & audio commands|commands=
+
{{ККПрефикс|префикс=s_|описание=sound & audio commands|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_GameSFXVolume
+
|команда=s_GameSFXVolume
-
|description= changes volume of the game audio
+
|описание= changes volume of the game audio
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_SFXVolume
+
|команда=s_SFXVolume
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_SoundDisable
+
|команда=s_SoundDisable
-
|description= Disable all audio.  Useful to fix any sounds that are looping endlessly.
+
|описание= Disable all audio.  Useful to fix any sounds that are looping endlessly.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_SoundEnable
+
|команда=s_SoundEnable
-
|description= Enable all audio.  Useful to fix any sounds that are looping endlessly.
+
|описание= Enable all audio.  Useful to fix any sounds that are looping endlessly.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_GameDialogVolume
+
|команда=s_GameDialogVolume
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_GameMusicVolume
+
|команда=s_GameMusicVolume
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_MusicVolume
+
|команда=s_MusicVolume
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_DebugSound
+
|команда=s_DebugSound
-
|description=
+
|описание=
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=s_MusicSpeakerBackVolume
+
|команда=s_MusicSpeakerBackVolume
-
|description=
+
|описание=
}}
}}
Строка 7220: Строка 7223:
}}
}}
-
{{CCPrefix|prefix=sv|description=|commands=
+
{{ККПрефикс|префикс=sv|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_AISystem
+
|команда=sv_AISystem
-
|description=
+
|описание=
Load and use the AI system on the server}}
Load and use the AI system on the server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_autoconfigurl
+
|команда=sv_autoconfigurl
-
|description=
+
|описание=
Automatically download configuration data from a URL}}
Automatically download configuration data from a URL}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_bandwidth
+
|команда=sv_bandwidth
-
|description=
+
|описание=
Bit rate on server}}
Bit rate on server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_bind
+
|команда=sv_bind
-
|description=
+
|описание=
Bind the server to a specific IP address}}
Bind the server to a specific IP address}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_cheatprotection
+
|команда=sv_cheatprotection
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_DedicatedCPUPercent
+
|команда=sv_DedicatedCPUPercent
-
|description=
+
|описание=
Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.
Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.
Usage: sv_DedicatedCPUPercent [0..100]
Usage: sv_DedicatedCPUPercent [0..100]
Default is 0 (disabled).}}
Default is 0 (disabled).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_DedicatedCPUVariance
+
|команда=sv_DedicatedCPUVariance
-
|description=
+
|описание=
Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.
Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.
Usage: sv_DedicatedCPUVariance [5..50]
Usage: sv_DedicatedCPUVariance [5..50]
Default is 10.}}
Default is 10.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_DedicatedMaxRate
+
|команда=sv_DedicatedMaxRate
-
|description=
+
|описание=
Sets the maximum update rate when running as a dedicated server.
Sets the maximum update rate when running as a dedicated server.
Usage: sv_DedicatedMaxRate [5..500]
Usage: sv_DedicatedMaxRate [5..500]
Default is 50.}}
Default is 50.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_gamerules
+
|команда=sv_gamerules
-
|description=
+
|описание=
The game rules that the server should use}}
The game rules that the server should use}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_gs_report
+
|команда=sv_gs_report
-
|description=
+
|описание=
Enable Gamespy server reporting, this is necessary for NAT negotiation}}
Enable Gamespy server reporting, this is necessary for NAT negotiation}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_gs_trackstats
+
|команда=sv_gs_trackstats
-
|description=
+
|описание=
Enable Gamespy stats tracking}}
Enable Gamespy stats tracking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_input_timeout
+
|команда=sv_input_timeout
-
|description=
+
|описание=
Experimental timeout in ms to stop interpolating client inputs since last update.}}
Experimental timeout in ms to stop interpolating client inputs since last update.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_lanonly
+
|команда=sv_lanonly
-
|description=
+
|описание=
Set for LAN games}}
Set for LAN games}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_levelrotation
+
|команда=sv_levelrotation
-
|description=
+
|описание=
Sequence of levels to load after each game ends}}
Sequence of levels to load after each game ends}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_map
+
|команда=sv_map
-
|description=
+
|описание=
The map the server should load}}
The map the server should load}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_maxmemoryusage
+
|команда=sv_maxmemoryusage
-
|description=
+
|описание=
Maximum memory a dedicated server is allowed to use}}
Maximum memory a dedicated server is allowed to use}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_maxplayers
+
|команда=sv_maxplayers
-
|description=
+
|описание=
Maximum number of players allowed to join server.}}
Maximum number of players allowed to join server.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_maxspectators
+
|команда=sv_maxspectators
-
|description=
+
|описание=
Maximum number of players allowed to be spectators during the game.}}
Maximum number of players allowed to be spectators during the game.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_pacifist
+
|команда=sv_pacifist
-
|description=
+
|описание=
Pacifist mode (only works on dedicated server)}}
Pacifist mode (only works on dedicated server)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_packetRate
+
|команда=sv_packetRate
-
|description=
+
|описание=
Packet rate on server}}
Packet rate on server}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_password
+
|команда=sv_password
-
|description=
+
|описание=
Server password}}
Server password}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_port
+
|команда=sv_port
-
|description=
+
|описание=
Server address}}
Server address}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_ranked
+
|команда=sv_ranked
-
|description=
+
|описание=
Enable statistics report, for official servers only.}}
Enable statistics report, for official servers only.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_requireinputdevice
+
|команда=sv_requireinputdevice
-
|description=
+
|описание=
Which input devices to require at connection (dontcare, none, gamepad, keyboard)}}
Which input devices to require at connection (dontcare, none, gamepad, keyboard)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_restart
+
|команда=sv_restart
-
|description=
+
|описание=
Restarts the round.}}
Restarts the round.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_say
+
|команда=sv_say
-
|description=
+
|описание=
Broadcasts a message to all clients.}}
Broadcasts a message to all clients.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_servername
+
|команда=sv_servername
-
|description=
+
|описание=
Server name will be displayed in server list. If empty, machine name will be used.}}
Server name will be displayed in server list. If empty, machine name will be used.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_timeofdayenable
+
|команда=sv_timeofdayenable
-
|description=
+
|описание=
Enables time of day simulation.}}
Enables time of day simulation.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_timeofdaylength
+
|команда=sv_timeofdaylength
-
|description=
+
|описание=
Sets time of day changing speed.}}
Sets time of day changing speed.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_timeofdaystart
+
|команда=sv_timeofdaystart
-
|description=
+
|описание=
Sets time of day start time.}}
Sets time of day start time.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_timeout_disconnect
+
|команда=sv_timeout_disconnect
-
|description=
+
|описание=
Timeout for fully disconnecting timeout connections}}
Timeout for fully disconnecting timeout connections}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voice_enable_groups
+
|команда=sv_voice_enable_groups
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voicecodec
+
|команда=sv_voicecodec
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voting_cooldown
+
|команда=sv_voting_cooldown
-
|description=
+
|описание=
Voting cooldown}}
Voting cooldown}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voting_ratio
+
|команда=sv_voting_ratio
-
|description=
+
|описание=
Part of player's votes needed for successful vote.}}
Part of player's votes needed for successful vote.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voting_team_ratio
+
|команда=sv_voting_team_ratio
-
|description=
+
|описание=
Part of team member's votes needed for successful vote.}}
Part of team member's votes needed for successful vote.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sv_voting_timeout
+
|команда=sv_voting_timeout
-
|description=
+
|описание=
Voting timeout}}
Voting timeout}}
}}
}}
-
{{CCPrefix|prefix=sys|description=|commands=
+
{{ККПрефикс|префикс=sys|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_affinity
+
|команда=sys_affinity
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_AI
+
|команда=sys_AI
-
|description=
+
|описание=
Enables AI Update}}
Enables AI Update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_frametime
+
|команда=sys_budget_frametime
-
|description=
+
|описание=
Sets the upper limit for frame time (in ms) when monitoring budget.}}
Sets the upper limit for frame time (in ms) when monitoring budget.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_numdrawcalls
+
|команда=sys_budget_numdrawcalls
-
|description=
+
|описание=
Sets the upper limit for number of draw calls per frame.}}
Sets the upper limit for number of draw calls per frame.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_soundchannels
+
|команда=sys_budget_soundchannels
-
|description=
+
|описание=
Sets the upper limit for sound channels playing when monitoring budget.}}
Sets the upper limit for sound channels playing when monitoring budget.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_soundmem
+
|команда=sys_budget_soundmem
-
|description=
+
|описание=
Sets the upper limit for sound memory (in MB) when monitoring budget.}}
Sets the upper limit for sound memory (in MB) when monitoring budget.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_sysmem
+
|команда=sys_budget_sysmem
-
|description=
+
|описание=
Sets the upper limit for system memory (in MB) when monitoring budget.}}
Sets the upper limit for system memory (in MB) when monitoring budget.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_budget_videomem
+
|команда=sys_budget_videomem
-
|description=
+
|описание=
Sets the upper limit for video memory (in MB) when monitoring budget.}}
Sets the upper limit for video memory (in MB) when monitoring budget.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_crashtest
+
|команда=sys_crashtest
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_DeactivateConsole
+
|команда=sys_DeactivateConsole
-
|description=
+
|описание=
0: normal console behavior
0: normal console behavior
1: hide the console}}
1: hide the console}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_EarlyMovieUpdate
+
|команда=sys_EarlyMovieUpdate
-
|description=
+
|описание=
0 needed for game, 1 better for having artifact free movie playback
0 needed for game, 1 better for having artifact free movie playback
Usage: sys_EarlyMovieUpdate [0/1]
Usage: sys_EarlyMovieUpdate [0/1]
Default is 0}}
Default is 0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_enable_budgetmonitoring
+
|команда=sys_enable_budgetmonitoring
-
|description=
+
|описание=
Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
or sys_budget_fps to set budget limits.}}
or sys_budget_fps to set budget limits.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_entities
+
|команда=sys_entities
-
|description=
+
|описание=
Enables Entities Update}}
Enables Entities Update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_firstlaunch
+
|команда=sys_firstlaunch
-
|description=
+
|описание=
Indicates that the game was run for the first time.}}
Indicates that the game was run for the first time.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash
+
|команда=sys_flash
-
|description=
+
|описание=
Enables/disables execution of flash files.}}
Enables/disables execution of flash files.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_curve_tess_error
+
|команда=sys_flash_curve_tess_error
-
|description=
+
|описание=
Controls curve tessellation. Larger values result in coarser, more angular curves.}}
Controls curve tessellation. Larger values result in coarser, more angular curves.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_edgeaa
+
|команда=sys_flash_edgeaa
-
|description=
+
|описание=
Enables/disables edge anti-aliased rendering of flash files.}}
Enables/disables edge anti-aliased rendering of flash files.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_info
+
|команда=sys_flash_info
-
|description=
+
|описание=
Enables flash profiling (1). Additionally sorts the list of flash files lexicographically (2, automatically resets to 1).}}
Enables flash profiling (1). Additionally sorts the list of flash files lexicographically (2, automatically resets to 1).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_info_histo_scale
+
|команда=sys_flash_info_histo_scale
-
|description=
+
|описание=
Defines scaling of function histogram inside the flash profiler.}}
Defines scaling of function histogram inside the flash profiler.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_info_peak_exclude
+
|команда=sys_flash_info_peak_exclude
-
|description=
+
|описание=
Comma separated list of flash functions to excluded from peak history.}}
Comma separated list of flash functions to excluded from peak history.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_info_peak_tolerance
+
|команда=sys_flash_info_peak_tolerance
-
|description=
+
|описание=
Defines tolerance value for peaks (in ms) inside the flash profiler.}}
Defines tolerance value for peaks (in ms) inside the flash profiler.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_log_options
+
|команда=sys_flash_log_options
-
|description=
+
|описание=
Enables logging of several flash related aspects (add them to combine logging)...
Enables logging of several flash related aspects (add them to combine logging)...
1) Flash loading                                                      : 1
1) Flash loading                                                      : 1
Строка 7477: Строка 7480:
   * sys_flash_info
   * sys_flash_info
   * sys_flash_info_peak_exclude}}
   * sys_flash_info_peak_exclude}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_flash_warning_level
+
|команда=sys_flash_warning_level
-
|description=
+
|описание=
Sets verbosity level for CryEngine related warnings...
Sets verbosity level for CryEngine related warnings...
0) Omit warning
0) Omit warning
1) Log warning
1) Log warning
2) Log warning and display message box}}
2) Log warning and display message box}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_float_exceptions
+
|команда=sys_float_exceptions
-
|description=
+
|описание=
Use or not use floating point exceptions.
Use or not use floating point exceptions.
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_logallocations
+
|команда=sys_logallocations
-
|description=
+
|описание=
Save allocation call stack}}
Save allocation call stack}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_LowSpecPak
+
|команда=sys_LowSpecPak
-
|description=
+
|описание=
use low resolution textures from special pak file or emulate if no such pak exists
use low resolution textures from special pak file or emulate if no such pak exists
0=don't use lowspec.pak (full texture quality)
0=don't use lowspec.pak (full texture quality)
1=use lowspec.pak (faster loading of textures, reduced texture quality)
1=use lowspec.pak (faster loading of textures, reduced texture quality)
Usage: sys_LowSpecPak 0/1}}
Usage: sys_LowSpecPak 0/1}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_LvlRes_finalstep
+
|команда=sys_LvlRes_finalstep
-
|description=
+
|описание=
to combine all recorded level resources and create finial stripped build}}
to combine all recorded level resources and create finial stripped build}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_LvlRes_findunused
+
|команда=sys_LvlRes_findunused
-
|description=
+
|описание=
find unused level resources}}
find unused level resources}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_max_step
+
|команда=sys_max_step
-
|description=
+
|описание=
Specifies the maximum physics step in a separate thread}}
Specifies the maximum physics step in a separate thread}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_memory_debug
+
|команда=sys_memory_debug
-
|description=
+
|описание=
Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off}}
Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_min_step
+
|команда=sys_min_step
-
|description=
+
|описание=
Specifies the minimum physics step in a separate thread}}
Specifies the minimum physics step in a separate thread}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_no_crash_dialog
+
|команда=sys_no_crash_dialog
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_noupdate
+
|команда=sys_noupdate
-
|description=
+
|описание=
Toggles updating of system with sys_script_debugger.
Toggles updating of system with sys_script_debugger.
Usage: sys_noupdate [0/1]
Usage: sys_noupdate [0/1]
Default is 0 (system updates during debug).}}
Default is 0 (system updates during debug).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_PakLogMissingFiles
+
|команда=sys_PakLogMissingFiles
-
|description=
+
|описание=
If non-0, missing file names go to mastercd/MissingFilesX.log.
If non-0, missing file names go to mastercd/MissingFilesX.log.
1) only resulting report
1) only resulting report
2) run-time report is ON, one entry per file
2) run-time report is ON, one entry per file
3) full run-time report}}
3) full run-time report}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_PakPriority
+
|команда=sys_PakPriority
-
|description=
+
|описание=
If set to 1, tells CryPak to try to open the file in pak first, then go to file system}}
If set to 1, tells CryPak to try to open the file in pak first, then go to file system}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_PakReadSlice
+
|команда=sys_PakReadSlice
-
|description=
+
|описание=
If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels}}
If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_physics
+
|команда=sys_physics
-
|description=
+
|описание=
Enables Physics Update}}
Enables Physics Update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_physics_CPU
+
|команда=sys_physics_CPU
-
|description=
+
|описание=
Specifies the physical CPU index physics will run on}}
Specifies the physical CPU index physics will run on}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_preload
+
|команда=sys_preload
-
|description=
+
|описание=
Preload Game Resources}}
Preload Game Resources}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_RestoreSpec
+
|команда=sys_RestoreSpec
-
|description=
+
|описание=
Restore or test the cvar settings of game specific spec settings,
Restore or test the cvar settings of game specific spec settings,
'test*' and 'info' log to the log file only
'test*' and 'info' log to the log file only
Usage: sys_RestoreSpec [test|test*|apply|info]}}
Usage: sys_RestoreSpec [test|test*|apply|info]}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_root
+
|команда=sys_root
-
|description=
+
|описание=
Returns root path (on server this can be set by -root command line parameter}}
Returns root path (on server this can be set by -root command line parameter}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_SaveCVars
+
|команда=sys_SaveCVars
-
|description=
+
|описание=
1 to activate saving of console variables, 0 to deactivate
1 to activate saving of console variables, 0 to deactivate
The variables are stored in 'system.cfg' on quit, only marked variables are saved (0)
The variables are stored in 'system.cfg' on quit, only marked variables are saved (0)
Usage: sys_SaveCVars [0/1]
Usage: sys_SaveCVars [0/1]
Default is 0}}
Default is 0}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec
+
|команда=sys_spec
-
|description=
+
|описание=
Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=veryhigh)}}
Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=veryhigh)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Full
+
|команда=sys_spec_Full
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7596: Строка 7599:
  ... sys_spec_Water = 1/2/3/4/4
  ... sys_spec_Water = 1/2/3/4/4
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_GameEffects
+
|команда=sys_spec_GameEffects
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7608: Строка 7611:
  ... i_lighteffects = 0/0/1/1/1
  ... i_lighteffects = 0/0/1/1/1
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_MotionBlur
+
|команда=sys_spec_MotionBlur
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7616: Строка 7619:
  ... r_MotionBlur = 0/1/1/3/3
  ... r_MotionBlur = 0/1/1/3/3
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_ObjectDetail
+
|команда=sys_spec_ObjectDetail
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7649: Строка 7652:
  ... sys_flash_curve_tess_error = 8/4/2/2/2
  ... sys_flash_curve_tess_error = 8/4/2/2/2
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Particles
+
|команда=sys_spec_Particles
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7662: Строка 7665:
  ... r_UseSoftParticles = 0/1/1/1/1
  ... r_UseSoftParticles = 0/1/1/1/1
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Physics
+
|команда=sys_spec_Physics
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7689: Строка 7692:
  ... v_vehicle_quality = 1/4/4/4/4
  ... v_vehicle_quality = 1/4/4/4/4
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_PostProcessing
+
|команда=sys_spec_PostProcessing
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7704: Строка 7707:
  ... r_sunshafts = 0/0/0/1/1
  ... r_sunshafts = 0/0/0/1/1
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Quality
+
|команда=sys_spec_Quality
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7724: Строка 7727:
  ... r_LightsSinglePass = 1/0/0/0/0
  ... r_LightsSinglePass = 1/0/0/0/0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Shading
+
|команда=sys_spec_Shading
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7754: Строка 7757:
  ... sys_spec_Quality = 1/2/3/4/4
  ... sys_spec_Quality = 1/2/3/4/4
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Shadows
+
|команда=sys_spec_Shadows
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7772: Строка 7775:
  ... r_ShadowsMaskResolution = 0/0/0/0/0
  ... r_ShadowsMaskResolution = 0/0/0/0/0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Sound
+
|команда=sys_spec_Sound
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7788: Строка 7791:
  ... s_VariationLimiter = 0.3/0.6/1.0/1.0/1.0
  ... s_VariationLimiter = 0.3/0.6/1.0/1.0/1.0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Texture
+
|команда=sys_spec_Texture
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7806: Строка 7809:
  ... sys_LowSpecPak = 1/1/0/0/0
  ... sys_LowSpecPak = 1/1/0/0/0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_VolumetricEffects
+
|команда=sys_spec_VolumetricEffects
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7818: Строка 7821:
  ... r_CloudsUpdateAlways = 0/0/0/0/0
  ... r_CloudsUpdateAlways = 0/0/0/0/0
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_spec_Water
+
|команда=sys_spec_Water
-
|description=
+
|описание=
Console variable group to apply settings to multiple variables
Console variable group to apply settings to multiple variables
Строка 7836: Строка 7839:
  ... r_WaterUpdateFactor = 0.5/0.1/0.05/0.05/0.05
  ... r_WaterUpdateFactor = 0.5/0.1/0.05/0.05/0.05
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_SSInfo
+
|команда=sys_SSInfo
-
|description=
+
|описание=
Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_StreamCallbackTimeBudget
+
|команда=sys_StreamCallbackTimeBudget
-
|description=
+
|описание=
Time budget, in microseconds, to be spent every frame in StreamEngine callbacks.
Time budget, in microseconds, to be spent every frame in StreamEngine callbacks.
Additive with cap: if more time is spent, the next frame gets less budget, and
Additive with cap: if more time is spent, the next frame gets less budget, and
there's never more than this value per frame.}}
there's never more than this value per frame.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_streaming_sleep
+
|команда=sys_streaming_sleep
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_trackview
+
|команда=sys_trackview
-
|description=
+
|описание=
Enables TrackView Update}}
Enables TrackView Update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_vtune
+
|команда=sys_vtune
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_warnings
+
|команда=sys_warnings
-
|description=
+
|описание=
Toggles printing system warnings.
Toggles printing system warnings.
Usage: sys_warnings [0/1]
Usage: sys_warnings [0/1]
Default is 0 (off).}}
Default is 0 (off).}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=sys_WER
+
|команда=sys_WER
-
|description=
+
|описание=
Enables Windows Error Reporting}}
Enables Windows Error Reporting}}
}}
}}
-
{{CCPrefix|prefix=test|description=|commands=
+
{{ККПрефикс|префикс=test|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_nsbrowse
+
|команда=test_nsbrowse
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_nschat
+
|команда=test_nschat
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_nsnat
+
|команда=test_nsnat
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_nsreport
+
|команда=test_nsreport
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_nsstats
+
|команда=test_nsstats
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_playersBounds
+
|команда=test_playersBounds
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_profile
+
|команда=test_profile
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_reset
+
|команда=test_reset
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=test_timeout
+
|команда=test_timeout
-
|description=
+
|описание=
WIP}}
WIP}}
}}
}}
-
{{CCPrefix|prefix=time|description=|commands=
+
{{ККПрефикс|префикс=time|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=time_scale
+
|команда=time_scale
-
|description=
+
|описание=
Game time scaled by this - for variable slow motion}}
Game time scaled by this - for variable slow motion}}
}}
}}
-
{{CCPrefix|prefix=tracer|description=|commands=
+
{{ККПрефикс|префикс=tracer|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_max_count
+
|команда=tracer_max_count
-
|description=
+
|описание=
Max number of active tracers.}}
Max number of active tracers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_max_distance
+
|команда=tracer_max_distance
-
|description=
+
|описание=
Distance at which to stop scaling/lengthening tracers.}}
Distance at which to stop scaling/lengthening tracers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_max_scale
+
|команда=tracer_max_scale
-
|description=
+
|описание=
Scale at max distance.}}
Scale at max distance.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_min_distance
+
|команда=tracer_min_distance
-
|description=
+
|описание=
Distance at which to start scaling/lengthening tracers.}}
Distance at which to start scaling/lengthening tracers.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_min_scale
+
|команда=tracer_min_scale
-
|description=
+
|описание=
Scale at min distance.}}
Scale at min distance.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=tracer_player_radiusSqr
+
|команда=tracer_player_radiusSqr
-
|description=
+
|описание=
Sqr Distance around player at which to start decelerate/acelerate tracer speed.}}
Sqr Distance around player at which to start decelerate/acelerate tracer speed.}}
}}
}}
-
{{CCPrefix|prefix=v|description=|commands=
+
{{ККПрефикс|префикс=v|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_altitudeLimit
+
|команда=v_altitudeLimit
-
|description=
+
|описание=
Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.}}
Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_altitudeLimitLowerOffset
+
|команда=v_altitudeLimitLowerOffset
-
|description=
+
|описание=
Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.}}
Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_autoDisable
+
|команда=v_autoDisable
-
|description=
+
|описание=
Enables/disables vehicle autodisabling}}
Enables/disables vehicle autodisabling}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_damage
+
|команда=v_damage
-
|description=
+
|описание=
Enables/disables vehicle damage processing}}
Enables/disables vehicle damage processing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugCollisionDamage
+
|команда=v_debugCollisionDamage
-
|description=
+
|описание=
Enable debug output for vehicle collisions}}
Enable debug output for vehicle collisions}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugdraw
+
|команда=v_debugdraw
-
|description=
+
|описание=
Displays vehicle status info on HUD
Displays vehicle status info on HUD
Values:
Values:
Строка 7979: Строка 7982:
10: vehicle editor
10: vehicle editor
}}
}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugMountedWeapon
+
|команда=v_debugMountedWeapon
-
|description=
+
|описание=
Enable/disable vehicle mounted weapon camera debug draw}}
Enable/disable vehicle mounted weapon camera debug draw}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugSounds
+
|команда=v_debugSounds
-
|description=
+
|описание=
Enable/disable vehicle sound debug drawing}}
Enable/disable vehicle sound debug drawing}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugVehicle
+
|команда=v_debugVehicle
-
|description=
+
|описание=
Vehicle entity name to use for debugging output}}
Vehicle entity name to use for debugging output}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_debugView
+
|команда=v_debugView
-
|description=
+
|описание=
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class}}
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_deformable
+
|команда=v_deformable
-
|description=
+
|описание=
Enables/disables DeformMorph calls on vehicle parts}}
Enables/disables DeformMorph calls on vehicle parts}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_disable_hull
+
|команда=v_disable_hull
-
|description=
+
|описание=
Disable hull proxies}}
Disable hull proxies}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_components
+
|команда=v_draw_components
-
|description=
+
|описание=
Enables/disables display of components and their damage count}}
Enables/disables display of components and their damage count}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_helpers
+
|команда=v_draw_helpers
-
|description=
+
|описание=
Enables/disables display of vehicle helpers}}
Enables/disables display of vehicle helpers}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_passengers
+
|команда=v_draw_passengers
-
|description=
+
|описание=
draw passenger TMs set by VehicleSeat}}
draw passenger TMs set by VehicleSeat}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_seats
+
|команда=v_draw_seats
-
|description=
+
|описание=
Enables/disables display of seat positions}}
Enables/disables display of seat positions}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_slip
+
|команда=v_draw_slip
-
|description=
+
|описание=
Draw wheel slip status}}
Draw wheel slip status}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_suspension
+
|команда=v_draw_suspension
-
|description=
+
|описание=
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled}}
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_draw_tm
+
|команда=v_draw_tm
-
|description=
+
|описание=
Enables/disables drawing of local part matrices}}
Enables/disables drawing of local part matrices}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_driverControlledMountedGuns
+
|команда=v_driverControlledMountedGuns
-
|description=
+
|описание=
Specifies if the driver can control the vehicles mounted gun when driving without gunner.}}
Specifies if the driver can control the vehicles mounted gun when driving without gunner.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_dumpFriction
+
|команда=v_dumpFriction
-
|description=
+
|описание=
Dump vehicle friction status}}
Dump vehicle friction status}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_enable_lumberjacks
+
|команда=v_enable_lumberjacks
-
|description=
+
|описание=
Enable/disable physicalization of lumberjack parts}}
Enable/disable physicalization of lumberjack parts}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_enterDirRadius
+
|команда=v_enterDirRadius
-
|description=
+
|описание=
Maximum direction radius tolerated to enter with transition animation (AI only)}}
Maximum direction radius tolerated to enter with transition animation (AI only)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_exit_player
+
|команда=v_exit_player
-
|description=
+
|описание=
Makes the local player exit his current vehicle.}}
Makes the local player exit his current vehicle.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_goliathMode
+
|команда=v_goliathMode
-
|description=
+
|описание=
Makes all vehicles invincible}}
Makes all vehicles invincible}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_help_tank_steering
+
|команда=v_help_tank_steering
-
|description=
+
|описание=
Enable tank steering help for AI}}
Enable tank steering help for AI}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_independentMountedGuns
+
|команда=v_independentMountedGuns
-
|description=
+
|описание=
Whether mounted gunners operate their turret independently from the parent vehicle}}
Whether mounted gunners operate their turret independently from the parent vehicle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_invertPitchControl
+
|команда=v_invertPitchControl
-
|description=
+
|описание=
Invert the pitch control for driving some vehicles, including the helicopter and the vtol}}
Invert the pitch control for driving some vehicles, including the helicopter and the vtol}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_kill
+
|команда=v_kill
-
|description=
+
|описание=
Kills the players vehicle.}}
Kills the players vehicle.}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_lights
+
|команда=v_lights
-
|description=
+
|описание=
Controls vehicle lights. 0: disable all lights, 1: disable all dynamic lights, 2: enable dynamic lights only for local player, 3: enable all lights}}
Controls vehicle lights. 0: disable all lights, 1: disable all dynamic lights, 2: enable dynamic lights only for local player, 3: enable all lights}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_lights_enable_always
+
|команда=v_lights_enable_always
-
|description=
+
|описание=
Vehicle lights are always on (debugging)}}
Vehicle lights are always on (debugging)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_maxHeightBegin
+
|команда=v_maxHeightBegin
-
|description=
+
|описание=
Indicate the beginning of the max height zone (0 means that this feature is disabled)}}
Indicate the beginning of the max height zone (0 means that this feature is disabled)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_maxHeightEnd
+
|команда=v_maxHeightEnd
-
|description=
+
|описание=
Indicate the end of the max height zone (0 means that this feature is disabled)}}
Indicate the end of the max height zone (0 means that this feature is disabled)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_pa_surface
+
|команда=v_pa_surface
-
|description=
+
|описание=
Enables/disables vehicle surface particles}}
Enables/disables vehicle surface particles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_profileMovement
+
|команда=v_profileMovement
-
|description=
+
|описание=
Used to enable profiling of the current vehicle movement (1 to enable)}}
Used to enable profiling of the current vehicle movement (1 to enable)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_ragdollPassengers
+
|команда=v_ragdollPassengers
-
|description=
+
|описание=
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle}}
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_reload_system
+
|команда=v_reload_system
-
|description=
+
|описание=
Reloads VehicleSystem script}}
Reloads VehicleSystem script}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_rockBoats
+
|команда=v_rockBoats
-
|description=
+
|описание=
Enable/disable boats idle rocking}}
Enable/disable boats idle rocking}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_set_passenger_tm
+
|команда=v_set_passenger_tm
-
|description=
+
|описание=
enable/disable passenger entity tm update}}
enable/disable passenger entity tm update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_show_all
+
|команда=v_show_all
-
|description=
+
|описание=
WIP}}
WIP}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_slipFrictionModFront
+
|команда=v_slipFrictionModFront
-
|description=
+
|описание=
if non-zero, used as slip friction modifier (front wheels)}}
if non-zero, used as slip friction modifier (front wheels)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_slipFrictionModRear
+
|команда=v_slipFrictionModRear
-
|description=
+
|описание=
if non-zero, used as slip friction modifier (rear wheels)}}
if non-zero, used as slip friction modifier (rear wheels)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_slipSlopeFront
+
|команда=v_slipSlopeFront
-
|description=
+
|описание=
coefficient for slip friction slope calculation (front wheels)}}
coefficient for slip friction slope calculation (front wheels)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_slipSlopeRear
+
|команда=v_slipSlopeRear
-
|description=
+
|описание=
coefficient for slip friction slope calculation (rear wheels)}}
coefficient for slip friction slope calculation (rear wheels)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_sprintSpeed
+
|команда=v_sprintSpeed
-
|description=
+
|описание=
Set speed for acceleration measuring}}
Set speed for acceleration measuring}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_stabilizeVTOL
+
|команда=v_stabilizeVTOL
-
|description=
+
|описание=
Specifies if the air movements should automatically stabilize}}
Specifies if the air movements should automatically stabilize}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_tpvDist
+
|команда=v_tpvDist
-
|description=
+
|описание=
Set default distance for vehicle thirdperson cam (0 means distance from vehicle class is used)}}
Set default distance for vehicle thirdperson cam (0 means distance from vehicle class is used)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_tpvHeight
+
|команда=v_tpvHeight
-
|description=
+
|описание=
Set default height offset for vehicle thirdperson cam (0 means height from vehicle class is used, if present)}}
Set default height offset for vehicle thirdperson cam (0 means height from vehicle class is used, if present)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_transitionAnimations
+
|команда=v_transitionAnimations
-
|description=
+
|описание=
Enables enter/exit transition animations for vehicles}}
Enables enter/exit transition animations for vehicles}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_treadUpdateTime
+
|команда=v_treadUpdateTime
-
|description=
+
|описание=
delta time for tread UV update, 0 means always update}}
delta time for tread UV update, 0 means always update}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_vehicle_quality
+
|команда=v_vehicle_quality
-
|description=
+
|описание=
Geometry/Physics quality (1-lowspec, 4-highspec)}}
Geometry/Physics quality (1-lowspec, 4-highspec)}}
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=v_wind_minspeed
+
|команда=v_wind_minspeed
-
|description=
+
|описание=
If non-zero, vehicle wind areas always set wind >= specified value}}
If non-zero, vehicle wind areas always set wind >= specified value}}
}}
}}
-
{{CCPrefix|prefix=voice|description=|commands=
+
{{ККПрефикс|префикс=voice|описание=|команды=
-
{{ConsoleCommand
+
{{КонсольнаяКоманда
-
|command=voice_mute
+
|команда=voice_mute
-
|description=
+
|описание=
Mute player's voice comms}}
Mute player's voice comms}}
}}
}}
[[Category:Other Topics]][[Category:Lua]]
[[Category:Other Topics]][[Category:Lua]]

Версия 17:20, 13 мая 2011

О статье


Содержание

_TestFormatMessage
WIP

aa

aa_maxDist
max lock distance

ac

ac_animErrorClamp
Forces the animation to stay within the maximum error distance/angle.
ac_animErrorMaxAngle
Degrees animation orientation is allowed to stray from entity.
ac_animErrorMaxDistance
Meters animation location is allowed to stray from entity.
ac_clampTimeAnimation
Time it takes for carry clamping to reduce the deviation to zero.
ac_clampTimeEntity
Time it takes for carry clamping to reduce the deviation to zero.
ac_ColliderModeAI
Force override collider mode for all AI.
ac_ColliderModePlayer
Force override collider mode for all players.
ac_debugAnimEffects
Print log messages when anim events spawn effects.
ac_debugAnimError
Display debug history graphs of anim error distance and angle.
ac_debugAnimTarget
Display debug history graphs of anim target correction.
ac_debugCarryCorrection
.
ac_debugColliderMode
Display filtered and requested collider modes.
ac_debugEntityParams
Display entity params graphs
ac_DebugFilter
Debug specified entity name only.
ac_debugFutureAnimPath
Display future animation path given current motion parameters.
ac_debugLocations
Debug render entity (blue), animation (red) and prediction (yellow).
ac_debugLocationsGraphs
Display debug history graphs of anim and entity locations and movement.
ac_debugMotionParams
Display graph of motion parameters.
ac_debugMovementControlMethods
Display movement control methods.
ac_debugPrediction
Display graph of motion parameters.
ac_debugSelection
Display locomotion state selection as text.
ac_debugSelectionParams
Display graph of selection parameters values.
ac_debugText
Display entity/animation location/movement values, etc.
ac_debugTweakTrajectoryFit
Don't apply any movement to entity and animation, but allow calculations to think they are moving normally.
ac_debugXXXValues
Display some values temporarily hooked into temp history graphs.
ac_disableFancyTransitions
Disabled Idle2Move and Move2Idle special transition animations.
ac_disableSlidingContactEvents
Force disable sliding contact events.
ac_enableExtraSolidCollider
Enable extra solid collider (for non-pushable characters).
ac_enableProceduralLeaning
Enable procedural leaning (disabled asset leaning and curving slowdown).
ac_entityAnimClamp
Forces the entity movement to be limited by animation.
ac_forceSimpleMovement
Force enable simplified movement (not visible, dedicated server, etc).
ac_frametime
Display a graph of the frametime.
ac_movementControlMethodFilter
Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this).
ac_movementControlMethodHor
Overrides the horizontal movement control method specified by AG (overrides filter).
ac_movementControlMethodVer
Overrides the vertical movement control method specified by AG (overrides filter).
ac_predictionProbabilityOri
.
ac_predictionProbabilityPos
.
ac_predictionSmoothingOri
.
ac_predictionSmoothingPos
.
ac_targetcorrectiontimescale
.
ac_templateMCMs
Use MCMs from AG state templates instead of AG state headers.
ac_triggercorrectiontimescale
.

ag

ag_action
Force this action
ag_adjustToCatchUp
Adjust requested move direction of animation to catch up with entity
ag_averageTravelSpeed
Average travel speed over a few frames
ag_breakmode
1=Enable debug break mode; 2=also lock inputs
ag_breakOnQuery
If we query for this state, enter break mode
ag_debug
Entity to display debug information for animation graph for
ag_debugErrors
Displays debug error info on the entities (0/1)
ag_debugExactPos
Enable/disable exact positioning debugger
ag_debugLayer
Animation graph layer to display debug information for
ag_debugMusic
Debug the music graph
ag_drawActorPos
Draw actor pos/dir
ag_ep_correctMovement
enable/disable position correction in exact positioning
ag_ep_showPath
WIP
ag_forceAdjust
Enable forced small step adjustments
ag_forceInsideErrorDisc
Force animation to stay within maximum error distance
ag_fpAnimPop
WIP
ag_humanBlending
Ivo's debug stuff. Don't ask!
ag_item
Force this item
ag_lockToEntity
Lock animation to entity (zero offsetting)
ag_log
Enable a log of animation graph decisions
ag_log_entity
Log only this entity
ag_logeffects
AGAttachmentEffect logging
ag_logselections
Log animation graph selection results
ag_logsounds
AGSound logging
ag_logtransitions
Log animation graph transition calls to the console
ag_measureActualSpeeds
Measure actual travel speeds of entity and animation origins
ag_physErrorInnerRadiusFactor
WIP
ag_physErrorMaxOuterRadius
WIP
ag_physErrorMinOuterRadius
WIP
ag_physErrorOuterRadiusFactor
WIP
ag_queue
Next state to force
ag_reload_ag
WIP
ag_reload_xml
WIP
ag_safeExactPositioning
Will teleport the entity to the requested position/orientation when EP think it's done.
ag_showmovement
Show movement requests
ag_showPhysSync
Show physics sync
ag_signal
Send this signal
ag_stance
Force this stance
ag_step
WIP
ag_testplanner
WIP

ai

ai_AdjustPathsAroundDynamicObstacles
Set to 1/0 to enable/disable AI path adjustment around dynamic obstacles
ai_AgentStatsDist
Sets agent statistics draw distance, such as current goalpipe, command and target.

Usage: ai_AgentStatsDist [view distance] Default is 20 meters. Works with ai_DebugDraw enabled.

ai_AllowAccuracyDecrease
Set to 1 to enable AI accuracy decrease when target is moving lateraly.
ai_AllowAccuracyIncrease
Set to 1 to enable AI accuracy increase when target is standing still.
ai_AllTime
Displays the update times of all agents, in milliseconds.

Usage: ai_AllTime [0/1] Default is 0 (off). Times all agents and displays the time used updating each of them. The name is colour coded to represent the update time. Green: less than 1 ms (ok) White: 1 ms to 5 ms Red: more than 5 ms You must enable ai_DebugDraw before you can use this tool.

ai_AmbientFireQuota
Number of units allowed to hit the player at a time.
ai_AmbientFireUpdateInterval
Ambient fire update interval. Controls how often puppet's ambient fire status is updated.
ai_AttemptStraightPath
Toggles AI attempting a simple straight path when possible.

Default is 1 (on).

ai_Autobalance
Set to 1 to enable autobalancing.
ai_BannedNavSoTime
Time indicating how long invalid navsos should be banned.
ai_BeautifyPath
Toggles AI optimisation of the generated path.

Usage: ai_BeautifyPath [0/1] Default is 1 (on). Optimisation is on by default. Set to 0 to disable path optimisation (AI uses non-optimised path).

ai_BigBrushCheckLimitSize
to be used for finding big objects not enclosed into forbidden areas
ai_CalcHumanMovementTable
WIP
ai_CloakIncrementMod
how fast cloak fades out
ai_CloakMaxDist
closer than that - cloak starts to fade out
ai_CloakMinDist
closer than that - cloak not effective
ai_CrowdControlInPathfind
Toggles AI using crowd control in pathfinding.

Usage: ai_CrowdControlInPathfind [0/1] Default is 1 (on).

ai_DebugDraw
Toggles the AI debugging view.

Usage: ai_DebugDraw [0/1] Default is 0 (off). ai_DebugDraw displays AI rays and targets and enables the view for other AI debugging tools.

ai_DebugDrawAdaptiveUrgency
Enables drawing the adaptive movement urgency.
ai_DebugDrawAmbientFire
Displays fire quota on puppets.
ai_DebugDrawAStarOpenList
Draws the A* open list for the specified AI agent.

Usage: ai_DebugDrawAStarOpenList [AI agent name] Default is 0, which disables the debug draw. Requires ai_DebugPathfinding=1 to be activated.

ai_DebugDrawBannedNavsos
Toggles drawing banned navsos [default 0 is off]
ai_DebugDrawBulletEvents
Debug draw the bullet events the AI system processes. 0=disable, 1=enable.
ai_DebugDrawCollisionEvents
Debug draw the collision events the AI system processes. 0=disable, 1=enable.
ai_DebugDrawCrowdControl
Draws crowd control debug information. 0=off, 1=on
ai_DebugDrawDamageControl
Debugs the damage control system 0=disabled, 1=collect, 2=collect&draw.
ai_DebugDrawDamageParts
Draws the damage parts of puppets and vehicles.
ai_DebugDrawDeadBodies
Draws the location of dead bodies to avoid during pathfinding (needs ai_DebugDraw > 0).
ai_DebugDrawDynamicHideObjectsRange
Sets the range for drawing dynamic hide objects around the player (needs ai_DebugDraw > 0).
ai_DebugDrawExpensiveAccessoryQuota
Displays expensive accessory usage quota on puppets.
ai_DebugDrawGrenadeEvents
Debug draw the grenade events the AI system processes. 0=disable, 1=enable.
ai_DebugDrawHashSpaceAround
Validates and draws the navigation node hash space around specified entity.
ai_DebugDrawHidespotRange
Sets the range for drawing hidespots around the player (needs ai_DebugDraw > 0).
ai_DebugDrawLightLevel
Debug AI light level manager
ai_DebugDrawObstrSpheres
Draws all the existing obstruction spheres.
ai_DebugDrawPlayerActions
Debug draw special player actions.
ai_DebugDrawReinforcements
Enables debug draw for reinforcement logic for specified group.

Usage: ai_DebugDrawReinforcements

ai_DebugDrawSoundEvents
Debug draw the sound events the AI system processes. 0=disable, 1=enable.
ai_DebugDrawStanceSize
Draws the game logic representation of the stance size of the AI agents.
ai_DebugDrawVegetationCollisionDist
Enables drawing vegetation collision closer than a distance projected onto the terrain.
ai_DebugDrawVolumeVoxels
Toggles the AI debugging drawing of voxels in volume generation.

Usage: ai_DebugDrawVolumeVoxels [0, 1, 2 etc] Default is 0 (off) +n draws all voxels with original value >= n-n draws all voxels with original value = n

ai_DebugInterestSystem
Display debugging information on interest system
ai_DebugPathfinding
Toggles output of pathfinding information [default 0 is off]
ai_DebugTargetSilhouette
Draws the silhouette used for missing the target while shooting.
ai_DrawagentFOV
Toggles the vision cone of the AI agent.

Usage: ai_DrawagentFOV [0..1] Default is 0 (off), value 1 will draw the cone all the way to the sight range, value 0.1 will draw the cone to distance of 10% of the sight range, etc. ai_DebugDraw must be enabled before this tool can be used.

ai_DrawAreas
Enables/Disables drawing behavior related areas.
ai_DrawBadAnchors
Toggles drawing out of bounds AI objects of particular type for debugging AI.
ai_DrawDistanceLUT
Draws the distance lookup table graph overlay.
ai_DrawExplosions
enable displaying all the registered explosion-spots/craters
ai_DrawFakeDamageInd
Draws fake damage indicators on the player.
ai_DrawFakeHitEffects
Draws fake hit effects the player.
ai_DrawFakeTracers
Draws fake tracers around the player.
ai_DrawFormations
Draws all the currently active formations of the AI agents.

Usage: ai_DrawFormations [0/1] Default is 0 (off). Set to 1 to draw the AI formations.

ai_DrawGetEnclosingFailures
Set to the number of seconds you want GetEnclosing() failures visualized. Set to 0 to turn visualization off.
ai_DrawGoals
Draws all the active goal ops debug info.

Usage: ai_DrawGoals [0/1] Default is 0 (off). Set to 1 to draw the AI goal op debug info.

ai_DrawGroup
draw groups: positive value - group ID to draw; -1 - all groups; -2 - nothing
ai_DrawGroupTactic
draw group tactic: 0 = disabled, 1 = draw simple, 2 = draw complex.
ai_DrawHidespots
Draws latest hide-spot positions for all agents withing specified range.
ai_DrawModifiers
Toggles the AI debugging view of navigation modifiers.
ai_DrawNode
Toggles visibility of named agent's position on AI triangulation.

Usage: ai_DrawNode [ai agent's name] Default is 0. Set to 1 to show the current triangle on terrain level and closest vertex to player.

ai_DrawNodeLinkCutoff
Sets the link cutoff value in ai_DrawNodeLinkType. If the link value is more than ai_DrawNodeLinkCutoff the number gets displayed in green, otherwise red.
ai_DrawNodeLinkType
Sets the link parameter to draw with ai_DrawNode.

Values are: 0 - pass radius (default) 1 - exposure 2 - water max depth 3 - water min depth

ai_DrawOffset
vertical offset during debug drawing
ai_DrawPath
Draws the generated paths of the AI agents.

Usage: ai_DrawPath [name] Default is none (nobody).

ai_DrawPathAdjustment
Draws the path adjustment for the AI agents.

Usage: ai_DrawPathAdjustment [name] Default is none (nobody).

ai_DrawPatterns
Draws all the currently active track patterns of the AI agents.

Usage: ai_DrawPatterns [0/1] Default is 0 (off). Set to 1 to draw the AI track patterns.

ai_DrawProbableTarget
Enables/Disables drawing the position of probable target.
ai_DrawRadar
Draws AI radar: 0=no radar, >0 = size of the radar on screen
ai_DrawRadarDist
AI radar draw distance in meters, default=20m.
ai_DrawReadibilities
Draws all the currently active readibilities of the AI agents.

Usage: ai_DrawReadibilities [0/1] Default is 0 (off). Set to 1 to draw the AI readibilities.

ai_DrawRefPoints
Toggles reference points view for debugging AI.

Usage: ai_DrawRefPoints [0/1] Default is 0 (off). Indicates the AI reference points by drawing cyan balls at their positions.

ai_DrawShooting
Name of puppet to show fire stats
ai_DrawSmartObjects
Draws smart object debug information.

Usage: ai_DrawSmartObjects [0/1] Default is 0 (off). Set to 1 to draw the smart objects.

ai_DrawStats
Toggles drawing stats for AI objects withing range.
ai_DrawTargets
WIP
ai_DrawTrajectory
Records and draws the trajectory of the stats target: 0=do not record, 1=record.
ai_DrawType
Toggles drawing AI objects of particular type for debugging AI.
ai_DrawUpdate
list of AI forceUpdated entities
ai_DrawVisCheckQueue
list of pending vis-check trace requests
ai_DynamicTriangularUpdateTime
How long (max) to spend updating triangular waypoint regions per AI update (in sec)

0 disables dynamic updates. 0.002 is a sensible value

ai_DynamicVolumeUpdateTime
How long (max) to spend updating dynamic volume regions per AI update (in sec)

0 disables dynamic updates. 0.002 is a sensible value

ai_DynamicWaypointUpdateTime
How long (max) to spend updating dynamic waypoint regions per AI update (in sec)

0 disables dynamic updates. 0.0005 is a sensible value

ai_EnableAsserts
Enable AI asserts: 1 or 0
ai_EnableWarningsErrors
Enable AI warnings and errors: 1 or 0
ai_ExtraForbiddenRadiusDuringBeautification
Extra radius added to agents close to forbidden edges during beautification.
ai_ExtraRadiusDuringBeautification
Extra radius added to agents during beautification.
ai_ExtraVehicleAvoidanceRadiusBig
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.
ai_ExtraVehicleAvoidanceRadiusSmall
Value in meters to be added to a big obstacle's own size while computing obstacle size for purposes of vehicle steering.See also ai_ObstacleSizeThreshold.
ai_ForceAllowStrafing
Forces all AI characters to use/not use strafing (-1 disables)
ai_ForceLookAimTarget
Forces all AI characters to use/not use a fixed look/aim target

none disables x, y, xz or yz sets it to the appropriate direction otherwise it forces looking/aiming at the entity with this name (no name -> (0, 0, 0))

ai_ForceStance
Forces all AI characters to specified stance: disable = -1, stand = 0, crouch = 1, prone = 2, relaxed = 3, stealth = 4, swim = 5, zero-g = 6
ai_HideDraw
Toggles the triangulation display.

Usage: ai_HideDraw [0/1] Default is 0 (off). Set to 1 to display the triangulation which the AI uses to hide (objects made 'hideable' affect AI triangulation). When ai_HideDraw is off, the normal obstacle triangulation is displayed instead. Used with ai_DebugDraw and other AI path tools.

ai_IgnorePlayer
Makes AI ignore the player.

Usage: ai_IgnorePlayer [0/1] Default is 0 (off). Set to 1 to make AI ignore the player. Used with ai_DebugDraw enabled.

ai_IgnoreVisibilityChecks
Makes certain visibility checks (for teleporting etc) return false.
ai_IncludeNonColEntitiesInNavigation
Includes/Excludes noncolliding objects from navigation.
ai_InterestDetectMovement
Enable movement detection in interest system
ai_InterestEnableScan
Enable interest system scan mode
ai_InterestScalingAmbient
Scale the interest value given to Ambient interest items (e.g. static/passive objects)
ai_InterestScalingEyeCatching
Scale the interest value given to Eye Catching interest items (e.g. moving vehicles, birds, people)
ai_InterestScalingMovement
Scale the interest value given to Pure Movement interest items (e.g. something rolling, falling, swinging)
ai_InterestScalingScan
Scale the interest value given to passively scanning the environment
ai_InterestScalingView
Scale the interest value given to View interest items (e.g. a pretty castle, the horizon)
ai_InterestSwitchBoost
Multipler applied when we switch to an interest item; higher values maintain interest for longer (always > 1)
ai_InterestSystem
Enable interest system
ai_Locate
ai_LogConsoleVerbosity
None = 0, progress = 1, event = 2, comment = 3
ai_LogFileVerbosity
None = 0, progress = 1, event = 2, comment = 3
ai_LogSignals
Maximum radius at which player can interact with other entities
ai_MaxSignalDuration
Maximum radius at which player can interact with other entities
ai_MaxVisRaysPerFrame
Maximum allowed visibility rays per frame - the rest are all assumed to succeed

Usage: ai_MaxVisRaysPerFrame <number> Default is 100.

ai_MovementSpeedDarkIllumMod
Multiplier for movement speed when the target is in dark light condition.
ai_MovementSpeedMediumIllumMod
Multiplier for movement speed when the target is in medium light condition.
ai_NoUpdate
WIP
ai_ObstacleSizeThreshold
Obstacle size in meters that differentiates small obstacles from big ones so that vehicles can ignore the small ones
ai_OverlayMessageDuration
How long (seconds) to overlay AI warnings/errors
ai_PathfinderUpdateTime
Maximum pathfinder time per AI update
ai_PathfindTimeLimit
Specifies how many seconds an individual AI can hold the pathfinder blocked

Usage: ai_PathfindTimeLimit 1.5 Default is 2. A lower value will result in more path requests that end in NOPATH - although the path may actually exist.

ai_PredictivePathFollowing
Sets if AI should use the predictive path following if allowed by the type's config.
ai_ProfileGoals
Toggles timing of AI goal execution.

Usage: ai_ProfileGoals [0/1] Default is 0 (off). Records the time used for each AI goal (like approach, run or pathfind) to execute. The longest execution time is displayed on screen. Used with ai_DebugDraw enabled.

ai_ProtoROD
Proto
ai_ProtoRODAffectMove
Proto
ai_ProtoRODAliveTime
Proto
ai_ProtoRODFireRange
Proto
ai_ProtoRODGrenades
Proto
ai_ProtoRODHealthGraph
Proto
ai_ProtoRODLogScale
Proto
ai_ProtoRODReactionTime
Proto
ai_ProtoRODRegenTime
Proto
ai_ProtoRODSilhuette
Proto
ai_ProtoRODSpeedMod
Proto
ai_PuppetDirSpeedControl
Does puppet speed control based on their current move dir
ai_RadiusForAutoForbidden
If object/vegetation radius is more than this then an automatic forbidden area is created during triangulation.
ai_ReadabilityReload
Reloads readability xml files.
ai_ReadabilityTest
Tests the readability pack of specified entity.

If no readability name is specified all readabilities will be played. Usage: ai_ReadabilityTest <entity name> [readability name] - to play a readability

      ai_ReadabilityTest stop   - to stop the currently playing readability set.
ai_Recorder
Enables AI debug recording
ai_Recorder_Buffer
Set the size of the AI debug recording buffer
ai_RecordFilter
WIP
ai_RecordLog
log all the AI state changes on stats_target
ai_ReloadLookUp
Reloads perception distance scale look-up xml files.
ai_RODAliveTime
The base level time the player can survive under fire.
ai_RODAmbientFireInc
Increment for the alive time when the target is within the kill-zone of the target.
ai_RODCombatRangeMod
Combat-zone distance = attackRange * combatRangeMod.
ai_RODCoverFireTimeMod
Multiplier for cover fire times set in weapon descriptor.
ai_RODDirInc
Increment how the orientation of the target affects the alive time. 0=disable
ai_RODKillRangeMod
Kill-zone distance = attackRange * killRangeMod.
ai_RODKillZoneInc
Increment how the target is within the kill-zone of the target.
ai_RODLowHealthMercyTime
The amount of time the AI will not hit the target when the target crosses the low health threshold.
ai_RODMoveInc
Increment how the speed of the target affects the alive time (the value is doubled for supersprint). 0=disable
ai_RODReactionDarkIllumInc
Increase for reaction time when the target is in dark light condition.
ai_RODReactionDirInc
Increase for the reaction time when the enemy is outside the players FOV or near the edge of the FOV.

The increment is doubled when the target is behind the player.

ai_RODReactionDistInc
Increase for the reaction time when the target is in combat-far-zone or warn-zone.

In warn-zone the increase is doubled.

ai_RODReactionLeanInc
Increase to the reaction to when the target is leaning.
ai_RODReactionMediumIllumInc
Increase for reaction time when the target is in medium light condition.
ai_RODReactionTime
Uses rate of death as damage control method.
ai_RODStanceInc
Increment how the stance of the target affects the alive time, 0=disable.

The base value is for crouch, and it is doubled for prone. The crouch inc is disable in kill-zone and prone in kill and combat-near -zones

ai_SightRangeDarkIllumMod
Multiplier for sightrange when the target is in dark light condition.
ai_SightRangeMediumIllumMod
Multiplier for sightrange when the target is in medium light condition.
ai_SimpleWayptPassability
Use simplified and faster passability recalculation for human waypoint links where possible.
ai_SmartObjectUpdateTime
How long (max) to spend updating smart objects per AI update (in sec)

default value is 0.002

ai_SOMSpeedCombat
Multiplier for the speed of increase of the Stealth-O-Meter after the AI has seen the enemy.

Usage: ai_SOMSpeedCombat 4.5 Default is 4.5. A lower value causes the AI to react to the enemy to more slowly during combat.

ai_SOMSpeedRelaxed
Multiplier for the speed of increase of the Stealth-O-Meter before the AI has seen the enemy.

Usage: ai_SOMSpeedRelaxed 1.5 Default is 4.5. A lower value causes the AI to react to the enemy to more slowly during combat.

ai_SoundPerception
Toggles AI sound perception.

Usage: ai_SoundPerception [0/1] Default is 1 (on). Used to prevent AI from hearing sounds for debugging purposes. Works with ai_DebugDraw enabled.

ai_StatsTarget
Focus debugging information on a specific AI

Usage: ai_StatsTarget AIName Default is 'none'. AIName is the name of the AI on which to focus.

ai_SteepSlopeAcrossValue
Indicates slope value that is borderline-walkable across.

Usage: ai_SteepSlopeAcrossValue 0.8 Default is 0.6 Zero means flat. Infinity means vertical. Set it greater than ai_SteepSlopeUpValue

ai_SteepSlopeUpValue
Indicates slope value that is borderline-walkable up.

Usage: ai_SteepSlopeUpValue 0.5 Default is 1.0 Zero means flat. Infinity means vertical. Set it smaller than ai_SteepSlopeAcrossValue

ai_SystemUpdate
Toggles the regular AI system update.

Usage: ai_SystemUpdate [0/1] Default is 1 (on). Set to 0 to disable ai system updating.

ai_ThreadedVolumeNavPreprocess
Parallelizes volume navigation preprocessing by running it on multiple threads.

If you experience freezes during volume nav export or corrupted volume nav data, try turning this off. ;)

ai_TickCounter
Enables AI tick counter
ai_UpdateAllAlways
If non-zero then over-rides the auto-disabling of invisible/distant AI
ai_UpdateInterval
In seconds the amount of time between two full updates for AI

Usage: ai_UpdateInterval <number> Default is 0.1. Number is time in seconds

ai_UpdateProxy
Toggles update of AI proxy (model).

Usage: ai_UpdateProxy [0/1] Default is 1 (on). Updates proxy (AI representation in game) set to 0 to disable proxy updating.

ai_UseAlternativeReadability
Switch between normal and alternative SoundPack for AI readability.
ai_UseCalculationStopperCounter
Uses a (calibrated) counter instead of time in AI updates
ai_UseObjectPosWithExactPos
Use object position when playing exact positioning.
ai_WaterOcclusion
scales how much water hides player from AI

aim

aim_assistAimEnabled
Enable/disable aim assitance on aim zooming
aim_assistAutoCoeff
The scale of auto weapons' aim assistance at continuous fire
aim_assistCrosshairDebug
debug crosshair aim assistance
aim_assistCrosshairSize
screen size used for crosshair aim assistance
aim_assistMaxDistance
The maximum range at which autoaim operates
aim_assistRestrictionTimeout
The restriction timeout on aim assistance after user uses a mouse
aim_assistSearchBox
The area autoaim looks for enemies within
aim_assistSingleCoeff
The scale of single-shot weapons' aim assistance
aim_assistSnapDistance
The maximum deviation autoaim is willing to compensate for
aim_assistTriggerEnabled
Enable/disable aim assistance on firing the weapon
aim_assistVerticalScale
The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)

aln

aln_debug_filter
WIP
aln_debug_movement
WIP

ban

ban_remove
Removes player from ban list.
ban_status
Shows currently banned players.
ban_timeout
Ban timeout in minutes

c

c_shakeMult
WIP

ca

ca_AimIKFadeout
if set to 0, the Aim-IK will not fade out when aiming in extreme directions
ca_AnimationsUsageStatistics
Output animations usage statistics
ca_AnimWarningLevel
if you set this to 0, there won't be any

frequest warnings from the animation system

ca_AttachmentCullingRation
ration between size of attachment and distance to camera
ca_CharEditModel
WIP
ca_DeathBlendTime
Specifies the blending time between low-detail dead body skeleton and current skeleton
ca_DebugAnimUpdates
shows the amount of skeleton-updates
ca_DebugAnimUsage
shows what animation assets are used in the level
ca_debugCaps
Display current blended motion capabilities.
ca_DebugFacial
Debug facial playback info
ca_DebugFacialEyes
Debug facial eyes info
ca_DebugFootPlants
if this is 1, it will print some debug text on the screen
ca_DebugModelCache
shows what models are currently loaded
ca_DebugSkeletonEffects
If true, dump log messages when skeleton effects are handled.
ca_DebugText
if this is 1, it will print some debug text on the screen
ca_DecalSizeMultiplier
The multiplier for the decal sizes
ca_DisableAnimEvents
If this is not 0, then the OnAnimationEvent methods are not called upon animation events
ca_DrawAimPoses
draws the wireframe of the aim poses
ca_DrawAttachmentOBB
if this is 0, will not draw the attachments objects
ca_DrawAttachments
if this is 0, will not draw the attachments objects
ca_DrawBBox
if set to 1, the own bounding box of the character is drawn
ca_DrawBinormals
draws the binormals of the rendered character
ca_DrawBodyMoveDir
if this is 1, we will draw the body and move-direction
ca_DrawCharacter
if this is 0, will not draw the characters
ca_DrawDecalsBBoxes
if set to 1, the decals bboxes are drawn
ca_DrawEmptyAttachments
draws a wireframe cube if there is no object linked to an attachment
ca_DrawFaceAttachments
if this is 0, will not draw the skin attachments objects
ca_DrawFootPlants
if this is 1, it will print some debug boxes at the feet of the character
ca_DrawIdle2MoveDir
if this is 1, we will draw the initial Idle2Move dir
ca_DrawLookIK
draws a visualization of look ik
ca_DrawMotionBlurTest
if this is 1, we draw the motion-blur test mesh
ca_DrawNormals
draws the normals of the rendered character
ca_DrawPositionPost
draws the world position of the character (after update)
ca_DrawPositionPre
draws the world position of the character (before update)
ca_DrawSkeleton
if set to 1, the skeleton is drawn
ca_DrawTangents
draws the tangents of the rendered character
ca_DrawWireframe
draws a wireframe on top of the rendered character
ca_DumpAssetStatistics
writes animation asset statistics to the disk
ca_EnableAnimationLog
enables a special kind of log: Animation.log file, solely for debugging
ca_EnableAssetStrafing
asset strafing is disabled by default
ca_EnableAssetTurning
asset tuning is disabled by default
ca_EnableCoolReweighting
If this is 1, then we re-weight all vertices to fix some issues with spherical skinning
ca_EnableCoolTransitions
If this is 1, then we adjust all transition-times for humans
ca_eyes_procedural
Enables/Disables procedural eyes animation
ca_FacialAnimationRadius
Maximum distance at which facial animations are updated - handles zooming correctly
ca_FootAnchoring
if this is 1, it will print some debug boxes at the feet of the character
ca_ForceNullAnimation
replaces the mocap-data by default position
ca_FPWeaponInCamSpace
if this is 1, then we attach the wepon to the camera
ca_GameControlledStrafing
Use game controlled strafing/curving flag, instead of low level calculated curving weight.
ca_GroundAlignment
if this is 1, the legs of human characters will align with the terrain
ca_JustRootUpdate
if this is 1 it will force just update of the root-bone, even if the character is visible; if it is 2, it will force everything to be always updated.
ca_KeepModels
If set to 1, will prevent models from unloading from memory

upon destruction of the last referencing character

ca_lipsync_debug
Enables facial animation debug draw
ca_lipsync_phoneme_crossfade
Cross fade time between phonemes in milliseconds
ca_lipsync_phoneme_offset
Offset phoneme start time by this value in milliseconds
ca_lipsync_phoneme_strength
LipSync phoneme strength
ca_lipsync_vertex_drag
Vertex drag coefficient when blending morph targets
ca_LoadDatabase
Enable loading animations from database
ca_LoadUncompressedChunks
If this 1, then uncompressed chunks prefer compressed while loading
ca_lod_ratio
Caharcters LOD ratio
ca_LogAnimation
WIP
ca_MemoryUsageLog
enables a memory usage log
ca_NoAnim
the animation isn't updated (the characters remain in the same pose)
ca_NoDeform
the skinning is not performed during rendering if this is 1
ca_PrintDesiredSpeed
if this is 1, it will print the desired speed of the human characters
ca_Profile
Enables a table of real-time profile statistics
ca_RandomScaling
If this is set to 1, then we apply ransom scaling to characters
ca_SaveAABB
if the AABB is invalid, replace it by the default AABB
ca_SphericalSkinning
If this is 1, then use spherical-blend-skinning with up to 4 bones per vertex
ca_travelSpeedScaleMax
Maximum motion travel speed scale (default 2.0).
ca_travelSpeedScaleMin
Minimum motion travel speed scale (default 0.5).
ca_UnloadAimPoses
remove aim-poses from memory
ca_UseAimIK
If this is set to 1, then we are adding a look-at animation to the skeleton
ca_UseAnimationsCache
use dynamically unpacked animations cache
ca_UseDecals
if set to 0, effectively disables creation of decals on characters

2 - alternative method of calculating/building the decals

ca_UseFacialAnimation
If this is set to 1, we can play facial animations
ca_UseLookIK
If this is set to 1, then we are adding a look-at animation to the skeleton
ca_UseMorph
the morph skinning step is skipped (it's part of overall skinning during rendering)
ca_UsePhysics
the physics is not applied (effectively, no IK)

capture

capture_file_format
Specifies file format of captured files (jpg, bmp, tga, hdr).
capture_folder
Specifies sub folder to write captured frames.
capture_frames
Enables capturing of frames.

cl

cl_actorsafemode
Enable/disable actor safe mode
cl_bandwidth
Bit rate on client
cl_bob
view/weapon bobbing multiplier
cl_camera_nearz
Overrides default near z-range for camera.
cl_camera_noise
Adds hand-held like camera noise to the camera view.
The higher the value, the higher the noise.
A value
cl_camera_noise_freq
Defines camera noise frequency for the camera view.
The higher the value, the higher the noise.
cl_crouchToggle
To make the crouch key work as a toggle
cl_debugFreezeShake
Toggle freeze shake debug draw
cl_debugSwimming
enable swimming debugging
cl_fov
field of view.
cl_fpBody
first person body
cl_frozenAngleMax
Frozen clamp angle max
cl_frozenAngleMin
Frozen clamp angle min
cl_frozenKeyMult
Frozen movement keys multiplier
cl_frozenMouseMult
Frozen mouseshake multiplier
cl_frozenSensMax
Frozen sensitivity max
cl_frozenSensMin
Frozen sensitivity min
cl_frozenSoundDelta
Threshold for unfreeze shake to trigger a crack sound
cl_frozenSteps
Number of steps for unfreeze shaking
cl_gs_cdkey
CDKey for gamespy auth
cl_gs_email
Email address for Gamespy login
cl_gs_nick
Nickname for Gamespy login
cl_gs_password
Password for Gamespy login
cl_headBob
head bobbing multiplier
cl_headBobLimit
head bobbing distance limit
cl_hitBlur
blur on hit
cl_hitShake
hit shake
cl_hud
Show/Hide the HUD
cl_invertController
Controller Look Up-Down invert
cl_invertMouse
mouse invert?
cl_motionBlur
motion blur type (0=off, 1=accumulation-based, 2=velocity-based)
cl_nearPlane
overrides the near clipping plane if != 0, just for testing.
cl_packetRate
Packet rate on client
cl_righthand
Select right-handed weapon!
cl_screeneffects
Enable player screen effects (depth-of-field, motion blur, ...).
cl_sensitivity
Set mouse sensitivity!
cl_sensitivityZeroG
Set mouse sensitivity in ZeroG!
cl_serveraddr
Server address
cl_serverpassword
Server password
cl_serverport
Server address
cl_shallowWaterDepthHi
Shallow water depth high (above has full slowdown)
cl_shallowWaterDepthLo
Shallow water depth low (below has zero slowdown)
cl_shallowWaterSpeedMulAI
Shallow water speed multiplier (AI only)
cl_shallowWaterSpeedMulPlayer
shallow water speed multiplier (Players only)
cl_sprintBlur
sprint blur
cl_sprintShake
sprint shake
cl_strengthscale
nanosuit strength scale
cl_tpvDist
camera distance in 3rd person view
cl_tpvYaw
camera angle offset in 3rd person view
cl_voice_recording
Enable client voice recording
cl_voice_volume
Set VOIP playback volume: 0-1

con

con_debug
Log call stack on every GetCVar call
con_display_last_messages
WIP
con_line_buffer_size
WIP
con_restricted
0=normal mode / 1=restricted access to the console
con_showonload
Show console on level loading

connect

connect_crynet
Connect to online game server

demo

demo_ai
Enable/Disable AI during the demo
demo_file
Time Demo Filename
demo_fixed_timestep
number of updates per second
demo_max_frames
Max number of frames to save
demo_noinfo
Disable info display during demo playback
demo_num_runs
Number of times to loop timedemo
demo_panormaic
Panormaic view when playing back demo
demo_profile
Enable profiling
demo_quit
Quit game after demo runs finished
demo_restart_level
Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start
demo_savestats
Save level stats at the end of the loop
demo_screenshot_frame
Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame
demo_scroll_pause
ScrollLock pauses demo play/record
demo_StartDemoChain
Load`s a file at 1st argument with the list of levels and play time demo on each
demo_time_of_day
Sets the time of day to override in game settings if not negative
demo_vtune
Enables VTune profiling when running time demo

ds

ds_AutoReloadScripts
Automatically reload DialogScripts when jumping into GameMode from Editor
ds_Dump
WIP
ds_DumpSessions
WIP
ds_LoadExcelScripts
Load legacy Excel based dialogs.
ds_LoadSoundsSync
Load Sounds synchronously
ds_LogLevel
Set the verbosity of DiaLOG Messages
ds_PrecacheSounds
Precache sounds on Dialog Begin
ds_Reload
WIP
ds_WarnOnMissingLoc
Warn on Missing Localization Entries

dt

dt_enable
suit actions activated by double-tapping
dt_meleeTime
time in seconds between double taps for melee
dt_time
time in seconds between double taps

dump

dump_action_maps
WIP
dump_maps
Dumps currently scanned maps
dump_stats
Dumps some player statistics

e

e_allow_cvars_serialization
If set to zero - will not save cvars to cfg file
e_ambient_occlusion
Activate non deferred terrain occlusion and indirectional lighitng system
e_bboxes
Activates drawing of bounding boxes
e_brushes
Draw brushes
e_cbuffer
Activates usage of software coverage buffer. 1 - camera culling only; 2 - camera culling and light-to-object check
e_cbuffer_bias
Coverage buffer z-biasing
e_cbuffer_clip_planes_num
Debug
e_cbuffer_debug
Display content of main camera coverage buffer
e_cbuffer_debug_draw_scale
Debug
e_cbuffer_debug_freeze
Freezes viewmatrix/-frustum
e_cbuffer_draw_occluders
Debug draw of occluders for coverage buffer
e_cbuffer_hw
Debug
e_cbuffer_lazy_test
Dont test visible objects every frame
e_cbuffer_lc
Debug
e_cbuffer_lights_debug_side
Debug
e_cbuffer_max_add_render_mesh_time
Max time for unlimited AddRenderMesh
e_cbuffer_occluders_lod_ratio
Debug
e_cbuffer_occluders_test_min_tris_num
Debug
e_cbuffer_occluders_view_dist_ratio
Debug
e_cbuffer_resolution
Resolution of software coverage buffer
e_cbuffer_terrain
Activates usage of coverage buffer for terrain
e_cbuffer_terrain_elevation_shift
Shift low lods down in order to avoid false occlusion
e_cbuffer_terrain_lod_ratio
Terrain lod ratio for mesh rendered into cbuffer
e_cbuffer_terrain_lod_shift
Controlls tesselation of terrain mesh
e_cbuffer_terrain_max_distance
Only near sectors are rasterized
e_cbuffer_test_mode
Debug
e_cbuffer_tree_debug
Debug
e_cbuffer_tree_depth
Debug
e_cbuffer_version
1 Vladimir's, 2MichaelK's
e_clouds
Enable clouds rendering
e_cull_lights_per_triangle_min_obj_radius
Debug
e_cull_veg_activation
Vegetation activation distance limit; 0 disables visibility-based culling (= unconditional activation)
e_debug_draw
Draw helpers with information for each object (same number negative hides the text)
1: Name of the used cgf, polycount, used LOD
2: Color coded polygon count
3: Show color coded LODs count, flashing color indicates no Lod
4: Display object texture memory usage
5: Display color coded number of render materials
6: Display ambient color
7: Display tri count, number of render materials, texture memory
8: RenderWorld statistics (with view cones)
9: RenderWorld statistics (with view cones without lights)

10: Render geometry with simple lines and triangles 11: Render occlusion geometry additionally 12: Render occlusion geometry without render geometry 13: Render occlusion ammount (used during AO computations) 15: Display helpers

e_debug_lights
Use different colors for objects affected by different number of lights
black:0, blue:1, green:2, red:3 or more, blinking yellow: more then the maximum enabled
e_debug_mask
debug variable to activate certain features for debugging (each bit represents one feature

bit 0(1): use EFSLIST_TERRAINLAYER bit 1(2): bit 3(4): bit 4(8):

e_decals
Activates drawing of decals (game decals and hand-placed)
e_decals_allow_game_decals
Allows creation of decals by game (like weapon bullets marks)
e_decals_clip
Clip decal geometry by decal bbox
e_decals_hit_cache
Use smart hit cacheing for bullet hits (may cause no decals in some cases)
e_decals_life_time_scale
Allows to increase or reduce decals life time for different specs
e_decals_merge
Combine pieces of decals into one render call
e_decals_neighbor_max_life_time
If not zero - new decals will force old decals to fade in X seconds
e_decals_overlapping
If zero - new decals will not be spawned if the distance to nearest decals less than X
e_decals_precreate
Pre-create decals at load time
e_decals_range
Less precision for decals outside this range
e_decals_wrap_around_min_size
Controls usage of wrapping around objects feature. When decal radius is smaller than X - simple quad decal is used
e_default_material
use gray illum as default
e_deformable_objects
Enable / Disable morph based deformable objects
e_detail_materials
Activates drawing of detail materials on terrain ground
e_detail_materials_debug
Shows number of materials in use per terrain sector
e_detail_materials_view_dist_xy
Max view distance of terrain XY materials
e_detail_materials_view_dist_z
Max view distance of terrain Z materials
e_detail_objects
Turn detail objects on/off
e_dissolve
Objects alphatest_noise_fading out on distance
e_dissolve_transition_threshold
Controls disabling of smooth transition if camera moves too fast
e_dissolve_transition_time
Lod switch duration
e_dynamic_light
Activates dynamic light sources
e_dynamic_light_consistent_sort_order
Debug
e_dynamic_light_frame_id_vis_test
Use based on last draw frame visibility test
e_entities
Activates drawing of entities and brushes
e_EntitySuppressionLevel
Defines the level at which entities are spawned.

Entities marked with lower level will not be spawned - 0 means no level. Usage: e_EntitySuppressionLevel [0-infinity] Default is 0 (off).

e_flocks
Enable Flocks (Birds/Fishes)
e_flocks_hunt
Birds will fall down...
e_fog
Activates global height/distance based fog
e_fogvolumes
Activates local height/distance based fog volumes
e_foliage_branches_damping
Damping of branch ropes
e_foliage_branches_stiffness
Stiffness of branch ropes
e_foliage_branches_timeout
Maximum lifetime of branch ropes (if there are no collisions)
e_foliage_broken_branches_damping
Damping of branch ropes of broken vegetation
e_foliage_stiffness
Stiffness of the spongy obstruct geometry
e_foliage_wind_activation_dist
If the wind is sufficiently strong, visible foliage in this view dist will be forcefully activated
e_force_detail_level_for_resolution
Force sprite distance and other values used for some specific screen resolution, 0 means current
e_gsm_cache
Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated
e_gsm_cache_lod_offset
Makes first X GSM lods not cached
e_gsm_combined
Variable to tweak the performace of directional shadow maps

0=individual textures are used for each GSM level, 1=texture are combined into one texture

e_gsm_depth_bounds_debug
Debug GSM bounds regions calculation
e_gsm_lods_num
Number of GSM lods (0..5)
e_gsm_range
Size of LOD 0 GSM area (in meters)
e_gsm_range_step
Range of next GSM lod is previous range multiplied by step
e_gsm_range_step_terrain
gsm_range_step for last gsm lod containg terrain
e_gsm_scatter_lod_dist
Size of Scattering LOD GSM in meters
e_gsm_stats
Show GSM statistics 0=off, 1=enable debug to the screens
e_gsm_view_space
0=world axis aligned GSM layout, 1=Rotate GSM frustums depending on view camera
e_hw_occlusion_culling_objects
Activates usage of HW occlusion test for objects
e_hw_occlusion_culling_water
Activates usage of HW occlusion test for ocean
e_joint_strength_scale
Scales the strength of prebroken objects' joints (for tweaking)
e_level_auto_precache_camera_jump_dist
When not 0 - Force full pre-cache of textures, procedural vegetation and shadersif camera moved for more than X meters in one frame or on new cut scene start
e_level_auto_precache_terrain_and_proc_veget
Force auro pre-cache of terrain textures and procedural vegetation
e_level_auto_precache_textures_and_shaders
Force auro pre-cache of general textures and shaders
e_lod_max
Max LOD for objects
e_lod_min
Min LOD for objects
e_lod_min_tris
LODs with less triangles will not be used
e_lod_ratio
LOD distance ratio for objects
e_lods
Load and use LOD models for static geometry
e_lowspec_mode
Enables lowspec mode
e_materials
Activates material support for non animated objects
e_max_entity_lights
Set maximum number of lights affecting object
e_max_view_dst
Far clipping plane distance
e_max_view_dst_full_dist_cam_height
Debug
e_max_view_dst_spec_lerp
1 - use max view distance set by designer for very high spec

0 - for very low spec Values between 0 and 1 - will lerp between high and low spec max view distances

e_mesh_simplify
Mesh simplification debugging
e_obj
Render or not all objects
e_obj_fast_register
Debug
e_obj_quality
Current object detail quality
e_obj_stats
Show instances count
e_obj_tree_max_node_size
Debug draw of object tree bboxes
e_obj_tree_min_node_size
Debug draw of object tree bboxes
e_occlusion_culling_view_dist_ratio
Skip per object occlusion test for very far objects - culling on tree level will handle it
e_occlusion_volumes
Enable occlusion volumes(antiportals)
e_occlusion_volumes_view_dist_ratio
Controls how far occlusion volumes starts to occlude objects
e_on_demand_maxsize
Specifies the maximum size of vegetation objects that are physicalized on-demand
e_on_demand_physics
Turns on on-demand vegetation physicalization
e_particles
Activates drawing of particles
e_particles_debug
Particle debug flags:
1 = show basic stats
f+ = show fill rate stats
r+ = show reuse/reject stats
b+ = draw bounding boxes and labels
s+ = log emitter and particle counts by effect (for 1 frame)
e+ = log particle system timing info (for 1 frame)
t+ = log particle texture usage
z+ = freeze particle system
e_particles_lights
Allows to have simpe light source attached to every article
e_particles_lod
Multiplier to particle count
e_particles_max_emitter_draw_screen
Max screen fill per emitter -- fade out earlier
e_particles_min_draw_pixels
Pixel size cutoff for rendering particles -- fade out earlier
e_particles_object_collisions
Enable particle/object collisions for SimpleCollision
e_particles_preload
Enable preloading of all particle effects at the begining
e_particles_quality
Current particles detail quality
e_particles_receive_shadows
Enable shadow maps receiving for particles
e_particles_thread
Enable particle threading
e_phys_foliage
Enables physicalized foliage (1 - only for dynamic objects, 2 - for static and dynamic)
e_phys_ocean_cell
Cell size for ocean approximation in physics, 0 assumes flat plane
e_portals
Activates drawing of visareas content (indoors), values 2,3,4 used for debugging
e_portals_big_entities_fix
Enables special processing of big entities like vehicles intersecting portals
e_precache_level
Pre-render objects right after level loading
e_proc_vegetation
Show procedurally distributed vegetation
e_proc_vegetation_max_view_distance
Debug
e_profile_level_loading
Output level loading stats into log

0 = Off 1 = Output basic info about loading time per function 2 = Output full statistics including loading time and memory allocations with call stack info

e_ram_DumpDXF
Dump DXF files of the UV-set of ram objects/brushes to visualize overlapping UVs
e_ram_maps
Use RAM (realtime ambient maps) on brushes
e_recursion
If 0 - will skip recursive render calls like render into texture
e_recursion_occlusion_culling
If 0 - will disable occlusion tests for recursive render calls like render into texture
e_recursion_view_dist_ratio
Set all view distances shorter by factor of X
e_reloadSurfaces
WIP
e_render
Enable engine rendering
e_roads
Activates drawing of road objects
e_ropes
Turn Rendering of Ropes on/off
e_scene_merging
Merge marked brushes during loading
e_scene_merging_compact_vertices
Minimize number of vertices in decals and merged brushes
e_scene_merging_max_time_ms
Spend only X ms per frame on merging
e_scene_merging_max_tris_in_chunk
Only objects having less than X triangles per chunk will be merged
e_scene_merging_min_merge_distance
Don't merge nodes closer than X
e_scene_merging_show_onlymerged
Show only merged brushes
e_scissor_debug
Debug
e_screenshot
Make screenshot combined up of multiple rendered frames

(negative values for multiple frames, positive for a a single frame)

1 highres
2 360 degree panorama
3 Map top-down view

see:

 e_screenshot_width, e_screenshot_height, e_screenshot_quality, e_screenshot_map_center_x,
 e_screenshot_map_center_y, e_screenshot_map_size, e_screenshots_min_slices, e_screenshot_debug
e_screenshot_debug
0 off

1 show stiching borders 2 show overlapping areas

e_screenshot_file_format
Set output image file format for hires screen shots. Can be JPG or TGA
e_screenshot_height
used for e_panorama_screenshot to define the height of the destination image, 1500 default
e_screenshot_map_camheight
param for top-down-view screenshot creation, defining the camera height for screenshots, see e_screenshot_map

defines the y position of the bottom right corner of the screenshot-area on the terrain, 0.0 - 1.0 (1.0 is default)

e_screenshot_map_center_x
param for the centerX position of the camera, see e_screenshot_map

defines the x position of the top left corner of the screenshot-area on the terrain, 0.0 - 1.0 (0.0 is default)

e_screenshot_map_center_y
param for the centerX position of the camera, see e_screenshot_map

defines the y position of the top left corner of the screenshot-area on the terrain, 0.0 - 1.0 (0.0 is default)

e_screenshot_map_size_x
param for the size in worldunits of area to make map screenshot, see e_screenshot_map

defines the x position of the bottom right corner of the screenshot-area on the terrain, 0.0 - 1.0 (1.0 is default)

e_screenshot_map_size_y
param for the size in worldunits of area to make map screenshot, see e_screenshot_map

defines the x position of the bottom right corner of the screenshot-area on the terrain, 0.0 - 1.0 (1.0 is default)

e_screenshot_min_slices
used for e_panorama_screenshot to define the quality

0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug

e_screenshot_quality
used for e_panorama_screenshot to define the quality

0=fast, 10 .. 30 .. 100 = extra border in percent (soften seams), negative value to debug

e_screenshot_width
used for e_panorama_screenshot to define the width of the destination image, 2000 default
e_shadows
Activates drawing of shadows
e_shadows_cast_view_dist_ratio
View dist ratio for shadow maps
e_shadows_clouds
Cloud shadows
e_shadows_debug
0=off, 2=visualize shadow maps on the screen
e_shadows_from_terrain_in_all_lods
Enable shadows from terrain
e_shadows_frustums
Debug
e_shadows_max_texture_size
Set maximum resolution of shadow map

256(faster), 512(medium), 1024(better quality)

e_shadows_occ_check
Enable/disable shadow-caster test against the occlusion buffer
e_shadows_occ_cutCaster
Clips the caster extrusion to the zoro height.
e_shadows_on_alpha_blended
Enable shadows on aplhablended
e_shadows_slope_bias
Shadows slope bias for shadowgen
e_shadows_water
Enable/disable shadows on water
e_sketch_mode
Enables Sketch mode drawing
e_sky_box
Activates drawing of skybox and moving cloud layers
e_sky_quality
Quality of dynamic sky: 1 (very high), 2 (high).
e_sky_type
Type of sky used: 0 (static), 1 (dynamic).
e_sky_update_rate
Percentage of a full dynamic sky update calculated per frame (0..100].
e_sleep
Sleep X in C3DEngine::Draw
e_stat_obj_merge
Enable CGF sub-objects meshes merging
e_stream_areas
Stream content of terrain and indoor sectors
e_stream_cgf
Debug
e_stream_for_physics
Debug
e_stream_for_visuals
Debug
e_sun
Activates sun light source
e_sun_angle_snap_dot
Sun dir snap control
e_sun_angle_snap_sec
Sun dir snap control
e_sun_clipplane_range
Max range for sun shadowmap frustum
e_terrain
Activates drawing of terrain ground
e_terrain_ao
Activate deferred terrain ambient occlusion
e_terrain_bboxes
Show terrain nodes bboxes
e_terrain_deformations
Allows in-game terrain surface deformations
e_terrain_draw_this_sector_only
1 - render only sector where camera is and objects registered in sector 00, 2 - render only sector where camera is
e_terrain_lm_gen_threshold
Debug
e_terrain_lod_ratio
Set heightmap LOD
e_terrain_log
Debug
e_terrain_normal_map
Use terrain normal map for base pass if available
e_terrain_occlusion_culling
heightmap occlusion culling with time coherency 0=off, 1=on
e_terrain_occlusion_culling_debug
Draw sphere onevery terrain height sample
e_terrain_occlusion_culling_max_dist
Max length of ray (for version 1)
e_terrain_occlusion_culling_max_steps
Max number of tests per ray (for version 0)
e_terrain_occlusion_culling_precision
Density of rays
e_terrain_occlusion_culling_precision_dist_ratio
Controlls density of rays depending on distance to the object
e_terrain_occlusion_culling_step_size
Initial size of single step (in heightmap units)
e_terrain_occlusion_culling_step_size_delta
Step size scale on every next step (for version 1)
e_terrain_occlusion_culling_version
0 - old, 1 - new
e_terrain_texture_debug
Debug
e_terrain_texture_lod_ratio
Adjust terrain base texture resolution on distance
e_terrain_texture_streaming_debug
Debug
e_time_of_day
Current Time of Day
e_time_of_day_speed
Time of Day change speed
e_time_smoothing
0=no smoothing, 1=smoothing
e_timedemo_frames
Will quit appication in X number of frames, r_DisplayInfo must be also enabled
e_timer_debug
Timer debug
e_vegetation
Activates drawing of distributed objects like trees
e_vegetation_alpha_blend
Allow alpha blending for vegetations
e_vegetation_bending
Debug
e_vegetation_mem_sort_test
Debug
e_vegetation_min_size
Minimal size of static object, smaller objects will be not rendered
e_vegetation_node_level
Debug
e_vegetation_sphericalskinning
Activates vegetation spherical skinning support
e_vegetation_sprites
Activates drawing of sprites instead of distributed objects at far distance
e_vegetation_sprites_distance_custom_ratio_min
Clamps SpriteDistRatio setting in vegetation properties
e_vegetation_sprites_distance_ratio
Allows changing distance on what vegetation switch into sprite
e_vegetation_sprites_min_distance
Sets minimal distance when distributed object can be replaced with sprite
e_vegetation_static_instancing
Enable 3dengine side static instancing
e_vegetation_use_terrain_color
Allow blend with terrain color for vegetations
e_vegetation_wind
Activates vegetation with wind support
e_view_dist_custom_ratio
View distance ratio for special marked objects (Players,AI,Vehicles)
e_view_dist_min
Min distance on what far objects will be culled out
e_view_dist_ratio
View distance ratio for objects
e_view_dist_ratio_detail
View distance ratio for detail objects
e_view_dist_ratio_vegetation
View distance ratio for vegetation
e_volobj_shadow_strength
Self shadow intensity of volume objects [0..1].
e_voxel
Render voxels
e_voxel_ao_radius
Ambient occlusion test range in units
e_voxel_ao_scale
Ambient occlusion amount
e_voxel_build
Regenerate voxel world
e_voxel_debug
Draw voxel debug info
e_voxel_fill_mode
Use create brush as fill brush
e_voxel_lods_num
Generate LODs for voxels
e_voxel_make_physics
Physicalize geometry
e_voxel_make_shadows
Calculate per vertex shadows
e_voxel_rasterize_selected_brush
Debug
e_water_ocean
Activates drawing of ocean
e_water_ocean_bottom
Activates drawing bottom of ocean
e_water_ocean_fft
Activates fft based ocean
e_water_ocean_soft_particles
Enables ocean soft particles
e_water_tesselation_amount
Set tesselation amount
e_water_tesselation_swath_width
Set the swath width for the boustrophedonic mesh stripping
e_water_volumes
Activates drawing of water volumes
e_water_waves
Activates drawing of water waves
e_water_waves_tesselation_amount
Sets water waves tesselation amount
e_wind
Debug
e_wind_areas
Debug

eqp

eqp_DumpPacks
WIP

es

es_activateEntity
Activates an entity
es_bboxes
Toggles entity bounding boxes.

Usage: es_bboxes [0/1] Default is 0 (off). Set to 1 to display bounding boxes.

es_CharZOffsetSpeed
sets the character Z-offset change speed (in m/s), used for IK
es_compile_area_grid
Trigger a recompile of the area grid
es_deactivateEntity
Deactivates an entity
es_DebrisLifetimeScale
Usage: es_DebrisLifetimeScale 1.0
es_debug
Enable entity debugging info

Usage: es_debug [0/1] Default is 0 (on).

es_debug_not_seen_timeout
if true, log messages when entities undergo not seen timeout
es_DebugEvents
Enables logging of entity events
es_DebugFindEntity
WIP
es_DebugTimers
This is for profiling and debugging (for game coders and level designer)

By enabling this you get a lot of console printouts that show all entities that receive OnTimer events - it's good to minimize the call count. Certain entities might require this feature and using less active entities can often be defined by the level designer. Usage: es_DebugTimers 0/1

es_DrawAreaGrid
Enables drawing of Area Grid
es_DrawAreas
Enables drawing of Areas
es_dump_entities
Dumps current entities and their states!
es_dump_entity_classes_in_use
Dumps all used entity classes
es_enable_full_script_save
Enable (experimental) full script save functionality
es_FarPhysTimeout
Timeout for faraway physics forceful deactivation
es_helpers
Toggles helpers.

Usage: es_helpers [0/1]

Default is 0 (off). Set to 1 to display entity helpers.

es_HitCharacters
specifies whether alive characters are affected by bullet hits (0 or 1)
es_HitDeadBodies
specifies whether dead bodies are affected by bullet hits (0 or 1)
es_ImpulseScale
Usage: es_ImpulseScale 0.0
es_log_collisions
Enables collision events logging
es_MaxImpulseAdjMass
Usage: es_MaxImpulseAdjMass 2000.0
es_MaxPhysDist
Physical entities farther from the camera than this are forcefully deactivated
es_MaxPhysDistInvisible
Invisible physical entities farther from the camera than this are forcefully deactivated
es_MinImpulseVel
Usage: es_MinImpulseVel 0.0
es_not_seen_timeout
number of seconds after which to cleanup temporary render buffers in entity
es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]

Default is 1 (on).

es_profileentities
Usage: 1,2,3

Default is 0 (off).

es_removeEntity
Removes an entity
es_sortupdatesbyclass
Sort entity updates by class (possible optimization)
es_SplashThreshold
minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
es_SplashTimeout
minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
es_UpdateAI
Toggles updating of AI entities.

Usage: es_UpdateAI [0/1] Default is 1 (on). Set to 0 to prevent AI entities from updating.

es_UpdateCollision
Toggles updating of entity collisions.

Usage: es_UpdateCollision [0/1] Default is 1 (on). Set to 0 to disable entity collision updating.

es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]

Default is 1 (on).

es_UpdateContainer
Usage: es_UpdateContainer [0/1]

Default is 1 (on).

es_UpdateEntities
Toggles entity updating.

Usage: es_UpdateEntities [0/1] Default is 1 (on). Set to 0 to prevent all entities from updating.

es_UpdatePhysics
Toggles updating of entity physics.

Usage: es_UpdatePhysics [0/1] Default is 1 (on). Set to 0 to prevent entity physics from updating.

es_UpdateScript
Usage:

Default is 1 (on).

es_UpdateTimer
Usage: es_UpdateTimer [0/1]

Default is 1 (on).

es_UsePhysVisibilityChecks
Activates physics quality degradation and forceful sleeping for invisible and faraway entities
es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]

Default is 1 (on).

fg

fg_abortOnLoadError
Abort on load error of flowgraphs

2:abort, 1:dialog, 0:log only

fg_InspectAction
Inspects the specified AIAction graph
fg_InspectEntity
Inspects the specified Entity graph
fg_Inspector
Toggles FlowGraph System DefaultInspector.

Usage: fg_Inspector [0/1] Default is 0 (off).

fg_inspectorLog
Log inspector on console.
fg_noDebugText
Don't show debug text [0/1]

Default is 0 (show debug text).

fg_profile
Flow graph profiling enable/disable
fg_SystemEnable
Toggles FlowGraph System Updates.

Usage: fg_SystemEnable [0/1] Default is 1 (on).

fixed

fixed_time_step
Game updated with this fixed frame time

g

g_aimdebug
Enable/disable debug drawing for aiming direction
g_AiSuitArmorModeHealthRegenTime
Modify suit health recharge for AI in armor mode.
g_AiSuitEnergyRechargeTime
Modify suit energy recharge for AI.
g_AiSuitHealthRegenTime
Modify suit health recharge for AI.
g_AiSuitStrengthMeleeMult
Modify AI strength mode melee damage relative to player damage.
g_alienPhysicsAnimRatio
WIP
g_autoteambalance
Enables auto team balance.
g_avmine_limit
Max avmines a player can place (recycled above this value)
g_battleDust_debug
0: off, 1: text, 2: text+gfx
g_battleDust_effect
Sets the effect to use for battledust
g_battleDust_enable
Enable/Disable battledust
g_battleDust_reload
Reload the battle dust parameters xml
g_battleRange
sets the battle range in meters
g_blood
Toggle blood effects
g_breakage_particles_limit
Imposes a limit on particles generated during 2d surfaces breaking
g_breakagelog
Log break events
g_breakImpulseScale
How big do explosions need to be to break things?
g_breaktimeoutframes
WIP
g_buddyMessagesIngame
Output incoming buddy messages in chat while playing game.
g_claymore_limit
Max claymores a player can place (recycled above this value)
g_combatFadeTime
sets the battle fade time in seconds
g_combatFadeTimeDelay
waiting time before the battle starts fading out, in seconds
g_cutsceneSkipDelay
Skip Delay for Cutscenes.
g_debug_fscommand
Print incoming fscommands to console
g_debugaimlook
Debug aim/look direction
g_debugCollisionDamage
Log collision damage
g_debugDirectMPMenu
Jump directly to MP menu on application start.
g_debugHits
Log hits
g_debugMines
Enable debug output for mines and claymores
g_debugNetPlayerInput
Show some debug for player input
g_detachCamera
Detach camera
g_difficultyHintSystem
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)
g_difficultyLevel
Difficulty level
g_difficultyRadius
Radius in which player needs to die to display lower difficulty level hint.
g_difficultyRadiusThreshold
Number of times player has to die within radius to trigger difficulty hint.
g_difficultySaveThreshold
Number of times player has to die with same savegame active to trigger difficulty hint.
g_displayIgnoreList
Display ignore list in chat tab.
g_dof_averageAdjustSpeed
Speed that the average between min and max can be approached. Default = 20
g_dof_distAppart
Minimum distance that max and min can be apart. Default = 10
g_dof_ironsight
Enable ironsight dof. Default = 1
g_dof_maxAdjustSpeed
Speed that DoF can adjust the max value with. Default = 200
g_dof_maxHitScale
Scale of ray hit distance which Max tries to approach. Default = 2.0f
g_dof_minAdjustSpeed
Speed that DoF can adjust the min value with. Default = 100
g_dof_minHitScale
Scale of ray hit distance which Min tries to approach. Default = 0.25
g_dof_sampleAngle
Sample angle in degrees. Default = 5
g_dofset_limitScale
Scale Dof_FocusLimit param when it gets set Default = 9
g_dofset_maxScale
Scale Dof_FocusMax param when it gets set Default = 3
g_dofset_minScale
Scale Dof_FocusMin param when it gets set Default = 1
g_dump_stats
WIP
g_ec_enable
Enable/Disable explosion culling of small objects. Default = 1
g_ec_extent
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.
g_ec_radiusScale
Explosion culling scale to apply to explosion radius for object query.
g_ec_removeThreshold
At how many items in exploding area will it start removing items.
g_ec_volume
Explosion culling volume which needs to be exceed for objects to not be culled.
g_emp_nanosuit_downtime
Time that the nanosuit is deactivated after leaving the EMP field.
g_emp_style
WIP
g_enableAlternateIronSight
Enable/Disable alternate ironsight mode
g_enableFriendlyFallAndPlay
Enables fall&play feedback for friendly actors.
g_enableIdleCheck
WIP
g_enableitems
Enable/disable the item system
g_enableloadingscreen
Enable/disable the loading screen
g_enableMPStealthOMeter
Enables the stealth-o-meter to detect enemies in MP matches.
g_enableSpeedLean
Enables player-controlled curve leaning in speed mode.
g_enableTracers
Enable/Disable tracers.
g_energy_scale_income
Scales incoming energy.
g_energy_scale_price
Scales energy prices.
g_fallAndPlayThreshold
Minimum damage for fall and play.
g_fraglead
Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.
g_fraglimit
Number of frags before a round restarts. Default is 0, 0 means no frag-limit.
g_friendlyfireratio
Sets friendly damage ratio.
g_frostDecay
Frost decay speed when freezing actors
g_godMode
God Mode
g_goForceFastUpdate
GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE
g_grabLog
verbosity for grab logging (0-2)
g_groundeffectsdebug
Enable/disable logging for GroundEffects
g_joint_breaking
Toggles jointed objects breaking
g_language
WIP
g_loadMod
WIP
g_localPacketRate
Packet rate locally on faked network connection
g_meleeWhileSprinting
Enables option to melee while sprinting, using left mouse button.
g_minplayerlimit
Minimum number of players to start a match.
g_minteamlimit
Minimum number of players in each team to start a match.
g_MPDeathCam
Enables / disables the MP death camera (shows the killer's location)
g_mpSpeedRechargeDelay
Toggles delay when sprinting below 20% energy.
g_nextlevel
Switch to next level in rotation or restart current one.
g_playerFallAndPlay
When enabled, the player doesn't die from direct damage, but goes to fall and play.
g_playerHealthValue
Maximum player health.
g_playerInteractorRadius
Maximum radius at which player can interact with other entities
g_playerLowHealthThreshold
The player health threshold when the low health effect kicks in.
g_playerRespawns
Sets the player lives.
g_playerSuitArmorModeHealthRegenTime
Modify suit health recharge for Player in armor mode.
g_playerSuitArmorModeHealthRegenTimeMoving
Modify suit health recharge for Player moving in armor mode.
g_playerSuitEnergyRechargeDelay
Delay of energy recharge after the player has been hit.
g_playerSuitEnergyRechargeTime
Modify suit energy recharge for Player.
g_playerSuitEnergyRechargeTimeArmor
Modify suit energy recharge for Player in singleplayer in armor mode.
g_playerSuitEnergyRechargeTimeArmorMoving
Modify suit energy recharge for Player in singleplayer in armor mode while moving.
g_playerSuitEnergyRechargeTimeMultiplayer
Modify suit energy recharge for Player in multiplayer.
g_playerSuitHealthRegenDelay
Delay of health regeneration after the player has been hit.
g_playerSuitHealthRegenTime
Modify suit health recharge for Player.
g_playerSuitHealthRegenTimeMoving
Modify suit health recharge for moving Player.
g_pp_scale_income
Scales incoming PP.
g_pp_scale_price
Scales PP prices.
g_preroundtime
Frozen time before round starts. Default is 8, 0 Disables freeze time.
g_procedural_breaking
Toggles procedural mesh breaking (except explosion-breaking)
g_proneAimAngleRestrict_Enable
Test fix for matching aim restrictions between 1st and 3rd person
g_proneNotUsableWeapon_FixType
Test various fixes for not selecting hurricane while prone
g_PSTutorial_Enabled
Enable/disable powerstruggle tutorial
g_punishFriendlyDeaths
The player gets punished by death when killing a friendly unit.
g_quickGame
Quick connect to good server.
g_quickGame_debug
QuickGame option
g_quickGame_map
QuickGame option
g_quickGame_min_players
QuickGame option
g_quickGame_mode
QuickGame option
g_quickGame_ping1_level
QuickGame option
g_quickGame_ping2_level
QuickGame option
g_quickGame_prefer_favorites
QuickGame option
g_quickGame_prefer_lan
QuickGame option
g_quickGame_prefer_mycountry
QuickGame option
g_quickGameStop
Cancel quick game search.
g_radialBlur
Radial blur on explosions. Default = 1, 0 to disable
g_ragdollDistance
distance in meters that the player has to be away from the ragdoll before it can disappear
g_ragdollMinTime
minimum time in seconds that a ragdoll will be visible
g_ragdollPollTime
time in seconds where 'unseen' polling is done
g_ragdollUnseenTime
time in seconds that the player has to look away from the ragdoll before it disappears
g_reloadGameRules
Reload GameRules script
g_resetActionmapOnStart
Resets Keyboard mapping on application start.
g_revivetime
Revive wave timer.
g_roundlimit
Maximum numbers of rounds to be played. Default is 0, 0 means no limit.
g_roundtime
Duration of a round (in minutes). Default is 0, 0 means no time-limit.
g_show_laptop_status
Show laptop status
g_show_laptop_status_test
Show fake laptop status for testing
g_showIdleStats
WIP
g_showUpdateState
Show the game object update state of any activated entities; 3-4 -- AI objects only
g_skipIntro
Skip all the intro videos.
g_spectate_TeamOnly
If true, you can only spectate players on your team
g_spectatorcollisions
If set, spectator camera will not be able to pass through buildings
g_stanceTransitionSpeed
Set speed of camera transition from stance to stance
g_startFirstTime
1 before the game was started first time ever.
g_suddendeathtime
Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.
g_suitArmorHealthValue
This defines how much damage is reduced by 100% energy, not considering recharge. The value should be between 1 and
g_suitCloakEnergyDrainAdjuster
Multiplier for energy reduction in cloak mode.
g_suitRecoilEnergyCost
Subtracted energy when weapon is fired in strength mode.
g_suitSpeedEnergyConsumption
Energy reduction in speed mode per second.
g_suitSpeedEnergyConsumptionMultiplayer
Energy reduction in speed mode per second in multiplayer.
g_suitSpeedMult
Modify speed mode effect.
g_suitSpeedMultMultiplayer
Modify speed mode effect for Multiplayer.
g_teamlock
Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.
g_tentacle_joint_limit
forces specific tentacle limits; used for tweaking
g_timelimit
Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.
g_tk_punish
Turns on punishment for team kills
g_tk_punish_limit
Number of team kills user will be banned for
g_tree_cut_reuse_dist
Maximum distance from a previously made cut that allows reusing
g_trooperBankingMultiplier
Trooper banking multiplier coeff (0..x)
g_trooperProneMinDistance
Distance to move for trooper to switch to prone stance
g_trooperTentacleAnimBlend
Trooper tentacle physic_anim blend (0..1) - overrides the physic_blend AG parameter when it's not 0
g_useProfile
Don't save anything to or load anything from profile.
g_VisibilityTimeout
Adds visibility timeout to IsProbablyVisible() calculations
g_VisibilityTimeoutTime
Visibility timeout time used by IsProbablyVisible() calculations
g_walkMultiplier
Modify movement speed

gamedata

gamedata_playback
WIP
gamedata_record
WIP
gamedata_stop_record_or_playback
WIP

gpu

gpu_particle_physics
Enable GPU physics if available (0=off / 1=enabled).

gt

gt_debug
Debug Game Tokens
gt_show
Show Game Tokens with values started from specified parameter

h

h_drawSlippers
Red ball when tentacle is lifted, green when on ground
h_turnSpeed
WIP
h_useIK
Hunter uses always IK

hit

hit_assistMultiplayerEnabled
Enable/disable minimum damage hit assistance in multiplayer games
hit_assistSingleplayerEnabled
Enable/disable minimum damage hit assistance

hr

hr_dotAngle
max angle for FOV change
hr_fovAmt
goal FOV when hit
hr_fovTime
fov time
hr_rotateFactor
rotate factor
hr_rotateTime
rotate time

http

http_password
WIP
http_startserver
Starts an HTTP server
http_stopserver
Stops an HTTP server

hud

hud_alienInterferenceStrength
Scales alien interference effect strength.
hud_aspectCorrection
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse
hud_attachBoughEquipment
Attach equipment in PS equipment packs to the last bought/selected weapon.
hud_binocsScanningWidth
Defines the width/height in which the binocular raycasts are offset from the center to scan objects.
hud_chDamageIndicator
Switch crosshair-damage indicator... (1 on, 0 off)
hud_colorLine
HUD line color.
hud_colorOver
HUD hovered color.
hud_colorText
HUD text color.
hud_crosshair
Select the crosshair (1-8)
hud_crosshair_enable
Toggles singleplayer crosshair visibility.
hud_ctrl_Coeff_X
Analog controller X rotation scale
hud_ctrl_Coeff_Z
Analog controller Z rotation scale
hud_ctrl_Curve_X
Analog controller X rotation curve
hud_ctrl_Curve_Z
Analog controller Z rotation curve
hud_ctrlZoomMode
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release
hud_enableAlienInterference
Switched the alien interference effect.
hud_faderDebug
Show Debug Information for FullScreen Faders.
hud_godFadeTime
sets the fade time of the god mode message
hud_mpNamesDuration
MP names will fade after this duration.
hud_mpNamesFarDistance
MP names will be fully invisible when farther than this.
hud_mpNamesNearDistance
MP names will be fully visible when nearer than this.
hud_nightVisionConsumption
Scales the energy consumption of the night vision.
hud_nightVisionRecharge
Scales the energy recharge of the night vision.
hud_onScreenFarDistance
On screen icons won't scale anymore, when farther than this.
hud_onScreenFarSize
On screen icon size when farthest.
hud_onScreenNearDistance
On screen icons won't scale anymore, when nearer than this.
hud_onScreenNearSize
On screen icon size when nearest.
hud_panoramicHeight
Set screen border for 'cinematic view' in percent.
hud_radarBackground
Switches the miniMap-background for the radar.
hud_radarJammingEffectScale
Scales the intensity of the radar jamming effect.
hud_radarJammingThreshold
Threshold to disable the radar (independent from effect).
hud_radarScanningDelay
Defines the delay in seconds the binoculars take to scan an object.
hud_showAllObjectives
Show all on screen objectives, not only the active one.
hud_showBigVehicleReload
Enables an additional reload bar around the crosshair in big vehicles.
hud_startPaused
The game starts paused, waiting for user input.
hud_subtitles
Subtitle mode. 0==Off, 1=All, 2=CutscenesOnly
hud_subtitlesDebug
Debug subtitles
hud_subtitlesFontSize
FontSize for Subtitles.
hud_subtitlesHeight
Height of Subtitles in Percent. Normally same as hud_PanoramicHeight
hud_subtitlesQueueCount
Maximum amount of subtitles in Update Queue
hud_subtitlesRenderMode
Subtitle RenderMode. 0==Flash, 1=3DEngine
hud_subtitlesShowCharName
Show Character talking along with Subtitle
hud_subtitlesVisibleCount
Maximum amount of subtitles in Visible Queue
hud_voicemode
Usage of the voice when switching of Nanosuit mode.

i

i_auto_turret_target
Enables/Disables auto turrets aquiring targets.
i_auto_turret_target_tacshells
Enables/Disables auto turrets aquiring TAC shells as targets
i_debug_mp_flowgraph
Displays info on the MP flowgraph node
i_debug_projectiles
Displays info about projectile status, where available.
i_debug_sounds
Enable item sound debugging
i_debug_turrets
Enable GunTurret debugging.

Values: 0: off1: basics 2: prediction 3: sweeping 4: searching 5: deviation

i_debug_zoom_mods
Use zoom mode spread/recoil mods
i_debuggun_1
Command to execute on primary DebugGun fire
i_debuggun_2
Command to execute on secondary DebugGun fire
i_giveallitems
Gives all available items to the player!
i_givedebugitems
Gives special debug items to the player!
i_giveitem
Gives specified item to the player!
i_iceeffects
Enable/Disable specific weapon effects for ice environments
i_lighteffects
Enable/Disable lights spawned during item effects.
i_lying_item_limit
Max number of items lying around in a level. Only works in multiplayer.
i_noweaponlimit
Player can carry all weapons he wants
i_offset_front
Item position front offset
i_offset_right
Item position right offset
i_offset_up
Item position up offset
i_particleeffects
Enable/Disable particles spawned during item effects.
i_precache
Enables precaching of items during level loading.
i_rejecteffects
Enable/Disable ammo reject effects during weapon firing.
i_reload
Reloads item XML scripts (weapons, etc).
i_soundeffects
Enable/Disable playing item sound effects.
i_staticfiresounds
Enable/Disable static fire sounds. Static sounds are not unloaded when idle.
i_unlimitedammo
unlimited ammo

int

int_moveZoomTime
Number of seconds it takes to zoom out when moving. Default = 0.2
int_zoomAmount
Maximum zoom, between 0.0 and 1.0. Default = .75
int_zoomInTime
Number of seconds it takes to zoom in. Default = 5.0
int_zoomOutTime
Number of seconds it takes to zoom out when you stop firing. Default = 0.5

join

join_game
Enter the current ongoing game.

log

log_FileVerbosity
defines the verbosity level for file log messages (if log_Verbosity defines higher value this one is used)

0=suppress all logs(except eAlways) 1=additional errors 2=additional warnings 3=additional messages 4=additional comments

log_IncludeTime
Toggles time stamping of log entries.

Usage: log_IncludeTime [0/1/2/3/4]

 0=off (default)
 1=current time
 2=relative time
 3=current+relative time
 4=absolute time in seconds since this mode was started
log_Verbosity
defines the verbosity level for console log messages (use log_FileVerbosity for file logging)

0=suppress all logs(except eAlways) 1=additional errors 2=additional warnings 3=additional messages 4=additional comments

login

login_profile
Log in as to CryNetwork using email, profile and password as arguments

lua

lua_debugger
Enables the script debugger.

1 to trigger on breakpoints and errors 2 to only trigger on errors Usage: lua_debugger [0/1/2]

lua_debugger_show
WIP
lua_dump_state
WIP
lua_stackonmalloc
WIP
lua_StopOnError
Stops on error.

max

max_time_step
Game systems clamped to this frame time

mfx

mfx_Debug
Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both
mfx_Enable
Enables MaterialEffects.
mfx_EnableFGEffects
Enabled Flowgraph based Material effects. Default: On
mfx_ParticleImpactThresh
Impact threshold for particle effects. Default: 2.0
mfx_pfx_maxDist
Max dist (how far away before scale is clamped)
mfx_pfx_maxScale
Max scale (when particle is far)
mfx_pfx_minScale
Min scale (when particle is close)
mfx_RaisedSoundImpactThresh
Impact threshold for sound effects if we're rolling. Default: 3.5
mfx_Reload
Reload MFX Spreadsheet
mfx_ReloadFGEffects
Reload MaterialEffect's FlowGraphs
mfx_SerializeFGEffects
Serialize Flowgraph based effects. Default: On
mfx_SoundImpactThresh
Impact threshold for sound effects. Default: 1.5
mfx_Timeout
Timeout (in seconds) to avoid playing effects too often

net

net_backofftimeout
Maximum time to allow a remote machine to stall for before disconnecting
net_bw_aggressiveness
Balances TCP friendlyness versus prioritization of game traffic
net_channelstats
Display bandwidth statistics per-channel
net_check_for_patch
Check whether a patch is available for download
net_connectivity_detection_interval
WIP
net_defaultChannelBitRateDesired
WIP
net_defaultChannelBitRateToleranceHigh
WIP
net_defaultChannelBitRateToleranceLow
WIP
net_defaultChannelIdlePacketRateDesired
WIP
net_defaultChannelPacketRateDesired
WIP
net_defaultChannelPacketRateToleranceHigh
WIP
net_defaultChannelPacketRateToleranceLow
WIP
net_disconnect_on_rmi_error
Disconnect remote connections on script exceptions during RMI calls
net_download_patch
If patch available, starts it downloading
net_dump_object_state
WIP
net_enable_tfrc
WIP
net_enable_voice_chat
WIP
net_highlatencythreshold
WIP
net_highlatencytimelimit
WIP
net_inactivitytimeout
Set's how many seconds without receiving a packet a connection will stay alive for (can only be set on server)
net_input_dump
write net_input_trace output to a file (netinput.log)
net_input_trace
trace an entities input processing to assist finding sync errors
net_install_patch
Quits Crysis and installs a downloaded patch
net_lan_scanport_first
Starting port for LAN games scanning
net_lan_scanport_num
Num ports for LAN games scanning
net_lanbrowser
enable lan games browser
net_log
Logging level of network system
net_log_remote_methods
Log remote method invocations
net_next_map
Notify clients of the next map to play
net_pb_cl_enable
Sets PunkBuster client enabled state
net_pb_sv_enable
Sets PunkBuster server enabled state
net_phys_debug
WIP
net_phys_lagsmooth
WIP
net_phys_pingsmooth
WIP
net_rtt_convergence_factor
WIP
net_scheduler_debug
Show scheduler debugger for some channel
net_set_cdkey
WIP
net_stats_login
Login for reporting stats on dedicated server
net_stats_pass
Password for reporting stats on dedicated server
net_voice_lead_packets
WIP
net_voice_proximity
WIP
net_voice_trail_packets
WIP

No Prefix

ban
Bans player for 30 minutes from server.
Bind
WIP - attatches a key to a CVar: bind [key] [CVar]
connect
Start a client and connect to a server
ConsoleHide
WIP
ConsoleShow
WIP
demo
Plays a time demo from file.

Usage: demo demoname

disconnect
Stop a game (or a client or a server)
DumpCommandsVars
This console command dumps all console variables and commands to disk

DumpCommandsVars [prefix]

dumpitem
My help message here
dumpnt
Dump ItemString table.
dumpss
test synched storage.
exec
executes a batch file of console commands
ExitOnQuit
WIP
freeze
Freezes player
goto
Sets current player position.
gotoe
Sets current player position.
kick
Kicks player from game
kickid
Kicks player from game
kill
Kills the player.
lastinv
Selects last inventory item used.
load
Load game
loadactionmap
Loads a key configuration file
LoadConfig
Load .cfg file from disk (from the Game/Config directory)

e.g. LoadConfig lowspec.cfg Usage: LoadConfig

loadLastSave
Loads the last savegame if available.
login
Log in as to CryNetwork using nickname and password as arguments
map
Load a map
MemInfo
Display memory information by modules
MemStats
0/x=refresh rate in milliseconds

Use 1000 to switch on and 0 to switch off Usage: MemStats [0..]

MemStatsMaxDepth
WIP
MemStatsThreshold
WIP
name
Sets player name.
play
Play back a recorded game
preloadforstats
Preload multiplayer assets for memory statistics.
profile
Enable profiling.

Usage: profile # Where # sets the profiling to: 0: Profiling off 1: Self Time 2: Hierarchical Time 3: Extended Self Time 4: Extended Hierarchical Time 5: Peaks Time 6: Subsystem Info 7: Calls Numbers 8: Standard Deviation -1: Profiling enabled, but not displayed Default is 0 (off).

quit
Quits the game
record
Starts recording of a time demo.

Usage: record demoname File 'demoname.tmd' will be created.

ReloadDialogData
WIP
restartgame
Restarts Crysis completely.
save
Save game
SaveLevelStats
Calling this command creates multiple XML files with level statistics.

The data includes file usage, dependencies, size in more/disk. The files can be loaded in Excel.

Screenshot
Create a screenshot with annotation

e.g. Screenshot beach scene with shark Usage: Screenshot

spectator
Sets the player as a spectator.
startKickVoting
Initiate voting.
startNextMapVoting
Initiate voting.
status
Shows connection status
stopdemo
Stop playing a time demo.
stoprecording
Stops recording of a time demo.

Usage: stoprecording File 'demoname.?' will be saved.

team
Sets player team.
unload
Unload current map
viewnote
View Note
vote
Vote on current topic.

open

open_url
WIP

p

p_accuracy_LCPCG
Desired accuracy of LCP CG solver (velocity-related, m/s)
p_accuracy_LCPCG_no_improvement
Required LCP CG accuracy that allows to stop if there was no improvement after p_max_LCPCG_fruitless_iters
p_accuracy_MC
Desired accuracy of microcontact solver (velocity-related, m/s)
p_approx_caps_len
Breakable trees are approximated with capsules of this length (0 disables approximation)
p_break_on_validation
Toggles break on validation error.

Usage: p_break_on_validation [0/1] Default is 0 (off). Issues DebugBreak() call in case of a physics parameter validation error.

p_characterik
Toggles character IK.

Usage: p_characterik [0/1] Default is 1 (on). Set to 0 to disable inverse kinematics.

p_collision_mode
This variable is obsolete.
p_cull_distance
Culling distance for physics helpers rendering
p_damping_group_size
Sets contacting objects group size

before group damping is used.Usage: p_damping_group_size 3 Used for internal tweaking only.

p_debug_explosions
Turns on explosions debug mode
p_debug_joints
If set, breakable objects will log tensions at the weakest spots
p_do_step
Steps physics system forward when in single step mode.

Usage: p_do_step 1 Default is 0 (off). Each 'p_do_step 1' instruction allows the physics system to advance a single step.

p_draw_helpers
Same as p_draw_helpers_num, but encoded in letters

Usage [Entity_Types]_[Helper_Types] - [t

p_draw_helpers_num
Toggles display of various physical helpers. The value is a bitmask:

bit 0 - show contact points bit 1 - show physical geometry bit 8 - show helpers for static objects bit 9 - show helpers for sleeping physicalized objects (rigid bodies, ragdolls) bit 10 - show helpers for active physicalized objects bit 11 - show helpers for players bit 12 - show helpers for independent entities (alive physical skeletons,particles,ropes) bits 16-31 - level of bounding volume trees to display (if 0, it just shows geometry) Examples: show static objects - 258, show active rigid bodies - 1026, show players - 2050

p_enforce_contacts
This variable is obsolete.
p_fixed_timestep
Toggles fixed time step mode.Usage: p_fixed_timestep [0/1]

Forces fixed time step when set to 1. When set to 0, the time step is variable, based on the frame rate.

p_fly_mode
Toggles fly mode.

Usage: p_fly_mode [0/1]

p_GEB_max_cells
Specifies the cell number threshold after which GetEntitiesInBox issues a warning
p_gravity_z
WIP
p_group_damping
Toggles damping for object groups.

Usage: p_group_damping [0/1] Default is 1 (on). Used for internal tweaking only.

p_jump_to_profile_ent
Move the local player next to the corresponding entity in the p_profile_entities list
p_lattice_max_iters
Limits the number of iterations of lattice tension solver
p_limit_simple_solver_energy
Specifies whether the energy added by the simple solver is limited (0 or 1)
p_list_active_objects
WIP
p_log_lattice_tension
If set, breakable objects will log tensions at the weakest spots
p_max_approx_caps
Maximum number of capsule approximation levels for breakable trees
p_max_contact_gap
Sets the gap, enforced whenever possible, between

contacting physical objects.Usage: p_max_contact_gap 0.01 This variable is used for internal tweaking only.

p_max_contact_gap_player
Sets the safe contact gap for player collisions with

the physical environment.Usage: p_max_contact_gap_player 0.01 This variable is used for internal tweaking only.

p_max_contact_gap_simple
Specifies the maximum contact gap for objects that use the simple solver
p_max_contacts
Maximum contact number, after which contact reduction mode is activated
p_max_debris_mass
Broken pieces with mass
p_max_entity_cells
Limits the number of entity grid cells an entity can occupy
p_max_LCPCG_contacts
Maximum number of contacts that LCPCG solver is allowed to handle
p_max_LCPCG_fruitless_iters
Maximum number of LCP CG iterations w/o improvement (defined by p_min_LCPCGimprovement)
p_max_LCPCG_iters
Maximum number of LCP CG iterations
p_max_LCPCG_microiters
Limits the total number of per-contact iterations during one LCP CG iteration

(number of microiters = number of subiters * number of contacts)

p_max_LCPCG_microiters_final
Same as p_max_LCPCG_microiters, but for the final LCP CG iteration
p_max_LCPCG_subiters
Limits the number of LCP CG solver inner iterations (should be of the order of the number of contacts)
p_max_LCPCG_subiters_final
Limits the number of LCP CG solver inner iterations during the final iteration (should be of the order of the number of contacts)
p_max_MC_iters
Specifies the maximum number of microcontact solver iterations
p_max_MC_mass_ratio
Maximum mass ratio between objects in an island that MC solver is considered safe to handle
p_max_MC_vel
Maximum object velocity in an island that MC solver is considered safe to handle
p_max_object_splashes
Specifies how many splash events one entity is allowed to generate
p_max_plane_contacts
Maximum number of contacts lying in one plane between two rigid bodies

(the system tries to remove the least important contacts to get to this value)

p_max_plane_contacts_distress
Same as p_max_plane_contacts, but is effective if total number of contacts is above p_max_contacts
p_max_player_velocity
Clamps players' velocities to this value
p_max_substeps
Limits the number of substeps allowed in variable time step mode.

Usage: p_max_substeps 5 Objects that are not allowed to perform time steps beyond some value make several substeps.

p_max_substeps_large_group
Limits the number of substeps large groups of objects can make
p_max_unproj_vel
Limits the maximum unprojection velocity request
p_max_velocity
Clamps physicalized objects' velocities to this value
p_max_world_step
Specifies the maximum step physical world can make (larger steps will be truncated)
p_min_LCPCG_improvement
Defines a required residual squared length improvement, in fractions of 1
p_min_separation_speed
Used a threshold in some places (namely, to determine when a particle

goes to rest, and a sliding condition in microcontact solver)

p_net_angsnapmul
Multiplier to expand the p_net_minsnapdot based on the objects angular velocity
p_net_minsnapdist
Minimum distance between server position and client position at which to start snapping
p_net_minsnapdot
Minimum quat dot product between server orientation and client orientation at which to start snapping
p_net_smoothtime
How much time should non-snapped positions take to synchronize completely?
p_net_velsnapmul
Multiplier to expand the p_net_minsnapdist based on the objects velocity
p_num_bodies_large_group
Group size to be used with p_max_substeps_large_group, in bodies
p_penalty_scale
Scales the penalty impulse for objects that use the simple solver
p_players_can_break
Whether living entities are allowed to break static objects with breakable joints
p_profile_entities
Enables per-entity time step profiling
p_profile_functions
Enables detailed profiling of physical environment-sampling functions
p_prohibit_unprojection
This variable is obsolete.
p_ray_fadein
Fade-in time for ray physics helpers
p_ray_peak_time
Rays that take longer then this (in ms) will use different color
p_single_step_mode
Toggles physics system 'single step' mode.Usage: p_single_step_mode [0/1]

Default is 0 (off). Set to 1 to switch physics system (except players) to single step mode. Each step must be explicitly requested with a 'p_do_step' instruction.

p_skip_redundant_colldet
Specifies whether to skip furher collision checks between two convex objects using the simple solver

when they have enough contacts between them

p_splash_dist0
Range start for splash event distance culling
p_splash_dist1
Range end for splash event distance culling
p_splash_force0
Minimum water hit force to generate splash events at p_splash_dist0
p_splash_force1
Minimum water hit force to generate splash events at p_splash_dist1
p_splash_vel0
Minimum water hit velocity to generate splash events at p_splash_dist0
p_splash_vel1
Minimum water hit velocity to generate splash events at p_splash_dist1
p_tick_breakable
Sets the breakable objects structure update interval
p_time_granularity
Sets physical time step granularity.

Usage: p_time_granularity [0..0.1] Used for internal tweaking only.

p_unproj_vel_scale
Requested unprojection velocity is set equal to penetration depth multiplied by this number
p_use_distance_contacts
Allows to use distance-based contacts (is forced off in multiplayer)
p_use_unproj_vel
internal solver tweak
p_wireframe_distance
Maximum distance at which wireframe is drawn on physics helpers

pl

pl_curvingSlowdownSpeedScale
Player only slowdown speedscale when curving/leaning extremely.
pl_debug_filter
WIP
pl_debug_jumping
WIP
pl_debug_ladders
WIP
pl_debug_movement
WIP
pl_debugFallDamage
Enables console output of fall damage information.
pl_fallDamage_SpeedBias
Damage bias for medium fall speed: =1 linear,
pl_fallDamage_SpeedFatal
Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).
pl_fallDamage_SpeedSafe
Safe fall speed (in all modes, including strength jump on flat ground).
pl_inputAccel
Movement input acceleration
pl_swimBackSpeedMul
Swimming backwards speed mul.
pl_swimBaseSpeed
Swimming base speed.
pl_swimJumpSpeedBaseMul
Swimming speed normal jump velocity mul (dolphin rocket).
pl_swimJumpSpeedCost
Swimming speed shift+jump energy cost (dolphin rocket).
pl_swimJumpSpeedSprintMul
Swimming speed shift+jump velocity mul (dolphin rocket).
pl_swimJumpStrengthBaseMul
Swimming strength normal jump velocity mul (dolphin rocket).
pl_swimJumpStrengthCost
Swimming strength shift+jump energy cost (dolphin rocket).
pl_swimJumpStrengthSprintMul
Swimming strength shift+jump velocity mul (dolphin rocket).
pl_swimNormalSprintSpeedMul
Swimming Non-Speed sprint speed mul.
pl_swimSideSpeedMul
Swimming sideways speed mul.
pl_swimSpeedSprintSpeedMul
Swimming Speed sprint speed mul.
pl_swimUpSprintSpeedMul
Swimming sprint while looking up (dolphin rocket).
pl_swimVertSpeedMul
Swimming vertical speed mul.
pl_zeroGAimResponsiveness
ZeroG aim responsiveness vs. inertia (default is 8.0).
pl_zeroGBaseSpeed
Maximum player speed request limit for zeroG.
pl_zeroGDashEnergyConsumption
Percentage consumed when doing a dash in ZeroG.
pl_zeroGEnableGBoots
Switch G-Boots action on/off (if button assigned).
pl_zeroGEnableGyroFade
Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).
pl_zeroGFloatDuration
Floating duration until full stop (after stopped thrusting).
pl_zeroGGyroFadeAngleInner
ZeroG gyro inner angle (default is 20).
pl_zeroGGyroFadeAngleOuter
ZeroG gyro outer angle (default is 60).
pl_zeroGGyroFadeExp
ZeroG gyro angle bias (default is 2.0).
pl_zeroGGyroStrength
ZeroG gyro strength (default is 1.0).
pl_zeroGParticleTrail
Enable particle trail when in zerog.
pl_zeroGSpeedMaxSpeed
(DEPRECATED) Maximum player speed request limit for zeroG while in speed mode.
pl_zeroGSpeedModeEnergyConsumption
Percentage consumed per second while speed sprinting in ZeroG.
pl_zeroGSpeedMultNormal
Modify movement speed in zeroG, in normal mode.
pl_zeroGSpeedMultNormalSprint
Modify movement speed in zeroG, in normal sprint.
pl_zeroGSpeedMultSpeed
Modify movement speed in zeroG, in speed mode.
pl_zeroGSpeedMultSpeedSprint
Modify movement speed in zeroG, in speed sprint.
pl_zeroGSwitchableGyro
MERGE/REVERT
pl_zeroGThrusterResponsiveness
Thrusting responsiveness.
pl_zeroGUpDown
Scales the z-axis movement speed in zeroG.

pp

pp_RichSaveGames
Enable RichSaveGame Format for SaveGames
pp_RSFDebugWrite
When RichSaveGames are enabled, save plain XML Data alongside for debugging
pp_RSFDebugWriteOnLoad
When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame

profile

profile_allthreads
Enables profiling of non-main threads.
profile_callstack
Logs all Call Stacks of the selected profiler function for one frame
profile_filter
Profiles a specified subsystem.

Usage: profile_filter subsystem Where 'subsystem' may be: Renderer 3DEngine Animation AI Entity Physics Sound System Game Editor Script Network

profile_graph
Enable drawing of profiling graph.
profile_graphScale
Sets the scale of profiling histograms.

Usage: profileGraphScale 100

profile_log
Logs profiler output
profile_network
Enables network profiling.
profile_pagefaults
Enable drawing of page faults graph.
profile_peak
Profiler Peaks Tolerance in Milliseconds.
profile_sampler
Set to 1 to start sampling profiling
profile_sampler_max_samples
Number of samples to collect for sampling profiler
profile_smooth
Profiler exponential smoothing interval (seconds).
profile_threads
Enables Threads Profiler (should be deactivated for final product)

The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation. o=off, 1=only active thready, 2+=show all threads Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64) Usage: profile_threads [0/1/2+]

profile_weighting
Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold.

r

r_ATOC
WIP
r_Beams
Toggles light beams.

Usage: r_Beams [0/1/2/3] Default is 3 (optimized beams with glow support). Set to 0 to disable beams or 2 to use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use optimized and with glow support beams.

r_BeamsDistFactor
Distance between slices.

Usage: r_BeamsDistFactor [fValue] Default is 0.01 (0.01 meters between slices).

r_BeamsHelpers
Toggles light beams helpers drawing.

Usage: r_BeamsHelpers [0/1] Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.

r_BeamsMaxSlices
Number of volumetric slices allowed per light beam.

Usage: r_BeamsMaxSlices [1-300] Default is 200 (high-spec).

r_BeamsSoftClip
Toggles light beams clip type.

Usage: r_BeamsSoftClip [0/1] Default is 1 (software clip beams). Set to 0 to enable hardware clipping.

r_Brightness
Sets the diplay brightness.

Usage: r_Brightness 0.5 Default is 0.5.

r_Character_NoDeform
WIP
r_CloudsDebug
Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]

Usage: r_CloudsDebug = 1: render just screen imposters Usage: r_CloudsDebug = 2: render just non-screen imposters Default is 0 (off)

r_CloudsUpdateAlways
Toggles updating of clouds each frame.

Usage: r_CloudsUpdateAlways [0/1] Default is 0 (off.

r_ColorBits
Sets the color resolution, in bits per pixel. Default is 32.

Usage: r_ColorBits [32/24/16/8]

r_ColorGrading
Enables color grading.

Usage: r_ColorGrading [0/1]

r_ColorGradingDof
Enables color grading dof control.

Usage: r_ColorGradingDof [0/1]

r_ColorGradingFilters
Enables color grading.

Usage: r_ColorGradingFilters [0/1]

r_ColorGradingLevels
Enables color grading.

Usage: r_ColorGradingLevels [0/1]

r_ColorGradingSelectiveColor
Enables color grading.

Usage: r_ColorGradingSelectiveColor [0/1]

r_Contrast
Sets the diplay contrast.

Usage: r_Contrast 0.5 Default is 0.5.

r_CoronaColorScale
WIP
r_CoronaFade
Time fading factor of the light coronas.

Usage: r_CoronaFade 0.5Default is 0.5.

r_Coronas
Toggles light coronas around light sources.

Usage: r_Coronas [0/1]Default is 1 (on).

r_CoronaSizeScale
WIP
r_CullByClipPlanes
WIP
r_CullGeometryForLights
Rendering optimization for lights.

Usage: r_CullGeometryForLights [0/1/2] Default is 0 (off). Set to 1 to cull geometry behind light sources. Set to 2 to cull geometry behind static lights only.

r_CustomVisions
Enables custom visions, like heatvision, binocular view, etc.

Usage: r_CustomVisions [0/1] Default is 0 (disabled). 1 enables

r_debug_renderer_set_eye_pos
WIP
r_debug_renderer_show_window
WIP
r_DebugExtraSceneTargetFSAA
Disables usage of shared sceneTarget RT in case its multisampled

Usage: r_DebugSceneTargetNoFSAA [0/1]

r_DebugLights
Display dynamic lights for debugging.

Usage: r_DebugLights [0/1/2/3] Default is 0 (off). Set to 1 to display centres of light sources, or set to 2 to display light centres and attenuation spheres, 3 to get light properties to the screen

r_DebugMotionBlur
Usage: r_MotionBlur [0/1]
r_DebugRefraction
Debug refraction usage. Displays red instead of refraction

Usage: r_DebugRefraction Default is 0 (off)

r_DebugRenderMode
WIP
r_DebugScreenEffects
Debugs screen effects textures.

Usage: r_DebugScreenEffects # Where # represents: 0: disabled (default) 1: enabled

r_DepthBits
WIP
r_DepthOfField
Enables depth of field.

Usage: r_DepthOfField [0/1/2] Default is 0 (disabled). 1 enables, 2 enables and overrides game settings

r_DetailDistance
Distance used for per-pixel detail layers blending.

Usage: r_DetailDistance (1-20) Default is 6.

r_DetailNumLayers
Sets the number of detail layers per surface.

Usage: r_DetailNumLayers 2 Default is 2.

r_DetailScale
Sets the default scaling for detail overlays.

Usage: r_DetailScale 8 Default is 8. This scale applies only if the object's detail scale was not previously defined (in MAX).

r_DetailTextures
Toggles detail texture overlays.

Usage: r_DetailTextures [0/1] Default is 1 (detail textures on).

r_DisplayInfo
Toggles debugging information display.

Usage: r_DisplayInfo [0=off/1=show/2=enhanced (displays frame time)] also see FPS Versus Frame Time

r_distant_rain
Enables distant rain rendering.

Usage: r_distant_rain [0/1] Default is 1 (on). Set to 0 to disable.

r_DrawNearFoV
Sets the FoV for drawing of near objects.

Usage: r_DrawNearFoV [n] Default is 60.

r_Driver
Sets the renderer driver ( OpenGL/DX9/DX10/AUTO/NULL ). Default is DX10 on Vista and DX9 otherwise.

Specify in system.cfg like this: r_Driver = "DX10"

r_DynTexAtlasCloudsMaxSize
WIP
r_DynTexAtlasSpritesMaxSize
WIP
r_DynTexMaxSize
WIP
r_EnvCMResolution
Sets resolution for target environment cubemap, in pixels.

Usage: r_EnvCMResolution # where # represents: 0: 64 1: 128 2: 256 Default is 2 (256 by 256 pixels).

r_EnvCMupdateInterval
Sets the interval between environmental cube map texture updates.

Usage: r_EnvCMupdateInterval # Default is 0.1.

r_EnvCMWrite
Writes cube-map textures to disk.

Usage: r_EnvCMWrite [0/1] Default is 0 (off). The textures are written to 'Cube_posx.jpg' 'Cube_negx.jpg',...,'Cube_negz.jpg'. At least one of the real-time cube-map shaders should be present in the current scene.

r_EnvLCMupdateInterval
LEGACY - not used
r_EnvLightCMDebug
Draw debug cube for env radiosity.

Usage: r_EnvLightCMDebug [0/1] Default is 0 (off).

r_EnvTexResolution
Sets resolution for 2d target environment texture, in pixels.

Usage: r_EnvTexResolution # where # represents: 0: 64 1: 128 2: 256 3: 512 Default is 3 (512 by 512 pixels).

r_EnvTexUpdateInterval
Sets the interval between environmental 2d texture updates.

Usage: r_EnvTexUpdateInterval 0.001 Default is 0.001.

r_ExcludeShader
Exclude the named shader from the render list.

Usage: r_ExcludeShader ShaderName Sometimes this is useful when debugging.

r_EyeAdaptationBase
HDR rendering eye adaptation base value (smaller values result in brighter adaption)

Usage: r_EyeAdaptationBase [Value]

r_EyeAdaptationFactor
HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)

Usage: r_HDREyeAdaptionFactor [Value] Default is 0.5

r_EyeAdaptionBase
HDR eye adaption property (0..1)

Usage: r_EyeAdaptionBase [Value] Default is 0.0

r_EyeAdaptionClamp
HDR eye adaption property (0=full clamp .. ) unfinished feature - value around 3 is good, big values e.g. 10 to disable the clamp

Usage: r_EyeAdaptionClamp [Value] Default is 4

r_EyeAdaptionMax
HDR eye adaption property (0..128)

Usage: r_EyeAdaptionMax [Value] Default is 4

r_EyeAdaptionMin
HDR eye adaption property (0..128)

Usage: r_EyeAdaptionMin [Value] Default is 0.1

r_EyeAdaptionScale
HDR eye adaption property (0..1, to scale the final result)

Usage: r_EyeAdaptionScale [Value] Default is 1.0

r_EyeAdaptionSpeed
HDR eye adaption property (percent of adaption per second)

Usage: r_EyeAdaptionMax [Value] Default is 50

r_FillLights
Activate simple differed light sources usage
r_FillLightsDebug
Visualize fill lights as spheres
r_FillLightsMode
Fill lights mode
r_FixMaterials
WIP
r_Flares
Toggles sunlight lens flare effect.

Usage: r_Flares [0/1] Default is 1 (on).

r_Flush
WIP
r_Force3DcEmulation
Specifies renderer behavior for the 3Dc (compressed normal maps) emulation (DX9 only).

(Emulation: DXT5, less quality but same memory requirements) 0=use only if driver doesn't support 3Dc 1=enforce on any hardware 2=use only if hardware doesn't support 3Dc Usage: r_Force3DcEmulation [0/1/2]

r_FSAA
WIP
r_FSAA_quality
WIP
r_FSAA_samples
WIP
r_Fullscreen
Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.

Usage: r_Fullscreen [0=window/1=fullscreen]

r_Gamma
Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)

Usage: r_Gamma 1.0 1 off (default), try values like 1.6 or 2.2

r_GeomInstancingThreshold
If the instance count gets bigger than the specified value the instancing feature is used.

Usage: r_GeomInstancingThreshold [Num] Default is 0 (automatic depending on hardware, used value can be found in the log)

r_GetScreenShot
To capture one screenshot (variable is set to 0 after capturing)

0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot

r_GlitterAmount
Sets amount of glitter sprites.

Usage: r_GlitterAmount n (default is 1024) Where n represents a number: eg: 256

r_GlitterSize
Sets glitter sprite size.

Usage: r_GlitterSize n (default is 1) Where n represents a number: eg: 0.5

r_GlitterSpecularPow
Sets glitter specular power.

Usage: r_GlitterSpecularPow n (default is 2.0f) Where n represents a number: eg: 16.0

r_GlitterVariation
Sets glitter variation.

Usage: r_GlitterVariation n (default is 1) Where n represents a number: eg: 0.5

r_Glow
Toggles the glow effect.

Usage: r_Glow [0/1] Default is 0 (off). Set to 1 to enable glow effect.

r_GlowScreenMultiplier
Sets fullscreen glow multiplier.

Usage: r_GlowScreenMultiplier [value] Default is 0.5

r_GlowScreenThreshold
Sets fullscreen glow threshold.

Usage: r_GlowScreenThreshold [value] Default is 0.5

r_GraphStyle
WIP
r_HairSortingQuality
Enables higher quality hair sorting.

Usage: r_HairSortingQuality [0/1]

r_HDRAllowNonFP
Selects HDR FP blending.

Usage: r_HDRAllowNonFP [0/1] Default is 0. Set to 1 to enable.

r_HDRBrightOffset
HDR rendering bright offset.

Usage: r_HDRBrightOffset [Value] Default is 6.0f

r_HDRBrightThreshold
HDR rendering bright threshold.

Usage: r_HDRBrightThreshold [Value] Default is 3.0f

r_HDRDebug
Toggles HDR debugging info (to debug HDR/eye adaptaion)

Usage: r_HDRDebug [0/1/2] 0 off (default) 1 to show some internal HDR textures on the screen 2 to identify illegal colors (grey=normal, red=NotANumber, green=negative)

r_HDRHistogram
Toggles HDR luminance measuring using histogram.

Usage: r_HDRHistogram [0/1/2/3] Default is 1 (min/avg/max), 2 (min is set to 0), 3 (linear adjust between 0 and max), 0 to diable

r_HDRLevel
HDR rendering level (bloom multiplier, tweak together with threshold)

Usage: r_HDRLevel [Value] Default is 0.6

r_HDRRendering
Toggles HDR rendering.

Usage: r_HDRRendering [0/1] Default is 1 (on). Set to 0 to disable HDR rendering.

r_HDRType
Selects HDR type.

Usage: r_HDRType [0/1/2] Default is 1 (OpenEXR). Set to 0 to disable.

r_Height
Sets the display height, in pixels. Default is 768.

Usage: r_Height [600/768/..]

r_ImposterRatio
Allows to scale the texture resolution of imposters (clouds)

Usage: r_ImposterRatio [1..] Default is 1 (1:1 normal). Bigger values can help to save texture space (e.g. value 2 results in 1/3 texture memory usage)

r_ImpostersDraw
Toggles imposters drawing.

Usage: r_ImpostersDraw [0/1] Default is 1 (on). Set to 0 to disable imposters.

r_ImpostersUpdatePerFrame
How many kilobytes to update per-frame.

Usage: r_ImpostersUpdatePerFrame [1000-30000] Default is 6000 (6 megabytes).

r_LightsSinglePass
WIP
r_LightVolumesDebug
0=Disable

1=Enable Usage: r_LightVolumesDebug[0/1]

r_Log
Logs rendering information to Direct3DLog.txt.

Usage: r_Log [0/1/2/3/4] 1: Logs a list of all shaders without profile info. 2: Log contains a list of all shaders with profile info. 3: Logs all API function calls. 4: Highly detailed pipeline log, including all passes, states, lights and pixel/vertex shaders. Default is 0 (off). Use this function carefully, because log files grow very quickly.

r_LogShaders
Logs shaders info to Direct3DLogShaders.txt

0: off 1: normal 2: extended

r_LogTexStreaming
Logs streaming info to Direct3DLogStreaming.txt

0: off 1: normal 2: extended

r_LogVBuffers
Logs vertex buffers in memory to 'LogVBuffers.txt'.

Usage: r_LogVBuffers [0/1] Default is 0 (off).

r_MeasureOverdraw
0=off, 1=activate special rendering mode that visualize the rendering cost per pixel by colour

Usage: r_MeasureOverdraw [0/1]

r_MeasureOverdrawScale
WIP
r_MergeRenderChunksForDepth
WIP
r_MergeShaders
WIP
r_MeshPrecache
WIP
r_MeshShort
WIP
r_MotionBlur
Enables per object and screen motion blur.

Usage: r_MotionBlur [0/1/2/3/4/101/102/103/104] Default is 1 (screen motion blur on). 1 enables screen motion blur. 2 enables screen and object motion blur. 3 all motion blur and freezing. 4. only per object; modes above 100 also enable motion blur in multiplayer

r_MotionBlurDynamicQuality
Enables motion blur.dynamic quality setting depending on movement amount

Usage: r_MotionBlurDynamicQuality [0/1]

r_MotionBlurDynQualityRotationAccStiffness
Usage: r_MotionBlurDynQualityRotationAccStiffness value (default 1.0f)
r_MotionBlurDynQualityRotationThreshold
Enables motion blur.dynamic quality setting depending on movement amount

Usage: r_MotionBlurDynQualityRotationThreshold value (default 1.0f)

r_MotionBlurDynQualityTranslationThreshold
Enables motion blur.dynamic quality setting depending on movement amount

Usage: r_MotionBlurDynQualityTranslationThreshold value (default 1.0f)

r_MotionBlurFrameTimeScale
Enables motion blur.frame time scalling - visually nicer on lower frame rates

Usage: r_MotionBlurFrameTimeScale [0/1]

r_MotionBlurShutterSpeed
Sets motion blur camera shutter speed.

Usage: r_MotionBlurShutterSpeed [0...1] Default is 0.015f.

r_MultiGPU
0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),

2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering

r_NightVision
Toggles nightvision enabling.

Usage: r_NightVision [0/1] Default is 1 (on). Set to 0 to completely disable nightvision.

r_NoDrawNear
Disable drawing of near objects.

Usage: r_NoDrawNear [0/1] Default is 0 (near objects are drawn).

r_NoDrawShaders
Disable entire render pipeline.

Usage: r_NoDrawShaders [0/1] Default is 0 (render pipeline enabled). Used for debugging and profiling.

r_NoHWGamma
Sets renderer to ignore hardware gamma correction.

Usage: r_NoHWGamma [0/1] Default is 0 (allow hardware gamma correction).

r_NoLoadTextures
WIP
r_NoPreprocess
WIP
r_NormalsLength
Sets the length of displayed vectors.

r_NormalsLength 0.1 Default is 0.1 (metres). Used with r_ShowTangents and r_ShowNormals.

r_OcclusionQueriesMGPU
0=disabled, 1=enabled (if mgpu supported),
r_OceanHeightScale
WIP
r_OceanLodDist
WIP
r_OceanMaxSplashes
WIP
r_OceanRendType
WIP
r_OceanSectorSize
WIP
r_OceanSplashScale
WIP
r_OceanTexUpdate
WIP
r_OptimisedLightSetup
WIP
r_OptimiseShaders
WIP
r_PolygonMode
WIP
r_PostProcessEffects
Enables post processing special effects.

Usage: r_PostProcessEffects [0/1/2] Default is 1 (enabled). 2 enables and displays active effects

r_PostProcessEffectsFilters
Enables post processing special effects filters.

Usage: r_PostProcessEffectsFilters [0/1] Default is 1 (enabled). 0 disabled

r_PostProcessEffectsGameFx
Enables post processing special effects game fx.

Usage: r_PostProcessEffectsGameFx [0/1] Default is 1 (enabled). 0 disabled

r_PostProcessEffectsParamsBlending
Enables post processing effects parameters smooth blending

Usage: r_PostProcessEffectsParamsBlending [0/1] Default is 1 (enabled).

r_PostProcessEffectsReset
Enables post processing special effects reset.

Usage: r_PostProcessEffectsReset [0/1] Default is 0 (disabled). 1 enabled

r_PostProcessProfileFillrate
Enables profile fillrate.

Usage: r_PostProcessProfileFillrate [0/1] Default is 0 (disabled). 1 enabled

r_PrecacheShaderList
WIP
r_PrecacheShaders
WIP
r_PrintMemoryLeaks
WIP
r_ProfileDIPs
0=disabled, 1=profile each DIP performance (may cause very low frame rate)

r_ProfileShaders needs to be activated to see the statistics

r_ProfileShaders
Enables display of render profiling information.

Usage: r_ProfileShaders [0/1] Default is 0 (off). Set to 1 to display profiling of rendered shaders.

r_ProfileShadersSmooth
Enables display of render profiling information.

Usage: r_ProfileShaders [0/1] Default is 0 (off). Set to 1 to display profiling of rendered shaders.

r_Rain
Enables rain rendering

Usage: r_Rain [0/1/2] Default is 0 (disabled). 1 enables. 2 enables rain and rain fins

r_RainMaxViewDist
Sets rain max view distance

Usage: r_RainMaxViewDist

r_RAM
Toggles Realtime Ambient Maps
r_RC_AutoInvoke
Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check

showes that the destination is older or does not exist. Usage: r_RC_AutoInvoke 0 (default is 1)

r_Reflections
Toggles reflections.

Usage: r_Reflections [0/1] Default is 1 (reflects).

r_ReflectionsOffset
WIP
r_ReflectionsQuality
Toggles reflections quality.

Usage: r_ReflectionsQuality [0/1/2/3] Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)

r_refraction
Enables refraction.

Usage: r_refraction [0/1] Default is 1 (on). Set to 0 to disable.

r_ReleaseAllResourcesOnExit
WIP
r_ReloadShaders
Reloads shaders.

Usage: r_ReloadShaders [0/1] Default is 0. Set to 1 to reload shaders.

r_Scissor
Enables scissor test
r_ShadersAlwaysUseColors
WIP
r_ShadersAsyncCompiling
Enable asynchronous shader compiling

Usage: r_ShadersAsyncCompiling [0/1]

0 = off, (stalling) shadering compiling
1 = on, shaders are compiled in parallel, missing shaders are rendered in yellow
2 = on, shaders are compiled in parallel, missing shaders are not rendered
r_ShadersAsyncMaxThreads
WIP
r_ShadersCacheOptimiseLog
WIP
r_ShadersDebug
Enable special logging when shaders become compiled

Usage: r_ShadersDebug [0/1/2/3]

1 = assembly into directory Main/Game/shaders/cache/d3d9
2 = compiler input into directory Main/Game/testcg
3 = compiler input into directory Main/Game/testcg_1pass

Default is 0 (off)

r_ShadersDynamicBranching
WIP
r_ShadersIgnoreIncludesChanging
WIP
r_ShadersIntCompiler
WIP
r_ShadersPreactivate
WIP
r_ShadersPrecacheAllLights
WIP
r_ShadersStaticBranching
WIP
r_ShadersUserFolder
WIP
r_ShadowBlur
Selected shadow map screenspace blurring technique.

Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]

r_ShadowBluriness
Select shadow map bluriness if r_ShadowBlur is activated.

Usage: r_ShadowBluriness [0.1 - 16]

r_ShadowGen
0=disable shadow map updates, 1=enable shadow map updates
r_ShadowGenGS
Use geometry shader for shadow map generation (DX10 only, don't change at runtime)

Usage: r_ShadowGenGS [0=off, 1=on]

r_ShadowGenMode
0=Use Frustums Mask

1=Regenerate all sides Usage: r_ShadowGenMode [0/1]

r_ShadowJittering
Activate shadow map jittering.

Usage: r_ShadowJittering [0=off, 1=on]

r_ShadowPass
Process shadow pass
r_ShadowsBias
Select shadow map bluriness if r_ShadowsBias is activated.

Usage: r_ShadowsBias [0.1 - 16]

r_ShadowsDeferredMode
0=Quad light bounds

1=Use light volumes Usage: r_ShadowsDeferredMode [0/1]

r_ShadowsDepthBoundNV
1=use NV Depth Bound extension

Usage: CV_r_ShadowsDepthBoundNV [0/1]

r_ShadowsForwardPass
1=use Forward prepare depth maps pass

Usage: CV_r_ShadowsForwardPass [0/1]

r_ShadowsGridAligned
Selects algorithm to use for shadow mask generation:

0 - Disable shadows snapping 1 - Enable shadows snapping

r_ShadowsMaskDownScale
Saves video memory by using lower resolution for shadow masks except first one

0=per pixel shadow mask 1=half resolution shadow mask Usage: r_ShadowsMaskDownScale [0/1]

r_ShadowsMaskResolution
0=per pixel shadow mask

1=horizontal half resolution shadow mask 2=horizontal and vertical half resolution shadow mask Usage: r_ShadowsMaskResolution [0/1/2]

r_ShadowsSlopeScaleBias
Select shadow map bluriness if r_ShadowBlur is activated.

Usage: r_ShadowBluriness [0.1 - 16]

r_ShadowsStencilPrePass
1=Use Stencil pre-pass for shadows

Usage: r_ShadowsStencilPrePass [0/1]

r_ShadowTexFormat
0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target

2=use R32F texture format for depth map 3=use ATI's DF24 texture format for depth map 4=use NVIDIA's D24S8 texture format for depth map 5=use NVIDIA's D16 texture format for depth map Usage: r_ShadowTexFormat [0-5]

r_ShowDynTextureFilter
Usage: r_ShowDynTextureFilter *end

Usage: r_ShowDynTextureFilter *mid* Usage: r_ShowDynTextureFilter start* Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)

r_ShowDynTextures
Display a dyn. textures, filtered by r_ShowDynTextureFilter

Usage: r_ShowDynTextures 0/1/2 Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame

r_ShowLight
Display a light source by name.

Usage: r_ShowLight lightname Default is 0. Set to 'lightname' to show only the light from the source named 'lightname'.

r_ShowLightBounds
Display light bounds - for debug purpose

Usage: r_ShowLightBounds [0=off/1=on]

r_ShowLines
Toggles visibility of wireframe overlay.

Usage: r_ShowLines [0/1]Default is 0 (off).

r_ShowLumHistogram
Configures graphic display of luminance histogram.

Usage: r_ShowLumHistogram [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).

r_ShowNormals
Toggles visibility of normal vectors.

Usage: r_ShowNormals [0/1]Default is 0 (off).

r_ShowOnlyShader
Render only the named shader, ignoring all others.

Usage: r_ShowOnlyShader ShaderName

r_ShowRenderTarget
Displays special render targets - for debug purpose

Usage: r_Log [0=off/1/2/3/4/5/6/7/8/9] 1: m_Text_ZTarget 2: m_Text_SceneTarget 3: m_Text_ScreenShadowMap[0] 4: m_Text_ScreenShadowMap[1] 5: m_Text_ScreenShadowMap[2] 6: gTexture 7: gTexture2 8: m_Text_ScatterLayer 9: pEnvTex->m_pTex->m_pTexture 10: m_Text_LightInfo[0] 11: SSAO render target 16: Downscaled depth target for SSAO

r_ShowRenderTarget_FullScreen
WIP
r_ShowTangents
Toggles visibility of three tangent space vectors.

Usage: r_ShowTangents [0/1] Default is 0 (off).

r_ShowTexTimeGraph
Configures graphic display of frame-times.

Usage: r_ShowTexTimeGraph [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).

r_ShowTimeGraph
Configures graphic display of frame-times.

Usage: r_ShowTimeGraph [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).

r_ShowVideoMemoryStats
WIP
r_SSAO
Enable ambient occlusion
r_SSAO_amount
Controls how much SSAO affects ambient
r_SSAO_blur
SSAO mask blur
r_SSAO_blurriness
SSAO post-blur kernel size
r_SSAO_darkening
Controls how much SSAO darkens flat open surfaces
r_SSAO_depth_range
Use depth test to avoid SSAO computations on sky, 0 = disabled
r_SSAO_downscale_result_mask
Downscale final mask
r_SSAO_downscale_ztarget
Use downscaled version of z-target
r_SSAO_quality
SSAO shader quality
r_SSAO_radius
Controls size of area tested
r_Stats
Toggles render statistics.

0=disabled, 1=global render stats, 2=print shaders for selected object, 11=print info about used RT's (switches), 12=print info about used unique RT's, 13=print info about cleared RT's Usage: r_Stats [0/1/2/3/11/12/13]

r_StencilBits
WIP
r_sunshafts
Enables sun shafts.

Usage: r_sunshafts [0/1] Default is 1 (on). Set to 0 to disable.

r_TerrainAO
7=Activate terrain AO deferred passes
r_TerrainAO_FadeDist
Controls sky light fading in tree canopy in Z direction
r_TexAtlasSize
WIP
r_TexBindMode
WIP
r_TexBumpHeightmap
Allows to combine _DDN and _BUMP and _BUMP to _DDN on load conversion (processing adds to loading time and compression might be less)

This is a legacy feature and should not be used Usage: r_TexBumpHeightmap [0/1] When 0 (default) the feature is deactivated, 1 enables it

r_TexBumpResolution
Reduces texture resolution.

Usage: r_TexBumpResolution [0/1/2 etc] When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.

r_TexGrid
WIP
r_TexHWMipsGeneration
WIP
r_TexLMResolution
Reduces texture resolution.

Usage: r_TexLMResolution [0/1/2 etc] When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.

r_TexLog
Configures texture information logging.

Usage: r_TexLog # where # represents: 0: Texture logging off 1: Texture information logged to screen 2: All loaded textures logged to 'UsedTextures.txt' 3: Missing textures logged to 'MissingTextures.txt

r_TexMaxAnisotropy
WIP
r_TexMaxSize
WIP
r_TexMinSize
WIP
r_TexNoAniso
WIP
r_TexNoLoad
Disables loading of textures.

Usage: r_TexNoLoad [0/1] When 1 texture loading is disabled.

r_TexNormalMapType
WIP
r_TexPostponeLoading
WIP
r_TexResolution
Reduces texture resolution.

Usage: r_TexResolution [0/1/2 etc] When 0 (default) texture resolution is unaffected, 1 halves, 2 quarters etc.

r_TexSkyQuality
WIP
r_TexSkyResolution
WIP
r_Texture_Anisotropic_Level
WIP
r_TextureCompressor
Defines which texture compressor is used (fallback is DirectX)

Usage: r_TextureCompressor [0/1] 0 uses nvDXT, 1 uses Squish if possible

r_TextureLodDistanceRatio
Controls dynamic LOD system for textures used in materials.

Usage: r_TextureLodDistanceRatio [-1, 0 and bigger] Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame. Values bigger than 0 will activate texture LOD selection depending on distance to the objects.

r_TextureLodMaxLod
Controls dynamic LOD system for textures used in materials.

Usage: r_TextureLodMaxLod [1 or bigger] Default is 1 (playing between lod 0 and 1). Value 0 will set full LOD to all textures used in frame

r_TexturesFilteringQuality
Configures texture filtering adjusting.

Usage: r_TexturesFilteringQuality [#] where # represents: 0: Highest quality 1: Medium quality 2: Low quality

r_TexturesMipBiasing
WIP
r_TexturesStreaming
Enables direct streaming of textures from disk during game.

Usage: r_TexturesStreaming [0/1] Default is 0 (off). All textures save in native format with mips in a cache file. Textures are then loaded into texture memory from the cache.

r_TexturesStreamingMaxAsync
WIP
r_TexturesStreamingNoUpload
WIP
r_TexturesStreamingOnlyVideo
WIP
r_TexturesStreamingSync
WIP
r_TexturesStreamPoolSize
WIP
r_UseAlphaBlend
Toggles alpha blended objects.

Usage: r_UseAlphaBlend [0/1] Default is 1 (on). Set to 0 to disable all alpha blended object.

r_UseEdgeAA
Toggles edge blurring/antialiasing

Usage: r_UseEdgeAA [0/1/2] Default is 1 (edge blurring) 1 = activate edge blurring mode 2 = activate edge antialiasing mode (previous version)

r_UseGSParticles
Toggles use of geometry shader particles (DX10 only, changing at runtime is supported).Usage: r_UseGSParticles [0/1=default]
r_UseHWSkinning
Toggles HW skinning.

Usage: r_UseHWSkinning [0/1] Default is 1 (on). Set to 0 to disable HW-skinning.

r_UseMaterialLayers
Enables material layers rendering.

Usage: r_UseMaterialLayers [0/1/2] Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).

r_UseParticlesGlow
Enables glow particles.

Usage: CV_r_useparticles_glow [0/1]

r_UseParticlesRefraction
Enables refractive particles.

Usage: r_UseParticlesRefraction [0/1]

r_UsePOM
Enables Parallax Occlusion Mapping.

Usage: r_UsePOM [0/1]

r_UseShadowsPool
0=Disable

1=Enable Usage: r_UseShadowsPool[0/1]

r_UseSoftParticles
Enables soft particles.

Usage: r_UseSoftParticles [0/1]

r_UseZPass
Toggles Z pass optimizations.

Usage: r_UseZPass [0/1] Default is 1 (on). Set to 0 to disable Z-pass.

r_ValidateDraw
0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
r_VarianceShadowMapBlurAmount
Activate shadow map blur.

Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]

r_VegetationSpritesAlphaBlend
WIP
r_VegetationSpritesGenAlways
WIP
r_VegetationSpritesNoBend
WIP
r_VegetationSpritesNoGen
WIP
r_VegetationSpritesTexRes
WIP
r_VSync
Toggles vertical sync.

Usage: r_VSync [0/1]

r_WaterCaustics
Toggles under water caustics.

Usage: r_WaterCaustics [0/1] Default is 1 (enabled).

r_WaterGodRays
Enables under water god rays.

Usage: r_WaterGodRays [0/1] Default is 1 (enabled).

r_WaterReflections
Toggles water reflections.

Usage: r_WaterReflections [0/1] Default is 1 (water reflects).

r_WaterReflectionsMGPU
Toggles water reflections.multi-gpu support

Usage: r_WaterReflectionsMGPU [0/1/2] Default is 0 (single render update), 1 (multiple render updates)

r_WaterReflectionsMinVisiblePixelsUpdate
Activates water reflections if visible pixels above a certain threshold.
r_WaterReflectionsMinVisUpdateDistanceMul
Activates update distance multiplier when water mostly occluded.
r_WaterReflectionsMinVisUpdateFactorMul
Activates update factor multiplier when water mostly occluded.
r_WaterReflectionsQuality
Activates water reflections quality setting.

Usage: r_WaterReflectionsQuality [0/1/2/3] Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)

r_WaterReflectionsUseMinOffset
Activates water reflections use min distance offset.
r_WaterRefractions
Toggles water refractions.

Usage: r_WaterRefractions [0/1] Default is 1 (water refracts).

r_WaterUpdateDistance
WIP
r_WaterUpdateFactor
Distance factor for water reflected texture updating.

Usage: r_WaterUpdateFactor 0.01 Default is 0.01. 0 means update every frame

r_Width
Sets the display width, in pixels. Default is 1024.

Usage: r_Width [800/1024/..]

r_ZFightingDepthScale
Controls anti z-fighting measures in shaders (scaling homogeneous z).
r_ZFightingExtrude
Controls anti z-fighting measures in shaders (extrusion along normal in world units).
r_ZPassOnly
WIP

rcon

rcon_command
Issues a console command from a RCON client to a RCON server
rcon_connect
Connects to a remote control server
rcon_disconnect
Disconnects from a remote control server
rcon_startserver
Starts a remote control server
rcon_stopserver
Stops a remote control server

save

save_genstrings
WIP

==s_

sound & audio commands==
s_GameSFXVolume
changes volume of the game audio
s_SFXVolume
s_SoundDisable
Disable all audio. Useful to fix any sounds that are looping endlessly.
s_SoundEnable
Enable all audio. Useful to fix any sounds that are looping endlessly.
s_GameDialogVolume
s_GameMusicVolume
s_MusicVolume
s_DebugSound
s_MusicSpeakerBackVolume

s_MaxActiveSounds s_MaxChannels s_DrawSounds s_ReverbType s_Profiling

sv

sv_AISystem
Load and use the AI system on the server
sv_autoconfigurl
Automatically download configuration data from a URL
sv_bandwidth
Bit rate on server
sv_bind
Bind the server to a specific IP address
sv_cheatprotection
WIP
sv_DedicatedCPUPercent
Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.

Usage: sv_DedicatedCPUPercent [0..100] Default is 0 (disabled).

sv_DedicatedCPUVariance
Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.

Usage: sv_DedicatedCPUVariance [5..50] Default is 10.

sv_DedicatedMaxRate
Sets the maximum update rate when running as a dedicated server.

Usage: sv_DedicatedMaxRate [5..500] Default is 50.

sv_gamerules
The game rules that the server should use
sv_gs_report
Enable Gamespy server reporting, this is necessary for NAT negotiation
sv_gs_trackstats
Enable Gamespy stats tracking
sv_input_timeout
Experimental timeout in ms to stop interpolating client inputs since last update.
sv_lanonly
Set for LAN games
sv_levelrotation
Sequence of levels to load after each game ends
sv_map
The map the server should load
sv_maxmemoryusage
Maximum memory a dedicated server is allowed to use
sv_maxplayers
Maximum number of players allowed to join server.
sv_maxspectators
Maximum number of players allowed to be spectators during the game.
sv_pacifist
Pacifist mode (only works on dedicated server)
sv_packetRate
Packet rate on server
sv_password
Server password
sv_port
Server address
sv_ranked
Enable statistics report, for official servers only.
sv_requireinputdevice
Which input devices to require at connection (dontcare, none, gamepad, keyboard)
sv_restart
Restarts the round.
sv_say
Broadcasts a message to all clients.
sv_servername
Server name will be displayed in server list. If empty, machine name will be used.
sv_timeofdayenable
Enables time of day simulation.
sv_timeofdaylength
Sets time of day changing speed.
sv_timeofdaystart
Sets time of day start time.
sv_timeout_disconnect
Timeout for fully disconnecting timeout connections
sv_voice_enable_groups
WIP
sv_voicecodec
WIP
sv_voting_cooldown
Voting cooldown
sv_voting_ratio
Part of player's votes needed for successful vote.
sv_voting_team_ratio
Part of team member's votes needed for successful vote.
sv_voting_timeout
Voting timeout

sys

sys_affinity
WIP
sys_AI
Enables AI Update
sys_budget_frametime
Sets the upper limit for frame time (in ms) when monitoring budget.
sys_budget_numdrawcalls
Sets the upper limit for number of draw calls per frame.
sys_budget_soundchannels
Sets the upper limit for sound channels playing when monitoring budget.
sys_budget_soundmem
Sets the upper limit for sound memory (in MB) when monitoring budget.
sys_budget_sysmem
Sets the upper limit for system memory (in MB) when monitoring budget.
sys_budget_videomem
Sets the upper limit for video memory (in MB) when monitoring budget.
sys_crashtest
WIP
sys_DeactivateConsole
0: normal console behavior

1: hide the console

sys_EarlyMovieUpdate
0 needed for game, 1 better for having artifact free movie playback

Usage: sys_EarlyMovieUpdate [0/1] Default is 0

sys_enable_budgetmonitoring
Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,

frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem or sys_budget_fps to set budget limits.

sys_entities
Enables Entities Update
sys_firstlaunch
Indicates that the game was run for the first time.
sys_flash
Enables/disables execution of flash files.
sys_flash_curve_tess_error
Controls curve tessellation. Larger values result in coarser, more angular curves.
sys_flash_edgeaa
Enables/disables edge anti-aliased rendering of flash files.
sys_flash_info
Enables flash profiling (1). Additionally sorts the list of flash files lexicographically (2, automatically resets to 1).
sys_flash_info_histo_scale
Defines scaling of function histogram inside the flash profiler.
sys_flash_info_peak_exclude
Comma separated list of flash functions to excluded from peak history.
sys_flash_info_peak_tolerance
Defines tolerance value for peaks (in ms) inside the flash profiler.
sys_flash_log_options
Enables logging of several flash related aspects (add them to combine logging)...

1) Flash loading  : 1 2) Flash actions script execution  : 2 3) Flash related high-level calls inspected by the profiler into a file: 4

  Please note that for (3) the following cvars apply:
  * sys_flash_info
  * sys_flash_info_peak_exclude
sys_flash_warning_level
Sets verbosity level for CryEngine related warnings...

0) Omit warning 1) Log warning 2) Log warning and display message box

sys_float_exceptions
Use or not use floating point exceptions.
sys_logallocations
Save allocation call stack
sys_LowSpecPak
use low resolution textures from special pak file or emulate if no such pak exists

0=don't use lowspec.pak (full texture quality) 1=use lowspec.pak (faster loading of textures, reduced texture quality) Usage: sys_LowSpecPak 0/1

sys_LvlRes_finalstep
to combine all recorded level resources and create finial stripped build
sys_LvlRes_findunused
find unused level resources
sys_max_step
Specifies the maximum physics step in a separate thread
sys_memory_debug
Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off
sys_min_step
Specifies the minimum physics step in a separate thread
sys_no_crash_dialog
WIP
sys_noupdate
Toggles updating of system with sys_script_debugger.

Usage: sys_noupdate [0/1] Default is 0 (system updates during debug).

sys_PakLogMissingFiles
If non-0, missing file names go to mastercd/MissingFilesX.log.

1) only resulting report 2) run-time report is ON, one entry per file 3) full run-time report

sys_PakPriority
If set to 1, tells CryPak to try to open the file in pak first, then go to file system
sys_PakReadSlice
If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels
sys_physics
Enables Physics Update
sys_physics_CPU
Specifies the physical CPU index physics will run on
sys_preload
Preload Game Resources
sys_RestoreSpec
Restore or test the cvar settings of game specific spec settings,

'test*' and 'info' log to the log file only Usage: sys_RestoreSpec [test

sys_root
Returns root path (on server this can be set by -root command line parameter
sys_SaveCVars
1 to activate saving of console variables, 0 to deactivate

The variables are stored in 'system.cfg' on quit, only marked variables are saved (0) Usage: sys_SaveCVars [0/1] Default is 0

sys_spec
Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=veryhigh)
sys_spec_Full
Console variable group to apply settings to multiple variables

sys_spec_Full [1/2/3/4/x]:

... sys_spec_GameEffects = 1/2/3/4/4
... sys_spec_ObjectDetail = 1/2/3/4/4
... sys_spec_Particles = 1/2/3/4/4
... sys_spec_Physics = 1/2/3/4/4
... sys_spec_PostProcessing = 1/2/3/4/4
... sys_spec_Shading = 1/2/3/4/4
... sys_spec_Shadows = 1/2/3/4/4
... sys_spec_Sound = 1/2/3/4/4
... sys_spec_Texture = 1/2/3/4/4
... sys_spec_VolumetricEffects = 1/2/3/4/4
... sys_spec_Water = 1/2/3/4/4
sys_spec_GameEffects
Console variable group to apply settings to multiple variables

sys_spec_GameEffects [1/2/3/4/x]:

... g_battleDust_enable = 0/0/0/1/1
... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0
... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0
... g_ragdollUnseenTime = 2/2/2/2/2
... i_lighteffects = 0/0/1/1/1
sys_spec_MotionBlur
Console variable group to apply settings to multiple variables

sys_spec_MotionBlur [1/2/3/4/x]:

... r_MotionBlur = 0/1/1/3/3
sys_spec_ObjectDetail
Console variable group to apply settings to multiple variables

sys_spec_ObjectDetail [1/2/3/4/x]:

... ca_AttachmentCullingRation = 100/120/160/200/200
... ca_DrawFaceAttachments = 0/1/1/1/1
... ca_useDecals = 0/1/1/1/1
... e_cbuffer_resolution = 128/128/256/256/256
... e_decals_allow_game_decals = 0/1/1/1/1
... e_decals_life_time_scale = 0.5/1/2/2/2
... e_detail_materials_view_dist_xy = 64/2048/2048/2048/2048
... e_detail_materials_view_dist_z = 64/128/128/128/128
... e_dissolve = 0/0/1/1/1
... e_lod_min = 2/1/0/0/0
... e_lod_ratio = 3/4/6/6/6
... e_lods = 1/1/1/1/1
... e_max_view_dst_spec_lerp = 0/0.5/1/1/1
... e_obj_quality = 1/2/3/4/4
... e_proc_vegetation = 0/1/1/1/1
... e_terrain_occlusion_culling_max_dist = 100/130/200/200/200
... e_vegetation_bending = 1/2/2/2/2
... e_vegetation_min_size = 1.0/0.5/0/0/0
... e_vegetation_sprites_distance_custom_ratio_min = 0.5/0.75/1/1/1
... e_vegetation_sprites_distance_ratio = 1/1/1/1.5/1.5
... e_view_dist_ratio = 40/60/60/60/60
... e_view_dist_ratio_detail = 15/19/24/30/30
... e_view_dist_ratio_vegetation = 15/21/31/45/45
... es_DebrisLifetimeScale = 0.3/0.6/0.8/1/1
... i_rejecteffects = 0/1/1/1/1
... sys_flash_curve_tess_error = 8/4/2/2/2
sys_spec_Particles
Console variable group to apply settings to multiple variables

sys_spec_Particles [1/2/3/4/x]:

... e_particles_lod = 0.75/1/1/1/1
... e_particles_max_emitter_draw_screen = 4/8/16/32/32
... e_particles_object_collisions = 0/1/1/1/1
... e_particles_quality = 1/2/3/4/4
... e_water_ocean_soft_particles = 0/1/1/1/1
... r_UseSoftParticles = 0/1/1/1/1
sys_spec_Physics
Console variable group to apply settings to multiple variables

sys_spec_Physics [1/2/3/4/x]:

... e_cull_veg_activation = 20/30/50/50/50
... e_foliage_wind_activation_dist = 0/10/20/25/25
... e_phys_foliage = 1/2/2/2/2
... e_phys_ocean_cell = 0/1/0.5/0.5/0.5
... es_MaxPhysDist = 50/100/200/200/200
... es_MaxPhysDistInvisible = 10/15/25/25/25
... g_breakage_particles_limit = 80/130/200/250/250
... g_joint_breaking = 0/1/1/1/1
... g_tree_cut_reuse_dist = 0.7/0.35/0/0/0
... p_max_MC_iters = 4000/5000/6000/6000/6000
... p_max_object_splashes = 3/3/3/3/3
... p_max_substeps_large_group = 3/5/5/5/5
... p_num_bodies_large_group = 30/100/100/100/100
... p_splash_dist0 = 7/7/7/7/7
... p_splash_dist1 = 30/30/30/30/30
... p_splash_force0 = 10/10/10/10/10
... p_splash_force1 = 100/100/100/100/100
... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5
... p_splash_vel1 = 10/10/10/10/10
... v_vehicle_quality = 1/4/4/4/4
sys_spec_PostProcessing
Console variable group to apply settings to multiple variables

sys_spec_PostProcessing [1/2/3/4/x]:

... r_Coronas = 1/1/1/1/1
... r_DepthOfField = 0/1/1/2/2
... r_Flares = 1/1/1/1/1
... r_GlowScreenMultiplier = 0.2/0.2/0.2/0.2/0.2
... r_MotionBlur = 0/0/1/3/3
... r_UseEdgeAA = 0/0/1/1/1
... r_colorgrading = 0/1/0/1/1
... r_sunshafts = 0/0/0/1/1
sys_spec_Quality
Console variable group to apply settings to multiple variables

sys_spec_Quality [1/2/3/4/x]:

... q_Renderer = 0/1/2/3/3
... q_ShaderFX = 0/1/2/3/3
... q_ShaderGeneral = 0/1/2/3/3
... q_ShaderGlass = 0/1/2/3/3
... q_ShaderHDR = 0/1/2/3/3
... q_ShaderIce = 0/1/2/3/3
... q_ShaderMetal = 0/1/2/3/3
... q_ShaderPostProcess = 0/1/2/3/3
... q_ShaderShadow = 0/1/2/3/3
... q_ShaderSky = 0/1/2/3/3
... q_ShaderTerrain = 0/1/2/3/3
... q_ShaderVegetation = 0/1/2/3/3
... r_LightsSinglePass = 1/0/0/0/0
sys_spec_Shading
Console variable group to apply settings to multiple variables

sys_spec_Shading [1/2/3/4/x]:

... e_max_entity_lights = 4/7/11/16/16
... e_particles_lights = 0/0/1/1/1
... e_ram_maps = 0/1/1/1/1
... e_sky_type = 0/1/1/1/1
... e_sky_update_rate = 0.12/0.5/1/1/1
... e_terrain_ao = 0/0/1/1/1
... e_terrain_normal_map = 0/0/1/1/1
... e_vegetation_use_terrain_color = 0/1/1/1/1
... r_DetailDistance = 0/4/8/8/8
... r_DetailNumLayers = 0/1/1/2/2
... r_DetailTextures = 0/1/1/1/1
... r_EnvTexUpdateInterval = 0.1/0.075/0.05/0.05/0.05
... r_FillLights = 0/0/14/14/14
... r_HDRRendering = 0/0/2/2/2
... r_HairSortingQuality = 0/0/1/1/1
... r_SSAO = 0/0/1/1/1
... r_SSAO_quality = 1/1/1/2/2
... r_SSAO_radius = 1/1/1/2/2
... r_TexturesFilteringQuality = 2/1/0/0/0
... r_UsePom = 0/0/0/1/1
... r_refraction = 1/1/1/1/1
... sys_flash_edgeaa = 0/1/1/1/1
... sys_spec_Quality = 1/2/3/4/4
sys_spec_Shadows
Console variable group to apply settings to multiple variables

sys_spec_Shadows [1/2/3/4/x]:

... e_gsm_cache = 1/1/1/0/0
... e_gsm_lods_num = 3/4/5/5/5
... e_gsm_range = 4/3/3/3/3
... e_shadows = 0/1/1/1/1
... e_shadows_cast_view_dist_ratio = 0.25/0.45/0.53/0.8/0.8
... e_shadows_from_terrain_in_all_lods = 0/0/1/1/1
... e_shadows_max_texture_size = 256/512/1024/1024/1024
... e_shadows_on_alpha_blended = 0/0/1/1/1
... r_ShadowBlur = 0/0/3/3/3
... r_ShadowJittering = 0/1/1/2.5/2.5
... r_ShadowsMaskResolution = 0/0/0/0/0
sys_spec_Sound
Console variable group to apply settings to multiple variables

sys_spec_Sound [1/2/3/4/x]:

... s_CacheSize = 50/60/70/80/80
... s_FormatSampleRate = 44100/48000/48000/48000/48000
... s_MPEGDecoders = 16/24/32/32/32
... s_Obstruction = 2/2/1/1/1
... s_ObstructionAccuracy = 0/1/1/1/1
... s_ObstructionUpdate = 1.0/0.5/0.2/0.1/0.1
... s_ReverbType = 0/2/2/2/2
... s_SoundMoodsDSP = 0/1/1/1/1
... s_VariationLimiter = 0.3/0.6/1.0/1.0/1.0
sys_spec_Texture
Console variable group to apply settings to multiple variables

sys_spec_Texture [1/2/3/4/x]:

... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32
... r_DynTexAtlasSpritesMaxSize = 16/16/24/32/32
... r_DynTexMaxSize = 50/60/80/80/80
... r_EnvCMResolution = 0/1/2/2/2
... r_EnvTexResolution = 1/2/3/3/3
... r_ImposterRatio = 2/1.5/1/1/1
... r_TexAtlasSize = 512/1024/1024/2048/2048
... r_TexSkyResolution = 1/0/0/0/0
... r_TexturesStreaming = 0/0/2/2/2
... r_VegetationSpritesTexRes = 64/64/64/64/64
... sys_LowSpecPak = 1/1/0/0/0
sys_spec_VolumetricEffects
Console variable group to apply settings to multiple variables

sys_spec_VolumetricEffects [1/2/3/4/x]:

... e_Clouds = 0/1/1/1/1
... r_Beams = 4/3/3/3/3
... r_BeamsDistFactor = 1/0.5/0.5/0.05/0.05
... r_BeamsMaxSlices = 16/32/64/200/200
... r_CloudsUpdateAlways = 0/0/0/0/0
sys_spec_Water
Console variable group to apply settings to multiple variables

sys_spec_Water [1/2/3/4/x]:

... e_water_ocean_fft = 0/0/0/1/1
... e_water_tesselation_amount = 1/6/7/10/10
... e_water_tesselation_swath_width = 5/10/10/10/10
... q_ShaderWater = 0/1/2/2/2
... r_WaterCaustics = 0/1/1/1/1
... r_WaterReflections = 1/1/1/1/1
... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05
... r_WaterReflectionsQuality = 0/1/2/4/4
... r_WaterRefractions = 0/0/1/1/1
... r_WaterUpdateDistance = 0.2/1/1/0.2/0.2
... r_WaterUpdateFactor = 0.5/0.1/0.05/0.05/0.05
sys_SSInfo
Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]

Default is 0 (off).

sys_StreamCallbackTimeBudget
Time budget, in microseconds, to be spent every frame in StreamEngine callbacks.

Additive with cap: if more time is spent, the next frame gets less budget, and there's never more than this value per frame.

sys_streaming_sleep
WIP
sys_trackview
Enables TrackView Update
sys_vtune
WIP
sys_warnings
Toggles printing system warnings.

Usage: sys_warnings [0/1] Default is 0 (off).

sys_WER
Enables Windows Error Reporting

test

test_nsbrowse
WIP
test_nschat
WIP
test_nsnat
WIP
test_nsreport
WIP
test_nsstats
WIP
test_playersBounds
WIP
test_profile
WIP
test_reset
WIP
test_timeout
WIP

time

time_scale
Game time scaled by this - for variable slow motion

tracer

tracer_max_count
Max number of active tracers.
tracer_max_distance
Distance at which to stop scaling/lengthening tracers.
tracer_max_scale
Scale at max distance.
tracer_min_distance
Distance at which to start scaling/lengthening tracers.
tracer_min_scale
Scale at min distance.
tracer_player_radiusSqr
Sqr Distance around player at which to start decelerate/acelerate tracer speed.

v

v_altitudeLimit
Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.
v_altitudeLimitLowerOffset
Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.
v_autoDisable
Enables/disables vehicle autodisabling
v_damage
Enables/disables vehicle damage processing
v_debugCollisionDamage
Enable debug output for vehicle collisions
v_debugdraw
Displays vehicle status info on HUD

Values: 1: common stuff 2: vehicle particles 3: parts 4: views 6: parts + partIds 7: parts + transformations and bboxes 8: component damage 10: vehicle editor

v_debugMountedWeapon
Enable/disable vehicle mounted weapon camera debug draw
v_debugSounds
Enable/disable vehicle sound debug drawing
v_debugVehicle
Vehicle entity name to use for debugging output
v_debugView
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
v_deformable
Enables/disables DeformMorph calls on vehicle parts
v_disable_hull
Disable hull proxies
v_draw_components
Enables/disables display of components and their damage count
v_draw_helpers
Enables/disables display of vehicle helpers
v_draw_passengers
draw passenger TMs set by VehicleSeat
v_draw_seats
Enables/disables display of seat positions
v_draw_slip
Draw wheel slip status
v_draw_suspension
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
v_draw_tm
Enables/disables drawing of local part matrices
v_driverControlledMountedGuns
Specifies if the driver can control the vehicles mounted gun when driving without gunner.
v_dumpFriction
Dump vehicle friction status
v_enable_lumberjacks
Enable/disable physicalization of lumberjack parts
v_enterDirRadius
Maximum direction radius tolerated to enter with transition animation (AI only)
v_exit_player
Makes the local player exit his current vehicle.
v_goliathMode
Makes all vehicles invincible
v_help_tank_steering
Enable tank steering help for AI
v_independentMountedGuns
Whether mounted gunners operate their turret independently from the parent vehicle
v_invertPitchControl
Invert the pitch control for driving some vehicles, including the helicopter and the vtol
v_kill
Kills the players vehicle.
v_lights
Controls vehicle lights. 0: disable all lights, 1: disable all dynamic lights, 2: enable dynamic lights only for local player, 3: enable all lights
v_lights_enable_always
Vehicle lights are always on (debugging)
v_maxHeightBegin
Indicate the beginning of the max height zone (0 means that this feature is disabled)
v_maxHeightEnd
Indicate the end of the max height zone (0 means that this feature is disabled)
v_pa_surface
Enables/disables vehicle surface particles
v_profileMovement
Used to enable profiling of the current vehicle movement (1 to enable)
v_ragdollPassengers
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
v_reload_system
Reloads VehicleSystem script
v_rockBoats
Enable/disable boats idle rocking
v_set_passenger_tm
enable/disable passenger entity tm update
v_show_all
WIP
v_slipFrictionModFront
if non-zero, used as slip friction modifier (front wheels)
v_slipFrictionModRear
if non-zero, used as slip friction modifier (rear wheels)
v_slipSlopeFront
coefficient for slip friction slope calculation (front wheels)
v_slipSlopeRear
coefficient for slip friction slope calculation (rear wheels)
v_sprintSpeed
Set speed for acceleration measuring
v_stabilizeVTOL
Specifies if the air movements should automatically stabilize
v_tpvDist
Set default distance for vehicle thirdperson cam (0 means distance from vehicle class is used)
v_tpvHeight
Set default height offset for vehicle thirdperson cam (0 means height from vehicle class is used, if present)
v_transitionAnimations
Enables enter/exit transition animations for vehicles
v_treadUpdateTime
delta time for tread UV update, 0 means always update
v_vehicle_quality
Geometry/Physics quality (1-lowspec, 4-highspec)
v_wind_minspeed
If non-zero, vehicle wind areas always set wind >= specified value

voice

voice_mute
Mute player's voice comms