Документация по дизайну уровней

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{{FloatingBlock|title=Getting Started|float=right|width=38%|content=
{{FloatingBlock|title=Getting Started|float=right|width=38%|content=
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{{PageList|clear=left|page=Introduction to Level Design|description=In order to start creating your first level, it's always good to take into account a few good design techniques whilst creating your map. This article introduces you to various editor elements and suggests some design techniques for the basic Sandbox2 user.}}
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{{PageList|clear=left|страница=Вводная часть дизайна уровней|описание=Описание из статьи.}}
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{{PageList|page=Basic Level Design Tips and Tricks|description=Sandbox2 is packed full of features, and there are small functions in the editor that can make everyday tasks in Sandbox2 a lot more efficient to perform. Check out this article to find other users design and editor tricks as well as to add some of your own the ever growing knowledge base.}}
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{{PageList|страница=Основы дизайна уровней: Советы и подсказки|описание=Описание из статьи.}}
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{{PageList|clear=left|page=Level Design Terminology|description=Do you know the difference between a VisArea and a Portal? Unsure of where you need to be selecting a link or a port? If not, then read through this article for a valuable resource related to all level design terminology that will help you jargon bust some of the articles on the CryWiki.}}
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{{PageList|clear=left|страница=Терминология дизайна уровней|описание=Описание из статьи.}}
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{{PageList|page=Creating a Basic Level|description=If its the first time you've opened up Sandbox2 and don't know what to do, then you've come to the right place! This article guides you through the initial tasks of creating a level to having a playable map with vegetation and textures within a matter of minutes.}}
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{{PageList|страница=Создание уровня|описание=Описание из статьи.}}
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{{PageList|clear=left|page=Accurately Place Objects|description=Have you ever found that you can never place objects exactly where you want them during the design process? Learn how to place objects in your level with increased efficiency using the variety of functions provided by the Sandbox2 editor to make a designers job easier.}}
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{{PageList|clear=left|страница=Точное размещение объектов|описание=Описание из статьи.}}
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Версия 15:03, 3 сентября 2010


Категория: Дизайн уровней в редакторе Sandbox2

Изучите как изначально настроить ваш уровень и понять основы редактора Sandbox2, включая создание базового уровня и простые манипуляции с редактором.
Explore the expansive topics of terrain, oceans, rivers and other terrain related subjects that will form the base layer of your level in Sandbox2.
Vegetation, lighting, audio and other environmental topics can all be explored within this category, along with documentation on how to implement them.
Learn about the basic singleplayer level design techniques for Crysis, involving everything from AI documentation to gameplay setup.
Learn about multiplayer level design techniques and how to set up your multiplayer level for use in the various game modes in the Crysis franchise.
In this category you can find out more about animation in Sandbox2, covering all topics from the Trackview editor to cutscene animation.
Introduce yourself to the flowgraph editor, helping you both learn the techniques required to become proficient with its usage as well as node references.
Are you looking to find or post something that doesn't fit into the above categories? Use this section to place all miscellaneous modding documentation.

Getting Started

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